Enable refinement of mesh faces and hexahedrons

This commit is contained in:
eap 2005-01-10 12:44:08 +00:00
parent 4c367fbe91
commit 6becd11b62
5 changed files with 866 additions and 111 deletions

View File

@ -79,6 +79,28 @@ module SMESH
in GEOM::GEOM_Object theVertex000,
in GEOM::GEOM_Object theVertex001);
/*!
* Compute nodes coordinates applying
* the loaded pattern to mesh faces. The first key-point
* will be mapped into <theNodeIndexOnKeyPoint1>-th node of each face
*/
point_array ApplyToMeshFaces(in SMESH_Mesh theMesh,
in long_array theFacesIDs,
in long theNodeIndexOnKeyPoint1,
in boolean theReverse);
/*!
* Compute nodes coordinates applying
* the loaded pattern to hexahedrons. The (0,0,0) key-point
* will be mapped into <theNode000Index>-th node of each volume.
* The (0,0,1) key-point will be mapped into <theNode001Index>-th
* node of each volume.
*/
point_array ApplyToHexahedrons(in SMESH_Mesh theMesh,
in long_array theVolumesIDs,
in long theNode000Index,
in long theNode001Index);
/*!
* Create nodes and elements in <theMesh> using nodes
* coordinates computed by either of Apply...() methods

View File

@ -23,11 +23,16 @@
#include "SMESH_Pattern.hxx"
#include <Bnd_Box2d.hxx>
#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
#include <BRep_Tool.hxx>
#include <Bnd_Box.hxx>
#include <Bnd_Box2d.hxx>
#include <ElSLib.hxx>
#include <Extrema_GenExtPS.hxx>
#include <Extrema_POnSurf.hxx>
#include <Geom2d_Curve.hxx>
#include <GeomAdaptor_Surface.hxx>
#include <Geom_Curve.hxx>
#include <Geom_Surface.hxx>
#include <IntAna2d_AnaIntersection.hxx>
@ -41,23 +46,24 @@
#include <TopoDS_Shell.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Wire.hxx>
#include <gp_Ax2.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Trsf.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
#include <Extrema_GenExtPS.hxx>
#include <Extrema_POnSurf.hxx>
#include <GeomAdaptor_Surface.hxx>
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshFace.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESHDS_SubMesh.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_Block.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_MeshEditor.hxx"
#include "SMESH_subMesh.hxx"
#include "utilities.h"
@ -401,9 +407,6 @@ template<typename T> struct TSizeCmp {
template<typename T> void sortBySize( list< list < T > > & theListOfList )
{
if ( theListOfList.size() > 2 ) {
// keep the car
//list < T > & aFront = theListOfList.front();
// sort the whole list
TSizeCmp< T > SizeCmp;
theListOfList.sort( SizeCmp );
}
@ -599,7 +602,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
if ( nIdIt == nodePointIDMap.end() )
{
elemPoints.push_back( iPoint );
nodePointIDMap.insert( TNodePointIDMap::value_type( node, iPoint++ ));
nodePointIDMap.insert( make_pair( node, iPoint++ ));
}
else
elemPoints.push_back( (*nIdIt).second );
@ -684,7 +687,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
myKeyPointIDs.push_back( iPoint );
SMDS_NodeIteratorPtr nIt = vSubMesh->GetNodes();
const SMDS_MeshNode* node = nIt->next();
nodePointIDMap.insert( TNodePointIDMap::value_type( node, iPoint ));
nodePointIDMap.insert( make_pair( node, iPoint ));
TPoint* keyPoint = &myPoints[ iPoint++ ];
vPoint.push_back( keyPoint );
@ -724,7 +727,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
TPoint* p = & myPoints[ iPoint ];
ePoints.push_back( p );
const SMDS_MeshNode* node = isForward ? (*unIt).second : (*unRIt).second;
nodePointIDMap.insert ( TNodePointIDMap::value_type( node, iPoint ));
nodePointIDMap.insert ( make_pair( node, iPoint ));
if ( theProject )
p->myInitUV = project( node, projector );
@ -748,7 +751,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
myKeyPointIDs.push_back( iPoint );
SMDS_NodeIteratorPtr nIt = vSubMesh->GetNodes();
const SMDS_MeshNode* node = nIt->next();
nodePointIDMap.insert( TNodePointIDMap::value_type( node, iPoint ));
nodePointIDMap.insert( make_pair( node, iPoint ));
TPoint* keyPoint = &myPoints[ iPoint++ ];
vPoint2.push_back( keyPoint );
@ -793,7 +796,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
{
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( nIt->next() );
nodePointIDMap.insert( TNodePointIDMap::value_type( node, iPoint ));
nodePointIDMap.insert( make_pair( node, iPoint ));
TPoint* p = &myPoints[ iPoint++ ];
fPoints.push_back( p );
if ( theProject )
@ -2244,7 +2247,6 @@ bool SMESH_Pattern::Apply (const TopoDS_Face& theFace,
}
int nbVertices = myShapeIDMap.Extent();
//int nbSeamShapes = 0; // count twice seam edge and its vertices
for ( elIt = eList.begin(); elIt != eList.end(); elIt++ )
myShapeIDMap.Add( *elIt );
@ -2441,6 +2443,447 @@ bool SMESH_Pattern::Apply (const TopoDS_Face& theFace,
return setErrorCode( ERR_OK );
}
//=======================================================================
//function : Apply
//purpose : Compute nodes coordinates applying
// the loaded pattern to <theFace>. The first key-point
