Merge from V5_1_4_BR (5_1_4rc2) 09/06/2010
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@ -7,8 +7,6 @@
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<li>\ref max_element_area_anchor "Max Element Area"</li>
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<li>\ref max_element_area_anchor "Max Element Area"</li>
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||||||
<li>\ref length_from_edges_anchor "Length from Edges"</li>
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<li>\ref length_from_edges_anchor "Length from Edges"</li>
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||||||
<li>\ref hypo_quad_params_anchor "Quadrangle parameters"</li>
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<li>\ref hypo_quad_params_anchor "Quadrangle parameters"</li>
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||||||
<li>\ref quadrangle_preference_anchor "Quadrangle Preference"</li>
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||||||
<li>\ref triangle_preference_anchor "Triangle Preference"</li>
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</ul>
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</ul>
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||||||
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<br>
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<br>
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@ -69,29 +67,5 @@ shows the good (left) and the bad (right) results of meshing.
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|||||||
<b>See Also</b> a sample TUI Script of a
|
<b>See Also</b> a sample TUI Script of a
|
||||||
\ref tui_quadrangle_parameters "Quadrangle Parameters" hypothesis.
|
\ref tui_quadrangle_parameters "Quadrangle Parameters" hypothesis.
|
||||||
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||||||
\anchor quadrangle_preference_anchor
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|
||||||
<h2>Quadrangle Preference</h2>
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|
||||||
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||||||
This algorithm can be used together with Quadrangle (Mapping) and Netgen 2D
|
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||||||
algorithms.
|
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||||||
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|
||||||
It allows Netgen 2D to build quadrangular meshes at any conditions.
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||||||
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||||||
It allows Quadrangle (Mapping) to build quadrangular meshes even if the number
|
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||||||
of nodes at the opposite edges of a meshed face is not equal,
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||||||
otherwise this mesh will contain some triangular elements.
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<br>
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||||||
This hypothesis has one restriction on its work: the total quantity of
|
|
||||||
segments on all four sides of the face must be even (divisible by 2).
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||||||
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||||||
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<br>
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\anchor triangle_preference_anchor
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<h2>Triangle Preference</h2>
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||||||
This algorithm can be used only together with Quadrangle (Mapping)
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algorithm. It allows to build triangular mesh faces in the refinement
|
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||||||
area if the number of nodes at the opposite edges of a meshed face is not equal,
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||||||
otherwise refinement area will contain some quadrangular elements.
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||||||
<br>
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<br>
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||||||
*/
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*/
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@ -55,6 +55,8 @@ with other hypotheses:
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<li>Propagation of 1D Hypothesis on opposite edges</li>
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<li>Propagation of 1D Hypothesis on opposite edges</li>
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<li>Non conform mesh allowed</li>
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<li>Non conform mesh allowed</li>
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<li>Quadratic mesh</li>
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<li>Quadratic mesh</li>
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||||||
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<li>Quadrangle preference</li>
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<li>Triangle preference</li>
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</ul>
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</ul>
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The choice of a hypothesis depends on:
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The choice of a hypothesis depends on:
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||||||
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@ -26,10 +26,25 @@ following associated submenu will appear:</li>
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\image html image146.png
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\image html image146.png
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From this submenu select the type of element which you would like to add to your mesh.
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From this submenu select the type of element which you would like to add to your mesh.
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\note All dialogs intended for adding nodes or elements to mesh (except dialog for adding
|
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||||||
0D elements) provide a possibility to add these nodes/elements to the specified group
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\note All dialogs for adding new node or element to the mesh (except for
|
||||||
(or to create the group if it doesn't exist). <b>Add to group</b> box allows to choose
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the dialog for 0D elements) provide a possibility to add it
|
||||||
an existing group for created node or element or to specify a name for new group.
|
automatically to the specified group or to create it anew using
|
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<b>Add to group</b> box, that allows to choose an existing group for
|
||||||
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the created node or element or to give the name to a new group. By
|
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default, the <b>Add to group</b> check box is switched off. If user
|
||||||
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swiches this check box on, the combo box listing all currently
|
||||||
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existing groups of the corresponding type becomes available. By
|
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default, no any group is selected. In such a case, when user presses
|
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<b>Apply</b> or <b>Apply & Close</b> button, the warning message box
|
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informing the user about the necessity to input new group name is
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shown. The combo box lists both \ref standalone_group "standalone groups"
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and \ref group_on_geom "groups on geometry". If the user has
|
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chosen the group on geometry, he is warned and proposed to
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\ref convert_to_standalone "convert this group to the standalone".
|
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If user refuses converting operation, an operation is cancelled and
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new node/element is not created!
|
||||||
|
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||||||
</ol>
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</ol>
|
||||||
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||||||
<b>See Also</b> sample TUI Scripts of
|
<b>See Also</b> sample TUI Scripts of
|
||||||
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@ -2,7 +2,7 @@
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\page adding_quadratic_elements_page Adding Quadratic Elements
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\page adding_quadratic_elements_page Adding Quadratic Elements
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\n MESH modules allows you to work with <b>Quadratic Elements</b>.
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\n MESH module allows you to work with <b>Quadratic Elements</b>.
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||||||
Quadratic Edge is not a straight but a broken line and can be defined
|
Quadratic Edge is not a straight but a broken line and can be defined
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by three points: first, middle and last. All more complex \b Quadratic
|
by three points: first, middle and last. All more complex \b Quadratic
|
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@ -18,10 +18,24 @@ one of the following:
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\image html image152.png
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\image html image152.png
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\note All dialogs intended for adding quadratic elements to mesh provide a possibility
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\note All dialogs for adding quadratic element to the mesh
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to add these elements to the specified group (or to create the group if it doesn't exist).
|
provide a possibility to add new element
|
||||||
<b>Add to group</b> box allows to choose an existing group for created element or
|
automatically to the specified group or to create it anew using
|
||||||
to specify a name for new group.
|
<b>Add to group</b> box, that allows to choose an existing group for
|
||||||
|
the created node or element or to give the name to a new group. By
|
||||||
|
default, the <b>Add to group</b> check box is switched off. If user
|
||||||
|
swiches this check box on, the combo box listing all currently
|
||||||
|
existing groups of the corresponding type becomes available. By
|
||||||
|
default, no any group is selected. In such a case, when user presses
|
||||||
|
<b>Apply</b> or <b>Apply & Close</b> button, the warning message box
|
||||||
|
informing the user about the necessity to input new group name is
|
||||||
|
shown. The combo box lists both \ref standalone_group "standalone groups"
|
||||||
|
and \ref group_on_geom "groups on geometry". If the user has
|
||||||
|
chosen the group on geometry, he is warned and proposed to
|
||||||
|
\ref convert_to_standalone "convert this group to the standalone".
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||||||
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If user refuses converting operation, an operation is cancelled and
|
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new node/element is not created!
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||||||
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||||||
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To create any <b>Quadratic Element</b> specify the nodes which will form your
|
To create any <b>Quadratic Element</b> specify the nodes which will form your
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triangle by selecting them in the 3D viewer with pressed Shift
|
triangle by selecting them in the 3D viewer with pressed Shift
|
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@ -28,8 +28,30 @@ hypothesis onto an opposite edge. If a local hypothesis and
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propagation are defined on an edge of a quadrangular face, the
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propagation are defined on an edge of a quadrangular face, the
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opposite edge will have the same hypothesis, unless another hypothesis
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opposite edge will have the same hypothesis, unless another hypothesis
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has been locally defined on the opposite edge.
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has been locally defined on the opposite edge.
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<br><b>See Also</b> a sample TUI Script of a
|
<br><b>See Also</b> a sample TUI Script of a
|
||||||
\ref tui_propagation "Propagation hypothesis" operation.
|
\ref tui_propagation "Propagation hypothesis" operation
|
||||||
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|
||||||
*/
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<h2>Quadrangle Preference</h2>
|
||||||
|
|
||||||
|
This additional hypothesis can be used together with Quadrangle (Mapping) and Netgen 2D
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algorithms.
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||||||
|
|
||||||
|
It allows Netgen 2D to build quadrangular meshes at any conditions.
|
||||||
|
|
||||||
|
It allows Quadrangle (Mapping) to build quadrangular meshes even if the number
|
||||||
|
of nodes at the opposite edges of a meshed face is not equal,
|
||||||
|
otherwise this mesh will contain some triangular elements.
|
||||||
|
<br>
|
||||||
|
This hypothesis has one restriction on its work: the total quantity of
|
||||||
|
segments on all four sides of the face must be even (divisible by 2).
|
||||||
|
|
||||||
|
<h2>Triangle Preference</h2>
|
||||||
|
|
||||||
|
This additional hypothesis can be used only together with Quadrangle (Mapping)
|
||||||
|
algorithm. It allows to build triangular mesh faces in the refinement
|
||||||
|
area if the number of nodes at the opposite edges of a meshed face is not equal,
|
||||||
|
otherwise refinement area will contain some quadrangular elements.
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||||||
|
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||||||
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||||||
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*/
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@ -154,21 +154,20 @@ evaluation will be displayed in the following information box:
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</li>
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</li>
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</ol>
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\anchor mesh_order_anchor
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\anchor mesh_order_anchor
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It is allowed to change submesh priority in mesh computation when
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there are concurrent submeshes present. I.e. user can change priority of
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||||||
applying algorithms on shared subshapes of Mesh shape.
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|
||||||
<em>To change submesh priority:</em>
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||||||
<ol>
|
|
||||||
<li>From the Mesh menu choose the "Change submesh priority" on
|
|
||||||
selected Mesh item, or invoke from popup menu. The opened dialogue box
|
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shows a list of submeshes in the order of their priority. Algorithm and its
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hypotheses of a submesh being upper in the list are applied before those of
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||||||
a submesh lower in the list.
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||||||
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||||||
There is an example of submesh order modifications of Mesh created on a Box
|
<li>
|
||||||
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If the mesh contains concurrent submeshes, it is possible to change
|
||||||
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the priority of their computation, i.e. to change the priority of
|
||||||
|
applying algorithms to the shared subshapes of the Mesh shape.</li>
|
||||||
|
|
||||||
|
<em>To change submesh priority:</em>
|
||||||
|
|
||||||
|
<li>Choose "Change submesh priority" from the Mesh menu or a popup menu. The opened dialogue
|
||||||
|
shows a list of submeshes in the order of their priority.
|
||||||
|
|
||||||
|
There is an example of submesh order modifications of the Mesh created on a Box
|
||||||
shape. The main Mesh object:
|
shape. The main Mesh object:
|
||||||
<ul>
|
<ul>
|
||||||
<li><i>3D</i> <b>Tetrahedron (Netgen)</b> with Hypothesis<b>Max Element Volume</b></li>
|
<li><i>3D</i> <b>Tetrahedron (Netgen)</b> with Hypothesis<b>Max Element Volume</b></li>
|
||||||
@ -189,51 +188,50 @@ is:
|
|||||||
(Number of Segments = 8)</li>
|
(Number of Segments = 8)</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
And the last third submesh object <b>Submesh_3</b> created on <b>Face_3</b>
|
And the last submesh object <b>Submesh_3</b> created on <b>Face_3</b>
|
||||||
is:
|
is:
|
||||||
<ul>
|
<ul>
|
||||||
<li><i>2D</i> Netgen 1D-2D with Hypothesis <b>Netgen Simple parameters</b>
|
<li><i>2D</i> Netgen 1D-2D with Hypothesis <b>Netgen Simple parameters</b>
|
||||||
(Number of Segments = 12)</li>
|
(Number of Segments = 12)</li>
|
||||||
</ul>
|
</ul>
|
||||||
The submeshes can become concurrent if their algorithms leads to mesh shared subshape
|
The submeshes become concurrent if they share subshapes that can be meshed
|
||||||
with different algorithms (or different algorithms parameters, i.e. hypothesises).
|
with different algorithms (or different hypothesises).
|
||||||
In fact, we have three submeshes with concurrent algorithms, because
|
In the example, we have three submeshes with concurrent algorithms,
|
||||||
they have different hypothesises assigned to them.
|
because they have different hypotheses.
|
||||||
|
|
||||||
The first mesh computation made with:
|
The first mesh computation is made with:
|
||||||
\image html mesh_order_123.png
|
\image html mesh_order_123.png
|
||||||
<center><em>"Mesh order SubMesh_1, SubMesh_2, SubMesh_3"</em></center>
|
<center><em>"Mesh order SubMesh_1, SubMesh_2, SubMesh_3"</em></center>
|
||||||
\image html mesh_order_123_res.png
|
\image html mesh_order_123_res.png
|
||||||
<center><em>"Result mesh with order SubMesh_1, SubMesh_2, SubMesh_3 "</em></center>
|
<center><em>"Result mesh with order SubMesh_1, SubMesh_2, SubMesh_3 "</em></center>
|
||||||
|
|
||||||
The next mesh computation with:
|
The next mesh computation is made with:
|
||||||
\image html mesh_order_213.png
|
\image html mesh_order_213.png
|
||||||
<center><em>"Mesh order SubMesh_2, SubMesh_1, SubMesh_3"</em></center>
|
<center><em>"Mesh order SubMesh_2, SubMesh_1, SubMesh_3"</em></center>
|
||||||
\image html mesh_order_213_res.png
|
\image html mesh_order_213_res.png
|
||||||
<center><em>"Result mesh with order SubMesh_2, SubMesh_1, SubMesh_3 "</em></center>
|
<center><em>"Result mesh with order SubMesh_2, SubMesh_1, SubMesh_3 "</em></center>
|
||||||
|
|
||||||
And the last mesh computation with:
|
And the last mesh computation is made with:
|
||||||
\image html mesh_order_321.png
|
\image html mesh_order_321.png
|
||||||
<center><em>"Mesh order SubMesh_3, SubMesh_2, SubMesh_1"</em></center>
|
<center><em>"Mesh order SubMesh_3, SubMesh_2, SubMesh_1"</em></center>
|
||||||
\image html mesh_order_321_res.png
|
\image html mesh_order_321_res.png
|
||||||
<center><em>"Result mesh with order SubMesh_3, SubMesh_2, SubMesh_1 "</em></center>
|
<center><em>"Result mesh with order SubMesh_3, SubMesh_2, SubMesh_1 "</em></center>
|
||||||
|
|
||||||
As we can see each mesh computation has different number of result
|
As we can see, each mesh computation has a different number of result
|
||||||
elements and different mesh discretisation on shared edges (edges
|
elements and a different mesh discretisation on the shared edges (the edges
|
||||||
that are shared between <b>Face_1</b>, <b>Face_2</b> and <b>Face_3</b>)
|
that are shared between <b>Face_1</b>, <b>Face_2</b> and <b>Face_3</b>)
|
||||||
|
|
||||||
Additionally, submesh priority (order of algorithms to be applied) can
|
Additionally, submesh priority (the order of applied algorithms) can
|
||||||
be modified not only in separate dialog box, but in <b>Preview</b>
|
be modified not only in a separate dialog box, but also in the
|
||||||
also. This helps to preview different mesh results, modifying submesh
|
<b>Preview</b>. This helps to preview different mesh results,
|
||||||
order.
|
modifying the order of submeshes.
|
||||||
\image html mesh_order_preview.png
|
\image html mesh_order_preview.png
|
||||||
<center><em>"Preview with submesh priority list box"</em></center>
|
<center><em>"Preview with submesh priority list box"</em></center>
|
||||||
|
|
||||||
If there are no concurrent submeshes under Mesh object, then user will see the
|
If there are no concurrent submeshes under the Mesh object, the user will see the
|
||||||
following information dialog box
|
following information.
|
||||||
\image html mesh_order_no_concurrent.png
|
\image html mesh_order_no_concurrent.png
|
||||||
<center><em>"No concurrent submeshes detected"</em></center>
|
<center><em>"No concurrent submeshes detected"</em></center>
|
||||||
and no mesh order list box will appear in Preview dialog box.
|
|
||||||
|
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@ elements which will form your group:</li>
|
|||||||
SALOME Platform distinguishes between the two Group types:
|
SALOME Platform distinguishes between the two Group types:
|
||||||
<b>Standalone Group</b> and <b>Group on Geometry</b>.
|
<b>Standalone Group</b> and <b>Group on Geometry</b>.
|
||||||
|
|
||||||
<br><h2>Standalone Group</h2>
|
\anchor standalone_group <br><h2>"Standalone Group"</h2>
|
||||||
|
|
||||||
<b>Standalone Group</b> consists of mesh elements, which you can define in
|
<b>Standalone Group</b> consists of mesh elements, which you can define in
|
||||||
two possible ways.
|
two possible ways.
|
||||||
@ -79,7 +79,7 @@ be changed, the new one will not be modified.
|
|||||||
\ref tui_create_standalone_group "Create a Standalone Group"
|
\ref tui_create_standalone_group "Create a Standalone Group"
|
||||||
operation.
|
operation.
|
||||||
|
|
||||||
<br><h2>Group on Geometry</h2>
|
\anchor group_on_geom <br><h2>"Group on Geometry"</h2>
|
||||||
|
|
||||||
To create a group on geometry check <b>Group on geometry</b> in the \b Group
|
To create a group on geometry check <b>Group on geometry</b> in the \b Group
|
||||||
\b type field. <b>Group on geometry</b> contains the elements of a certain type
|
\b type field. <b>Group on geometry</b> contains the elements of a certain type
|
||||||
@ -98,4 +98,4 @@ selected in green.</center>
|
|||||||
\ref tui_create_group_on_geometry "Create a Group on Geometry"
|
\ref tui_create_group_on_geometry "Create a Group on Geometry"
|
||||||
operation.
|
operation.
