Merge from V5_1_4_BR (5_1_4rc2) 09/06/2010

This commit is contained in:
vsr 2010-06-10 06:51:07 +00:00
parent 452d18f670
commit 6ea1e8f320
84 changed files with 720 additions and 323 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 21 KiB

After

Width:  |  Height:  |  Size: 28 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 578 B

View File

@ -7,8 +7,6 @@
<li>\ref max_element_area_anchor "Max Element Area"</li>
<li>\ref length_from_edges_anchor "Length from Edges"</li>
<li>\ref hypo_quad_params_anchor "Quadrangle parameters"</li>
<li>\ref quadrangle_preference_anchor "Quadrangle Preference"</li>
<li>\ref triangle_preference_anchor "Triangle Preference"</li>
</ul>
<br>
@ -69,29 +67,5 @@ shows the good (left) and the bad (right) results of meshing.
<b>See Also</b> a sample TUI Script of a
\ref tui_quadrangle_parameters "Quadrangle Parameters" hypothesis.
\anchor quadrangle_preference_anchor
<h2>Quadrangle Preference</h2>
This algorithm can be used together with Quadrangle (Mapping) and Netgen 2D
algorithms.
It allows Netgen 2D to build quadrangular meshes at any conditions.
It allows Quadrangle (Mapping) to build quadrangular meshes even if the number
of nodes at the opposite edges of a meshed face is not equal,
otherwise this mesh will contain some triangular elements.
<br>
This hypothesis has one restriction on its work: the total quantity of
segments on all four sides of the face must be even (divisible by 2).
<br>
\anchor triangle_preference_anchor
<h2>Triangle Preference</h2>
This algorithm can be used only together with Quadrangle (Mapping)
algorithm. It allows to build triangular mesh faces in the refinement
area if the number of nodes at the opposite edges of a meshed face is not equal,
otherwise refinement area will contain some quadrangular elements.
<br>
*/

View File

@ -55,6 +55,8 @@ with other hypotheses:
<li>Propagation of 1D Hypothesis on opposite edges</li>
<li>Non conform mesh allowed</li>
<li>Quadratic mesh</li>
<li>Quadrangle preference</li>
<li>Triangle preference</li>
</ul>
The choice of a hypothesis depends on:

View File

@ -26,10 +26,25 @@ following associated submenu will appear:</li>
\image html image146.png
From this submenu select the type of element which you would like to add to your mesh.
\note All dialogs intended for adding nodes or elements to mesh (except dialog for adding
0D elements) provide a possibility to add these nodes/elements to the specified group
(or to create the group if it doesn't exist). <b>Add to group</b> box allows to choose
an existing group for created node or element or to specify a name for new group.
\note All dialogs for adding new node or element to the mesh (except for
the dialog for 0D elements) provide a possibility to add it
automatically to the specified group or to create it anew using
<b>Add to group</b> box, that allows to choose an existing group for
the created node or element or to give the name to a new group. By
default, the <b>Add to group</b> check box is switched off. If user
swiches this check box on, the combo box listing all currently
existing groups of the corresponding type becomes available. By
default, no any group is selected. In such a case, when user presses
<b>Apply</b> or <b>Apply & Close</b> button, the warning message box
informing the user about the necessity to input new group name is
shown. The combo box lists both \ref standalone_group "standalone groups"
and \ref group_on_geom "groups on geometry". If the user has
chosen the group on geometry, he is warned and proposed to
\ref convert_to_standalone "convert this group to the standalone".
If user refuses converting operation, an operation is cancelled and
new node/element is not created!
</ol>
<b>See Also</b> sample TUI Scripts of

View File

@ -2,7 +2,7 @@
\page adding_quadratic_elements_page Adding Quadratic Elements
\n MESH modules allows you to work with <b>Quadratic Elements</b>.
\n MESH module allows you to work with <b>Quadratic Elements</b>.
Quadratic Edge is not a straight but a broken line and can be defined
by three points: first, middle and last. All more complex \b Quadratic
@ -18,10 +18,24 @@ one of the following:
\image html image152.png
\note All dialogs intended for adding quadratic elements to mesh provide a possibility
to add these elements to the specified group (or to create the group if it doesn't exist).
<b>Add to group</b> box allows to choose an existing group for created element or
to specify a name for new group.
\note All dialogs for adding quadratic element to the mesh
provide a possibility to add new element
automatically to the specified group or to create it anew using
<b>Add to group</b> box, that allows to choose an existing group for
the created node or element or to give the name to a new group. By
default, the <b>Add to group</b> check box is switched off. If user
swiches this check box on, the combo box listing all currently
existing groups of the corresponding type becomes available. By
default, no any group is selected. In such a case, when user presses
<b>Apply</b> or <b>Apply & Close</b> button, the warning message box
informing the user about the necessity to input new group name is
shown. The combo box lists both \ref standalone_group "standalone groups"
and \ref group_on_geom "groups on geometry". If the user has
chosen the group on geometry, he is warned and proposed to
\ref convert_to_standalone "convert this group to the standalone".
If user refuses converting operation, an operation is cancelled and
new node/element is not created!
To create any <b>Quadratic Element</b> specify the nodes which will form your
triangle by selecting them in the 3D viewer with pressed Shift

View File

@ -30,6 +30,28 @@ opposite edge will have the same hypothesis, unless another hypothesis
has been locally defined on the opposite edge.
<br><b>See Also</b> a sample TUI Script of a
\ref tui_propagation "Propagation hypothesis" operation.
\ref tui_propagation "Propagation hypothesis" operation
<h2>Quadrangle Preference</h2>
This additional hypothesis can be used together with Quadrangle (Mapping) and Netgen 2D
algorithms.
It allows Netgen 2D to build quadrangular meshes at any conditions.
It allows Quadrangle (Mapping) to build quadrangular meshes even if the number
of nodes at the opposite edges of a meshed face is not equal,
otherwise this mesh will contain some triangular elements.
<br>
This hypothesis has one restriction on its work: the total quantity of
segments on all four sides of the face must be even (divisible by 2).
<h2>Triangle Preference</h2>
This additional hypothesis can be used only together with Quadrangle (Mapping)
algorithm. It allows to build triangular mesh faces in the refinement
area if the number of nodes at the opposite edges of a meshed face is not equal,
otherwise refinement area will contain some quadrangular elements.
*/