// will be mapped into <theNodeIndexOnKeyPoint1>-th node
//=======================================================================
bool SMESH_Pattern::Apply (const SMDS_MeshFace* theFace,
const int theNodeIndexOnKeyPoint1,
const bool theReverse)
{
MESSAGE(" ::Apply(MeshFace) " );
if ( !IsLoaded() ) {
MESSAGE( "Pattern not loaded" );
return setErrorCode( ERR_APPL_NOT_LOADED );
}
// check nb of nodes
if (theFace->NbNodes() != myNbKeyPntInBoundary.front() ) {
MESSAGE( myKeyPointIDs.size() << " != " << theFace->NbNodes() );
return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
}
// find points on edges, it fills myNbKeyPntInBoundary
if ( !findBoundaryPoints() )
return false;
// check that there are no holes in a pattern
if (myNbKeyPntInBoundary.size() > 1 ) {
return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
}
// Define the nodes order
list< const SMDS_MeshNode* > nodes;
list< const SMDS_MeshNode* >::iterator n = nodes.end();
SMDS_ElemIteratorPtr noIt = theFace->nodesIterator();
int iSub = 0;
while ( noIt->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( noIt->next() );
nodes.push_back( node );
if ( iSub++ == theNodeIndexOnKeyPoint1 )
n = --nodes.end();
}
if ( n != nodes.end() ) {
if ( theReverse ) {
if ( n != --nodes.end() )
nodes.splice( nodes.begin(), nodes, ++n, nodes.end() );
nodes.reverse();
}
else if ( n != nodes.begin() )
nodes.splice( nodes.end(), nodes, nodes.begin(), --n );
}
list< gp_XYZ > xyzList;
myOrderedNodes.resize( theFace->NbNodes() );
for ( iSub = 0, n = nodes.begin(); n != nodes.end(); ++n ) {
xyzList.push_back( gp_XYZ( (*n)->X(), (*n)->Y(), (*n)->Z() ));
myOrderedNodes[ iSub++] = *n;
}
// Define a face plane
list< gp_XYZ >::iterator xyzIt = xyzList.begin();
gp_Pnt P ( *xyzIt++ );
gp_Vec Vx( P, *xyzIt++ ), N;
do {
N = Vx ^ gp_Vec( P, *xyzIt++ );
} while ( N.SquareMagnitude() <= DBL_MIN && xyzIt != xyzList.end() );
if ( N.SquareMagnitude() <= DBL_MIN )
return setErrorCode( ERR_APPLF_BAD_FACE_GEOM );
gp_Ax2 pos( P, N, Vx );
// Compute UV of key-points on a plane
for ( xyzIt = xyzList.begin(), iSub = 1; xyzIt != xyzList.end(); xyzIt++, iSub++ )
{
gp_Vec vec ( pos.Location(), *xyzIt );
TPoint* p = getShapePoints( iSub ).front();
p->myUV.SetX( vec * pos.XDirection() );
p->myUV.SetY( vec * pos.YDirection() );
p->myXYZ = *xyzIt;
}
// points on edges to be used for UV computation of in-face points
list< list< TPoint* > > edgesPointsList;
edgesPointsList.push_back( list< TPoint* >() );
list< TPoint* > * edgesPoints = & edgesPointsList.back();
list< TPoint* >::iterator pIt;
// compute UV and XYZ of points on edges
for ( xyzIt = xyzList.begin(); xyzIt != xyzList.end(); iSub++ )
{
gp_XYZ& xyz1 = *xyzIt++;
gp_XYZ& xyz2 = ( xyzIt != xyzList.end() ) ? *xyzIt : xyzList.front();
list< TPoint* > & ePoints = getShapePoints( iSub );
ePoints.back()->myInitU = 1.0;
list< TPoint* >::const_iterator pIt = ++ePoints.begin();
while ( *pIt != ePoints.back() )
{
TPoint* p = *pIt++;
p->myXYZ = xyz1 * ( 1 - p->myInitU ) + xyz2 * p->myInitU;
gp_Vec vec ( pos.Location(), p->myXYZ );
p->myUV.SetX( vec * pos.XDirection() );
p->myUV.SetY( vec * pos.YDirection() );
}
// collect on-edge points (excluding the last one)
edgesPoints->insert( edgesPoints->end(), ePoints.begin(), --ePoints.end());
}
// Compute UV and XYZ of in-face points
// try to use a simple algo to compute UV
list< TPoint* > & fPoints = getShapePoints( iSub );
bool isDeformed = false;
for ( pIt = fPoints.begin(); !isDeformed && pIt != fPoints.end(); pIt++ )
if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
(*pIt)->myUV, isDeformed )) {
MESSAGE("cant Apply(face)");
return false;
}
// try to use a complex algo if it is a difficult case
if ( isDeformed && !compUVByElasticIsolines( edgesPointsList, fPoints ))
{
for ( ; pIt != fPoints.end(); pIt++ ) // continue with the simple algo
if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
(*pIt)->myUV, isDeformed )) {
MESSAGE("cant Apply(face)");
return false;
}
}
for ( pIt = fPoints.begin(); pIt != fPoints.end(); pIt++ )
{
(*pIt)->myXYZ = ElSLib::PlaneValue( (*pIt)->myUV.X(), (*pIt)->myUV.Y(), pos );
}
myIsComputed = true;
return setErrorCode( ERR_OK );
}
//=======================================================================
//function : undefinedXYZ
//purpose :
//=======================================================================
static const gp_XYZ& undefinedXYZ()
{
static gp_XYZ xyz( 1.e100, 0., 0. );
return xyz;
}
//=======================================================================
//function : isDefined
//purpose :
//=======================================================================
inline static bool isDefined(const gp_XYZ& theXYZ)
{
return theXYZ.X() < 1.e100;
}
//=======================================================================
//function : mergePoints
//purpose : Look for coincident points between myXYZs indexed with
// list<int> of each element of xyzIndGroups. Coincident indices
// are merged in myElemXYZIDs.