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
@ -22,6 +22,7 @@ remove the elements forming it. For more information see
|
|||||||
group.</li>
|
group.</li>
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
|
\anchor convert_to_standalone
|
||||||
<em>To convert an existing group on geometry into standalone group
|
<em>To convert an existing group on geometry into standalone group
|
||||||
of elements and modify:</em>
|
of elements and modify:</em>
|
||||||
<ol>
|
<ol>
|
||||||
|
@ -24,8 +24,8 @@ The following dialog box will appear:
|
|||||||
<ul>
|
<ul>
|
||||||
<li>the coordinates of the point;</li>
|
<li>the coordinates of the point;</li>
|
||||||
<li>the type of elements to be found; it is also possible to find elements
|
<li>the type of elements to be found; it is also possible to find elements
|
||||||
of all types related to the reference point. To be exact, type "All"
|
of all types related to the reference point. Choose type "All" to find
|
||||||
means to find elements of any type except nodes and 0D elements.</li>
|
elements of any type except for nodes and 0D elements.</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
|
@ -16,7 +16,8 @@ the VTK viewer;</li>
|
|||||||
allowing to highlight important elements:
|
allowing to highlight important elements:
|
||||||
<li>\subpage modifying_meshes_page "modifying meshes" with a vast
|
<li>\subpage modifying_meshes_page "modifying meshes" with a vast
|
||||||
array of dedicated operations.</li>
|
array of dedicated operations.</li>
|
||||||
<li>\subpage using_notebook_mesh_page.</li>
|
<li>easily setting parameters via the variables predefined in
|
||||||
|
\subpage using_notebook_mesh_page "Salome notebook".</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
Almost all mesh module functionalities are accessible via
|
Almost all mesh module functionalities are accessible via
|
||||||
|
@ -8,32 +8,31 @@ selectable in the dialog box.
|
|||||||
\image html mergeelems_ico.png "Merge elements button"
|
\image html mergeelems_ico.png "Merge elements button"
|
||||||
|
|
||||||
<ol>
|
<ol>
|
||||||
<li>From the \b Modification choose \b Transformation and from its
|
<li>Choose in the main menu \b Modification -> \b Transformation -> <b>Merge elements</b> item. The following dialog box
|
||||||
sub-menu select the <b>Merge elements</b> item. The following dialog box
|
|
||||||
shall appear:</li>
|
shall appear:</li>
|
||||||
|
|
||||||
\image html mergeelems_auto.png
|
\image html mergeelems_auto.png
|
||||||
<br>
|
<br>
|
||||||
<ul>
|
<ul>
|
||||||
<li>\b Name is the name of the mesh whose elements will be merged.</li>
|
<li>\b Name is the name of the mesh whose elements will be merged.</li>
|
||||||
<li>\b Automatic Mode or \b Manual Mode is to switch the dialog
|
<li>\b Automatic or \b Manual Mode allows choosing how the elements
|
||||||
controls type.
|
are processed.
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<li><b>Automatic mode:</b>
|
<li><b>Automatic mode:</b>
|
||||||
<ul>
|
<ul>
|
||||||
<li>In \b Automatic Mode the elements that were created on the same nodes will be merged.</li>
|
<li>In the \b Automatic Mode the elements created on the same nodes will be merged.</li>
|
||||||
</ul>
|
</ul>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
<li>If the \b Manual Mode is selected there are additional controls to
|
<li>If the \b Manual Mode is selected, additional controls are
|
||||||
manage the elements to be merged in more detail:
|
available:
|
||||||
|
|
||||||
\image html mergeelems.png
|
\image html mergeelems.png
|
||||||
<br>
|
<br>
|
||||||
<ul>
|
<ul>
|
||||||
<li>\b Detect button generates the list of coincident elements for the given \b Tolerance.</li>
|
<li>\b Detect button generates the list of coincident elements for the given \b Tolerance.</li>
|
||||||
<li><b>Coincident elements</b> is a list of groupes of elements for
|
<li><b>Coincident elements</b> is a list of groups of elements for
|
||||||
merging. All elements of each group will form one after the operation.
|
merging. All elements of each group will form one after the operation.
|
||||||
<ul>
|
<ul>
|
||||||
<li>\b Remove button deletes the selected group from the list.</li>
|
<li>\b Remove button deletes the selected group from the list.</li>
|
||||||
|
@ -17,25 +17,24 @@ shall appear:</li>
|
|||||||
<br>
|
<br>
|
||||||
<ul>
|
<ul>
|
||||||
<li>\b Name is the name of the mesh whose nodes will be merged.</li>
|
<li>\b Name is the name of the mesh whose nodes will be merged.</li>
|
||||||
<li>\b Automatic Mode or \b Manual Mode is to switch the dialog
|
<li>\b Automatic or \b Manual Mode allows choosing how the nodes are
|
||||||
controls type.
|
processed.
|
||||||
<li>\b Tolerance is a maximum distance between nodes sufficient for
|
<li>\b Tolerance is a maximum distance between nodes sufficient for
|
||||||
merging, that is able in both dialog modes.</li>
|
merging.</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<li><b>Automatic mode:</b>
|
<li><b>Automatic mode:</b>
|
||||||
<br>
|
<br>
|
||||||
<ul>
|
<ul>
|
||||||
<li>In \b Automatic Mode to merge the Nodes, just input the tolerance
|
<li>In the \b Automatic Mode all Nodes within the indicated tolerance
|
||||||
value and confirm by \b Apply button.</li>
|
will be merged.</li>
|
||||||
</ul>
|
</ul>
|
||||||
</li><br>
|
</li><br>
|
||||||
<li>If the \b Manual Mode is selected there are additional controls to
|
<li>If the \b Manual Mode is selected, additional controls are available:
|
||||||
manage the nodes to be merged in more detail:
|
|
||||||
<ul>
|
<ul>
|
||||||
<li>\b Detect button generates the list of coincident nodes for the given
|
<li>\b Detect button generates the list of coincident nodes for the given
|
||||||
\b Tolerance.</li>
|
\b Tolerance.</li>
|
||||||
<li><b>Coincident nodes</b> is a list of groupes of nodes for
|
<li><b>Coincident nodes</b> is a list of groups of nodes for
|
||||||
merging. All nodes of each group will form one after the
|
merging. All nodes of each group will form one after the
|
||||||
operation.
|
operation.
|
||||||
<ul>
|
<ul>
|
||||||
|
@ -23,7 +23,7 @@ the mesh or some of its elements.</li>
|
|||||||
through a point or a vector of symmetry.</li>
|
through a point or a vector of symmetry.</li>
|
||||||
<li>Unite meshes by \subpage sewing_meshes_page "sewing" free borders,
|
<li>Unite meshes by \subpage sewing_meshes_page "sewing" free borders,
|
||||||
conform free borders, border to side or side elements.</li>
|
conform free borders, border to side or side elements.</li>
|
||||||
<li>\subpage merging_nodes_page "Merge Notes", considered coincident
|
<li>\subpage merging_nodes_page "Merge Nodes", considered coincident
|
||||||
within the indicated tolerance.</li>
|
within the indicated tolerance.</li>
|
||||||
<li>\subpage merging_elements_page "Merge Elements", considered coincident
|
<li>\subpage merging_elements_page "Merge Elements", considered coincident
|
||||||
within the indicated tolerance.</li>
|
within the indicated tolerance.</li>
|
||||||
|
@ -11,30 +11,83 @@ located at geometrical vertices. Pattern description is stored in
|
|||||||
\<pattern_name\>.smp file.
|
\<pattern_name\>.smp file.
|
||||||
|
|
||||||
The smp file contains 4 sections:
|
The smp file contains 4 sections:
|
||||||
<ol>
|
|
||||||
<li>The first line holds the number of nodes (N).</li>
|
|
||||||
|
|
||||||
<li>The next N lines describe nodes coordinates. Each line holds 2
|
-# The first line holds the total number of the pattern nodes (N).
|
||||||
coordinates of a node.</li>
|
-# The next N lines describe nodes coordinates. Each line holds 2
|
||||||
|
coordinates of a node for 2D pattern or 3 cordinates for 3D pattern.
|
||||||
<li>A key-points line: indices of nodes to be mapped on geometrical
|
Note, that for 3D pattern only relateive values in range [0;1] are
|
||||||
vertices. An index n refers to a node described on an n-th line of
|
valid for coordinates of the nodes.
|
||||||
section 2. The first node index is zero.</li>
|
-# A key-points line: indices of nodes to be mapped on geometrical
|
||||||
|
vertices (for 2D pattern only). An index n refers to a node described
|
||||||
<li>The rest lines describe nodal connectivity of elements, one line
|
on an n-th line of section 2. The first node index is zero. For 3D
|
||||||
|
pattern key points are not specified.
|
||||||
|
-# The rest lines describe nodal connectivity of elements, one line
|
||||||
for an element. A line holds indices of nodes forming an element. An
|
for an element. A line holds indices of nodes forming an element. An
|
||||||
index n refers to a node described on an n-th line of the section
|
index n refers to a node described on an n-th line of the section
|
||||||
2. The first node index is zero. There must be 3 or 4 indices on a
|
2. The first node index is zero. There must be 3 or 4 indices on a
|
||||||
line: only 2d elements are allowed.</li>
|
line for 2D pattern (only 2d elements are allowed) and 4, 5, 6 or 8
|
||||||
</ol>
|
indices for 3D pattern (only 3d elements are allowed).
|
||||||
|
|
||||||
The 2D pattern must contain at least one element and at least one
|
The 2D pattern must contain at least one element and at least one
|
||||||
key-point. All key-points must lay on boundaries.
|
key-point. All key-points must lay on boundaries.
|
||||||
|
|
||||||
An example of a simple smp file and a preview of a pattern described
|
The 3D pattern must contain at least one element.
|
||||||
in this file:
|
|
||||||
|
|
||||||
\image html image94.gif
|
An example of a simple 2D pattern smp file:
|
||||||
|
|
||||||
|
\code
|
||||||
|
!!! SALOME 2D mesh pattern file
|
||||||
|
!!!
|
||||||
|
!!! Nb of points:
|
||||||
|
9
|
||||||
|
200 0 !- 0
|
||||||
|
100 0 !- 1
|
||||||
|
0 0 !- 2
|
||||||
|
0 -100 !- 3
|
||||||
|
0 -200 !- 4
|
||||||
|
100 -200 !- 5
|
||||||
|
200 -200 !- 6
|
||||||
|
200 -100 !- 7
|
||||||
|
100 -100 !- 8
|
||||||
|
!!! Indices of 4 key-points
|
||||||
|
2 0 4 6
|
||||||
|
!!! Indices of points of 6 elements
|
||||||
|
0 1 8
|
||||||
|
8 5 6 7
|
||||||
|
2 3 8
|
||||||
|
8 3 4 5
|
||||||
|
8 7 0
|
||||||
|
8 1 2
|
||||||
|
\endcode
|
||||||
|
|
||||||
|
The image below provides a preview of above described pattern:
|
||||||
|
|
||||||
|
\image html pattern2d.png
|
||||||
|
|
||||||
|
An example of a simple 3D pattern smp file:
|
||||||
|
|
||||||
|
\code
|
||||||
|
!!! SALOME 3D mesh pattern file
|
||||||
|
!!!
|
||||||
|
!!! Nb of points:
|
||||||
|
9
|
||||||
|
0 0 0 !- 0
|
||||||
|
1 0 0 !- 1
|
||||||
|
0 1 0 !- 2
|
||||||
|
1 1 0 !- 3
|
||||||
|
0 0 1 !- 4
|
||||||
|
1 0 1 !- 5
|
||||||
|
0 1 1 !- 6
|
||||||
|
1 1 1 !- 7
|
||||||
|
0.5 0.5 0.5 !- 8
|
||||||
|
!!! Indices of points of 6 elements:
|
||||||
|
0 1 5 4 8
|
||||||
|
7 5 1 3 8
|
||||||
|
3 2 6 7 8
|
||||||
|
2 0 4 6 8
|
||||||
|
0 2 3 1 8
|
||||||
|
4 5 7 6 8
|
||||||
|
\endcode
|
||||||
|
|
||||||
<br><h2>Application of pattern mapping</h2>
|
<br><h2>Application of pattern mapping</h2>
|
||||||
|
|
||||||
@ -50,86 +103,89 @@ The following dialog box shall appear:
|
|||||||
|
|
||||||
\image html patternmapping1.png
|
\image html patternmapping1.png
|
||||||
|
|
||||||
|
<center><b> 2D Pattern Mapping dialog box</b></center>
|
||||||
|
|
||||||
\image html patternmapping2.png
|
\image html patternmapping2.png
|
||||||
|
|
||||||
|
<center><b> 3D Pattern Mapping dialog box</b></center>
|
||||||
|
|
||||||
To apply a pattern to a geometrical object, you should specify:
|
To apply a pattern to a geometrical object, you should specify:
|
||||||
<ul>
|
|
||||||
<li>a face having the number of vertices equal to the number of
|
-# For 2D pattern
|
||||||
key-points in the pattern; the number of key-points on internal
|
- A face having the number of vertices equal to the number of
|
||||||
boundaries of a pattern must also be equal to the number of vertices
|
key-points in the pattern; the number of key-points on internal
|
||||||
on internal boundaries of a face;</li>
|
boundaries of a pattern must also be equal to the number of vertices
|
||||||
<li>a vertex to which the first key-point should be mapped;</li>
|
on internal boundaries of a face;
|
||||||
<li>reverse or not the order of key-points. (The order of vertices of
|
- A vertex to which the first key-point should be mapped;
|
||||||
a face is counterclockwise looking from outside).</li>
|
- Reverse or not the order of key-points. (The order of vertices of
|
||||||
</ul>
|
a face is counterclockwise looking from outside).
|
||||||
|
-# For 3D pattern
|
||||||
|
- 3D block (Solid) object;
|
||||||
|
- Two vertices that specify the order of nodes in the resulting
|
||||||
|
mesh.
|
||||||
|
|
||||||
Then you either load a .smp pattern file previously created manually
|
Then you either load a .smp pattern file previously created manually
|
||||||
by clicking on the <em>"Load pattern"</em> button, or click on the \b
|
by clicking on the <em>"Load pattern"</em> button, or click on the \b
|
||||||
New button for automatic generation.
|
New button for automatic generation of the pattern.
|
||||||
\n For an automatic generation you just specify a geometrical face
|
|
||||||
having a mesh built on it. Mesh nodes lying on face vertices become
|
For an automatic generation you just specify a geometrical face (for
|
||||||
key-points. Additionally, you may choose the way of getting nodes
|
2D) or solid (for 3d) having a mesh built on it. Mesh nodes lying on
|
||||||
coordinates by <b>projecting nodes on the face</b> instead of using
|
face vertices become key-points of 2D pattern. Additionally, for 2D
|
||||||
|
pattern you may choose the way of getting nodes coordinates by
|
||||||
|
<b>projecting nodes on the face</b> instead of using
|
||||||
"positions on face" generated by mesher (if there is any). Faces
|
"positions on face" generated by mesher (if there is any). Faces
|
||||||
having a seam edge can't be used for automatic pattern creation.
|
having a seam edge can't be used for automatic pattern creation.
|
||||||
|
|
||||||
When creating a pattern from an existing mesh, there are two possible
|
When creating a pattern from an existing mesh, there are two possible
|
||||||
cases:
|
cases:
|
||||||
<ol>
|
|
||||||
<li>A sub-mesh on face is selected. A pattern is created from the 2d
|
- A sub-mesh on face/solid is selected. A pattern is created from the 2d/3d
|
||||||
elements bound to a face by mesher. Node coordinates are either
|
elements bound to a face/solid by mesher. For 2D pattern, node coordinates are either
|
||||||
"positions on face" computed by mesher, or coordinates got by node
|
"positions on face" computed by mesher, or coordinates got by node
|
||||||
projection on a geometrical surface, according to your choice.</li>
|
projection on a geometrical surface, according to the user choice. For
|
||||||
<li>A mesh where the main shape is a face, is selected. A pattern is
|
3D pattern, nodes coordinates correspond to the nodes computed by mesher.
|
||||||
created from all the 2d elements in a mesh. If all mesh elements are
|
- A mesh where the main shape is a face/solid, is selected. A pattern is
|
||||||
build by mesher, the user can select the way of getting nodes
|
created from all the 2d/3d elements in a mesh. In addition, for 2D
|
||||||
coordinates, else all nodes are projected on a face surface.</li>
|
pattern, if all mesh elements are build by mesher, the user can select
|
||||||
</ol>
|
the way of getting nodes coordinates, else all nodes are projected on
|
||||||
|
a face surface.
|
||||||
|
|
||||||
\image html a-patterntype.png
|
\image html a-patterntype.png
|
||||||
|
|
||||||
|
<center><b> 2D Pattern Creation dialog box</b></center>
|
||||||
|
|
||||||
\image html a-patterntype1.png
|
\image html a-patterntype1.png
|
||||||
|
|
||||||
|
<center><b> 3D Pattern Creation dialog box</b></center>
|
||||||
|
|
||||||
<br><h2>Mapping algorithm</h2>
|
<br><h2>Mapping algorithm</h2>
|
||||||
|
|
||||||
The mapping algorithm is as follows:
|
The mapping algorithm for 2D case is as follows:
|
||||||
<ol>
|
|
||||||
<li>Key-points are set in the order that they are encountered when
|
|
||||||
walking along a pattern boundary so that elements are on the left. The
|
|
||||||
first key-point is preserved.