View File

@ -154,21 +154,20 @@ evaluation will be displayed in the following information box:
</li>
</ol>
\anchor mesh_order_anchor
It is allowed to change submesh priority in mesh computation when
there are concurrent submeshes present. I.e. user can change priority of
applying algorithms on shared subshapes of Mesh shape.
<em>To change submesh priority:</em>
<ol>
<li>From the Mesh menu choose the "Change submesh priority" on
selected Mesh item, or invoke from popup menu. The opened dialogue box
shows a list of submeshes in the order of their priority. Algorithm and its
hypotheses of a submesh being upper in the list are applied before those of
a submesh lower in the list.
There is an example of submesh order modifications of Mesh created on a Box
<li>
If the mesh contains concurrent submeshes, it is possible to change
the priority of their computation, i.e. to change the priority of
applying algorithms to the shared subshapes of the Mesh shape.</li>
<em>To change submesh priority:</em>
<li>Choose "Change submesh priority" from the Mesh menu or a popup menu. The opened dialogue
shows a list of submeshes in the order of their priority.
There is an example of submesh order modifications of the Mesh created on a Box
shape. The main Mesh object:
<ul>
<li><i>3D</i> <b>Tetrahedron (Netgen)</b> with Hypothesis<b>Max Element Volume</b></li>
@ -189,51 +188,50 @@ is:
(Number of Segments = 8)</li>
</ul>
And the last third submesh object <b>Submesh_3</b> created on <b>Face_3</b>
And the last submesh object <b>Submesh_3</b> created on <b>Face_3</b>
is:
<ul>
<li><i>2D</i> Netgen 1D-2D with Hypothesis <b>Netgen Simple parameters</b>
(Number of Segments = 12)</li>
</ul>
The submeshes can become concurrent if their algorithms leads to mesh shared subshape
with different algorithms (or different algorithms parameters, i.e. hypothesises).
In fact, we have three submeshes with concurrent algorithms, because
they have different hypothesises assigned to them.
The submeshes become concurrent if they share subshapes that can be meshed
with different algorithms (or different hypothesises).
In the example, we have three submeshes with concurrent algorithms,
because they have different hypotheses.
The first mesh computation made with:
The first mesh computation is made with:
\image html mesh_order_123.png
<center><em>"Mesh order SubMesh_1, SubMesh_2, SubMesh_3"</em></center>
\image html mesh_order_123_res.png
<center><em>"Result mesh with order SubMesh_1, SubMesh_2, SubMesh_3 "</em></center>
The next mesh computation with:
The next mesh computation is made with:
\image html mesh_order_213.png
<center><em>"Mesh order SubMesh_2, SubMesh_1, SubMesh_3"</em></center>
\image html mesh_order_213_res.png
<center><em>"Result mesh with order SubMesh_2, SubMesh_1, SubMesh_3 "</em></center>
And the last mesh computation with:
And the last mesh computation is made with:
\image html mesh_order_321.png
<center><em>"Mesh order SubMesh_3, SubMesh_2, SubMesh_1"</em></center>
\image html mesh_order_321_res.png
<center><em>"Result mesh with order SubMesh_3, SubMesh_2, SubMesh_1 "</em></center>
As we can see each mesh computation has different number of result
elements and different mesh discretisation on shared edges (edges
As we can see, each mesh computation has a different number of result
elements and a different mesh discretisation on the shared edges (the edges
that are shared between <b>Face_1</b>, <b>Face_2</b> and <b>Face_3</b>)
Additionally, submesh priority (order of algorithms to be applied) can
be modified not only in separate dialog box, but in <b>Preview</b>
also. This helps to preview different mesh results, modifying submesh
order.
Additionally, submesh priority (the order of applied algorithms) can
be modified not only in a separate dialog box, but also in the
<b>Preview</b>. This helps to preview different mesh results,
modifying the order of submeshes.
\image html mesh_order_preview.png
<center><em>"Preview with submesh priority list box"</em></center>
If there are no concurrent submeshes under Mesh object, then user will see the
following information dialog box
If there are no concurrent submeshes under the Mesh object, the user will see the
following information.
\image html mesh_order_no_concurrent.png
<center><em>"No concurrent submeshes detected"</em></center>
and no mesh order list box will appear in Preview dialog box.
</ol>

View File

@ -23,7 +23,7 @@ elements which will form your group:</li>
SALOME Platform distinguishes between the two Group types:
<b>Standalone Group</b> and <b>Group on Geometry</b>.
<br><h2>Standalone Group</h2>
\anchor standalone_group <br><h2>"Standalone Group"</h2>
<b>Standalone Group</b> consists of mesh elements, which you can define in
two possible ways.
@ -79,7 +79,7 @@ be changed, the new one will not be modified.
\ref tui_create_standalone_group "Create a Standalone Group"
operation.
<br><h2>Group on Geometry</h2>
\anchor group_on_geom <br><h2>"Group on Geometry"</h2>
To create a group on geometry check <b>Group on geometry</b> in the \b Group
\b type field. <b>Group on geometry</b> contains the elements of a certain type

View File

@ -22,6 +22,7 @@ remove the elements forming it. For more information see
group.</li>
</ol>
\anchor convert_to_standalone
<em>To convert an existing group on geometry into standalone group
of elements and modify:</em>
<ol>

View File

@ -24,8 +24,8 @@ The following dialog box will appear:
<ul>
<li>the coordinates of the point;</li>
<li>the type of elements to be found; it is also possible to find elements
of all types related to the reference point. To be exact, type "All"
means to find elements of any type except nodes and 0D elements.</li>
of all types related to the reference point. Choose type "All" to find
elements of any type except for nodes and 0D elements.</li>
</ul>
</li>

View File

@ -16,7 +16,8 @@ the VTK viewer;</li>
allowing to highlight important elements:
<li>\subpage modifying_meshes_page "modifying meshes" with a vast
array of dedicated operations.</li>
<li>\subpage using_notebook_mesh_page.</li>
<li>easily setting parameters via the variables predefined in
\subpage using_notebook_mesh_page "Salome notebook".</li>
</ul>
Almost all mesh module functionalities are accessible via