//=======================================================================
void SMESH_Pattern::mergePoints (map<set<void*>,list<list<int> > >& indGroups,
map< int, list< list< int >* > > & reverseConnectivity)
{
map< set< void* >, list< list< int > > >::iterator indListIt;
for ( indListIt = indGroups.begin(); indListIt != indGroups.end(); indListIt++ )
{
list<list< int > > groups = indListIt->second;
if ( groups.size() < 2 )
continue;
// const set< void* > & nodes = indListIt->first;
// set< void* >::const_iterator n = nodes.begin();
// for ( ; n != nodes.end(); n++ )
// cout << ((SMDS_MeshNode*) *n );
// find tolerance
Bnd_Box box;
list< int >& indices = groups.front();
list< int >::iterator ind, ind1, ind2;
for ( ind = indices.begin(); ind != indices.end(); ind++ )
box.Add( gp_Pnt( myXYZ[ *ind ]));
double x, y, z, X, Y, Z;
box.Get( x, y, z, X, Y, Z );
gp_Pnt p( x, y, z ), P( X, Y, Z );
double tol2 = 1.e-4 * p.SquareDistance( P );
// compare points, replace indices
list< list< int > >::iterator grpIt1, grpIt2;
for ( grpIt1 = groups.begin(); grpIt1 != groups.end(); grpIt1++ )
{
list< int >& indices1 = *grpIt1;
grpIt2 = grpIt1;
for ( grpIt2++; grpIt2 != groups.end(); grpIt2++ )
{
list< int >& indices2 = *grpIt2;
for ( ind1 = indices1.begin(); ind1 != indices1.end(); ind1++ )
{
gp_XYZ& p1 = myXYZ[ *ind1 ];
ind2 = indices2.begin();
while ( ind2 != indices2.end() )
{
gp_XYZ& p2 = myXYZ[ *ind2 ];
//MESSAGE("COMP: " << *ind1 << " " << *ind2 << " X: " << p2.X() << " tol2: " << tol2);
if ( ( p1 - p2 ).SquareModulus() <= tol2 )
{
ASSERT( reverseConnectivity.find( *ind2 ) != reverseConnectivity.end() );
list< list< int >* > & elemXYZIDsList = reverseConnectivity[ *ind2 ];
list< list< int >* >::iterator elemXYZIDs = elemXYZIDsList.begin();
for ( ; elemXYZIDs != elemXYZIDsList.end(); elemXYZIDs++ )
{
ind = find( (*elemXYZIDs)->begin(), (*elemXYZIDs)->end(), *ind2 );
//MESSAGE( " Replace " << *ind << " with " << *ind1 );
myXYZ[ *ind ] = undefinedXYZ();
*ind = *ind1;
}
ind2 = indices2.erase( ind2 );
}
else
ind2++;
}
}
}
}
}
}
//=======================================================================
//function : Apply
//purpose : Compute nodes coordinates applying
// the loaded pattern to <theFaces>. The first key-point
// will be mapped into <theNodeIndexOnKeyPoint1>-th node
//=======================================================================
bool SMESH_Pattern::Apply (std::set<const SMDS_MeshFace*> theFaces,
const int theNodeIndexOnKeyPoint1,
const bool theReverse)
{
MESSAGE(" ::Apply(set<MeshFace>) " );
if ( !IsLoaded() ) {
MESSAGE( "Pattern not loaded" );
return setErrorCode( ERR_APPL_NOT_LOADED );
}
// find points on edges, it fills myNbKeyPntInBoundary
if ( !findBoundaryPoints() )
return false;
// check that there are no holes in a pattern
if (myNbKeyPntInBoundary.size() > 1 ) {
return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
}
myXYZ.resize( myPoints.size() * theFaces.size(), undefinedXYZ() );
myElements.reserve( theFaces.size() );
myElemXYZIDs.clear();
// to find point index
map< TPoint*, int > pointIndex;
for ( int i = 0; i < myPoints.size(); i++ )
pointIndex.insert( make_pair( & myPoints[ i ], i ));
// to merge nodes on edges of the elements being refined
typedef set<void*> TLink;
map< TLink, list< list< int > > > linkPointIndListMap;
map< int, list< list< int >* > > reverseConnectivity;
int ind1 = 0; // lowest point index for a face
// apply to each face in theFaces set
set<const SMDS_MeshFace*>::iterator face = theFaces.begin();
for ( ; face != theFaces.end(); ++face )
{
if ( !Apply( *face, theNodeIndexOnKeyPoint1, theReverse )) {
MESSAGE( "Failed on " << *face );
continue;
}
myElements.push_back( *face );
// store computed points belonging to elements
list< list< int > >::iterator ll = myElemPointIDs.begin();
for ( ; ll != myElemPointIDs.end(); ++ll )
{
myElemXYZIDs.push_back();
list< int >& xyzIds = myElemXYZIDs.back();
list< int >& pIds = *ll;
for ( list<int>::iterator id = pIds.begin(); id != pIds.end(); id++ ) {
int pIndex = *id + ind1;
xyzIds.push_back( pIndex );
myXYZ[ pIndex ] = myPoints[ *id ].myXYZ.XYZ();
reverseConnectivity[ pIndex ].push_back( & xyzIds );
}
}
// put points on links to linkPointIndListMap
int nbNodes = (*face)->NbNodes(), eID = nbNodes + 1;
for ( int i = 0; i < nbNodes; i++ )
{
// make a link of node pointers
TLink link;
link.insert( (void*) myOrderedNodes[ i ] );
link.insert( (void*) myOrderedNodes[ i + 1 == nbNodes ? 0 : i + 1 ]);
// add the link to the map
list< list< int > >& groups = linkPointIndListMap[ link ];
groups.push_back();
list< int >& indList = groups.back();
list< TPoint* > & linkPoints = getShapePoints( eID++ );
// add points to the map
list< TPoint* >::iterator p = linkPoints.begin();
for ( ; p != linkPoints.end(); p++ )
indList.push_back( pointIndex[ *p ] + ind1 );
}
ind1 += myPoints.size();
}
mergePoints( linkPointIndListMap, reverseConnectivity );
return !myElemXYZIDs.empty();
}
//=======================================================================
//function : Apply
//purpose : Compute nodes coordinates applying
// the loaded pattern to <theVolumes>. The (0,0,0) key-point
// will be mapped into <theNode000Index>-th node. The
// (0,0,1) key-point will be mapped into <theNode000Index>-th
// node.