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li>Find geometrical vertices corresponding to key-points by vertices
|
- Key-points are set in the order that they are encountered when
|
||||||
order in a face boundary; here, "Reverse order of key-points" flag is
|
walking along a pattern boundary so that elements are on the left. The
|
||||||
taken into account.
|
first key-point is preserved.
|
||||||
|
- Find geometrical vertices corresponding to key-points by vertices
|
||||||
|
order in a face boundary; here, "Reverse order of key-points" flag is
|
||||||
|
taken into account. \image html image95.gif
|
||||||
|
- Boundary nodes of a pattern are mapped onto edges of a face: a
|
||||||
|
node located between certain key-points on a pattern boundary is
|
||||||
|
mapped on a geometrical edge limited by corresponding geometrical
|
||||||
|
vertices. Node position on an edge reflects its distance from two
|
||||||
|
key-points. \image html image96.gif
|
||||||
|
- Coordinates of a non-boundary node in a parametric space of a face
|
||||||
|
are defined as following. In a parametric space of a pattern, a node
|
||||||
|
lays at the intersection of two iso-lines, each of which intersects a
|
||||||
|
pattern boundary at least at two points. Knowing mapped positions of
|
||||||
|
boundary nodes, we find where isoline-boundary intersection points are
|
||||||
|
mapped to, and hence we can find mapped isolines direction and then,
|
||||||
|
two node positions on two mapped isolines. The eventual mapped
|
||||||
|
position of a node is found as an average of positions on mapped
|
||||||
|
isolines. \image html image97.gif
|
||||||
|
|
||||||
\image html image95.gif
|
For 3D case the algorithm is similar.
|
||||||
</li>
|
|
||||||
|
|
||||||
<li>Boundary nodes of a pattern are mapped onto edges of a face: a
|
<b>See Also</b> a sample TUI Script of a
|
||||||
node located between certain key-points on a pattern boundary is
|
|
||||||
mapped on a geometrical edge limited by corresponding geometrical
|
|
||||||
vertices. Node position on an edge reflects its distance from two
|
|
||||||
key-points.
|
|
||||||
|
|
||||||
\image html image96.gif
|
|
||||||
</li>
|
|
||||||
|
|
||||||
<li>Coordinates of a non-boundary node in a parametric space of a face
|
|
||||||
are defined as following. In a parametric space of a pattern, a node
|
|
||||||
lays at the intersection of two iso-lines, each of which intersects a
|
|
||||||
pattern boundary at least at two points. Knowing mapped positions of
|
|
||||||
boundary nodes, we find where isoline-boundary intersection points are
|
|
||||||
mapped to, and hence we can find mapped isolines direction and then,
|
|
||||||
two node positions on two mapped isolines. The eventual mapped
|
|
||||||
position of a node is found as an average of positions on mapped
|
|
||||||
isolines.
|
|
||||||
|
|
||||||
\image html image97.gif
|
|
||||||
</li>
|
|
||||||
</ol>
|
|
||||||
|
|
||||||
<br><b>See Also</b> a sample TUI Script of a
|
|
||||||
\ref tui_pattern_mapping "Pattern Mapping" operation.
|
\ref tui_pattern_mapping "Pattern Mapping" operation.
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
@ -9,7 +9,7 @@ shapes or by loading a custom texture from an external file.
|
|||||||
- Standard point markers
|
- Standard point markers
|
||||||
|
|
||||||
The Mesh module provides a set of predefined point marker shapes
|
The Mesh module provides a set of predefined point marker shapes
|
||||||
which can be used to display points in 3D viewer.
|
which can be used to display points in the 3D viewer.
|
||||||
Each standard point marker has two attributes: type (defines shape
|
Each standard point marker has two attributes: type (defines shape
|
||||||
form) and scale factor (defines shape size).
|
form) and scale factor (defines shape size).
|
||||||
|
|
||||||
@ -23,9 +23,9 @@ form) and scale factor (defines shape size).
|
|||||||
|
|
||||||
It is also possible to load a point marker shape from an external file.
|
It is also possible to load a point marker shape from an external file.
|
||||||
This file should provide a description of the point texture as a set
|
This file should provide a description of the point texture as a set
|
||||||
of lines; each line is represented as sequence of "0" and "1" symbols,
|
of lines; each line is represented as a sequence of "0" and "1" symbols,
|
||||||
where "1" symbol means an opaque pixel and "0" symbol means a
|
where "1" symbol means an opaque pixel and "0" symbol means a
|
||||||
transparent pixel. The width of the texture correspond to the length
|
transparent pixel. The width of the texture corresponds to the length
|
||||||
of the longest line in the file, expanded to the nearest byte-aligned
|
of the longest line in the file, expanded to the nearest byte-aligned
|
||||||
value. The height of the texture is equal to the number of non-empty
|
value. The height of the texture is equal to the number of non-empty
|
||||||
lines in the file. Note that missing symbols are replaced by "0".
|
lines in the file. Note that missing symbols are replaced by "0".
|
||||||
|
@ -69,17 +69,17 @@ name in the adjacent box);</li>
|
|||||||
|
|
||||||
<b>Example of using:</b>
|
<b>Example of using:</b>
|
||||||
|
|
||||||
1. Create quandrangle mesh 3x3 on simple planar face (200x200)
|
1. Create quandrangle mesh 3x3 on a simple planar face (200x200)
|
||||||
|
|
||||||
\image html scaleinit01.png
|
\image html scaleinit01.png
|
||||||
|
|
||||||
and union 3 face (along axis Z) to group "gr_faces"
|
and union 3 faces (along axis Z) to group "gr_faces"
|
||||||
|
|
||||||
\image html scaleinit02.png
|
\image html scaleinit02.png
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
2. Perform scale operation for whole mesh with creation of new mesh:
|
2. Perform scale operation for the whole mesh and create a new mesh:
|
||||||
|
|
||||||
\image html scale03.png
|
\image html scale03.png
|
||||||
|
|
||||||
@ -89,7 +89,7 @@ result after operation:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
3. Perform scale operation for whole mesh with copy of elements:
|
3. Perform scale operation for the whole mesh and copy elements:
|
||||||
|
|
||||||
\image html scale04.png
|
\image html scale04.png
|
||||||
|
|
||||||
@ -99,7 +99,7 @@ result after operation:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
4. Perform scale operation for group of faces with copy of elements:
|
4. Perform scale operation for a group of faces and copy elements:
|
||||||
|
|
||||||
\image html scale06.png
|
\image html scale06.png
|
||||||
|
|
||||||
@ -109,7 +109,7 @@ result after operation:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
5. Perform scale operation for two edges with moving of elements:
|
5. Perform scale operation for two edges and move elements:
|
||||||
|
|
||||||
\image html scale07.png
|
\image html scale07.png
|
||||||
|
|
||||||
@ -119,7 +119,7 @@ result after operation:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
6. Perform scale operation for one face with moving of elements:
|
6. Perform scale operation for one face and move elements:
|
||||||
|
|
||||||
\image html scale09.png
|
\image html scale09.png
|
||||||
|
|
||||||
|
@ -23,7 +23,7 @@ The following dialog box will appear:
|
|||||||
<li>The main list contains the list of volumes. You can click on
|
<li>The main list contains the list of volumes. You can click on
|
||||||
a volume in the 3D viewer and it will be highlighted (lock Shift
|
a volume in the 3D viewer and it will be highlighted (lock Shift
|
||||||
keyboard button to select several volumes). Click \b Add button and
|
keyboard button to select several volumes). Click \b Add button and
|
||||||
the ID of this volume will be added to the list. To remove a
|
the ID of this volume will be added to the list. To remove the
|
||||||
selected element or elements from the list click \b Remove button. <b>Sort
|
selected element or elements from the list click \b Remove button. <b>Sort
|
||||||
list</b> button allows to sort the list of IDs. \b Filter button allows to
|
list</b> button allows to sort the list of IDs. \b Filter button allows to
|
||||||
apply a definite filter to the selection of volumes.
|
apply a definite filter to the selection of volumes.
|
||||||
@ -40,12 +40,12 @@ volumes of the currently displayed mesh or submesh.</li>
|
|||||||
<li><b>Into 5 tetrahedra</b> and <b>Into 6 tetrahedra</b> allows to
|
<li><b>Into 5 tetrahedra</b> and <b>Into 6 tetrahedra</b> allows to
|
||||||
specify the number of tetrahedra a hexahedron will be split into. If the specified method does
|
specify the number of tetrahedra a hexahedron will be split into. If the specified method does
|
||||||
not allow to get a conform mesh, a generic solution is applied: an additional node
|
not allow to get a conform mesh, a generic solution is applied: an additional node
|
||||||
is created at gravity center of a hexahedron, serving an apex of tetrahedra, all quadrangle sides of the hexahedron are split into two triangles each serving a base of a new tetrahedron.</li>
|
is created at the gravity center of a hexahedron, serving an apex of tetrahedra, all quadrangle sides of the hexahedron are split into two triangles each serving a base of a new tetrahedron.</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
<li><b>Select from</b> set of fields allows to choose a submesh or an
|
<li><b>Select from</b> a set of fields allows to choose a submesh or an
|
||||||
existing group whose elements will be automatically added to the
|
existing group whose elements will be automatically added to the
|
||||||
list.</li>
|
list.</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
@ -536,7 +536,8 @@ radial_Quad_algo = mesh.Quadrangle(algo=RADIAL_QUAD)
|
|||||||
# In this case it uses "Default Nb of Segments" preferences parameter to discretize edges
|
# In this case it uses "Default Nb of Segments" preferences parameter to discretize edges
|
||||||
mesh.Compute()
|
mesh.Compute()
|
||||||
|
|
||||||
# The Radial Quadrange uses global or local 1d hypotheses if no its own hypotheses assigned.
|
# The Radial Quadrange uses global or local 1d hypotheses if it does
|
||||||
|
# not have its own hypotheses.
|
||||||
# Define global hypotheses to discretize radial edges and a local one for circular edge
|
# Define global hypotheses to discretize radial edges and a local one for circular edge
|
||||||
global_Nb_Segments = mesh.Segment().NumberOfSegments(5)
|
global_Nb_Segments = mesh.Segment().NumberOfSegments(5)
|
||||||
local_Nb_Segments = mesh.Segment(circle).NumberOfSegments(10)
|
local_Nb_Segments = mesh.Segment(circle).NumberOfSegments(10)
|
||||||
|
@ -22,6 +22,26 @@ if new_id == 0: print "KO node addition."
|
|||||||
else: print "New Node has been added with ID ", new_id
|
else: print "New Node has been added with ID ", new_id
|
||||||
\endcode
|
\endcode
|
||||||
|
|
||||||
|
<br>
|
||||||
|
\anchor tui_add_0DElement
|
||||||
|
<h3>Add 0D Element</h3>
|
||||||
|
|
||||||
|
\code
|
||||||
|
import SMESH_mechanic
|
||||||
|
|
||||||
|
mesh = SMESH_mechanic.mesh
|
||||||
|
|
||||||
|
# add node
|
||||||
|
node_id = mesh.AddNode(50, 10, 0)
|
||||||
|
|
||||||
|
# add 0D Element
|
||||||
|
new_id = mesh.Add0DElement(node_id)
|
||||||
|
|
||||||
|
print ""
|
||||||
|
if new_id == 0: print "KO node addition."