View File

@ -8,32 +8,31 @@ selectable in the dialog box.
\image html mergeelems_ico.png "Merge elements button"
<ol>
<li>From the \b Modification choose \b Transformation and from its
sub-menu select the <b>Merge elements</b> item. The following dialog box
<li>Choose in the main menu \b Modification -> \b Transformation -> <b>Merge elements</b> item. The following dialog box
shall appear:</li>
\image html mergeelems_auto.png
<br>
<ul>
<li>\b Name is the name of the mesh whose elements will be merged.</li>
<li>\b Automatic Mode or \b Manual Mode is to switch the dialog
controls type.
<li>\b Automatic or \b Manual Mode allows choosing how the elements
are processed.
</ul>
<li><b>Automatic mode:</b>
<ul>
<li>In \b Automatic Mode the elements that were created on the same nodes will be merged.</li>
<li>In the \b Automatic Mode the elements created on the same nodes will be merged.</li>
</ul>
</li>
<li>If the \b Manual Mode is selected there are additional controls to
manage the elements to be merged in more detail:
<li>If the \b Manual Mode is selected, additional controls are
available:
\image html mergeelems.png
<br>
<ul>
<li>\b Detect button generates the list of coincident elements for the given \b Tolerance.</li>
<li><b>Coincident elements</b> is a list of groupes of elements for
<li><b>Coincident elements</b> is a list of groups of elements for
merging. All elements of each group will form one after the operation.
<ul>
<li>\b Remove button deletes the selected group from the list.</li>

View File

@ -17,25 +17,24 @@ shall appear:</li>
<br>
<ul>
<li>\b Name is the name of the mesh whose nodes will be merged.</li>
<li>\b Automatic Mode or \b Manual Mode is to switch the dialog
controls type.
<li>\b Automatic or \b Manual Mode allows choosing how the nodes are
processed.
<li>\b Tolerance is a maximum distance between nodes sufficient for
merging, that is able in both dialog modes.</li>
merging.</li>
</ul>
<li><b>Automatic mode:</b>
<br>
<ul>
<li>In \b Automatic Mode to merge the Nodes, just input the tolerance
value and confirm by \b Apply button.</li>
<li>In the \b Automatic Mode all Nodes within the indicated tolerance
will be merged.</li>
</ul>
</li><br>
<li>If the \b Manual Mode is selected there are additional controls to
manage the nodes to be merged in more detail:
<li>If the \b Manual Mode is selected, additional controls are available:
<ul>
<li>\b Detect button generates the list of coincident nodes for the given
\b Tolerance.</li>
<li><b>Coincident nodes</b> is a list of groupes of nodes for
<li><b>Coincident nodes</b> is a list of groups of nodes for
merging. All nodes of each group will form one after the
operation.
<ul>

View File

@ -23,7 +23,7 @@ the mesh or some of its elements.</li>
through a point or a vector of symmetry.</li>
<li>Unite meshes by \subpage sewing_meshes_page "sewing" free borders,
conform free borders, border to side or side elements.</li>
<li>\subpage merging_nodes_page "Merge Notes", considered coincident
<li>\subpage merging_nodes_page "Merge Nodes", considered coincident
within the indicated tolerance.</li>
<li>\subpage merging_elements_page "Merge Elements", considered coincident
within the indicated tolerance.</li>