//=======================================================================
bool SMESH_Pattern::Apply (std::set<const SMDS_MeshVolume*> theVolumes,
const int theNode000Index,
const int theNode001Index)
{
MESSAGE(" ::Apply(set<MeshVolumes>) " );
if ( !IsLoaded() ) {
MESSAGE( "Pattern not loaded" );
return setErrorCode( ERR_APPL_NOT_LOADED );
}
// bind ID to points
if ( !findBoundaryPoints() )
return false;
// check that there are no holes in a pattern
if (myNbKeyPntInBoundary.size() > 1 ) {
return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
}
myXYZ.resize( myPoints.size() * theVolumes.size(), undefinedXYZ() );
myElements.reserve( theVolumes.size() );
myElemXYZIDs.clear();
// to find point index
map< TPoint*, int > pointIndex;
for ( int i = 0; i < myPoints.size(); i++ )
pointIndex.insert( make_pair( & myPoints[ i ], i ));
// to merge nodes on edges and faces of the elements being refined
typedef set<void*> TSubNodes;
map< TSubNodes, list< list< int > > > subPointIndListMap;
map< int, list< list< int >* > > reverseConnectivity;
int ind1 = 0; // lowest point index for an element
// apply to each element in theVolumes set
set<const SMDS_MeshVolume*>::iterator vol = theVolumes.begin();
for ( ; vol != theVolumes.end(); ++vol )
{
if ( !Apply( *vol, theNode000Index, theNode001Index )) {
MESSAGE( "Failed on " << *vol );
continue;
}
myElements.push_back( *vol );
// store computed points belonging to elements
list< list< int > >::iterator ll = myElemPointIDs.begin();
for ( ; ll != myElemPointIDs.end(); ++ll )
{
myElemXYZIDs.push_back();
list< int >& xyzIds = myElemXYZIDs.back();
list< int >& pIds = *ll;
for ( list<int>::iterator id = pIds.begin(); id != pIds.end(); id++ ) {
int pIndex = *id + ind1;
xyzIds.push_back( pIndex );
myXYZ[ pIndex ] = myPoints[ *id ].myXYZ.XYZ();
reverseConnectivity[ pIndex ].push_back( & xyzIds );
}
}
// put points on edges and faces to subPointIndListMap
for ( int Id = SMESH_Block::ID_V000; Id <= SMESH_Block::ID_F1yz; Id++ )
{
// make a set of sub-points
TSubNodes subNodes;
vector< int > subIDs;
if ( SMESH_Block::IsVertexID( Id )) {
subNodes.insert( (void*) myOrderedNodes[ Id - 1 ]);
}
else if ( SMESH_Block::IsEdgeID( Id )) {
SMESH_Block::GetEdgeVertexIDs( Id, subIDs );
subNodes.insert( (void*) myOrderedNodes[ subIDs.front() - 1 ]);
subNodes.insert( (void*) myOrderedNodes[ subIDs.back() - 1 ]);
}
else {
SMESH_Block::GetFaceEdgesIDs( Id, subIDs );
int e1 = subIDs[ 0 ], e2 = subIDs[ 1 ];
SMESH_Block::GetEdgeVertexIDs( e1, subIDs );
subNodes.insert( (void*) myOrderedNodes[ subIDs.front() - 1 ]);
subNodes.insert( (void*) myOrderedNodes[ subIDs.back() - 1 ]);
SMESH_Block::GetEdgeVertexIDs( e2, subIDs );
subNodes.insert( (void*) myOrderedNodes[ subIDs.front() - 1 ]);
subNodes.insert( (void*) myOrderedNodes[ subIDs.back() - 1 ]);
}
list< list< int > >& groups = subPointIndListMap[ subNodes ];
groups.push_back();
list< int >& indList = groups.back();
// add points
list< TPoint* > & points = getShapePoints( Id );
list< TPoint* >::iterator p = points.begin();
for ( ; p != points.end(); p++ )
indList.push_back( pointIndex[ *p ] + ind1 );
}
ind1 += myPoints.size();
}
mergePoints( subPointIndListMap, reverseConnectivity );
return !myElemXYZIDs.empty();
}
//=======================================================================
//function : Load
//purpose : Create a pattern from the mesh built on <theBlock>
@ -2486,7 +2929,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
// store a node and a point
while ( nIt->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
nodePointIDMap.insert( TNodePointIDMap::value_type( node, iPoint ));
nodePointIDMap.insert( make_pair( node, iPoint ));
if ( block.IsVertexID( shapeID ))
myKeyPointIDs.push_back( iPoint );
TPoint* p = & myPoints[ iPoint++ ];
@ -2620,6 +3063,56 @@ bool SMESH_Pattern::Apply (const TopoDS_Shell& theBlock,
return setErrorCode( ERR_OK );
}
//=======================================================================
//function : Apply
//purpose : Compute nodes coordinates applying
// the loaded pattern to <theVolume>. The (0,0,0) key-point
// will be mapped into <theNode000Index>-th node. The
// (0,0,1) key-point will be mapped into <theNode000Index>-th
// node.
//=======================================================================
bool SMESH_Pattern::Apply (const SMDS_MeshVolume* theVolume,
const int theNode000Index,
const int theNode001Index)
{
MESSAGE(" ::Apply(MeshVolume) " );
if (!findBoundaryPoints()) // bind ID to points
return false;
SMESH_Block block; // bind ID to shape
if (!block.LoadMeshBlock( theVolume, theNode000Index, theNode001Index, myOrderedNodes ))
return setErrorCode( ERR_APPLV_BAD_SHAPE );
// compute XYZ of points on shapes
for ( int ID = SMESH_Block::ID_V000; ID <= SMESH_Block::ID_Shell; ID++ )
{
list< TPoint* > & shapePoints = getShapePoints( ID );
list< TPoint* >::iterator pIt = shapePoints.begin();
if ( block.IsVertexID( ID ))
for ( ; pIt != shapePoints.end(); pIt++ ) {
block.VertexPoint( ID, (*pIt)->myXYZ.ChangeCoord() );
}
else if ( block.IsEdgeID( ID ))
for ( ; pIt != shapePoints.end(); pIt++ ) {
block.EdgePoint( ID, (*pIt)->myInitXYZ, (*pIt)->myXYZ.ChangeCoord() );
}
else if ( block.IsFaceID( ID ))
for ( ; pIt != shapePoints.end(); pIt++ ) {
block.FacePoint( ID, (*pIt)->myInitXYZ, (*pIt)->myXYZ.ChangeCoord() );
}
else
for ( ; pIt != shapePoints.end(); pIt++ )
block.ShellPoint( (*pIt)->myInitXYZ, (*pIt)->myXYZ.ChangeCoord() );