|
||||||
|
else: print "New 0D Element has been added with ID ", new_id
|
||||||
|
\endcode
|
||||||
|
|
||||||
<br>
|
<br>
|
||||||
\anchor tui_add_edge
|
\anchor tui_add_edge
|
||||||
<h3>Add Edge</h3>
|
<h3>Add Edge</h3>
|
||||||
@ -768,7 +788,6 @@ mesh.RotationSweepObject(GroupRotate, axisXYZ, angle45, 4, 1e-5)
|
|||||||
|
|
||||||
\code
|
\code
|
||||||
import geompy
|
import geompy
|
||||||
|
|
||||||
import smesh
|
import smesh
|
||||||
|
|
||||||
# define the geometry
|
# define the geometry
|
||||||
@ -802,17 +821,100 @@ algo2D.MaxElementArea(240)
|
|||||||
isDone = Mesh_2.Compute()
|
isDone = Mesh_2.Compute()
|
||||||
if not isDone: print 'Mesh Mesh_2 : computation failed'
|
if not isDone: print 'Mesh Mesh_2 : computation failed'
|
||||||
|
|
||||||
# create a pattern
|
# create a 2d pattern
|
||||||
pattern = smesh.GetPattern()
|
pattern = smesh.GetPattern()
|
||||||
|
|
||||||
isDone = pattern.LoadFromFace(Mesh_2.GetMesh(), Face_2, 0)
|
isDone = pattern.LoadFromFace(Mesh_2.GetMesh(), Face_2, 0)
|
||||||
if (isDone != 1): print 'LoadFromFace :', pattern.GetErrorCode()
|
if (isDone != 1): print 'LoadFromFace :', pattern.GetErrorCode()
|
||||||
|
|
||||||
# apply the pattern to a face of the first mesh
|
# apply the pattern to a face of the first mesh
|
||||||
pattern.ApplyToMeshFaces(Mesh_1.GetMesh(), [17], 0, 0)
|
facesToSplit = Mesh_1.GetElementsByType(smesh.SMESH.FACE)
|
||||||
|
print "Splitting %d rectangular face(s) to %d triangles..."%(len(facesToSplit), 2*len(facesToSplit))
|
||||||
|
pattern.ApplyToMeshFaces(Mesh_1.GetMesh(), facesToSplit, 0, 0)
|
||||||
isDone = pattern.MakeMesh(Mesh_1.GetMesh(), 0, 0)
|
isDone = pattern.MakeMesh(Mesh_1.GetMesh(), 0, 0)
|
||||||
if (isDone != 1): print 'MakeMesh :', pattern.GetErrorCode()
|
if (isDone != 1): print 'MakeMesh :', pattern.GetErrorCode()
|
||||||
|
|
||||||
|
# create quadrangle mesh
|
||||||
|
Mesh_3 = smesh.Mesh(Box_1)
|
||||||
|
Mesh_3.Segment().NumberOfSegments(1)
|
||||||
|
Mesh_3.Quadrangle()
|
||||||
|
Mesh_3.Hexahedron()
|
||||||
|
isDone = Mesh_3.Compute()
|
||||||
|
if not isDone: print 'Mesh Mesh_3 : computation failed'
|
||||||
|
|
||||||
|
# create a 3d pattern (hexahedrons)
|
||||||
|
pattern_hexa = smesh.GetPattern()
|
||||||
|
|
||||||
|
smp_hexa = """!!! Nb of points:
|
||||||
|
15
|
||||||
|
0 0 0 !- 0
|
||||||
|
1 0 0 !- 1
|
||||||
|
0 1 0 !- 2
|
||||||
|
1 1 0 !- 3
|
||||||
|
0 0 1 !- 4
|
||||||
|
1 0 1 !- 5
|
||||||
|
0 1 1 !- 6
|
||||||
|
1 1 1 !- 7
|
||||||
|
0.5 0 0.5 !- 8
|
||||||
|
0.5 0 1 !- 9
|
||||||
|
0.5 0.5 0.5 !- 10
|
||||||
|
0.5 0.5 1 !- 11
|
||||||
|
1 0 0.5 !- 12
|
||||||
|
1 0.5 0.5 !- 13
|
||||||
|
1 0.5 1 !- 14
|
||||||
|
!!! Indices of points of 4 elements:
|
||||||
|
8 12 5 9 10 13 14 11
|
||||||
|
0 8 9 4 2 10 11 6
|
||||||
|
2 10 11 6 3 13 14 7
|
||||||
|
0 1 12 8 2 3 13 10"""
|
||||||
|
|
||||||
|
pattern_hexa.LoadFromFile(smp_hexa)
|
||||||
|
|
||||||
|
# apply the pattern to a mesh
|
||||||
|
volsToSplit = Mesh_3.GetElementsByType(smesh.SMESH.VOLUME)
|
||||||
|
print "Splitting %d hexa volume(s) to %d hexas..."%(len(volsToSplit), 4*len(volsToSplit))
|
||||||
|
pattern_hexa.ApplyToHexahedrons(Mesh_3.GetMesh(), volsToSplit,0,3)
|
||||||
|
isDone = pattern_hexa.MakeMesh(Mesh_3.GetMesh(), True, True)
|
||||||
|
if (isDone != 1): print 'MakeMesh :', pattern_hexa.GetErrorCode()
|
||||||
|
|
||||||
|
# create one more quadrangle mesh
|
||||||
|
Mesh_4 = smesh.Mesh(Box_1)
|
||||||
|
Mesh_4.Segment().NumberOfSegments(1)
|
||||||
|
Mesh_4.Quadrangle()
|
||||||
|
Mesh_4.Hexahedron()
|
||||||
|
isDone = Mesh_4.Compute()
|
||||||
|
if not isDone: print 'Mesh Mesh_4 : computation failed'
|
||||||
|
|
||||||
|
# create another 3d pattern (pyramids)
|
||||||
|
pattern_pyra = smesh.GetPattern()
|
||||||
|
|
||||||
|
smp_pyra = """!!! Nb of points:
|
||||||
|
9
|
||||||
|
0 0 0 !- 0
|
||||||
|
1 0 0 !- 1
|
||||||
|
0 1 0 !- 2
|
||||||
|
1 1 0 !- 3
|
||||||
|
0 0 1 !- 4
|
||||||
|
1 0 1 !- 5
|
||||||
|
0 1 1 !- 6
|
||||||
|
1 1 1 !- 7
|
||||||
|
0.5 0.5 0.5 !- 8
|
||||||
|
!!! Indices of points of 6 elements:
|
||||||
|
0 1 5 4 8
|
||||||
|
7 5 1 3 8
|
||||||
|
3 2 6 7 8
|
||||||
|
2 0 4 6 8
|
||||||
|
0 2 3 1 8
|
||||||
|
4 5 7 6 8"""
|
||||||
|
|
||||||
|
pattern_pyra.LoadFromFile(smp_pyra)
|
||||||
|
|
||||||
|
# apply the pattern to a face mesh
|
||||||
|
volsToSplit = Mesh_4.GetElementsByType(smesh.SMESH.VOLUME)
|
||||||
|
print "Splitting %d hexa volume(s) to %d hexas..."%(len(volsToSplit), 6*len(volsToSplit))
|
||||||
|
pattern_pyra.ApplyToHexahedrons(Mesh_4.GetMesh(), volsToSplit,1,0)
|
||||||
|
isDone = pattern_pyra.MakeMesh(Mesh_4.GetMesh(), True, True)
|
||||||
|
if (isDone != 1): print 'MakeMesh :', pattern_pyra.GetErrorCode()
|
||||||
\endcode
|
\endcode
|
||||||
|
|
||||||
<br>
|
<br>
|
||||||
|
@ -62,16 +62,16 @@ Nb_Segments_1.SetDistrType( 0 )
|
|||||||
Quadrangle_2D = Mesh1.Quadrangle()
|
Quadrangle_2D = Mesh1.Quadrangle()
|
||||||
isDone = Mesh1.Compute()
|
isDone = Mesh1.Compute()
|
||||||
|
|
||||||
#Perform scale opration for whole mesh with creation of new mesh
|
#Perform scale opration for the whole mesh and creation of a new mesh
|
||||||
newMesh = Mesh1.ScaleMakeMesh(Mesh1,SMESH.PointStruct(100,100,200),[0.5,0.3,0.7],True,"ScaledMesh")
|
newMesh = Mesh1.ScaleMakeMesh(Mesh1,SMESH.PointStruct(100,100,200),[0.5,0.3,0.7],True,"ScaledMesh")
|
||||||
|
|
||||||
#Perform scale operation for whole mesh with copy of elements
|
#Perform scale operation for the whole mesh and copy elements
|
||||||
Mesh1.Scale(Mesh1,SMESH.PointStruct(200,100,100),[0.5,0.5,0.5],True,True)
|
Mesh1.Scale(Mesh1,SMESH.PointStruct(200,100,100),[0.5,0.5,0.5],True,True)
|
||||||
|
|
||||||
#Perform scale opration for two edges with moving of elements
|
#Perform scale opration for two edges and move elements
|
||||||
Mesh1.Scale([1,2],SMESH.PointStruct(-100,100,100),[0.8,1.0,0.7],False)
|
Mesh1.Scale([1,2],SMESH.PointStruct(-100,100,100),[0.8,1.0,0.7],False)
|
||||||
|
|
||||||
#Perform scale opration for one face with moving of elements
|
#Perform scale opration for one face and move elements
|
||||||
Mesh1.Scale([21],SMESH.PointStruct(0,200,200),[0.7,0.7,0.7],False)
|
Mesh1.Scale([21],SMESH.PointStruct(0,200,200),[0.7,0.7,0.7],False)
|
||||||
\endcode
|
\endcode
|
||||||
|
|
||||||
|
@ -37,9 +37,9 @@ Faces, Edges or both.</li>
|
|||||||
<li><b>2D Quadratic</b> - allows to select between the representation
|
<li><b>2D Quadratic</b> - allows to select between the representation
|
||||||
of quadratic edges as broken <b>lines</b> or as <b>arcs</b></li>
|
of quadratic edges as broken <b>lines</b> or as <b>arcs</b></li>
|
||||||
<li><b>Orientation of faces</b> - shows vectors of orientation of
|
<li><b>Orientation of faces</b> - shows vectors of orientation of
|
||||||
faces of the selected mesh. Vector is shown for each 2D mesh element
|
faces of the selected mesh. The orientation vector is shown for each 2D mesh element
|
||||||
and for each free face of 3D mesh element. Vector direction is calculated by
|
and for each free face of a 3D mesh element. the vector direction is calculated by
|
||||||
the first three nodes of face as a cross product of vectors n1-n2 and n1-n3.</li>
|
the first three nodes of the face produced by vectors n1-n2 and n1-n3.</li>
|
||||||
<li>\subpage colors_size_page "Colors / Size" - allows to select color and size of
|
<li>\subpage colors_size_page "Colors / Size" - allows to select color and size of
|
||||||
meshes.</li>
|
meshes.</li>
|
||||||
<li>\subpage transparency_page "Transparency" - allows to change the
|
<li>\subpage transparency_page "Transparency" - allows to change the
|
||||||
|
@ -80,6 +80,7 @@ dist_salomeres_DATA = \
|
|||||||
mesh_tree_algo_hexa.png \
|
mesh_tree_algo_hexa.png \
|
||||||
mesh_tree_algo_mefisto.png \
|
mesh_tree_algo_mefisto.png \
|
||||||
mesh_tree_algo.png \
|
mesh_tree_algo.png \
|
||||||
|
mesh_tree_algo_0D.png \
|
||||||
mesh_tree_algo_quad.png \
|
mesh_tree_algo_quad.png \
|
||||||
mesh_tree_algo_regular.png \
|
mesh_tree_algo_regular.png \
|
||||||
mesh_tree_algo_tetra.png \
|
mesh_tree_algo_tetra.png \
|
||||||
@ -149,6 +150,9 @@ dist_salomeres_DATA = \
|
|||||||
mesh_conv_to_quad.png \
|
mesh_conv_to_quad.png \
|
||||||
mesh_tree_hypo_layers_distribution.png \
|
mesh_tree_hypo_layers_distribution.png \
|
||||||
mesh_tree_algo_radial_prism.png \
|
mesh_tree_algo_radial_prism.png \
|
||||||
|
mesh_tree_algo_radial_quadrangle_1D2D.png \
|
||||||
|
mesh_tree_algo_existing_2D.png \
|
||||||
|
mesh_tree_algo_prism.png \
|
||||||
mesh_tree_algo_projection_2d.png \
|
mesh_tree_algo_projection_2d.png \
|
||||||
mesh_hypo_source_edge.png \
|
mesh_hypo_source_edge.png \
|
||||||
mesh_hypo_source_3d.png \
|
mesh_hypo_source_3d.png \
|
||||||
|
@ -99,7 +99,7 @@
|
|||||||
<parameter name="NETGENPlugin" value="${NETGENPlugin_ROOT_DIR}/share/salome/resources/netgenplugin"/>
|
<parameter name="NETGENPlugin" value="${NETGENPlugin_ROOT_DIR}/share/salome/resources/netgenplugin"/>
|
||||||
<parameter name="GHS3DPlugin" value="${GHS3DPlugin_ROOT_DIR}/share/salome/resources/ghs3dplugin"/>
|
<parameter name="GHS3DPlugin" value="${GHS3DPlugin_ROOT_DIR}/share/salome/resources/ghs3dplugin"/>
|
||||||
<parameter name="BLSURFPlugin" value="${BLSURFPlugin_ROOT_DIR}/share/salome/resources"/>
|
<parameter name="BLSURFPlugin" value="${BLSURFPlugin_ROOT_DIR}/share/salome/resources"/>
|
||||||
<parameter name="HexoticPLUGIN" value="${HexoticPlugin_ROOT_DIR}/share/salome/resources"/>
|
<parameter name="HexoticPlugin" value="${HexoticPLUGIN_ROOT_DIR}/share/salome/resources/hexoticplugin"/>
|
||||||
<parameter name="GHS3DPRLPlugin" value="${GHS3DPRLPLUGIN_ROOT_DIR}/share/salome/resources"/>
|
<parameter name="GHS3DPRLPlugin" value="${GHS3DPRLPLUGIN_ROOT_DIR}/share/salome/resources"/>
|
||||||
</section>
|
</section>
|
||||||
</document>
|
</document>
|
||||||
|
BIN
resources/mesh_tree_algo_0D.png
Normal file
After Width: | Height: | Size: 253 B |
BIN
resources/mesh_tree_algo_existing_2D.png
Normal file
After Width: | Height: | Size: 270 B |
BIN
resources/mesh_tree_algo_prism.png
Normal file
After Width: | Height: | Size: 314 B |
BIN
resources/mesh_tree_algo_radial_quadrangle_1D2D.png
Normal file
After Width: | Height: | Size: 338 B |
@ -9056,7 +9056,7 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d)
|
|||||||
ReplaceElemInGroups(volume, NewVolume, meshDS);
|
ReplaceElemInGroups(volume, NewVolume, meshDS);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( !theForce3d ) {
|
if ( !theForce3d && !getenv("NO_FixQuadraticElements")) {
|
||||||
aHelper.SetSubShape(0); // apply to the whole mesh
|
aHelper.SetSubShape(0); // apply to the whole mesh
|
||||||
aHelper.FixQuadraticElements();
|
aHelper.FixQuadraticElements();
|
||||||
}
|
}
|
||||||
|
@ -597,23 +597,43 @@ gp_XY SMESH_MesherHelper::GetMiddleUV(const Handle(Geom_Surface)& surface,
|
|||||||
|
|
||||||
double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
|
double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
|
||||||
const SMDS_MeshNode* n,
|
const SMDS_MeshNode* n,
|
||||||
|
const SMDS_MeshNode* inEdgeNode,
|
||||||
bool* check)
|
bool* check)
|
||||||
{
|
{
|
||||||
double param = 0;
|
double param = 0;
|
||||||
const SMDS_PositionPtr Pos = n->GetPosition();
|
const SMDS_PositionPtr pos = n->GetPosition();
|
||||||
if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE) {
|
if ( pos->GetTypeOfPosition()==SMDS_TOP_EDGE )
|
||||||
const SMDS_EdgePosition* epos =
|
{
|
||||||
static_cast<const SMDS_EdgePosition*>(n->GetPosition().get());
|
const SMDS_EdgePosition* epos = static_cast<const SMDS_EdgePosition*>( pos.get() );
|
||||||
param = epos->GetUParameter();
|
param = epos->GetUParameter();
|
||||||
}
|
}
|
||||||
else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) {
|
else if( pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
|
||||||
SMESHDS_Mesh * meshDS = GetMeshDS();
|
{
|
||||||
int vertexID = n->GetPosition()->GetShapeId();
|
if ( inEdgeNode && TopExp::FirstVertex( E ).IsSame( TopExp::LastVertex( E ))) // issue 0020128
|
||||||
const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
|
{
|
||||||
param = BRep_Tool::Parameter( V, E );
|
Standard_Real f,l;
|
||||||
|
BRep_Tool::Range( E, f,l );
|
||||||
|
double uInEdge = GetNodeU( E, inEdgeNode );
|
||||||
|
param = ( fabs( uInEdge - f ) < fabs( l - uInEdge )) ? f : l;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SMESHDS_Mesh * meshDS = GetMeshDS();
|
||||||
|
int vertexID = pos->GetShapeId();
|
||||||
|
const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
|
||||||
|
param = BRep_Tool::Parameter( V, E );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if ( check )
|
if ( check )
|
||||||
*check = CheckNodeU( E, n, param, BRep_Tool::Tolerance( E ));
|
{
|
||||||
|
double tol = BRep_Tool::Tolerance( E );
|
||||||
|
double f,l; BRep_Tool::Range( E, f,l );
|
||||||
|
bool force = ( param < f-tol || param > l+tol );
|
||||||
|
if ( !force && pos->GetTypeOfPosition()==SMDS_TOP_EDGE )
|
||||||
|
force = ( GetMeshDS()->ShapeToIndex( E ) != pos->GetShapeId() );
|
||||||
|
|
||||||
|
*check = CheckNodeU( E, n, param, tol, force );
|
||||||
|
}
|
||||||
return param;
|
return param;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -667,6 +687,20 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
|
|||||||
{
|
{
|
||||||
((SMESH_MesherHelper*) this)->myOkNodePosShapes.insert( n->GetPosition()->GetShapeId() );
|
((SMESH_MesherHelper*) this)->myOkNodePosShapes.insert( n->GetPosition()->GetShapeId() );
|
||||||
}
|
}
|
||||||
|
if (( u < f-tol || u > l+tol ) && force )
|
||||||
|
{
|
||||||
|
// node is on vertex but is set on periodic but trimmed edge (issue 0020890)
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// do not use IsPeriodic() as Geom_TrimmedCurve::IsPeriodic () returns false
|
||||||
|
double period = curve->Period();
|
||||||
|
u = ( u < f ) ? u + period : u - period;
|
||||||
|
}
|
||||||
|
catch (Standard_Failure& exc)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
@ -739,8 +773,8 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
|
|||||||
E = TopoDS::Edge(myShape);
|
E = TopoDS::Edge(myShape);
|
||||||
edgeID = myShapeID;
|
edgeID = myShapeID;
|
||||||
}
|
}
|
||||||
u[0] = GetNodeU(E,n1, force3d ? 0 : &uvOK[0]);
|
u[0] = GetNodeU(E,n1,n2, force3d ? 0 : &uvOK[0]);
|
||||||
u[1] = GetNodeU(E,n2, force3d ? 0 : &uvOK[1]);
|
u[1] = GetNodeU(E,n2,n1, force3d ? 0 : &uvOK[1]);
|
||||||
}
|
}
|
||||||
if(!force3d)
|
if(!force3d)
|
||||||
{
|
{
|
||||||
|
@ -269,6 +269,7 @@ public:
|
|||||||
*/
|
*/
|
||||||
double GetNodeU(const TopoDS_Edge& theEdge,
|
double GetNodeU(const TopoDS_Edge& theEdge,
|
||||||
const SMDS_MeshNode* theNode,
|
const SMDS_MeshNode* theNode,
|
||||||
|
const SMDS_MeshNode* inEdgeNode=0,
|
||||||
bool* check=0);
|
bool* check=0);
|
||||||
/*!
