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22422: EDG SMESH Regression: Quadrangle/Hyptohesis Quadrangle preference fails
Do not compute both QuadPreference and Standard
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05ee6999b7
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6c280dad9a
@ -223,7 +223,8 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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return false;
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myQuadStruct = quad;
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bool ok = false;
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enum { NOT_COMPUTED = -1, COMPUTE_FAILED = 0, COMPUTE_OK = 1 };
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int res = NOT_COMPUTED;
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if (myQuadranglePreference)
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{
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int n1 = quad->side[0]->NbPoints();
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@ -236,7 +237,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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if (nfull == ntmp && ((n1 != n3) || (n2 != n4)))
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{
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// special path genarating only quandrangle faces
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ok = computeQuadPref( aMesh, F, quad );
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res = computeQuadPref( aMesh, F, quad );
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}
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}
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else if (myQuadType == QUAD_REDUCED)
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@ -252,7 +253,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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if ((n1 == n3 && n2 != n4 && n24tmp == n24) ||
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(n2 == n4 && n1 != n3 && n13tmp == n13))
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{
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ok = computeReduced( aMesh, F, quad );
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res = computeReduced( aMesh, F, quad );
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}
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else
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{
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@ -270,12 +271,15 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
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}
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}
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ok = computeQuadDominant( aMesh, F, quad );
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if ( res == NOT_COMPUTED )
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{
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res = computeQuadDominant( aMesh, F, quad );
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}
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if ( ok && myNeedSmooth )
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if ( res == COMPUTE_OK && myNeedSmooth )
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smooth( quad );
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return ok;
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return ( res == COMPUTE_OK );
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}
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//================================================================================
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