} // loop on block sub-shapes
myIsComputed = true;
return setErrorCode( ERR_OK );
}
//=======================================================================
//function : MakeMesh
//purpose : Create nodes and elements in <theMesh> using nodes
@ -2633,78 +3126,127 @@ bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh)
return setErrorCode( ERR_MAKEM_NOT_COMPUTED );
SMESHDS_Mesh* aMeshDS = theMesh->GetMeshDS();
SMESH_MeshEditor editor( theMesh );
// clear elements and nodes existing on myShape
SMESH_subMesh * aSubMesh = theMesh->GetSubMeshContaining( myShape );
SMESHDS_SubMesh * aSubMeshDS = aMeshDS->MeshElements( myShape );
if ( aSubMesh )
aSubMesh->ComputeStateEngine( SMESH_subMesh::CLEAN );
else if ( aSubMeshDS )
if ( !myShape.IsNull() )
{
SMDS_ElemIteratorPtr eIt = aSubMeshDS->GetElements();
while ( eIt->more() )
aMeshDS->RemoveElement( eIt->next() );
SMDS_NodeIteratorPtr nIt = aSubMeshDS->GetNodes();
while ( nIt->more() )
aMeshDS->RemoveNode( static_cast<const SMDS_MeshNode*>( nIt->next() ));
SMESH_subMesh * aSubMesh = theMesh->GetSubMeshContaining( myShape );
SMESHDS_SubMesh * aSubMeshDS = aMeshDS->MeshElements( myShape );
if ( aSubMesh )
aSubMesh->ComputeStateEngine( SMESH_subMesh::CLEAN );
else if ( aSubMeshDS )
{
SMDS_ElemIteratorPtr eIt = aSubMeshDS->GetElements();
while ( eIt->more() )
aMeshDS->RemoveElement( eIt->next() );
SMDS_NodeIteratorPtr nIt = aSubMeshDS->GetNodes();
while ( nIt->more() )
aMeshDS->RemoveNode( static_cast<const SMDS_MeshNode*>( nIt->next() ));
}
}
bool onMeshElements = ( !myElements.empty() );
// loop on sub-shapes of myShape: create nodes and build point-node map
typedef map< TPoint*, const SMDS_MeshNode* > TPointNodeMap;
TPointNodeMap pointNodeMap;
map< int, list< TPoint* > >::iterator idPointIt = myShapeIDToPointsMap.begin();
for ( ; idPointIt != myShapeIDToPointsMap.end(); idPointIt++ )
vector< const SMDS_MeshNode* > nodesVector;
map< TPoint*, const SMDS_MeshNode* > pointNodeMap;
if ( onMeshElements )
{
const TopoDS_Shape & S = myShapeIDMap( (*idPointIt).first );
list< TPoint* > & points = (*idPointIt).second;
SMESHDS_SubMesh * subMeshDS = aMeshDS->MeshElements( S );
SMESH_subMesh * subMesh = theMesh->GetSubMeshContaining( myShape );
list< TPoint* >::iterator pIt = points.begin();
for ( ; pIt != points.end(); pIt++ )
nodesVector.resize( myXYZ.size() );
for ( int i = 0; i < myXYZ.size(); ++i ) {
if ( isDefined( myXYZ[ i ] ))
nodesVector[ i ] = aMeshDS->AddNode (myXYZ[ i ].X(),
myXYZ[ i ].Y(),
myXYZ[ i ].Z());
}
}
else
{
map< int, list< TPoint* > >::iterator idPointIt = myShapeIDToPointsMap.begin();
for ( ; idPointIt != myShapeIDToPointsMap.end(); idPointIt++ )
{
TPoint* point = *pIt;
if ( pointNodeMap.find( point ) != pointNodeMap.end() )
continue;
SMDS_MeshNode* node = aMeshDS->AddNode (point->myXYZ.X(),
point->myXYZ.Y(),
point->myXYZ.Z());
pointNodeMap.insert( TPointNodeMap::value_type( point, node ));
if ( subMeshDS ) {
switch ( S.ShapeType() ) {
case TopAbs_VERTEX: {
aMeshDS->SetNodeOnVertex( node, TopoDS::Vertex( S ));
break;
}
case TopAbs_EDGE: {
aMeshDS->SetNodeOnEdge( node, TopoDS::Edge( S ));
SMDS_EdgePosition* epos =
dynamic_cast<SMDS_EdgePosition *>(node->GetPosition().get());
epos->SetUParameter( point->myU );
break;
}
case TopAbs_FACE: {
aMeshDS->SetNodeOnFace( node, TopoDS::Face( S ));
SMDS_FacePosition* pos =
dynamic_cast<SMDS_FacePosition *>(node->GetPosition().get());
pos->SetUParameter( point->myUV.X() );
pos->SetVParameter( point->myUV.Y() );
break;
}
default:
aMeshDS->SetNodeInVolume( node, TopoDS::Shell( S ));
TopoDS_Shape S;
SMESHDS_SubMesh * subMeshDS = 0;
if ( !myShapeIDMap.IsEmpty() ) {
S = myShapeIDMap( idPointIt->first );
subMeshDS = aMeshDS->MeshElements( S );
}
list< TPoint* > & points = idPointIt->second;
list< TPoint* >::iterator pIt = points.begin();
for ( ; pIt != points.end(); pIt++ )
{
TPoint* point = *pIt;
if ( pointNodeMap.find( point ) != pointNodeMap.end() )
continue;
SMDS_MeshNode* node = aMeshDS->AddNode (point->myXYZ.X(),
point->myXYZ.Y(),
point->myXYZ.Z());
pointNodeMap.insert( make_pair( point, node ));
if ( subMeshDS ) {
switch ( S.ShapeType() ) {
case TopAbs_VERTEX: {
aMeshDS->SetNodeOnVertex( node, TopoDS::Vertex( S ));
break;
}
case TopAbs_EDGE: {
aMeshDS->SetNodeOnEdge( node, TopoDS::Edge( S ));
SMDS_EdgePosition* epos =
dynamic_cast<SMDS_EdgePosition *>(node->GetPosition().get());
epos->SetUParameter( point->myU );
break;
}
case TopAbs_FACE: {
aMeshDS->SetNodeOnFace( node, TopoDS::Face( S ));
SMDS_FacePosition* pos =
dynamic_cast<SMDS_FacePosition *>(node->GetPosition().get());
pos->SetUParameter( point->myUV.X() );
pos->SetVParameter( point->myUV.Y() );
break;
}
default:
aMeshDS->SetNodeInVolume( node, TopoDS::Shell( S ));
}
}
}
}
// make that SMESH_subMesh::_computeState = COMPUTE_OK
// so that operations with hypotheses will erase the mesh
// being built
if ( subMesh )
subMesh->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
}
// create elements
list<list< int > >::iterator epIt = myElemPointIDs.begin();
for ( ; epIt != myElemPointIDs.end(); epIt++ )
// shapes and groups myElements are on
vector< int > shapeIDs;
vector< list< SMESHDS_Group* > > groups;
if ( onMeshElements )
{
shapeIDs.resize( myElements.size() );
groups.resize( myElements.size() );
const set<SMESHDS_GroupBase*>& allGroups = aMeshDS->GetGroups();
set<SMESHDS_GroupBase*>::const_iterator grIt;
for ( int i = 0; i < myElements.size(); i++ )
{