|
/*!
|
||||||
* \brief Return node UV on face
|
* \brief Return node UV on face
|
||||||
|
@ -73,6 +73,7 @@
|
|||||||
#include "SMESH_MesherHelper.hxx"
|
#include "SMESH_MesherHelper.hxx"
|
||||||
#include "SMESH_subMesh.hxx"
|
#include "SMESH_subMesh.hxx"
|
||||||
|
|
||||||
|
#include <Basics_Utils.hxx>
|
||||||
#include "utilities.h"
|
#include "utilities.h"
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
@ -210,6 +211,8 @@ bool SMESH_Pattern::Load (const char* theFileContents)
|
|||||||
{
|
{
|
||||||
MESSAGE("Load( file ) ");
|
MESSAGE("Load( file ) ");
|
||||||
|
|
||||||
|
Kernel_Utils::Localizer loc;
|
||||||
|
|
||||||
// file structure:
|
// file structure:
|
||||||
|
|
||||||
// ! This is a comment
|
// ! This is a comment
|
||||||
@ -353,6 +356,9 @@ bool SMESH_Pattern::Load (const char* theFileContents)
|
|||||||
bool SMESH_Pattern::Save (ostream& theFile)
|
bool SMESH_Pattern::Save (ostream& theFile)
|
||||||
{
|
{
|
||||||
MESSAGE(" ::Save(file) " );
|
MESSAGE(" ::Save(file) " );
|
||||||
|
|
||||||
|
Kernel_Utils::Localizer loc;
|
||||||
|
|
||||||
if ( !IsLoaded() ) {
|
if ( !IsLoaded() ) {
|
||||||
MESSAGE(" Pattern not loaded ");
|
MESSAGE(" Pattern not loaded ");
|
||||||
return setErrorCode( ERR_SAVE_NOT_LOADED );
|
return setErrorCode( ERR_SAVE_NOT_LOADED );
|
||||||
|
@ -1483,6 +1483,22 @@ SalomeApp_Study* SMESHGUI::activeStudy()
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//=============================================================================
|
||||||
|
/*!
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
//=============================================================================
|
||||||
|
void SMESHGUI::Modified( bool theIsUpdateActions )
|
||||||
|
{
|
||||||
|
if( SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>( SUIT_Session::session()->activeApplication() ) ) {
|
||||||
|
if( SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study*>( app->activeStudy() ) ) {
|
||||||
|
appStudy->Modified();
|
||||||
|
if( theIsUpdateActions )
|
||||||
|
app->updateActions();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//=============================================================================
|
//=============================================================================
|
||||||
/*!
|
/*!
|
||||||
*
|
*
|
||||||
@ -3845,8 +3861,8 @@ void SMESHGUI::createPreferences()
|
|||||||
|
|
||||||
// Set property for precision value for spinboxes
|
// Set property for precision value for spinboxes
|
||||||
for ( ii = 0; ii < nbQuantities; ii++ ){
|
for ( ii = 0; ii < nbQuantities; ii++ ){
|
||||||
setPreferenceProperty( precs[ii], "min", -10 );
|
setPreferenceProperty( precs[ii], "min", -14 );
|
||||||
setPreferenceProperty( precs[ii], "max", 10 );
|
setPreferenceProperty( precs[ii], "max", 14 );
|
||||||
setPreferenceProperty( precs[ii], "precision", 2 );
|
setPreferenceProperty( precs[ii], "precision", 2 );
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4869,5 +4885,7 @@ int SMESHGUI::addVtkFontPref( const QString& label, const int pId, const QString
|
|||||||
*/
|
*/
|
||||||
void SMESHGUI::onHypothesisEdit( int result )
|
void SMESHGUI::onHypothesisEdit( int result )
|
||||||
{
|
{
|
||||||
|
if( result == 1 )
|
||||||
|
SMESHGUI::Modified();
|
||||||
updateObjBrowser( true );
|
updateObjBrowser( true );
|
||||||
}
|
}
|
||||||
|
@ -79,6 +79,8 @@ public :
|
|||||||
|
|
||||||
static bool automaticUpdate();
|
static bool automaticUpdate();
|
||||||
|
|
||||||
|
static void Modified( bool = true );
|
||||||
|
|
||||||
virtual LightApp_Displayer* displayer();
|
virtual LightApp_Displayer* displayer();
|
||||||
virtual QString engineIOR() const;
|
virtual QString engineIOR() const;
|
||||||
virtual void initialize( CAM_Application* );
|
virtual void initialize( CAM_Application* );
|
||||||
|
@ -447,6 +447,7 @@ void SMESHGUI_AddMeshElementDlg::Init()
|
|||||||
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
|
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
|
||||||
/* to close dialog if study frame change */
|
/* to close dialog if study frame change */
|
||||||
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
|
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
|
||||||
|
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), SLOT(ClickOnCancel()));
|
||||||
|
|
||||||
if (Reverse)
|
if (Reverse)
|
||||||
connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
|
connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
|
||||||
@ -570,6 +571,8 @@ void SMESHGUI_AddMeshElementDlg::ClickOnApply()
|
|||||||
myEditCurrentArgument->setText("");
|
myEditCurrentArgument->setText("");
|
||||||
|
|
||||||
myBusy = false;
|
myBusy = false;
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -666,6 +666,7 @@ void SMESHGUI_AddQuadraticElementDlg::Init()
|
|||||||
|
|
||||||
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
|
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
|
||||||
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
|
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
|
||||||
|
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), SLOT(ClickOnCancel()));
|
||||||
|
|
||||||
// set selection mode
|
// set selection mode
|
||||||
SMESH::SetPointRepresentation(true);
|
SMESH::SetPointRepresentation(true);
|
||||||
@ -806,6 +807,8 @@ void SMESHGUI_AddQuadraticElementDlg::ClickOnApply()
|
|||||||
SetEditCorners();
|
SetEditCorners();
|
||||||
|
|
||||||
updateButtons();
|
updateButtons();
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
|
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
|
@ -331,6 +331,8 @@ bool SMESHGUI_BuildCompoundDlg::ClickOnApply()
|
|||||||
SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
|
SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
|
||||||
}// end IPAL21468
|
}// end IPAL21468
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -27,6 +27,7 @@
|
|||||||
//
|
//
|
||||||
#include "SMESHGUI_ConvToQuadOp.h"
|
#include "SMESHGUI_ConvToQuadOp.h"
|
||||||
|
|
||||||
|
#include "SMESHGUI.h"
|
||||||
#include "SMESHGUI_ConvToQuadDlg.h"
|
#include "SMESHGUI_ConvToQuadDlg.h"
|
||||||
#include "SMESHGUI_Utils.h"
|
#include "SMESHGUI_Utils.h"
|
||||||
|
|
||||||
@ -234,6 +235,7 @@ bool SMESHGUI_ConvToQuadOp::onApply()
|
|||||||
}
|
}
|
||||||
if( aResult )
|
if( aResult )
|
||||||
{
|
{
|
||||||
|
SMESHGUI::Modified();
|
||||||
update( UF_ObjBrowser | UF_Model | UF_Viewer );
|
update( UF_ObjBrowser | UF_Model | UF_Viewer );
|
||||||
selectionDone();
|
selectionDone();
|
||||||
}
|
}
|
||||||
|
@ -574,6 +574,8 @@ void SMESHGUI_CreatePolyhedralVolumeDlg::ClickOnApply()
|
|||||||
}
|
}
|
||||||
//ConstructorsClicked( GetConstructorId() );
|
//ConstructorsClicked( GetConstructorId() );
|
||||||
busy = false;
|
busy = false;
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -219,6 +219,7 @@ bool SMESHGUI_DeleteGroupDlg::onApply()
|
|||||||
myListGrp.clear();
|
myListGrp.clear();
|
||||||
mySelectionMgr->clearSelected();
|
mySelectionMgr->clearSelected();
|
||||||
SMESH::UpdateView();
|
SMESH::UpdateView();
|
||||||
|
SMESHGUI::Modified();
|
||||||
mySMESHGUI->updateObjBrowser(true);
|
mySMESHGUI->updateObjBrowser(true);
|
||||||
|
|
||||||
myBlockSelection = false;
|
myBlockSelection = false;
|
||||||
|
@ -672,6 +672,7 @@ bool SMESHGUI_EditMeshDlg::ClickOnApply()
|
|||||||
}
|
}
|
||||||
|
|
||||||
SMESH::UpdateView();
|
SMESH::UpdateView();
|
||||||
|
SMESHGUI::Modified();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -167,6 +167,7 @@ SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theMod
|
|||||||
|
|
||||||
ElementsLineEdit = new QLineEdit(GroupArguments);
|
ElementsLineEdit = new QLineEdit(GroupArguments);
|
||||||
ElementsLineEdit->setValidator(myIdValidator);
|
ElementsLineEdit->setValidator(myIdValidator);
|
||||||
|
ElementsLineEdit->setMaxLength(-1);
|
||||||
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
||||||
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
||||||
|
|
||||||
@ -671,6 +672,8 @@ bool SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
|
|||||||
if ( myMeshActor )
|
if ( myMeshActor )
|
||||||
SMESH::Update( myMeshActor->getIO(), myMeshActor->GetVisibility() );
|
SMESH::Update( myMeshActor->getIO(), myMeshActor->GetVisibility() );
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
|
|
||||||
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
|
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
|
||||||
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
mySMESHGUI->updateObjBrowser(true); // new groups may appear
|
||||||
//SMESH::UpdateView();
|
//SMESH::UpdateView();
|
||||||
|
@ -165,6 +165,7 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
|
|||||||
|
|
||||||
LineEditElements = new QLineEdit(GroupArguments);
|
LineEditElements = new QLineEdit(GroupArguments);
|
||||||
LineEditElements->setValidator(myIdValidator);
|
LineEditElements->setValidator(myIdValidator);
|
||||||
|
LineEditElements->setMaxLength(-1);
|
||||||
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
||||||
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
||||||
|
|
||||||
@ -572,6 +573,8 @@ bool SMESHGUI_ExtrusionDlg::ClickOnApply()
|
|||||||
mySelectionMgr->clearSelected();
|
mySelectionMgr->clearSelected();
|
||||||
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
||||||
SelectionIntoArgument();
|
SelectionIntoArgument();
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -2517,31 +2517,18 @@ void SMESHGUI_FilterDlg::setIdsToWg (QWidget* theWg, const QList<int>& theIds)
|
|||||||
if (theWg == 0)
|
if (theWg == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
QStringList aStrList;
|
||||||
|
foreach(int id, theIds)
|
||||||
|
aStrList << QString::number(id);
|
||||||
|
|
||||||
if (theWg->inherits("QListWidget"))
|
if (theWg->inherits("QListWidget"))
|
||||||
{
|
{
|
||||||
QListWidget* aListBox = qobject_cast<QListWidget*>( theWg );
|
qobject_cast<QListWidget*>(theWg)->clear();
|
||||||
aListBox->clear();
|
qobject_cast<QListWidget*>(theWg)->addItems(aStrList);
|
||||||
|
|
||||||
QStringList aStrList;
|
|
||||||
QList<int>::const_iterator anIter;
|
|
||||||
for (anIter = theIds.begin(); anIter != theIds.end(); ++anIter)
|
|
||||||
aStrList.append(QString("%1").arg(*anIter));
|
|
||||||
|
|
||||||
aListBox->addItems(aStrList);
|
|
||||||
}
|
}
|
||||||
else if (theWg->inherits("QLineEdit"))
|
else if (theWg->inherits("QLineEdit"))
|
||||||
{
|
{
|
||||||
QLineEdit* aLineEdit = qobject_cast<QLineEdit*>( theWg );
|
qobject_cast<QLineEdit*>( theWg )->setText(aStrList.join(" "));
|
||||||
QString aStr;
|
|
||||||
QList<int>::const_iterator anIter;
|
|
||||||
|
|
||||||
for (anIter = theIds.begin(); anIter != theIds.end(); ++ anIter)
|
|
||||||
aStr += QString("%1 ").arg(*anIter);
|
|
||||||
|
|
||||||
if (!aStr.isEmpty())
|
|
||||||
aStr.remove(aStr.length() - 1, 1);
|
|
||||||
|
|
||||||
aLineEdit->setText(aStr);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2987,14 +2974,12 @@ void SMESHGUI_FilterDlg::onSelectionDone()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int aCriterionType = myTable->GetCriterionType(aRow);
|
QList<int> types;
|
||||||
if (aList.Extent() != 1 ||
|
types << SMESH::FT_BelongToGeom << SMESH::FT_BelongToPlane
|
||||||
!myTable->CurrentCell(aRow, aCol) ||
|
<< SMESH::FT_BelongToCylinder << SMESH::FT_BelongToGenSurface
|
||||||
aCriterionType != SMESH::FT_BelongToGeom &&
|
<< SMESH::FT_LyingOnGeom;
|
||||||
aCriterionType != SMESH::FT_BelongToPlane &&
|
if (aList.Extent() != 1 || !myTable->CurrentCell(aRow, aCol) ||
|
||||||
aCriterionType != SMESH::FT_BelongToCylinder &&
|
!types.contains(myTable->GetCriterionType(aRow)))
|
||||||
aCriterionType != SMESH::FT_BelongToGenSurface &&
|
|
||||||
aCriterionType != SMESH::FT_LyingOnGeom)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
||||||
|
@ -852,6 +852,7 @@ bool SMESHGUI_GroupDlg::onApply()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