View File

@ -11,30 +11,83 @@ located at geometrical vertices. Pattern description is stored in
\<pattern_name\>.smp file.
The smp file contains 4 sections:
<ol>
<li>The first line holds the number of nodes (N).</li>
<li>The next N lines describe nodes coordinates. Each line holds 2
coordinates of a node.</li>
<li>A key-points line: indices of nodes to be mapped on geometrical
vertices. An index n refers to a node described on an n-th line of
section 2. The first node index is zero.</li>
<li>The rest lines describe nodal connectivity of elements, one line
-# The first line holds the total number of the pattern nodes (N).
-# The next N lines describe nodes coordinates. Each line holds 2
coordinates of a node for 2D pattern or 3 cordinates for 3D pattern.
Note, that for 3D pattern only relateive values in range [0;1] are
valid for coordinates of the nodes.
-# A key-points line: indices of nodes to be mapped on geometrical
vertices (for 2D pattern only). An index n refers to a node described
on an n-th line of section 2. The first node index is zero. For 3D
pattern key points are not specified.
-# The rest lines describe nodal connectivity of elements, one line
for an element. A line holds indices of nodes forming an element. An
index n refers to a node described on an n-th line of the section
2. The first node index is zero. There must be 3 or 4 indices on a
line: only 2d elements are allowed.</li>
</ol>
line for 2D pattern (only 2d elements are allowed) and 4, 5, 6 or 8
indices for 3D pattern (only 3d elements are allowed).
The 2D pattern must contain at least one element and at least one
key-point. All key-points must lay on boundaries.
An example of a simple smp file and a preview of a pattern described
in this file:
The 3D pattern must contain at least one element.
\image html image94.gif
An example of a simple 2D pattern smp file:
\code
!!! SALOME 2D mesh pattern file
!!!
!!! Nb of points:
9
200 0 !- 0
100 0 !- 1
0 0 !- 2
0 -100 !- 3
0 -200 !- 4
100 -200 !- 5
200 -200 !- 6
200 -100 !- 7
100 -100 !- 8
!!! Indices of 4 key-points
2 0 4 6
!!! Indices of points of 6 elements
0 1 8
8 5 6 7
2 3 8
8 3 4 5
8 7 0
8 1 2
\endcode
The image below provides a preview of above described pattern:
\image html pattern2d.png
An example of a simple 3D pattern smp file:
\code
!!! SALOME 3D mesh pattern file
!!!
!!! Nb of points:
9
0 0 0 !- 0
1 0 0 !- 1
0 1 0 !- 2
1 1 0 !- 3
0 0 1 !- 4
1 0 1 !- 5
0 1 1 !- 6
1 1 1 !- 7
0.5 0.5 0.5 !- 8
!!! Indices of points of 6 elements:
0 1 5 4 8
7 5 1 3 8
3 2 6 7 8
2 0 4 6 8
0 2 3 1 8
4 5 7 6 8
\endcode
<br><h2>Application of pattern mapping</h2>
@ -50,86 +103,89 @@ The following dialog box shall appear:
\image html patternmapping1.png
<center><b> 2D Pattern Mapping dialog box</b></center>
\image html patternmapping2.png
<center><b> 3D Pattern Mapping dialog box</b></center>
To apply a pattern to a geometrical object, you should specify:
<ul>
<li>a face having the number of vertices equal to the number of
key-points in the pattern; the number of key-points on internal
boundaries of a pattern must also be equal to the number of vertices
on internal boundaries of a face;</li>
<li>a vertex to which the first key-point should be mapped;</li>
<li>reverse or not the order of key-points. (The order of vertices of
a face is counterclockwise looking from outside).</li>
</ul>
-# For 2D pattern
- A face having the number of vertices equal to the number of
key-points in the pattern; the number of key-points on internal
boundaries of a pattern must also be equal to the number of vertices
on internal boundaries of a face;
- A vertex to which the first key-point should be mapped;
- Reverse or not the order of key-points. (The order of vertices of
a face is counterclockwise looking from outside).
-# For 3D pattern
- 3D block (Solid) object;
- Two vertices that specify the order of nodes in the resulting
mesh.
Then you either load a .smp pattern file previously created manually
by clicking on the <em>"Load pattern"</em> button, or click on the \b
New button for automatic generation.
\n For an automatic generation you just specify a geometrical face
having a mesh built on it. Mesh nodes lying on face vertices become
key-points. Additionally, you may choose the way of getting nodes
coordinates by <b>projecting nodes on the face</b> instead of using
New button for automatic generation of the pattern.
For an automatic generation you just specify a geometrical face (for
2D) or solid (for 3d) having a mesh built on it. Mesh nodes lying on
face vertices become key-points of 2D pattern. Additionally, for 2D
pattern you may choose the way of getting nodes coordinates by
<b>projecting nodes on the face</b> instead of using
"positions on face" generated by mesher (if there is any). Faces
having a seam edge can't be used for automatic pattern creation.
When creating a pattern from an existing mesh, there are two possible
cases:
<ol>
<li>A sub-mesh on face is selected. A pattern is created from the 2d
elements bound to a face by mesher. Node coordinates are either
- A sub-mesh on face/solid is selected. A pattern is created from the 2d/3d
elements bound to a face/solid by mesher. For 2D pattern, node coordinates are either
"positions on face" computed by mesher, or coordinates got by node
projection on a geometrical surface, according to your choice.</li>
<li>A mesh where the main shape is a face, is selected. A pattern is
created from all the 2d elements in a mesh. If all mesh elements are
build by mesher, the user can select the way of getting nodes
coordinates, else all nodes are projected on a face surface.</li>
</ol>
projection on a geometrical surface, according to the user choice. For
3D pattern, nodes coordinates correspond to the nodes computed by mesher.
- A mesh where the main shape is a face/solid, is selected. A pattern is
created from all the 2d/3d elements in a mesh. In addition, for 2D
pattern, if all mesh elements are build by mesher, the user can select
the way of getting nodes coordinates, else all nodes are projected on
a face surface.
\image html a-patterntype.png
<center><b> 2D Pattern Creation dialog box</b></center>
\image html a-patterntype1.png
<center><b> 3D Pattern Creation dialog box</b></center>
<br><h2>Mapping algorithm</h2>
The mapping algorithm is as follows:
<ol>
<li>Key-points are set in the order that they are encountered when
walking along a pattern boundary so that elements are on the left. The
first key-point is preserved.
</li>
The mapping algorithm for 2D case is as follows:
<li>Find geometrical vertices corresponding to key-points by vertices
order in a face boundary; here, "Reverse order of key-points" flag is
taken into account.
- Key-points are set in the order that they are encountered when
walking along a pattern boundary so that elements are on the left. The
first key-point is preserved.
- Find geometrical vertices corresponding to key-points by vertices
order in a face boundary; here, "Reverse order of key-points" flag is
taken into account. \image html image95.gif
- Boundary nodes of a pattern are mapped onto edges of a face: a
node located between certain key-points on a pattern boundary is
mapped on a geometrical edge limited by corresponding geometrical
vertices. Node position on an edge reflects its distance from two
key-points. \image html image96.gif
- Coordinates of a non-boundary node in a parametric space of a face
are defined as following. In a parametric space of a pattern, a node
lays at the intersection of two iso-lines, each of which intersects a
pattern boundary at least at two points. Knowing mapped positions of
boundary nodes, we find where isoline-boundary intersection points are
mapped to, and hence we can find mapped isolines direction and then,
two node positions on two mapped isolines. The eventual mapped
position of a node is found as an average of positions on mapped
isolines. \image html image97.gif
\image html image95.gif
</li>
For 3D case the algorithm is similar.
<li>Boundary nodes of a pattern are mapped onto edges of a face: a
node located between certain key-points on a pattern boundary is
mapped on a geometrical edge limited by corresponding geometrical
vertices. Node position on an edge reflects its distance from two
key-points.
\image html image96.gif
</li>
<li>Coordinates of a non-boundary node in a parametric space of a face
are defined as following. In a parametric space of a pattern, a node
lays at the intersection of two iso-lines, each of which intersects a
pattern boundary at least at two points. Knowing mapped positions of
boundary nodes, we find where isoline-boundary intersection points are
mapped to, and hence we can find mapped isolines direction and then,
two node positions on two mapped isolines. The eventual mapped
position of a node is found as an average of positions on mapped
isolines.
\image html image97.gif
</li>
</ol>
<br><b>See Also</b> a sample TUI Script of a
<b>See Also</b> a sample TUI Script of a
\ref tui_pattern_mapping "Pattern Mapping" operation.
*/

View File

@ -9,7 +9,7 @@ shapes or by loading a custom texture from an external file.
- Standard point markers
The Mesh module provides a set of predefined point marker shapes
which can be used to display points in 3D viewer.
which can be used to display points in the 3D viewer.
Each standard point marker has two attributes: type (defines shape
form) and scale factor (defines shape size).
@ -23,9 +23,9 @@ form) and scale factor (defines shape size).
It is also possible to load a point marker shape from an external file.
This file should provide a description of the point texture as a set
of lines; each line is represented as sequence of "0" and "1" symbols,
of lines; each line is represented as a sequence of "0" and "1" symbols,
where "1" symbol means an opaque pixel and "0" symbol means a
transparent pixel. The width of the texture correspond to the length
transparent pixel. The width of the texture corresponds to the length
of the longest line in the file, expanded to the nearest byte-aligned
value. The height of the texture is equal to the number of non-empty
lines in the file. Note that missing symbols are replaced by "0".