shapeIDs[ i ] = editor.FindShape( myElements[ i ] );
for ( grIt = allGroups.begin(); grIt != allGroups.end(); grIt++ ) {
SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
if ( group && group->SMDSGroup().Contains( myElements[ i ] ))
groups[ i ].push_back( group );
}
}
}
int nbElems = myElemPointIDs.size(); // nb elements in a pattern
list<list< int > >::iterator epIt, epEnd;
if ( onMeshElements ) {
epIt = myElemXYZIDs.begin();
epEnd = myElemXYZIDs.end();
}
else {
epIt = myElemPointIDs.begin();
epEnd = myElemPointIDs.end();
}
for ( int iElem = 0; epIt != epEnd; epIt++, iElem++ )
{
list< int > & elemPoints = *epIt;
// retrieve nodes
@ -2712,7 +3254,10 @@ bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh)
list< int >::iterator iIt = elemPoints.begin();
int nbNodes;
for ( nbNodes = 0; iIt != elemPoints.end(); iIt++ ) {
nodes[ nbNodes++ ] = pointNodeMap[ & myPoints[ *iIt ]];
if ( onMeshElements )
nodes[ nbNodes++ ] = nodesVector[ *iIt ];
else
nodes[ nbNodes++ ] = pointNodeMap[ & myPoints[ *iIt ]];
}
// add an element
const SMDS_MeshElement* elem = 0;
@ -2722,7 +3267,8 @@ bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh)
elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2] ); break;
case 4:
elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] ); break;
default:;
default:
ASSERT( nbNodes < 8 );
}
}
else {
@ -2738,13 +3284,56 @@ bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh)
case 8:
elem = aMeshDS->AddVolume (nodes[0], nodes[1], nodes[2], nodes[3],
nodes[4], nodes[5], nodes[6], nodes[7] ); break;
default:;
default:
ASSERT( nbNodes < 8 );
}
}
if ( elem )
// set element on a shape
if ( elem && onMeshElements )
{
int elemIndex = iElem / nbElems;
if ( shapeIDs[ elemIndex ] > 0 )
aMeshDS->SetMeshElementOnShape( elem, shapeIDs[ elemIndex ] );
// add elem in groups
list< SMESHDS_Group* >::iterator g = groups[ elemIndex ].begin();
for ( ; g != groups[ elemIndex ].end(); ++g )
(*g)->SMDSGroup().Add( elem );
}
if ( elem && !myShape.IsNull() )
aMeshDS->SetMeshElementOnShape( elem, myShape );
}
// make that SMESH_subMesh::_computeState = COMPUTE_OK
// so that operations with hypotheses will erase the mesh being built
SMESH_subMesh * subMesh;
if ( !myShape.IsNull() ) {
subMesh = theMesh->GetSubMeshContaining( myShape );
if ( subMesh )
subMesh->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
}
if ( onMeshElements ) {
list< int > elemIDs, nodeIDs;
for ( int i = 0; i < myElements.size(); i++ )
{
int shapeID = shapeIDs[ i ];
if ( shapeID > 0 ) {
TopoDS_Shape S = aMeshDS->IndexToShape( shapeID );
subMesh = theMesh->GetSubMeshContaining( S );
if ( subMesh )
subMesh->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
}
SMDS_ElemIteratorPtr nIt = myElements[ i ]->nodesIterator();
while ( nIt->more() ) {
nodeIDs.push_back( nIt->next()->GetID() );
}
elemIDs.push_back( myElements[ i ]->GetID() );
}
// remove refined elements and their nodes
editor.Remove( elemIDs, false );
editor.Remove( nodeIDs, true );
}
return setErrorCode( ERR_OK );
}
@ -3026,6 +3615,7 @@ bool SMESH_Pattern::findBoundaryPoints()
double edgeLength = 0;
list< TPoint* >::iterator pIt = boundary->begin();
getShapePoints( edgeID ).push_back( *pIt );
getShapePoints( vertexID++ ).push_back( *pIt );
for ( pIt++; pIt != boundary->end(); pIt++)
{
list< TPoint* > & edgePoints = getShapePoints( edgeID );
@ -3050,10 +3640,11 @@ bool SMESH_Pattern::findBoundaryPoints()
}
// begin the next edge treatment
edgeLength = 0;
getShapePoints( vertexID++ ).push_back( point );
edgeID++;
if ( point != boundary->front() )
if ( point != boundary->front() ) { // not the first key-point again
getShapePoints( edgeID ).push_back( point );
getShapePoints( vertexID++ ).push_back( point );
}
}
}
}
@ -3153,17 +3744,23 @@ bool SMESH_Pattern::setShapeToMesh(const TopoDS_Shape& theShape)
//purpose : Return nodes coordinates computed by Apply() method
//=======================================================================
bool SMESH_Pattern::GetMappedPoints ( list< const gp_XYZ * > & thePoints )
bool SMESH_Pattern::GetMappedPoints ( list< const gp_XYZ * > & thePoints ) const
{
thePoints.clear();
if ( !myIsComputed )
return false;
vector< TPoint >::iterator pVecIt = myPoints.begin();
for ( ; pVecIt != myPoints.end(); pVecIt++ )
thePoints.push_back( & (*pVecIt).myXYZ.XYZ() );
return ( thePoints.size() > 0 );
if ( myElements.empty() ) { // applied to shape
vector< TPoint >::const_iterator pVecIt = myPoints.begin();
for ( ; pVecIt != myPoints.end(); pVecIt++ )
thePoints.push_back( & (*pVecIt).myXYZ.XYZ() );
}
else { // applied to mesh elements
vector<gp_XYZ>::const_iterator xyz = myXYZ.begin();
for ( ; xyz != myXYZ.end(); ++xyz )
thePoints.push_back( & (*xyz) );
}
return !thePoints.empty();
}

View File

@ -27,6 +27,7 @@
#include <vector>
#include <list>
#include <map>
#include <set>
#include <iostream>
#include <TopoDS_Shape.hxx>
@ -35,6 +36,10 @@
#include <gp_XY.hxx>
#include <gp_Pnt.hxx>
class SMDS_MeshElement;
class SMDS_MeshFace;
class SMDS_MeshVolume;
class SMDS_MeshNode;
class SMESH_Mesh;
class TopoDS_Shell;
class TopoDS_Vertex;
@ -56,7 +61,7 @@ class SMESH_Pattern {
// clear fields
bool Load (const char* theFileContents);
// Load a pattern from <theFile>
// Load a pattern from <theFileContents>
bool Load (SMESH_Mesh* theMesh,
const TopoDS_Face& theFace,
@ -88,7 +93,39 @@ class SMESH_Pattern {
// will be mapped into <theVertex000>. The
// (0,0,1) key-point will be mapped into <theVertex001>.