mySMESHGUI->updateObjBrowser(true);
|
mySMESHGUI->updateObjBrowser(true);
|
||||||
SMESH::UpdateView(); // asv: fix of BUG PAL5515
|
SMESH::UpdateView(); // asv: fix of BUG PAL5515
|
||||||
mySelectionMgr->clearSelected();
|
mySelectionMgr->clearSelected();
|
||||||
@ -957,6 +958,7 @@ bool SMESHGUI_GroupDlg::onApply()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
mySMESHGUI->updateObjBrowser(true);
|
mySMESHGUI->updateObjBrowser(true);
|
||||||
mySelectionMgr->clearSelected();
|
mySelectionMgr->clearSelected();
|
||||||
return true;
|
return true;
|
||||||
|
@ -27,6 +27,7 @@
|
|||||||
#include "SMESHGUI_GroupOnShapeDlg.h"
|
#include "SMESHGUI_GroupOnShapeDlg.h"
|
||||||
|
|
||||||
#include "SMESH_TypeFilter.hxx"
|
#include "SMESH_TypeFilter.hxx"
|
||||||
|
#include "SMESHGUI.h"
|
||||||
#include "SMESHGUI_Utils.h"
|
#include "SMESHGUI_Utils.h"
|
||||||
#include "SMESHGUI_GEOMGenUtils.h"
|
#include "SMESHGUI_GEOMGenUtils.h"
|
||||||
|
|
||||||
@ -347,6 +348,8 @@ bool SMESHGUI_GroupOnShapeOp::onApply()
|
|||||||
group = mesh->CreateGroupFromGEOM( elemType, name.toLatin1().data(), geom );
|
group = mesh->CreateGroupFromGEOM( elemType, name.toLatin1().data(), geom );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
SMESHGUI::Modified();
|
||||||
|
|
||||||
update( UF_ObjBrowser | UF_Model );
|
update( UF_ObjBrowser | UF_Model );
|
||||||
|
|
||||||
init();
|
init();
|
||||||
|
@ -604,6 +604,7 @@ bool SMESHGUI_UnionGroupsDlg::onApply()
|
|||||||
|
|
||||||
if ( aRes )
|
if ( aRes )
|
||||||
{
|
{
|
||||||
|
SMESHGUI::Modified();
|
||||||
getSMESHGUI()->updateObjBrowser(true);
|
getSMESHGUI()->updateObjBrowser(true);
|
||||||
reset();
|
reset();
|
||||||
return true;
|
return true;
|
||||||
@ -706,6 +707,7 @@ bool SMESHGUI_IntersectGroupsDlg::onApply()
|
|||||||
|
|
||||||
if ( aRes )
|
if ( aRes )
|
||||||
{
|
{
|
||||||
|
SMESHGUI::Modified();
|
||||||
getSMESHGUI()->updateObjBrowser(true);
|
getSMESHGUI()->updateObjBrowser(true);
|
||||||
reset();
|
reset();
|
||||||
return true;
|
return true;
|
||||||
@ -872,6 +874,7 @@ bool SMESHGUI_CutGroupsDlg::onApply()
|
|||||||
|
|
||||||
if ( aRes )
|
if ( aRes )
|
||||||
{
|
{
|
||||||
|
SMESHGUI::Modified();
|
||||||
getSMESHGUI()->updateObjBrowser(true);
|
getSMESHGUI()->updateObjBrowser(true);
|
||||||
reset();
|
reset();
|
||||||
return true;
|
return true;
|
||||||
@ -1023,6 +1026,7 @@ bool SMESHGUI_DimGroupDlg::onApply()
|
|||||||
|
|
||||||
if ( aRes )
|
if ( aRes )
|
||||||
{
|
{
|
||||||
|
SMESHGUI::Modified();
|
||||||
getSMESHGUI()->updateObjBrowser(true);
|
getSMESHGUI()->updateObjBrowser(true);
|
||||||
reset();
|
reset();
|
||||||
return true;
|
return true;
|
||||||
|
@ -122,6 +122,7 @@ void SMESHGUI_GenericHypothesisCreator::editHypothesis( SMESH::SMESH_Hypothesis_
|
|||||||
SMESHGUI_HypothesisDlg* Dlg = new SMESHGUI_HypothesisDlg( this, theParent );
|
SMESHGUI_HypothesisDlg* Dlg = new SMESHGUI_HypothesisDlg( this, theParent );
|
||||||
connect( Dlg, SIGNAL( finished( int ) ), this, SLOT( onDialogFinished( int ) ) );
|
connect( Dlg, SIGNAL( finished( int ) ), this, SLOT( onDialogFinished( int ) ) );
|
||||||
connect( this, SIGNAL( finished( int ) ), obj, slot.toLatin1().constData() );
|
connect( this, SIGNAL( finished( int ) ), obj, slot.toLatin1().constData() );
|
||||||
|
connect( SMESHGUI::GetSMESHGUI(), SIGNAL( SignalCloseAllDialogs() ), Dlg, SLOT( reject() ));
|
||||||
|
|
||||||
myDlg = Dlg;
|
myDlg = Dlg;
|
||||||
QFrame* fr = buildFrame();
|
QFrame* fr = buildFrame();
|
||||||
|
@ -414,6 +414,7 @@ namespace SMESH
|
|||||||
if (aHypSObject) {
|
if (aHypSObject) {
|
||||||
if (!aHypName.isEmpty())
|
if (!aHypName.isEmpty())
|
||||||
SMESH::SetName(aHypSObject, aHypName);
|
SMESH::SetName(aHypSObject, aHypName);
|
||||||
|
SMESHGUI::Modified();
|
||||||
SMESHGUI::GetSMESHGUI()->updateObjBrowser();
|
SMESHGUI::GetSMESHGUI()->updateObjBrowser();
|
||||||
return aHypothesis._retn();
|
return aHypothesis._retn();
|
||||||
}
|
}
|
||||||
|
@ -233,6 +233,7 @@ void SMESHGUI_Make2DFrom3DOp::startOperation()
|
|||||||
myDlg->SetMeshInfo( aNewInfo );
|
myDlg->SetMeshInfo( aNewInfo );
|
||||||
myDlg->show(); /*exec();*/
|
myDlg->show(); /*exec();*/
|
||||||
commit();
|
commit();
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
|
|
||||||
//================================================================================
|
//================================================================================
|
||||||
|
@ -424,6 +424,7 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply()
|
|||||||
aList.Append(myMeshActor->getIO());
|
aList.Append(myMeshActor->getIO());
|
||||||
selectionMgr()->setSelectedObjects(aList,false);
|
selectionMgr()->setSelectedObjects(aList,false);
|
||||||
SMESH::UpdateView();
|
SMESH::UpdateView();
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (const SALOME::SALOME_Exception& S_ex) {
|
catch (const SALOME::SALOME_Exception& S_ex) {
|
||||||
|
@ -150,7 +150,10 @@ bool SMESHGUI_MeshOp::onApply()
|
|||||||
else if ( !myToCreate )
|
else if ( !myToCreate )
|
||||||
aResult = editMeshOrSubMesh( aMess );
|
aResult = editMeshOrSubMesh( aMess );
|
||||||
if ( aResult )
|
if ( aResult )
|
||||||
|
{
|
||||||
|
SMESHGUI::Modified();
|
||||||
update( UF_ObjBrowser | UF_Model );
|
update( UF_ObjBrowser | UF_Model );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch ( const SALOME::SALOME_Exception& S_ex )
|
catch ( const SALOME::SALOME_Exception& S_ex )
|
||||||
{
|
{
|
||||||
|
@ -138,6 +138,9 @@ bool SMESHGUI_MeshOrderOp::onApply()
|
|||||||
SUIT_OverrideCursor aWaitCursor;
|
SUIT_OverrideCursor aWaitCursor;
|
||||||
bool res = myMgr ? myMgr->SetMeshOrder() : false;
|
bool res = myMgr ? myMgr->SetMeshOrder() : false;
|
||||||
|
|
||||||
|
if( res )
|
||||||
|
SMESHGUI::Modified();
|
||||||
|
|
||||||
delete myMgr;
|
delete myMgr;
|
||||||
myMgr = 0;
|
myMgr = 0;
|
||||||
|
|
||||||
|
@ -510,6 +510,7 @@ bool SMESHGUI_MeshPatternDlg::onApply()
|
|||||||
}
|
}
|
||||||
mySelectionMgr->clearSelected();
|
mySelectionMgr->clearSelected();
|
||||||
SMESH::UpdateView();
|
SMESH::UpdateView();
|
||||||
|
SMESHGUI::Modified();
|
||||||
|
|
||||||
mySMESHGUI->updateObjBrowser(true);
|
mySMESHGUI->updateObjBrowser(true);
|
||||||
|
|
||||||
|
@ -356,6 +356,7 @@ bool SMESHGUI_MoveNodesDlg::onApply()
|
|||||||
aList.Append(myMeshActor->getIO());
|
aList.Append(myMeshActor->getIO());
|
||||||
mySelectionMgr->setSelectedObjects(aList,false);
|
mySelectionMgr->setSelectedObjects(aList,false);
|
||||||
SMESH::UpdateView();
|
SMESH::UpdateView();
|
||||||
|
SMESHGUI::Modified();
|
||||||
reset();
|
reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1052,6 +1052,7 @@ bool SMESHGUI_MultiEditDlg::onApply()
|
|||||||
mySelector->ClearIndex();
|
mySelector->ClearIndex();
|
||||||
mySelectionMgr->setSelectedObjects( sel );
|
mySelectionMgr->setSelectedObjects( sel );
|
||||||
SMESH::UpdateView();
|
SMESH::UpdateView();
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
|
|
||||||
myListBox->clear();
|
myListBox->clear();
|
||||||
|
@ -379,6 +379,7 @@ void SMESHGUI_NodesDlg::Init()
|
|||||||
connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog() ) );
|
connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog() ) );
|
||||||
/* to close dialog if study frame change */
|
/* to close dialog if study frame change */
|
||||||
connect( mySMESHGUI, SIGNAL( SignalStudyFrameChanged() ), SLOT( ClickOnCancel() ) );
|
connect( mySMESHGUI, SIGNAL( SignalStudyFrameChanged() ), SLOT( ClickOnCancel() ) );
|
||||||
|
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(ClickOnCancel()));
|
||||||
|
|
||||||
// set selection mode
|
// set selection mode
|
||||||
SMESH::SetPointRepresentation( true );
|
SMESH::SetPointRepresentation( true );
|
||||||
@ -526,6 +527,9 @@ bool SMESHGUI_NodesDlg::ClickOnApply()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -33,8 +33,12 @@
|
|||||||
|
|
||||||
// SALOME GUI includes
|
// SALOME GUI includes
|
||||||
#include <SUIT_Desktop.h>
|
#include <SUIT_Desktop.h>
|
||||||
|
#include <SUIT_MessageBox.h>
|
||||||
|
#include <SUIT_ResourceMgr.h>
|
||||||
|
#include <SUIT_Session.h>
|
||||||
#include <QtxColorButton.h>
|
#include <QtxColorButton.h>
|
||||||
#include <VTKViewer_MarkerWidget.h>
|
#include <VTKViewer_MarkerWidget.h>
|
||||||
|
#include <LightApp_Application.h>
|
||||||
#include <SalomeApp_IntSpinBox.h>
|
#include <SalomeApp_IntSpinBox.h>
|
||||||
|
|
||||||
// Qt includes
|
// Qt includes
|
||||||
@ -45,6 +49,7 @@
|
|||||||
#include <QHBoxLayout>
|
#include <QHBoxLayout>
|
||||||
#include <QGridLayout>
|
#include <QGridLayout>
|
||||||
#include <QCheckBox>
|
#include <QCheckBox>
|
||||||
|
#include <QKeyEvent>
|
||||||
|
|
||||||
#define SPACING 6
|
#define SPACING 6
|
||||||
#define MARGIN 11
|
#define MARGIN 11
|
||||||
@ -186,10 +191,14 @@ SMESHGUI_Preferences_ColorDlg::SMESHGUI_Preferences_ColorDlg( SMESHGUI* theModul
|
|||||||
QPushButton* buttonCancel = new QPushButton( tr( "&Cancel" ), GroupButtons );
|
QPushButton* buttonCancel = new QPushButton( tr( "&Cancel" ), GroupButtons );
|
||||||
buttonCancel->setAutoDefault( true );
|
buttonCancel->setAutoDefault( true );
|
||||||
|
|
||||||
|
QPushButton* buttonHelp = new QPushButton( tr( "&Help" ), GroupButtons );
|
||||||
|
buttonHelp->setAutoDefault( true );
|
||||||
|
|
||||||
GroupButtonsLayout->addWidget( buttonOk );
|
GroupButtonsLayout->addWidget( buttonOk );
|
||||||
GroupButtonsLayout->addSpacing( 10 );
|
GroupButtonsLayout->addSpacing( 10 );
|
||||||
GroupButtonsLayout->addStretch();
|
GroupButtonsLayout->addStretch();
|
||||||
GroupButtonsLayout->addWidget( buttonCancel );
|
GroupButtonsLayout->addWidget( buttonCancel );
|
||||||
|
GroupButtonsLayout->addWidget( buttonHelp );
|
||||||
|
|
||||||
// -------------------------------
|
// -------------------------------
|
||||||
topLayout->addWidget( ButtonGroup1 );
|
topLayout->addWidget( ButtonGroup1 );
|
||||||
@ -200,9 +209,12 @@ SMESHGUI_Preferences_ColorDlg::SMESHGUI_Preferences_ColorDlg( SMESHGUI* theModul
|
|||||||
// -------------------------------
|
// -------------------------------
|
||||||
mySMESHGUI->SetActiveDialogBox( this );
|
mySMESHGUI->SetActiveDialogBox( this );
|
||||||
|
|
||||||
|
myHelpFileName = "colors_size_page.html";
|
||||||
|
|
||||||
/* signals and slots connections */
|
/* signals and slots connections */
|
||||||
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
|
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
|
||||||
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) );
|
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) );
|
||||||
|
connect( buttonHelp, SIGNAL( clicked() ), this, SLOT( ClickOnHelp() ) );
|
||||||
|
|
||||||
connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ),
|
connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ),
|
||||||
this, SLOT( DeactivateActiveDialog() ) );
|
this, SLOT( DeactivateActiveDialog() ) );
|
||||||
@ -239,6 +251,30 @@ void SMESHGUI_Preferences_ColorDlg::ClickOnCancel()
|
|||||||
reject();
|
reject();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// function : ClickOnHelp()
|
||||||
|
// purpose :
|
||||||
|
//=================================================================================
|
||||||
|
void SMESHGUI_Preferences_ColorDlg::ClickOnHelp()
|
||||||
|
{
|
||||||
|
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
|
||||||
|
if (app)
|
||||||
|
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
|
||||||
|
else {
|
||||||
|
QString platform;
|
||||||
|
#ifdef WIN32
|
||||||
|
platform = "winapplication";
|
||||||
|
#else
|
||||||
|
platform = "application";
|
||||||
|
#endif
|
||||||
|
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
|
||||||
|
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
|
||||||
|
arg(app->resourceMgr()->stringValue("ExternalBrowser",
|
||||||
|
platform)).