View File

@ -69,17 +69,17 @@ name in the adjacent box);</li>
<b>Example of using:</b>
1. Create quandrangle mesh 3x3 on simple planar face (200x200)
1. Create quandrangle mesh 3x3 on a simple planar face (200x200)
\image html scaleinit01.png
and union 3 face (along axis Z) to group "gr_faces"
and union 3 faces (along axis Z) to group "gr_faces"
\image html scaleinit02.png
2. Perform scale operation for whole mesh with creation of new mesh:
2. Perform scale operation for the whole mesh and create a new mesh:
\image html scale03.png
@ -89,7 +89,7 @@ result after operation:
3. Perform scale operation for whole mesh with copy of elements:
3. Perform scale operation for the whole mesh and copy elements:
\image html scale04.png
@ -99,7 +99,7 @@ result after operation:
4. Perform scale operation for group of faces with copy of elements:
4. Perform scale operation for a group of faces and copy elements:
\image html scale06.png
@ -109,7 +109,7 @@ result after operation:
5. Perform scale operation for two edges with moving of elements:
5. Perform scale operation for two edges and move elements:
\image html scale07.png
@ -119,7 +119,7 @@ result after operation:
6. Perform scale operation for one face with moving of elements:
6. Perform scale operation for one face and move elements:
\image html scale09.png

View File

@ -23,7 +23,7 @@ The following dialog box will appear:
<li>The main list contains the list of volumes. You can click on
a volume in the 3D viewer and it will be highlighted (lock Shift
keyboard button to select several volumes). Click \b Add button and
the ID of this volume will be added to the list. To remove a
the ID of this volume will be added to the list. To remove the
selected element or elements from the list click \b Remove button. <b>Sort
list</b> button allows to sort the list of IDs. \b Filter button allows to
apply a definite filter to the selection of volumes.
@ -40,12 +40,12 @@ volumes of the currently displayed mesh or submesh.</li>
<li><b>Into 5 tetrahedra</b> and <b>Into 6 tetrahedra</b> allows to
specify the number of tetrahedra a hexahedron will be split into. If the specified method does
not allow to get a conform mesh, a generic solution is applied: an additional node
is created at gravity center of a hexahedron, serving an apex of tetrahedra, all quadrangle sides of the hexahedron are split into two triangles each serving a base of a new tetrahedron.</li>
is created at the gravity center of a hexahedron, serving an apex of tetrahedra, all quadrangle sides of the hexahedron are split into two triangles each serving a base of a new tetrahedron.</li>
</ul>
</li>
<li><b>Select from</b> set of fields allows to choose a submesh or an
<li><b>Select from</b> a set of fields allows to choose a submesh or an
existing group whose elements will be automatically added to the
list.</li>
</ul>

View File

@ -536,7 +536,8 @@ radial_Quad_algo = mesh.Quadrangle(algo=RADIAL_QUAD)
# In this case it uses "Default Nb of Segments" preferences parameter to discretize edges
mesh.Compute()
# The Radial Quadrange uses global or local 1d hypotheses if no its own hypotheses assigned.
# The Radial Quadrange uses global or local 1d hypotheses if it does
# not have its own hypotheses.
# Define global hypotheses to discretize radial edges and a local one for circular edge
global_Nb_Segments = mesh.Segment().NumberOfSegments(5)
local_Nb_Segments = mesh.Segment(circle).NumberOfSegments(10)

View File

@ -22,6 +22,26 @@ if new_id == 0: print "KO node addition."
else: print "New Node has been added with ID ", new_id
\endcode
<br>
\anchor tui_add_0DElement
<h3>Add 0D Element</h3>
\code
import SMESH_mechanic
mesh = SMESH_mechanic.mesh
# add node
node_id = mesh.AddNode(50, 10, 0)
# add 0D Element
new_id = mesh.Add0DElement(node_id)
print ""
if new_id == 0: print "KO node addition."
else: print "New 0D Element has been added with ID ", new_id
\endcode
<br>
\anchor tui_add_edge
<h3>Add Edge</h3>
@ -768,7 +788,6 @@ mesh.RotationSweepObject(GroupRotate, axisXYZ, angle45, 4, 1e-5)
\code
import geompy
import smesh
# define the geometry
@ -802,17 +821,100 @@ algo2D.MaxElementArea(240)
isDone = Mesh_2.Compute()
if not isDone: print 'Mesh Mesh_2 : computation failed'
# create a pattern
# create a 2d pattern
pattern = smesh.GetPattern()
isDone = pattern.LoadFromFace(Mesh_2.GetMesh(), Face_2, 0)
if (isDone != 1): print 'LoadFromFace :', pattern.GetErrorCode()
# apply the pattern to a face of the first mesh
pattern.ApplyToMeshFaces(Mesh_1.GetMesh(), [17], 0, 0)
facesToSplit = Mesh_1.GetElementsByType(smesh.SMESH.FACE)
print "Splitting %d rectangular face(s) to %d triangles..."%(len(facesToSplit), 2*len(facesToSplit))
pattern.ApplyToMeshFaces(Mesh_1.GetMesh(), facesToSplit, 0, 0)
isDone = pattern.MakeMesh(Mesh_1.GetMesh(), 0, 0)
if (isDone != 1): print 'MakeMesh :', pattern.GetErrorCode()
# create quadrangle mesh
Mesh_3 = smesh.Mesh(Box_1)
Mesh_3.Segment().NumberOfSegments(1)
Mesh_3.Quadrangle()
Mesh_3.Hexahedron()
isDone = Mesh_3.Compute()
if not isDone: print 'Mesh Mesh_3 : computation failed'
# create a 3d pattern (hexahedrons)
pattern_hexa = smesh.GetPattern()
smp_hexa = """!!! Nb of points:
15
0 0 0 !- 0
1 0 0 !- 1
0 1 0 !- 2
1 1 0 !- 3
0 0 1 !- 4
1 0 1 !- 5
0 1 1 !- 6
1 1 1 !- 7
0.5 0 0.5 !- 8
0.5 0 1 !- 9
0.5 0.5 0.5 !- 10
0.5 0.5 1 !- 11
1 0 0.5 !- 12
1 0.5 0.5 !- 13
1 0.5 1 !- 14
!!! Indices of points of 4 elements:
8 12 5 9 10 13 14 11
0 8 9 4 2 10 11 6
2 10 11 6 3 13 14 7
0 1 12 8 2 3 13 10"""
pattern_hexa.LoadFromFile(smp_hexa)
# apply the pattern to a mesh
volsToSplit = Mesh_3.GetElementsByType(smesh.SMESH.VOLUME)
print "Splitting %d hexa volume(s) to %d hexas..."%(len(volsToSplit), 4*len(volsToSplit))
pattern_hexa.ApplyToHexahedrons(Mesh_3.GetMesh(), volsToSplit,0,3)
isDone = pattern_hexa.MakeMesh(Mesh_3.GetMesh(), True, True)
if (isDone != 1): print 'MakeMesh :', pattern_hexa.GetErrorCode()
# create one more quadrangle mesh
Mesh_4 = smesh.Mesh(Box_1)
Mesh_4.Segment().NumberOfSegments(1)
Mesh_4.Quadrangle()
Mesh_4.Hexahedron()
isDone = Mesh_4.Compute()
if not isDone: print 'Mesh Mesh_4 : computation failed'
# create another 3d pattern (pyramids)
pattern_pyra = smesh.GetPattern()
smp_pyra = """!!! Nb of points:
9
0 0 0 !- 0
1 0 0 !- 1
0 1 0 !- 2
1 1 0 !- 3
0 0 1 !- 4
1 0 1 !- 5
0 1 1 !- 6
1 1 1 !- 7
0.5 0.5 0.5 !- 8
!!! Indices of points of 6 elements:
0 1 5 4 8
7 5 1 3 8
3 2 6 7 8
2 0 4 6 8
0 2 3 1 8
4 5 7 6 8"""
pattern_pyra.LoadFromFile(smp_pyra)
# apply the pattern to a face mesh
volsToSplit = Mesh_4.GetElementsByType(smesh.SMESH.VOLUME)
print "Splitting %d hexa volume(s) to %d hexas..."%(len(volsToSplit), 6*len(volsToSplit))
pattern_pyra.ApplyToHexahedrons(Mesh_4.GetMesh(), volsToSplit,1,0)
isDone = pattern_pyra.MakeMesh(Mesh_4.GetMesh(), True, True)
if (isDone != 1): print 'MakeMesh :', pattern_pyra.GetErrorCode()
\endcode
<br>