bool GetMappedPoints ( std::list<const gp_XYZ *> & thePoints );
bool Apply (const SMDS_MeshFace* theFace,
const int theNodeIndexOnKeyPoint1,
const bool theReverse);
// Compute nodes coordinates applying
// the loaded pattern to <theFace>. The first key-point
// will be mapped into <theNodeIndexOnKeyPoint1>-th node
bool Apply (std::set<const SMDS_MeshFace*> theFaces,
const int theNodeIndexOnKeyPoint1,
const bool theReverse);
// Compute nodes coordinates applying
// the loaded pattern to <theFaces>. The first key-point
// will be mapped into <theNodeIndexOnKeyPoint1>-th node
bool Apply (const SMDS_MeshVolume* theVolume,
const int theNode000Index,
const int theNode001Index);
// Compute nodes coordinates applying
// the loaded pattern to <theVolume>. The (0,0,0) key-point
// will be mapped into <theNode000Index>-th node. The
// (0,0,1) key-point will be mapped into <theNode000Index>-th
// node.
bool Apply (std::set<const SMDS_MeshVolume*> theVolumes,
const int theNode000Index,
const int theNode001Index);
// Compute nodes coordinates applying
// the loaded pattern to <theVolumes>. The (0,0,0) key-point
// will be mapped into <theNode000Index>-th node. The
// (0,0,1) key-point will be mapped into <theNode000Index>-th
// node.
bool GetMappedPoints ( std::list<const gp_XYZ *> & thePoints ) const;
// Return nodes coordinates computed by Apply() method
bool MakeMesh(SMESH_Mesh* theMesh);
@ -131,6 +168,8 @@ class SMESH_Pattern {
ERR_APPLF_INTERNAL_EEROR, // program error
// Apply(volume)
ERR_APPLV_BAD_SHAPE, // volume is not a brick of 6 faces
// Apply(mesh_face)
ERR_APPLF_BAD_FACE_GEOM, // bad face geometry
// MakeMesh
ERR_MAKEM_NOT_COMPUTED // mapping failed
};
@ -152,7 +191,7 @@ class SMESH_Pattern {
// GetPoints() and GetMappedPoints()
const std::list< std::list< int > >& GetElementPointIDs () const
{ return myElemPointIDs; }
{ return myElemXYZIDs.empty() ? myElemPointIDs : myElemXYZIDs; }
// Return nodal connectivity of the elements of the pattern
void DumpPoints() const;
@ -231,6 +270,12 @@ class SMESH_Pattern {
// in a good order, point UVs on edges are computed and points
// are appended to theEdgesPointsList
void mergePoints (std::map<std::set<void*>,std::list<std::list<int> > >& xyzIndGroups,
std::map< int, std::list< std::list< int >* > >& reverseConnectivity);
// Look for coincident points between myXYZs indexed with
// list<int> of each element of xyzIndGroups. Coincident indices
// are merged in myElemXYZIDs using reverseConnectivity.
private:
// fields
@ -245,12 +290,20 @@ class SMESH_Pattern {
TopoDS_Shape myShape;
// all functions assure that shapes are indexed so that first go
// ordered vertices, then ordered edge, then faces and a shell
// ordered vertices, then ordered edge, then faces and maybe a shell
TopTools_IndexedMapOfOrientedShape myShapeIDMap;
//TopTools_IndexedMapOfShape myShapeIDMap;
std::map< int, list< TPoint* > > myShapeIDToPointsMap;
std::list< int > myNbKeyPntInBoundary; //for the 2d case
// for the 2d case:
// nb of key-points in each of pattern boundaries
std::list< int > myNbKeyPntInBoundary;
// to compute while applying to mesh elements, not to shapes
std::vector<gp_XYZ> myXYZ;
std::list< std::list< int > > myElemXYZIDs;
std::vector<const SMDS_MeshElement*> myElements; // refined elements
std::vector<const SMDS_MeshNode*> myOrderedNodes;
};

View File

@ -32,15 +32,20 @@
#include "SMESH_Gen_i.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_Mesh_i.hxx"
#include "SMDS_MeshFace.hxx"
#include "SMDS_MeshVolume.hxx"
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Face.hxx>
#include <sstream>
#include <set>
// =============================================================================
//=============================================================================
/*!