|
||||||
|
arg(myHelpFileName));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
// function : DeactivateActiveDialog()
|
// function : DeactivateActiveDialog()
|
||||||
// purpose :
|
// purpose :
|
||||||
@ -447,3 +483,19 @@ int SMESHGUI_Preferences_ColorDlg::getCustomMarkerID() const
|
|||||||
{
|
{
|
||||||
return MarkerWidget->getCustomMarkerID();
|
return MarkerWidget->getCustomMarkerID();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// function : keyPressEvent()
|
||||||
|
// purpose :
|
||||||
|
//=================================================================================
|
||||||
|
void SMESHGUI_Preferences_ColorDlg::keyPressEvent( QKeyEvent* e )
|
||||||
|
{
|
||||||
|
QDialog::keyPressEvent( e );
|
||||||
|
if ( e->isAccepted() )
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ( e->key() == Qt::Key_F1 ) {
|
||||||
|
e->accept();
|
||||||
|
ClickOnHelp();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -71,10 +71,12 @@ public:
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
void closeEvent( QCloseEvent* );
|
void closeEvent( QCloseEvent* );
|
||||||
|
void keyPressEvent( QKeyEvent* );
|
||||||
|
|
||||||
private slots:
|
private slots:
|
||||||
void ClickOnOk();
|
void ClickOnOk();
|
||||||
void ClickOnCancel();
|
void ClickOnCancel();
|
||||||
|
void ClickOnHelp();
|
||||||
void DeactivateActiveDialog();
|
void DeactivateActiveDialog();
|
||||||
void ActivateThisDialog();
|
void ActivateThisDialog();
|
||||||
|
|
||||||
@ -93,6 +95,8 @@ private:
|
|||||||
QtxColorButton* btnOrientationColor;
|
QtxColorButton* btnOrientationColor;
|
||||||
SMESHGUI_SpinBox* SpinBox_Orientation_Scale;
|
SMESHGUI_SpinBox* SpinBox_Orientation_Scale;
|
||||||
QCheckBox* CheckBox_Orientation_3DVectors;
|
QCheckBox* CheckBox_Orientation_3DVectors;
|
||||||
|
|
||||||
|
QString myHelpFileName;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // SMESHGUI_PREFERENCES_COLORDLG_H
|
#endif // SMESHGUI_PREFERENCES_COLORDLG_H
|
||||||
|
@ -123,6 +123,7 @@ SMESHGUI_RemoveElementsDlg
|
|||||||
SelectButtonC1A1->setIcon(image1);
|
SelectButtonC1A1->setIcon(image1);
|
||||||
LineEditC1A1 = new QLineEdit(GroupC1);
|
LineEditC1A1 = new QLineEdit(GroupC1);
|
||||||
LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this));
|
LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this));
|
||||||
|
LineEditC1A1->setMaxLength(-1);
|
||||||
QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupC1 );
|
QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupC1 );
|
||||||
connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
||||||
|
|
||||||
@ -232,7 +233,7 @@ void SMESHGUI_RemoveElementsDlg::ClickOnApply()
|
|||||||
bool aResult = false;
|
bool aResult = false;
|
||||||
try {
|
try {
|
||||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
||||||
aResult = aMeshEditor->RemoveElements(anArrayOfIdeces.inout());
|
aResult = aMeshEditor->RemoveElements(anArrayOfIdeces.in());
|
||||||
} catch (const SALOME::SALOME_Exception& S_ex) {
|
} catch (const SALOME::SALOME_Exception& S_ex) {
|
||||||
SalomeApp_Tools::QtCatchCorbaException(S_ex);
|
SalomeApp_Tools::QtCatchCorbaException(S_ex);
|
||||||
myEditCurrentArgument->clear();
|
myEditCurrentArgument->clear();
|
||||||
@ -244,6 +245,7 @@ void SMESHGUI_RemoveElementsDlg::ClickOnApply()
|
|||||||
myEditCurrentArgument->clear();
|
myEditCurrentArgument->clear();
|
||||||
mySelector->ClearIndex();
|
mySelector->ClearIndex();
|
||||||
SMESH::UpdateView();
|
SMESH::UpdateView();
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -310,9 +312,6 @@ void SMESHGUI_RemoveElementsDlg::onTextChange(const QString& theNewText)
|
|||||||
|
|
||||||
myNbOkElements = 0;
|
myNbOkElements = 0;
|
||||||
|
|
||||||
buttonOk->setEnabled(false);
|
|
||||||
buttonApply->setEnabled(false);
|
|
||||||
|
|
||||||
// hilight entered elements
|
// hilight entered elements
|
||||||
if(myActor){
|
if(myActor){
|
||||||
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
|
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
|
||||||
@ -334,12 +333,8 @@ void SMESHGUI_RemoveElementsDlg::onTextChange(const QString& theNewText)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (myNbOkElements) {
|
|
||||||
buttonOk->setEnabled(true);
|
|
||||||
buttonApply->setEnabled(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
myBusy = false;
|
myBusy = false;
|
||||||
|
updateButtons();
|
||||||
}
|
}
|
||||||
|
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
@ -348,56 +343,52 @@ void SMESHGUI_RemoveElementsDlg::onTextChange(const QString& theNewText)
|
|||||||
//=================================================================================
|
//=================================================================================
|
||||||
void SMESHGUI_RemoveElementsDlg::SelectionIntoArgument()
|
void SMESHGUI_RemoveElementsDlg::SelectionIntoArgument()
|
||||||
{
|
{
|
||||||
if (myBusy) return;
|
if (myBusy) return; // busy
|
||||||
|
if (myFilterDlg && myFilterDlg->isVisible()) return; // filter digl active
|
||||||
|
if (!GroupButtons->isEnabled()) return; // inactive
|
||||||
|
|
||||||
// clear
|
// clear
|
||||||
|
|
||||||
myNbOkElements = false;
|
myNbOkElements = 0;
|
||||||
myActor = 0;
|
myActor = 0;
|
||||||
|
|
||||||
myBusy = true;
|
myBusy = true;
|
||||||
myEditCurrentArgument->setText("");
|
myEditCurrentArgument->setText("");
|
||||||
myBusy = false;
|
myBusy = false;
|
||||||
|
|
||||||
if (!GroupButtons->isEnabled()) // inactive
|
|
||||||
return;
|
|
||||||
|
|
||||||
buttonOk->setEnabled(false);
|
|
||||||
buttonApply->setEnabled(false);
|
|
||||||
|
|
||||||
// get selected mesh
|
// get selected mesh
|
||||||
|
|
||||||
SALOME_ListIO aList;
|
SALOME_ListIO aList;
|
||||||
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
||||||
|
|
||||||
int nbSel = aList.Extent();
|
int nbSel = aList.Extent();
|
||||||
if (nbSel != 1)
|
if (nbSel == 1) {
|
||||||
return;
|
|
||||||
|
|
||||||
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
||||||
myMesh = SMESH::GetMeshByIO(anIO);
|
myMesh = SMESH::GetMeshByIO(anIO);
|
||||||
if (myMesh->_is_nil())
|
|
||||||
return;
|
|
||||||
|
|
||||||
myActor = SMESH::FindActorByEntry(anIO->getEntry());
|
if (!myMesh->_is_nil()) {
|
||||||
if (!myActor)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// get selected nodes
|
myActor = SMESH::FindActorByEntry(anIO->getEntry());
|
||||||
QString aString = "";
|
if (myActor) {
|
||||||
int nbElems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aString);
|
|
||||||
if(nbElems < 1)
|
// get selected nodes
|
||||||
return;
|
QString aString = "";
|
||||||
myBusy = true;
|
int nbElems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aString);
|
||||||
myEditCurrentArgument->setText(aString);
|
if (nbElems > 0) {
|
||||||
myBusy = false;
|
myBusy = true;
|
||||||
|
myEditCurrentArgument->setText(aString);
|
||||||
|
myBusy = false;
|
||||||
|
|
||||||
|
// OK
|
||||||
|
|
||||||
|
myNbOkElements = nbElems;
|
||||||
|
} // if (nbElems > 0)
|
||||||
|
} // if (myActor)
|
||||||
|
} // if (!myMesh->_is_nil())
|
||||||
|
} // if (nbSel == 1) {
|
||||||
|
|
||||||
// OK
|
updateButtons();
|
||||||
|
|
||||||
myNbOkElements = nbElems;
|
|
||||||
|
|
||||||
buttonOk->setEnabled(true);
|
|
||||||
buttonApply->setEnabled(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
@ -523,3 +514,13 @@ void SMESHGUI_RemoveElementsDlg::setFilters()
|
|||||||
|
|
||||||
myFilterDlg->show();
|
myFilterDlg->show();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// function : updateButtons
|
||||||
|
// purpose : enable / disable control buttons
|
||||||
|
//=================================================================================
|
||||||
|
void SMESHGUI_RemoveElementsDlg::updateButtons()
|
||||||
|
{
|
||||||
|
buttonOk->setEnabled(myNbOkElements > 0);
|
||||||
|
buttonApply->setEnabled(myNbOkElements > 0);
|
||||||
|
}
|
||||||
|
@ -107,6 +107,7 @@ private slots:
|
|||||||
void ActivateThisDialog();
|
void ActivateThisDialog();
|
||||||
void onTextChange( const QString& );
|
void onTextChange( const QString& );
|
||||||
void setFilters();
|
void setFilters();
|
||||||
|
void updateButtons();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // SMESHGUI_REMOVEELEMENTSDLG_H
|
#endif // SMESHGUI_REMOVEELEMENTSDLG_H
|
||||||
|
@ -123,6 +123,7 @@ SMESHGUI_RemoveNodesDlg
|
|||||||
SelectButtonC1A1->setIcon(image1);
|
SelectButtonC1A1->setIcon(image1);
|
||||||
LineEditC1A1 = new QLineEdit(GroupC1);
|
LineEditC1A1 = new QLineEdit(GroupC1);
|
||||||
LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this));
|
LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this));
|
||||||
|
LineEditC1A1->setMaxLength(-1);
|
||||||
QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupC1 );
|
QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupC1 );
|
||||||
connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
||||||
|
|
||||||
@ -234,7 +235,7 @@ void SMESHGUI_RemoveNodesDlg::ClickOnApply()
|
|||||||
bool aResult = false;
|
bool aResult = false;
|
||||||
try {
|
try {
|
||||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
||||||
aResult = aMeshEditor->RemoveNodes(anArrayOfIdeces.inout());
|
aResult = aMeshEditor->RemoveNodes(anArrayOfIdeces.in());
|
||||||
} catch (const SALOME::SALOME_Exception& S_ex) {
|
} catch (const SALOME::SALOME_Exception& S_ex) {
|
||||||
SalomeApp_Tools::QtCatchCorbaException(S_ex);
|
SalomeApp_Tools::QtCatchCorbaException(S_ex);
|
||||||
myEditCurrentArgument->clear();
|
myEditCurrentArgument->clear();
|
||||||
@ -246,6 +247,7 @@ void SMESHGUI_RemoveNodesDlg::ClickOnApply()
|
|||||||
myEditCurrentArgument->clear();
|
myEditCurrentArgument->clear();
|
||||||
mySelector->ClearIndex();
|
mySelector->ClearIndex();
|
||||||
SMESH::UpdateView();
|
SMESH::UpdateView();
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
|
|
||||||
SMESH::SetPointRepresentation(true);
|
SMESH::SetPointRepresentation(true);
|
||||||
@ -316,9 +318,6 @@ void SMESHGUI_RemoveNodesDlg::onTextChange(const QString& theNewText)
|
|||||||
|
|
||||||
myNbOkNodes = 0;
|
myNbOkNodes = 0;
|
||||||
|
|
||||||
buttonOk->setEnabled(false);
|
|
||||||
buttonApply->setEnabled(false);
|
|
||||||
|
|
||||||
// hilight entered nodes
|
// hilight entered nodes
|
||||||
if(myActor){
|
if(myActor){
|
||||||
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
|
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
|
||||||
@ -340,12 +339,8 @@ void SMESHGUI_RemoveNodesDlg::onTextChange(const QString& theNewText)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (myNbOkNodes) {
|
|
||||||
buttonOk->setEnabled(true);
|
|
||||||
buttonApply->setEnabled(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
myBusy = false;
|
myBusy = false;
|
||||||
|
updateButtons();
|
||||||
}
|
}
|
||||||
|
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
@ -354,56 +349,51 @@ void SMESHGUI_RemoveNodesDlg::onTextChange(const QString& theNewText)
|
|||||||
//=================================================================================
|
//=================================================================================
|
||||||
void SMESHGUI_RemoveNodesDlg::SelectionIntoArgument()
|
void SMESHGUI_RemoveNodesDlg::SelectionIntoArgument()
|
||||||
{
|
{
|
||||||
if (myBusy) return;
|
if (myBusy) return; // busy
|
||||||
|
if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
|
||||||
|
if (!GroupButtons->isEnabled()) return; // inactive
|
||||||
|
|
||||||
// clear
|
// clear
|
||||||
|
|
||||||
myNbOkNodes = false;
|
myNbOkNodes = 0;
|
||||||
myActor = 0;
|
myActor = 0;
|
||||||
|
|
||||||
myBusy = true;
|
myBusy = true;
|
||||||
myEditCurrentArgument->setText("");
|
myEditCurrentArgument->setText("");
|
||||||
myBusy = false;
|
myBusy = false;
|
||||||
|
|
||||||
if (!GroupButtons->isEnabled()) // inactive
|
|
||||||
return;
|
|
||||||
|
|
||||||
buttonOk->setEnabled(false);
|
|
||||||
buttonApply->setEnabled(false);
|
|
||||||
|
|
||||||
// get selected mesh
|
// get selected mesh
|
||||||
SALOME_ListIO aList;
|
SALOME_ListIO aList;
|
||||||
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
|
||||||
|
|
||||||
int nbSel = aList.Extent();
|
int nbSel = aList.Extent();
|
||||||
if (nbSel != 1)
|
if (nbSel == 1) {
|
||||||
return;
|
|
||||||
|
|
||||||
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
||||||
myMesh = SMESH::GetMeshByIO(anIO);
|
myMesh = SMESH::GetMeshByIO(anIO);
|
||||||
if (myMesh->_is_nil())
|
|
||||||
return;
|
|
||||||
|
|
||||||
myActor = SMESH::FindActorByEntry(anIO->getEntry());
|
if (!myMesh->_is_nil()) {
|
||||||
if (!myActor)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// get selected nodes
|
myActor = SMESH::FindActorByEntry(anIO->getEntry());
|
||||||
|
if (myActor) {
|
||||||
|
|
||||||
QString aString = "";
|
// get selected nodes
|
||||||
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,anIO,aString);
|
QString aString = "";
|
||||||
if(nbNodes < 1)
|
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,anIO,aString);
|
||||||
return;
|
if (nbNodes > 0) {
|
||||||
myBusy = true;
|
myBusy = true;
|
||||||
myEditCurrentArgument->setText(aString);
|
myEditCurrentArgument->setText(aString);
|
||||||
myBusy = false;
|
myBusy = false;
|
||||||
|
|
||||||
|
// OK
|
||||||
|
|
||||||
|
myNbOkNodes = nbNodes;
|
||||||
|
} // if (nbNodes > 0)
|
||||||
|
} // if (myActor)
|
||||||
|
} // if (!myMesh->_is_nil())
|
||||||
|
} // if (nbSel == 1)
|
||||||
|
|
||||||
// OK
|
updateButtons();
|
||||||
|
|
||||||
myNbOkNodes = true;
|
|
||||||
|
|
||||||
buttonOk->setEnabled(true);
|
|
||||||
buttonApply->setEnabled(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//=================================================================================
|
//=================================================================================
|
||||||
@ -530,3 +520,13 @@ void SMESHGUI_RemoveNodesDlg::setFilters()
|
|||||||
|
|
||||||
myFilterDlg->show();
|
myFilterDlg->show();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//=================================================================================
|
||||||
|
// function : updateButtons
|
||||||
|
// purpose : enable / disable control buttons
|
||||||
|
//=================================================================================
|
||||||
|
void SMESHGUI_RemoveNodesDlg::updateButtons()
|
||||||
|
{
|
||||||
|
buttonOk->setEnabled(myNbOkNodes > 0);
|
||||||
|
buttonApply->setEnabled(myNbOkNodes > 0);
|
||||||
|
}
|
||||||
|
@ -107,6 +107,7 @@ private slots:
|
|||||||
void ActivateThisDialog();
|
void ActivateThisDialog();
|
||||||
void onTextChange( const QString& );
|
void onTextChange( const QString& );
|
||||||
void setFilters();
|
void setFilters();
|
||||||
|
void updateButtons();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // SMESHGUI_REMOVENODESDLG_H
|
#endif // SMESHGUI_REMOVENODESDLG_H
|
||||||
|
@ -243,6 +243,7 @@ void SMESHGUI_RenumberingDlg::ClickOnApply()
|
|||||||
|
|
||||||
//mySelectionMgr->clearSelected();
|
//mySelectionMgr->clearSelected();
|
||||||
SMESH::UpdateView();
|
SMESH::UpdateView();
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -146,6 +146,7 @@ SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
|
|||||||
|
|
||||||
LineEditElements = new QLineEdit(GroupArguments);
|
LineEditElements = new QLineEdit(GroupArguments);
|
||||||
LineEditElements->setValidator(myIdValidator);
|
LineEditElements->setValidator(myIdValidator);
|
||||||
|
LineEditElements->setMaxLength(-1);
|
||||||
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
||||||
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
||||||
|
|
||||||
@ -557,6 +558,8 @@ bool SMESHGUI_RevolutionDlg::ClickOnApply()
|
|||||||
ConstructorsClicked(GetConstructorId());
|
ConstructorsClicked(GetConstructorId());
|
||||||
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
