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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-02-28 16:55:38 +05:00
[SALOME platform 0019911]: pb of memory allocation in SMESH
call CheckMemory() not at any entity addition but after adding CHECKMEMORY_INTERVAL(=1000) entities.
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9ea74d4371
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@ -43,6 +43,9 @@ using namespace std;
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#include <sys/sysinfo.h>
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#endif
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// number of added entitis to check memory after
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#define CHECKMEMORY_INTERVAL 1000
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//================================================================================
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/*!
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* \brief Raise an exception if free memory (ram+swap) too low
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@ -151,7 +154,7 @@ SMDS_MeshNode * SMDS_Mesh::AddNodeWithID(double x, double y, double z, int ID)
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// find the MeshNode corresponding to ID
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const SMDS_MeshElement *node = myNodeIDFactory->MeshElement(ID);
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if(!node){
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CheckMemory();
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if ( myNodes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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SMDS_MeshNode * node=new SMDS_MeshNode(x, y, z);
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myNodes.Add(node);
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myNodeIDFactory->BindID(ID,node);
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@ -200,7 +203,8 @@ SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1,
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{
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if ( !n1 || !n2 ) return 0;
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CheckMemory();
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if ( myEdges.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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SMDS_MeshEdge * edge=new SMDS_MeshEdge(n1,n2);
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if(myElementIDFactory->BindID(ID, edge)) {
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SMDS_MeshNode *node1,*node2;
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@ -339,7 +343,8 @@ SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshEdge * e1,
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return NULL;
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if ( !e1 || !e2 || !e3 ) return 0;
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CheckMemory();
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if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3);
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myFaces.Add(face);
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myInfo.myNbTriangles++;
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@ -379,7 +384,7 @@ SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshEdge * e1,
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if (!hasConstructionEdges())
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return NULL;
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if ( !e1 || !e2 || !e3 || !e4 ) return 0;
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CheckMemory();
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if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3,e4);
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myFaces.Add(face);
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myInfo.myNbQuadrangles++;
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@ -444,7 +449,7 @@ SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
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{
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SMDS_MeshVolume* volume = 0;
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if ( !n1 || !n2 || !n3 || !n4) return volume;
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CheckMemory();
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if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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if(hasConstructionFaces()) {
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SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3);
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SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n4);
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@ -530,7 +535,7 @@ SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
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{
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SMDS_MeshVolume* volume = 0;
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if ( !n1 || !n2 || !n3 || !n4 || !n5) return volume;
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CheckMemory();
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if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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if(hasConstructionFaces()) {
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SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4);
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SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n5);
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@ -620,7 +625,7 @@ SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
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{
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SMDS_MeshVolume* volume = 0;
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if ( !n1 || !n2 || !n3 || !n4 || !n5 || !n6) return volume;
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CheckMemory();
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if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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if(hasConstructionFaces()) {
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SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3);
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SMDS_MeshFace * f2=FindFaceOrCreate(n4,n5,n6);
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@ -722,7 +727,7 @@ SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1,
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{
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SMDS_MeshVolume* volume = 0;
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if ( !n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n7 || !n8) return volume;
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CheckMemory();
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if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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if(hasConstructionFaces()) {
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SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4);
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SMDS_MeshFace * f2=FindFaceOrCreate(n5,n6,n7,n8);
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@ -782,7 +787,7 @@ SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
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if (!hasConstructionFaces())
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return NULL;
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if ( !f1 || !f2 || !f3 || !f4) return 0;
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CheckMemory();
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if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4);
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myVolumes.Add(volume);
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myInfo.myNbTetras++;
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@ -826,7 +831,7 @@ SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
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if (!hasConstructionFaces())
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return NULL;
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if ( !f1 || !f2 || !f3 || !f4 || !f5) return 0;
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CheckMemory();
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if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5);
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myVolumes.Add(volume);
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myInfo.myNbPyramids++;
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@ -872,7 +877,7 @@ SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1,
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if (!hasConstructionFaces())
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return NULL;
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if ( !f1 || !f2 || !f3 || !f4 || !f5 || !f6) return 0;
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CheckMemory();
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if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6);
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myVolumes.Add(volume);
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myInfo.myNbPrisms++;
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@ -910,7 +915,7 @@ SMDS_MeshFace* SMDS_Mesh::AddPolygonalFaceWithID
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{
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SMDS_MeshFace * face;
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CheckMemory();
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if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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if (hasConstructionEdges())
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{
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MESSAGE("Error : Not implemented");
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@ -975,7 +980,7 @@ SMDS_MeshVolume* SMDS_Mesh::AddPolyhedralVolumeWithID
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const int ID)
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{
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SMDS_MeshVolume* volume;
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CheckMemory();
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if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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if (hasConstructionFaces()) {
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MESSAGE("Error : Not implemented");
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return NULL;
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@ -1046,7 +1051,7 @@ SMDS_MeshFace * SMDS_Mesh::createTriangle(const SMDS_MeshNode * node1,
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const SMDS_MeshNode * node3)
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{
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if ( !node1 || !node2 || !node3) return 0;
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CheckMemory();
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if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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if(hasConstructionEdges())
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{
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SMDS_MeshEdge *edge1, *edge2, *edge3;
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@ -1078,7 +1083,7 @@ SMDS_MeshFace * SMDS_Mesh::createQuadrangle(const SMDS_MeshNode * node1,
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const SMDS_MeshNode * node4)
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{
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if ( !node1 || !node2 || !node3 || !node4 ) return 0;
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CheckMemory();
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if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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if(hasConstructionEdges())
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{
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SMDS_MeshEdge *edge1, *edge2, *edge3, *edge4;
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@ -1363,7 +1368,7 @@ SMDS_MeshEdge* SMDS_Mesh::FindEdgeOrCreate(const SMDS_MeshNode * node1,
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SMDS_MeshEdge * toReturn=NULL;
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toReturn=const_cast<SMDS_MeshEdge*>(FindEdge(node1,node2));
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if(toReturn==NULL) {
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CheckMemory();
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if ( myEdges.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory();
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toReturn=new SMDS_MeshEdge(node1,node2);
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myEdges.Add(toReturn);
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myInfo.myNbEdges++;
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