View File

@ -62,16 +62,16 @@ Nb_Segments_1.SetDistrType( 0 )
Quadrangle_2D = Mesh1.Quadrangle()
isDone = Mesh1.Compute()
#Perform scale opration for whole mesh with creation of new mesh
#Perform scale opration for the whole mesh and creation of a new mesh
newMesh = Mesh1.ScaleMakeMesh(Mesh1,SMESH.PointStruct(100,100,200),[0.5,0.3,0.7],True,"ScaledMesh")
#Perform scale operation for whole mesh with copy of elements
#Perform scale operation for the whole mesh and copy elements
Mesh1.Scale(Mesh1,SMESH.PointStruct(200,100,100),[0.5,0.5,0.5],True,True)
#Perform scale opration for two edges with moving of elements
#Perform scale opration for two edges and move elements
Mesh1.Scale([1,2],SMESH.PointStruct(-100,100,100),[0.8,1.0,0.7],False)
#Perform scale opration for one face with moving of elements
#Perform scale opration for one face and move elements
Mesh1.Scale([21],SMESH.PointStruct(0,200,200),[0.7,0.7,0.7],False)
\endcode

View File

@ -37,9 +37,9 @@ Faces, Edges or both.</li>
<li><b>2D Quadratic</b> - allows to select between the representation
of quadratic edges as broken <b>lines</b> or as <b>arcs</b></li>
<li><b>Orientation of faces</b> - shows vectors of orientation of
faces of the selected mesh. Vector is shown for each 2D mesh element
and for each free face of 3D mesh element. Vector direction is calculated by
the first three nodes of face as a cross product of vectors n1-n2 and n1-n3.</li>
faces of the selected mesh. The orientation vector is shown for each 2D mesh element
and for each free face of a 3D mesh element. the vector direction is calculated by
the first three nodes of the face produced by vectors n1-n2 and n1-n3.</li>
<li>\subpage colors_size_page "Colors / Size" - allows to select color and size of
meshes.</li>
<li>\subpage transparency_page "Transparency" - allows to change the

View File

@ -80,6 +80,7 @@ dist_salomeres_DATA = \
mesh_tree_algo_hexa.png \
mesh_tree_algo_mefisto.png \
mesh_tree_algo.png \
mesh_tree_algo_0D.png \
mesh_tree_algo_quad.png \
mesh_tree_algo_regular.png \
mesh_tree_algo_tetra.png \
@ -149,6 +150,9 @@ dist_salomeres_DATA = \
mesh_conv_to_quad.png \
mesh_tree_hypo_layers_distribution.png \
mesh_tree_algo_radial_prism.png \
mesh_tree_algo_radial_quadrangle_1D2D.png \
mesh_tree_algo_existing_2D.png \
mesh_tree_algo_prism.png \
mesh_tree_algo_projection_2d.png \
mesh_hypo_source_edge.png \
mesh_hypo_source_3d.png \

View File

@ -99,7 +99,7 @@
<parameter name="NETGENPlugin" value="${NETGENPlugin_ROOT_DIR}/share/salome/resources/netgenplugin"/>
<parameter name="GHS3DPlugin" value="${GHS3DPlugin_ROOT_DIR}/share/salome/resources/ghs3dplugin"/>
<parameter name="BLSURFPlugin" value="${BLSURFPlugin_ROOT_DIR}/share/salome/resources"/>
<parameter name="HexoticPLUGIN" value="${HexoticPlugin_ROOT_DIR}/share/salome/resources"/>
<parameter name="HexoticPlugin" value="${HexoticPLUGIN_ROOT_DIR}/share/salome/resources/hexoticplugin"/>
<parameter name="GHS3DPRLPlugin" value="${GHS3DPRLPLUGIN_ROOT_DIR}/share/salome/resources"/>
</section>
</document>

Binary file not shown.