||||||
SelectionIntoArgument();
|
SelectionIntoArgument();
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -134,6 +134,7 @@ SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule )
|
|||||||
SelectElementsButton->setIcon(image1);
|
SelectElementsButton->setIcon(image1);
|
||||||
LineEditElements = new QLineEdit(GroupArguments);
|
LineEditElements = new QLineEdit(GroupArguments);
|
||||||
LineEditElements->setValidator(myIdValidator);
|
LineEditElements->setValidator(myIdValidator);
|
||||||
|
LineEditElements->setMaxLength(-1);
|
||||||
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
||||||
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
||||||
|
|
||||||
@ -456,6 +457,8 @@ bool SMESHGUI_RotationDlg::ClickOnApply()
|
|||||||
Init(false);
|
Init(false);
|
||||||
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
||||||
SelectionIntoArgument();
|
SelectionIntoArgument();
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -154,6 +154,7 @@ SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule )
|
|||||||
SelectElementsButton->setIcon(image2);
|
SelectElementsButton->setIcon(image2);
|
||||||
LineEditElements = new QLineEdit(GroupArguments);
|
LineEditElements = new QLineEdit(GroupArguments);
|
||||||
LineEditElements->setValidator(myIdValidator);
|
LineEditElements->setValidator(myIdValidator);
|
||||||
|
LineEditElements->setMaxLength(-1);
|
||||||
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
||||||
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
||||||
|
|
||||||
@ -526,6 +527,8 @@ bool SMESHGUI_ScaleDlg::ClickOnApply()
|
|||||||
ConstructorsClicked(GetConstructorId());
|
ConstructorsClicked(GetConstructorId());
|
||||||
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
||||||
SelectionIntoArgument();
|
SelectionIntoArgument();
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -533,6 +533,8 @@ bool SMESHGUI_SewingDlg::ClickOnApply()
|
|||||||
|
|
||||||
Init();
|
Init();
|
||||||
ConstructorsClicked(GetConstructorId());
|
ConstructorsClicked(GetConstructorId());
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -514,6 +514,7 @@ bool SMESHGUI_SingleEditDlg::onApply()
|
|||||||
mySelectionMgr->setSelectedObjects(aList, false);
|
mySelectionMgr->setSelectedObjects(aList, false);
|
||||||
onSelectionDone();
|
onSelectionDone();
|
||||||
SMESH::UpdateView();
|
SMESH::UpdateView();
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
|
|
||||||
return aResult;
|
return aResult;
|
||||||
|
@ -138,6 +138,7 @@ SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule )
|
|||||||
|
|
||||||
LineEditElements = new QLineEdit(GroupArguments);
|
LineEditElements = new QLineEdit(GroupArguments);
|
||||||
LineEditElements->setValidator(myIdValidator);
|
LineEditElements->setValidator(myIdValidator);
|
||||||
|
LineEditElements->setMaxLength(-1);
|
||||||
myElemFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
myElemFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
||||||
connect(myElemFilterBtn, SIGNAL(clicked()), this, SLOT(setElemFilters()));
|
connect(myElemFilterBtn, SIGNAL(clicked()), this, SLOT(setElemFilters()));
|
||||||
|
|
||||||
@ -152,6 +153,7 @@ SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule )
|
|||||||
|
|
||||||
LineEditNodes = new QLineEdit(GroupArguments);
|
LineEditNodes = new QLineEdit(GroupArguments);
|
||||||
LineEditNodes->setValidator(myIdValidator);
|
LineEditNodes->setValidator(myIdValidator);
|
||||||
|
LineEditNodes->setMaxLength(-1);
|
||||||
QPushButton* filterNodeBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
QPushButton* filterNodeBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
||||||
connect(filterNodeBtn, SIGNAL(clicked()), this, SLOT(setNodeFilters()));
|
connect(filterNodeBtn, SIGNAL(clicked()), this, SLOT(setNodeFilters()));
|
||||||
|
|
||||||
@ -395,6 +397,7 @@ bool SMESHGUI_SmoothingDlg::ClickOnApply()
|
|||||||
}
|
}
|
||||||
|
|
||||||
SMESH::UpdateView();
|
SMESH::UpdateView();
|
||||||
|
SMESHGUI::Modified();
|
||||||
Init();
|
Init();
|
||||||
|
|
||||||
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
||||||
|
@ -145,6 +145,7 @@ SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule )
|
|||||||
SelectElementsButton->setIcon(image3);
|
SelectElementsButton->setIcon(image3);
|
||||||
LineEditElements = new QLineEdit(GroupArguments);
|
LineEditElements = new QLineEdit(GroupArguments);
|
||||||
LineEditElements->setValidator(myIdValidator);
|
LineEditElements->setValidator(myIdValidator);
|
||||||
|
LineEditElements->setMaxLength(-1);
|
||||||
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
||||||
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
||||||
|
|
||||||
@ -546,6 +547,8 @@ bool SMESHGUI_SymmetryDlg::ClickOnApply()
|
|||||||
ConstructorsClicked(GetConstructorId());
|
ConstructorsClicked(GetConstructorId());
|
||||||
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
||||||
SelectionIntoArgument();
|
SelectionIntoArgument();
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -157,6 +157,7 @@ SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule )
|
|||||||
SelectElementsButton->setIcon(image2);
|
SelectElementsButton->setIcon(image2);
|
||||||
LineEditElements = new QLineEdit(GroupArguments);
|
LineEditElements = new QLineEdit(GroupArguments);
|
||||||
LineEditElements->setValidator(myIdValidator);
|
LineEditElements->setValidator(myIdValidator);
|
||||||
|
LineEditElements->setMaxLength(-1);
|
||||||
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
|
||||||
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
|
||||||
|
|
||||||
@ -530,6 +531,8 @@ bool SMESHGUI_TranslationDlg::ClickOnApply()
|
|||||||
ConstructorsClicked(GetConstructorId());
|
ConstructorsClicked(GetConstructorId());
|
||||||
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
mySelectedObject = SMESH::SMESH_IDSource::_nil();
|
||||||
SelectionIntoArgument();
|
SelectionIntoArgument();
|
||||||
|
|
||||||
|
SMESHGUI::Modified();
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -130,6 +130,7 @@ SMESHGUI_WhatIsDlg::SMESHGUI_WhatIsDlg( SMESHGUI* theModule )
|
|||||||
|
|
||||||
LineEditElements = new QLineEdit(GroupArguments);
|
LineEditElements = new QLineEdit(GroupArguments);
|
||||||
LineEditElements->setValidator(new SMESHGUI_IdValidator(this));
|
LineEditElements->setValidator(new SMESHGUI_IdValidator(this));
|
||||||
|
LineEditElements->setMaxLength(-1);
|
||||||
GroupArgumentsLayout->addWidget(LineEditElements, 0, 1);
|
GroupArgumentsLayout->addWidget(LineEditElements, 0, 1);
|
||||||
|
|
||||||
// information text browser
|
// information text browser
|
||||||
|
@ -109,7 +109,7 @@ c_l.append(baseHexa4)
|
|||||||
|
|
||||||
c_cpd = MakeCompound(c_l)
|
c_cpd = MakeCompound(c_l)
|
||||||
c_glu = MakeGlueFaces(c_cpd, 1.e-5)
|
c_glu = MakeGlueFaces(c_cpd, 1.e-5)
|
||||||
piece = RemoveExtraEdges(c_glu)
|
piece = RemoveExtraEdges(c_glu, doUnionFaces=True)
|
||||||
|
|
||||||
# Add in study
|
# Add in study
|
||||||
# ------------
|
# ------------
|
||||||
|
@ -72,7 +72,7 @@ p_tools.append(MakePlane(p_centre, MakeVectorDXDYDZ(-g_largeur, 0, g_longueur),
|
|||||||
|
|
||||||
p_part = MakePartition([c_piece], p_tools, [], [], ShapeType["SOLID"])
|
p_part = MakePartition([c_piece], p_tools, [], [], ShapeType["SOLID"])
|
||||||
|
|
||||||
p_blocs = RemoveExtraEdges(p_part)
|
p_blocs = RemoveExtraEdges(p_part, doUnionFaces=True)
|
||||||
piece = MakeGlueFaces(p_blocs, 1.e-5)
|
piece = MakeGlueFaces(p_blocs, 1.e-5)
|
||||||
|
|
||||||
# Add in study
|
# Add in study
|
||||||
|
@ -85,7 +85,7 @@ p_tools.append(MakePlane(e_centre, MakeVectorDXDYDZ(-1, 0, 1), g_trim))
|
|||||||
|
|
||||||
p_part = MakePartition([e_blo1, e_blo2, e_blo3], p_tools, [], [], ShapeType["SOLID"])
|
p_part = MakePartition([e_blo1, e_blo2, e_blo3], p_tools, [], [], ShapeType["SOLID"])
|
||||||
|
|
||||||
p_element = RemoveExtraEdges(p_part)
|
p_element = RemoveExtraEdges(p_part, doUnionFaces=True)
|
||||||
|
|
||||||
# Grid and glue
|
# Grid and glue
|
||||||
# -------------
|
# -------------
|
||||||
|
@ -206,7 +206,7 @@ blocks.append(full_parts)
|
|||||||
|
|
||||||
piece_cpd = MakeCompound(blocks)
|
piece_cpd = MakeCompound(blocks)
|
||||||
|
|
||||||
piece_ok = RemoveExtraEdges(piece_cpd)
|
piece_ok = RemoveExtraEdges(piece_cpd, doUnionFaces=True)
|
||||||
|
|
||||||
piece = MakeGlueFaces(piece_ok, 1.e-3)
|
piece = MakeGlueFaces(piece_ok, 1.e-3)
|
||||||
|
|
||||||
|
@ -205,7 +205,7 @@ public: //** Access to member fields **//
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
bool error(std::string& text, int code = COMPERR_ALGO_FAILED)
|
bool error(const std::string& text, int code = COMPERR_ALGO_FAILED)
|
||||||
{ myError = SMESH_ComputeError::New( code, text ); return false; }
|
{ myError = SMESH_ComputeError::New( code, text ); return false; }
|
||||||
|
|
||||||
bool error(const SMESH_ComputeErrorPtr& err)
|
bool error(const SMESH_ComputeErrorPtr& err)
|
||||||
@ -987,6 +987,13 @@ bool _QuadFaceGrid::LoadGrid( SMESH_Mesh& mesh )
|
|||||||
if ( !myGrid.empty() )
|
if ( !myGrid.empty() )
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
SMESHDS_SubMesh* faceSubMesh = mesh.GetSubMesh( myFace )->GetSubMeshDS();
|
||||||
|
// check that all faces are quadrangular
|
||||||
|
SMDS_ElemIteratorPtr fIt = faceSubMesh->GetElements();
|
||||||
|
while ( fIt->more() )
|
||||||
|
if ( fIt->next()->NbNodes() % 4 > 0 )
|
||||||
|
return error("Non-quadrangular mesh faces are not allowed on sides of a composite block");
|
||||||
|
|
||||||
myIndexer._xSize = 1 + mySides.GetSide( Q_BOTTOM )->GetNbSegments( mesh );
|
myIndexer._xSize = 1 + mySides.GetSide( Q_BOTTOM )->GetNbSegments( mesh );
|
||||||
myIndexer._ySize = 1 + mySides.GetSide( Q_LEFT )->GetNbSegments( mesh );
|
myIndexer._ySize = 1 + mySides.GetSide( Q_LEFT )->GetNbSegments( mesh );
|
||||||
|
|
||||||
@ -997,8 +1004,6 @@ bool _QuadFaceGrid::LoadGrid( SMESH_Mesh& mesh )
|
|||||||
|
|
||||||
// store the rest nodes row by row
|
// store the rest nodes row by row
|
||||||
|
|
||||||
SMESHDS_SubMesh* faceSubMesh = mesh.GetSubMesh( myFace )->GetSubMeshDS();
|
|
||||||
|
|
||||||
SMDS_MeshNode dummy(0,0,0);
|
SMDS_MeshNode dummy(0,0,0);
|
||||||
const SMDS_MeshElement* firstQuad = &dummy;// most left face above the last row of found nodes
|
const SMDS_MeshElement* firstQuad = &dummy;// most left face above the last row of found nodes
|
||||||
|
|
||||||
|
@ -270,7 +270,7 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
|
|||||||
const SMDS_MeshNode* node = nItr->next();
|
const SMDS_MeshNode* node = nItr->next();
|
||||||
if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
|
if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
|
||||||
continue;
|
continue;
|
||||||
double u = helper.GetNodeU( myEdge[i], node, ¶mOK );
|
double u = helper.GetNodeU( myEdge[i], node, 0, ¶mOK );
|
||||||
double aLenU = GCPnts_AbscissaPoint::Length
|
double aLenU = GCPnts_AbscissaPoint::Length
|
||||||
( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), myFirst[i], u );
|
( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), myFirst[i], u );
|
||||||
if ( myEdgeLength[i] < aLenU ) // nonregression test "3D_mesh_NETGEN/G6"
|
if ( myEdgeLength[i] < aLenU ) // nonregression test "3D_mesh_NETGEN/G6"
|
||||||
@ -288,7 +288,7 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
|
|||||||
const SMDS_MeshNode* node = nItr->next();
|
const SMDS_MeshNode* node = nItr->next();
|
||||||
if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
|
if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
|
||||||
continue;
|
continue;
|
||||||
double u = helper.GetNodeU( myEdge[i], node, ¶mOK );
|
double u = helper.GetNodeU( myEdge[i], node, 0, ¶mOK );
|
||||||
|
|
||||||
// paramSize is signed so orientation is taken into account
|
// paramSize is signed so orientation is taken into account
|
||||||
double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
|
double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
|
||||||
|
@ -1483,6 +1483,9 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh,
|
|||||||
const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1 );
|
const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1 );
|
||||||
const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
|
const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
|
||||||
|
|
||||||
|
if ( uv_eb.size() != nb || uv_er.size() != nr || uv_et.size() != nt || uv_el.size() != nl )
|
||||||
|
return error( COMPERR_BAD_INPUT_MESH );
|
||||||
|
|
||||||
// arrays for normalized params
|
// arrays for normalized params
|
||||||
//cout<<"Dump B:"<<endl;
|
//cout<<"Dump B:"<<endl;
|
||||||
TColStd_SequenceOfReal npb, npr, npt, npl;
|
TColStd_SequenceOfReal npb, npr, npt, npl;
|
||||||
|
@ -50,6 +50,8 @@
|
|||||||
#ifdef WIN32
|
#ifdef WIN32
|
||||||
# include <algorithm>
|
# include <algorithm>
|
||||||
#endif
|
#endif
|
||||||
|
#include <math.h>
|
||||||
|
#include <limits>
|
||||||
|
|
||||||
#include <Basics_Utils.hxx>
|
#include <Basics_Utils.hxx>
|
||||||
|
|
||||||
@ -262,6 +264,15 @@ void StdMeshersGUI_DistrPreview::update()
|
|||||||
showError();
|
showError();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
#ifdef WIN32
|
||||||
|
if ( std::fabs(y[i]) >= HUGE_VAL)
|
||||||
|
y[i] = HUGE_VAL/100.;
|
||||||
|
#else
|
||||||
|
if ( isinf(y[i]))
|
||||||
|
y[i] = std::numeric_limits<double>::max()/100.;
|
||||||
|
#endif
|
||||||
|
// if ( y[i] > 1e3 )
|
||||||
|
// y[i] = 1e3;
|
||||||
if( i==0 || y[i]<min_y )
|
if( i==0 || y[i]<min_y )
|
||||||
min_y = y[i];
|
min_y = y[i];
|
||||||
if( i==0 || y[i]>max_y )
|
if( i==0 || y[i]>max_y )
|
||||||
|
@ -105,6 +105,14 @@
|
|||||||
<source>ICON_SMESH_TREE_ALGO_CompositeSegment_1D</source>
|
<source>ICON_SMESH_TREE_ALGO_CompositeSegment_1D</source>
|
||||||
<translation>mesh_tree_algo_regular.png</translation>
|
<translation>mesh_tree_algo_regular.png</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>ICON_SMESH_TREE_ALGO_UseExisting_2D</source>
|
||||||
|
<translation>mesh_tree_algo_existing_2D.png</translation>
|
||||||
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>ICON_SMESH_TREE_ALGO_UseExisting_1D</source>
|
||||||
|
<translation>mesh_tree_algo_regular.png</translation>
|
||||||
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>ICON_SMESH_TREE_ALGO_Hexa_3D</source>
|
<source>ICON_SMESH_TREE_ALGO_Hexa_3D</source>
|
||||||
<translation>mesh_tree_algo_hexa.png</translation>
|
<translation>mesh_tree_algo_hexa.png</translation>
|
||||||
@ -129,6 +137,14 @@
|
|||||||
<source>ICON_SMESH_TREE_ALGO_Quadrangle_2D</source>
|
<source>ICON_SMESH_TREE_ALGO_Quadrangle_2D</source>
|
||||||
<translation>mesh_tree_algo_quad.png</translation>
|
<translation>mesh_tree_algo_quad.png</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>ICON_SMESH_TREE_ALGO_RadialQuadrangle_1D2D</source>
|
||||||
|
<translation>mesh_tree_algo_radial_quadrangle_1D2D.png</translation>
|
||||||
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>ICON_SMESH_TREE_ALGO_Prism_3D</source>
|
||||||
|
<translation>mesh_tree_algo_prism.png</translation>
|
||||||
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>ICON_SMESH_TREE_ALGO_RadialPrism_3D</source>
|
<source>ICON_SMESH_TREE_ALGO_RadialPrism_3D</source>
|
||||||
<translation>mesh_tree_algo_radial_prism.png</translation>
|
<translation>mesh_tree_algo_radial_prism.png</translation>
|
||||||
@ -139,7 +155,7 @@
|
|||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>ICON_SMESH_TREE_ALGO_SegmentAroundVertex_0D</source>
|
<source>ICON_SMESH_TREE_ALGO_SegmentAroundVertex_0D</source>
|
||||||
<translation>mesh_tree_algo_regular.png</translation>
|
<translation>mesh_tree_algo_0D.png</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>ICON_SMESH_TREE_HYPO_Arithmetic1D</source>
|
<source>ICON_SMESH_TREE_HYPO_Arithmetic1D</source>
|
||||||
|