// =============================================================================
* SMESH_Gen_i::GetPattern
*
* Create pattern mapper
@ -64,16 +69,6 @@ SMESH_Pattern_i::SMESH_Pattern_i( SMESH_Gen_i* theGen_i ):
{
}
//=======================================================================
//function : getShape
//purpose :
//=======================================================================
TopoDS_Shape SMESH_Pattern_i::getShape( GEOM::GEOM_Object_ptr & theGeomObject )
{
return myGen->GetShapeReader()->GetShape( SMESH_Gen_i::GetGeomEngine(), theGeomObject );
}
//=======================================================================
//function : getMesh
//purpose :
@ -115,7 +110,7 @@ CORBA::Boolean SMESH_Pattern_i::LoadFromFace(SMESH::SMESH_Mesh_ptr theMesh,
if ( !aMesh )
return false;
TopoDS_Face aFace = TopoDS::Face( getShape( theFace ));
TopoDS_Face aFace = TopoDS::Face( myGen->GeomObjectToShape( theFace ));
if ( aFace.IsNull() )
return false;
@ -137,7 +132,7 @@ CORBA::Boolean SMESH_Pattern_i::LoadFrom3DBlock(SMESH::SMESH_Mesh_ptr theMesh,
if ( !aMesh )
return false;
TopoDS_Shape aShape = getShape( theBlock );
TopoDS_Shape aShape = myGen->GeomObjectToShape( theBlock );
if ( aShape.IsNull())
return false;
@ -160,8 +155,8 @@ SMESH::point_array* SMESH_Pattern_i::ApplyToFace(GEOM::GEOM_Object_ptr theFace,
SMESH::point_array_var points = new SMESH::point_array;
list<const gp_XYZ *> xyzList;
TopoDS_Shape F = getShape( theFace );
TopoDS_Shape V = getShape( theVertexOnKeyPoint1 );
TopoDS_Shape F = myGen->GeomObjectToShape( theFace );
TopoDS_Shape V = myGen->GeomObjectToShape( theVertexOnKeyPoint1 );
if (!F.IsNull() && F.ShapeType() == TopAbs_FACE &&
!V.IsNull() && V.ShapeType() == TopAbs_VERTEX
@ -192,9 +187,9 @@ SMESH::point_array* SMESH_Pattern_i::ApplyTo3DBlock(GEOM::GEOM_Object_ptr theBlo
SMESH::point_array_var points = new SMESH::point_array;
list<const gp_XYZ *> xyzList;
TopExp_Explorer exp( getShape( theBlock ), TopAbs_SHELL );
TopoDS_Shape V000 = getShape( theVertex000 );
TopoDS_Shape V001 = getShape( theVertex001 );
TopExp_Explorer exp( myGen->GeomObjectToShape( theBlock ), TopAbs_SHELL );
TopoDS_Shape V000 = myGen->GeomObjectToShape( theVertex000 );
TopoDS_Shape V001 = myGen->GeomObjectToShape( theVertex001 );
if (exp.More() &&
!V000.IsNull() && V000.ShapeType() == TopAbs_VERTEX &&
@ -216,6 +211,86 @@ SMESH::point_array* SMESH_Pattern_i::ApplyTo3DBlock(GEOM::GEOM_Object_ptr theBlo
return points._retn();
}
//=======================================================================
//function : ApplyToMeshFaces
//purpose :
//=======================================================================
SMESH::point_array*
SMESH_Pattern_i::ApplyToMeshFaces(SMESH::SMESH_Mesh_ptr theMesh,
const SMESH::long_array& theFacesIDs,
CORBA::Long theNodeIndexOnKeyPoint1,
CORBA::Boolean theReverse)
{
SMESH::point_array_var points = new SMESH::point_array;
::SMESH_Mesh* aMesh = getMesh( theMesh );
if ( !aMesh )
return points._retn();
list<const gp_XYZ *> xyzList;
set<const SMDS_MeshFace*> fset;
for (int i = 0; i < theFacesIDs.length(); i++)
{
CORBA::Long index = theFacesIDs[i];
const SMDS_MeshElement * elem = aMesh->GetMeshDS()->FindElement(index);
if ( elem && elem->GetType() == SMDSAbs_Face )
fset.insert( static_cast<const SMDS_MeshFace *>( elem ));
}
if (myPattern.Apply( fset, theNodeIndexOnKeyPoint1, theReverse ) &&
myPattern.GetMappedPoints( xyzList ))
{
points->length( xyzList.size() );
list<const gp_XYZ *>::iterator xyzIt = xyzList.begin();
for ( int i = 0; xyzIt != xyzList.end(); xyzIt++ ) {
SMESH::PointStruct & p = points[ i++ ];
(*xyzIt)->Coord( p.x, p.y, p.z );
}
}
return points._retn();
}
//=======================================================================
//function : ApplyToHexahedrons
//purpose :
//=======================================================================
SMESH::point_array*
SMESH_Pattern_i::ApplyToHexahedrons(SMESH::SMESH_Mesh_ptr theMesh,
const SMESH::long_array& theVolumesIDs,
CORBA::Long theNode000Index,
CORBA::Long theNode001Index)
{
SMESH::point_array_var points = new SMESH::point_array;
::SMESH_Mesh* aMesh = getMesh( theMesh );
if ( !aMesh )
return points._retn();
list<const gp_XYZ *> xyzList;
set<const SMDS_MeshVolume*> vset;
for (int i = 0; i < theVolumesIDs.length(); i++)
{
CORBA::Long index = theVolumesIDs[i];
const SMDS_MeshElement * elem = aMesh->GetMeshDS()->FindElement(index);
if ( elem && elem->GetType() == SMDSAbs_Volume && elem->NbNodes() == 8 )
vset.insert( static_cast<const SMDS_MeshVolume *>( elem ));
}
if (myPattern.Apply( vset, theNode000Index, theNode001Index ) &&
myPattern.GetMappedPoints( xyzList ))
{
points->length( xyzList.size() );
list<const gp_XYZ *>::iterator xyzIt = xyzList.begin();
for ( int i = 0; xyzIt != xyzList.end(); xyzIt++ ) {
SMESH::PointStruct & p = points[ i++ ];
(*xyzIt)->Coord( p.x, p.y, p.z );
}
}
return points._retn();
}
//=======================================================================
//function : MakeMesh
//purpose :

View File

@ -65,6 +65,16 @@ class SMESH_Pattern_i:
GEOM::GEOM_Object_ptr theVertex000,
GEOM::GEOM_Object_ptr theVertex001);
SMESH::point_array* ApplyToMeshFaces(SMESH::SMESH_Mesh_ptr theMesh,
const SMESH::long_array& theFacesIDs,
CORBA::Long theNodeIndexOnKeyPoint1,
CORBA::Boolean theReverse);
SMESH::point_array* ApplyToHexahedrons(SMESH::SMESH_Mesh_ptr theMesh,
const SMESH::long_array& theVolumesIDs,
CORBA::Long theNode000Index,
CORBA::Long theNode001Index);
CORBA::Boolean MakeMesh(SMESH::SMESH_Mesh_ptr theMesh);
SMESH::SMESH_Pattern::ErrorCode GetErrorCode();
@ -82,8 +92,6 @@ class SMESH_Pattern_i:
private:
TopoDS_Shape getShape( GEOM::GEOM_Object_ptr & theGeomObject );
::SMESH_Mesh* getMesh( SMESH::SMESH_Mesh_ptr & theMesh );
::SMESH_Pattern myPattern;