After

Width:  |  Height:  |  Size: 253 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 270 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 314 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 338 B

View File

@ -9056,7 +9056,7 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d)
ReplaceElemInGroups(volume, NewVolume, meshDS);
}
}
if ( !theForce3d ) {
if ( !theForce3d && !getenv("NO_FixQuadraticElements")) {
aHelper.SetSubShape(0); // apply to the whole mesh
aHelper.FixQuadraticElements();
}

View File

@ -597,23 +597,43 @@ gp_XY SMESH_MesherHelper::GetMiddleUV(const Handle(Geom_Surface)& surface,
double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
const SMDS_MeshNode* n,
const SMDS_MeshNode* inEdgeNode,
bool* check)
{
double param = 0;
const SMDS_PositionPtr Pos = n->GetPosition();
if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE) {
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(n->GetPosition().get());
const SMDS_PositionPtr pos = n->GetPosition();
if ( pos->GetTypeOfPosition()==SMDS_TOP_EDGE )
{
const SMDS_EdgePosition* epos = static_cast<const SMDS_EdgePosition*>( pos.get() );
param = epos->GetUParameter();
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) {
SMESHDS_Mesh * meshDS = GetMeshDS();
int vertexID = n->GetPosition()->GetShapeId();
const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
param = BRep_Tool::Parameter( V, E );
else if( pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
{
if ( inEdgeNode && TopExp::FirstVertex( E ).IsSame( TopExp::LastVertex( E ))) // issue 0020128
{
Standard_Real f,l;
BRep_Tool::Range( E, f,l );
double uInEdge = GetNodeU( E, inEdgeNode );
param = ( fabs( uInEdge - f ) < fabs( l - uInEdge )) ? f : l;
}
else
{
SMESHDS_Mesh * meshDS = GetMeshDS();
int vertexID = pos->GetShapeId();
const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
param = BRep_Tool::Parameter( V, E );
}
}
if ( check )
*check = CheckNodeU( E, n, param, BRep_Tool::Tolerance( E ));
{
double tol = BRep_Tool::Tolerance( E );
double f,l; BRep_Tool::Range( E, f,l );
bool force = ( param < f-tol || param > l+tol );
if ( !force && pos->GetTypeOfPosition()==SMDS_TOP_EDGE )
force = ( GetMeshDS()->ShapeToIndex( E ) != pos->GetShapeId() );
*check = CheckNodeU( E, n, param, tol, force );
}
return param;
}
@ -667,6 +687,20 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
{
((SMESH_MesherHelper*) this)->myOkNodePosShapes.insert( n->GetPosition()->GetShapeId() );
}
if (( u < f-tol || u > l+tol ) && force )
{
// node is on vertex but is set on periodic but trimmed edge (issue 0020890)
try
{
// do not use IsPeriodic() as Geom_TrimmedCurve::IsPeriodic () returns false
double period = curve->Period();
u = ( u < f ) ? u + period : u - period;
}
catch (Standard_Failure& exc)
{
return false;
}
}
}
}
return true;
@ -739,8 +773,8 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
E = TopoDS::Edge(myShape);
edgeID = myShapeID;
}
u[0] = GetNodeU(E,n1, force3d ? 0 : &uvOK[0]);
u[1] = GetNodeU(E,n2, force3d ? 0 : &uvOK[1]);
u[0] = GetNodeU(E,n1,n2, force3d ? 0 : &uvOK[0]);
u[1] = GetNodeU(E,n2,n1, force3d ? 0 : &uvOK[1]);
}
if(!force3d)
{

View File

@ -269,6 +269,7 @@ public:
*/
double GetNodeU(const TopoDS_Edge& theEdge,
const SMDS_MeshNode* theNode,
const SMDS_MeshNode* inEdgeNode=0,
bool* check=0);
/*!
* \brief Return node UV on face

View File

@ -73,6 +73,7 @@
#include "SMESH_MesherHelper.hxx"
#include "SMESH_subMesh.hxx"
#include <Basics_Utils.hxx>
#include "utilities.h"
using namespace std;
@ -210,6 +211,8 @@ bool SMESH_Pattern::Load (const char* theFileContents)
{
MESSAGE("Load( file ) ");
Kernel_Utils::Localizer loc;
// file structure:
// ! This is a comment
@ -353,6 +356,9 @@ bool SMESH_Pattern::Load (const char* theFileContents)
bool SMESH_Pattern::Save (ostream& theFile)
{
MESSAGE(" ::Save(file) " );
Kernel_Utils::Localizer loc;
if ( !IsLoaded() ) {
MESSAGE(" Pattern not loaded ");
return setErrorCode( ERR_SAVE_NOT_LOADED );

View File

@ -1483,6 +1483,22 @@ SalomeApp_Study* SMESHGUI::activeStudy()
return NULL;
}
//=============================================================================
/*!
*
*/
//=============================================================================
void SMESHGUI::Modified( bool theIsUpdateActions )
{
if( SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>( SUIT_Session::session()->activeApplication() ) ) {
if( SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study*>( app->activeStudy() ) ) {
appStudy->Modified();
if( theIsUpdateActions )
app->updateActions();
}
}
}
//=============================================================================
/*!
*
@ -3845,8 +3861,8 @@ void SMESHGUI::createPreferences()
// Set property for precision value for spinboxes
for ( ii = 0; ii < nbQuantities; ii++ ){
setPreferenceProperty( precs[ii], "min", -10 );
setPreferenceProperty( precs[ii], "max", 10 );
setPreferenceProperty( precs[ii], "min", -14 );
setPreferenceProperty( precs[ii], "max", 14 );
setPreferenceProperty( precs[ii], "precision", 2 );
}
@ -4869,5 +4885,7 @@ int SMESHGUI::addVtkFontPref( const QString& label, const int pId, const QString
*/
void SMESHGUI::onHypothesisEdit( int result )
{
if( result == 1 )
SMESHGUI::Modified();
updateObjBrowser( true );
}

View File

@ -79,6 +79,8 @@ public :
static bool automaticUpdate();
static void Modified( bool = true );
virtual LightApp_Displayer* displayer();
virtual QString engineIOR() const;
virtual void initialize( CAM_Application* );

View File

@ -447,6 +447,7 @@ void SMESHGUI_AddMeshElementDlg::Init()
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
/* to close dialog if study frame change */
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), SLOT(ClickOnCancel()));
if (Reverse)
connect(Reverse, SIGNAL(stateChanged(int)), SLOT(CheckBox(int)));
@ -570,6 +571,8 @@ void SMESHGUI_AddMeshElementDlg::ClickOnApply()
myEditCurrentArgument->setText("");
myBusy = false;
SMESHGUI::Modified();
}
}

View File

@ -666,6 +666,7 @@ void SMESHGUI_AddQuadraticElementDlg::Init()
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), SLOT(ClickOnCancel()));
// set selection mode
SMESH::SetPointRepresentation(true);
@ -806,6 +807,8 @@ void SMESHGUI_AddQuadraticElementDlg::ClickOnApply()
SetEditCorners();
updateButtons();
SMESHGUI::Modified();
}
//=================================================================================

View File

@ -331,6 +331,8 @@ bool SMESHGUI_BuildCompoundDlg::ClickOnApply()
SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
}// end IPAL21468
SMESHGUI::Modified();
return true;
}
return false;

View File

@ -27,6 +27,7 @@
//
#include "SMESHGUI_ConvToQuadOp.h"
#include "SMESHGUI.h"
#include "SMESHGUI_ConvToQuadDlg.h"
#include "SMESHGUI_Utils.h"
@ -234,6 +235,7 @@ bool SMESHGUI_ConvToQuadOp::onApply()
}
if( aResult )
{
SMESHGUI::Modified();
update( UF_ObjBrowser | UF_Model | UF_Viewer );
selectionDone();
}

View File

@ -574,6 +574,8 @@ void SMESHGUI_CreatePolyhedralVolumeDlg::ClickOnApply()
}
//ConstructorsClicked( GetConstructorId() );
busy = false;
SMESHGUI::Modified();
}
}

View File

@ -219,6 +219,7 @@ bool SMESHGUI_DeleteGroupDlg::onApply()
myListGrp.clear();
mySelectionMgr->clearSelected();
SMESH::UpdateView();
SMESHGUI::Modified();
mySMESHGUI->updateObjBrowser(true);
myBlockSelection = false;

View File

@ -672,6 +672,7 @@ bool SMESHGUI_EditMeshDlg::ClickOnApply()
}
SMESH::UpdateView();
SMESHGUI::Modified();
return true;
}

View File

@ -167,6 +167,7 @@ SMESHGUI_ExtrusionAlongPathDlg::SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* theMod
ElementsLineEdit = new QLineEdit(GroupArguments);
ElementsLineEdit->setValidator(myIdValidator);
ElementsLineEdit->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
@ -671,6 +672,8 @@ bool SMESHGUI_ExtrusionAlongPathDlg::ClickOnApply()
if ( myMeshActor )
SMESH::Update( myMeshActor->getIO(), myMeshActor->GetVisibility() );
SMESHGUI::Modified();
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
//SMESH::UpdateView();

View File

@ -165,6 +165,7 @@ SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
@ -572,6 +573,8 @@ bool SMESHGUI_ExtrusionDlg::ClickOnApply()
mySelectionMgr->clearSelected();
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
SMESHGUI::Modified();
}
return true;
}

View File

@ -2517,31 +2517,18 @@ void SMESHGUI_FilterDlg::setIdsToWg (QWidget* theWg, const QList<int>& theIds)
if (theWg == 0)
return;
QStringList aStrList;
foreach(int id, theIds)
aStrList << QString::number(id);
if (theWg->inherits("QListWidget"))
{
QListWidget* aListBox = qobject_cast<QListWidget*>( theWg );
aListBox->clear();
QStringList aStrList;
QList<int>::const_iterator anIter;
for (anIter = theIds.begin(); anIter != theIds.end(); ++anIter)
aStrList.append(QString("%1").arg(*anIter));
aListBox->addItems(aStrList);
qobject_cast<QListWidget*>(theWg)->clear();
qobject_cast<QListWidget*>(theWg)->addItems(aStrList);
}
else if (theWg->inherits("QLineEdit"))
{
QLineEdit* aLineEdit = qobject_cast<QLineEdit*>( theWg );
QString aStr;
QList<int>::const_iterator anIter;
for (anIter = theIds.begin(); anIter != theIds.end(); ++ anIter)
aStr += QString("%1 ").arg(*anIter);
if (!aStr.isEmpty())
aStr.remove(aStr.length() - 1, 1);
aLineEdit->setText(aStr);
qobject_cast<QLineEdit*>( theWg )->setText(aStrList.join(" "));
}
}
@ -2987,14 +2974,12 @@ void SMESHGUI_FilterDlg::onSelectionDone()
}
}
int aCriterionType = myTable->GetCriterionType(aRow);
if (aList.Extent() != 1 ||
!myTable->CurrentCell(aRow, aCol) ||
aCriterionType != SMESH::FT_BelongToGeom &&
aCriterionType != SMESH::FT_BelongToPlane &&
aCriterionType != SMESH::FT_BelongToCylinder &&
aCriterionType != SMESH::FT_BelongToGenSurface &&
aCriterionType != SMESH::FT_LyingOnGeom)
QList<int> types;
types << SMESH::FT_BelongToGeom << SMESH::FT_BelongToPlane
<< SMESH::FT_BelongToCylinder << SMESH::FT_BelongToGenSurface
<< SMESH::FT_LyingOnGeom;
if (aList.Extent() != 1 || !myTable->CurrentCell(aRow, aCol) ||
!types.contains(myTable->GetCriterionType(aRow)))
return;
Handle(SALOME_InteractiveObject) anIO = aList.First();

View File

@ -852,6 +852,7 @@ bool SMESHGUI_GroupDlg::onApply()
}
}
SMESHGUI::Modified();
mySMESHGUI->updateObjBrowser(true);
SMESH::UpdateView(); // asv: fix of BUG PAL5515
mySelectionMgr->clearSelected();
@ -957,6 +958,7 @@ bool SMESHGUI_GroupDlg::onApply()
}
}
SMESHGUI::Modified();
mySMESHGUI->updateObjBrowser(true);
mySelectionMgr->clearSelected();
return true;

View File

@ -27,6 +27,7 @@
#include "SMESHGUI_GroupOnShapeDlg.h"
#include "SMESH_TypeFilter.hxx"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_GEOMGenUtils.h"
@ -347,6 +348,8 @@ bool SMESHGUI_GroupOnShapeOp::onApply()
group = mesh->CreateGroupFromGEOM( elemType, name.toLatin1().data(), geom );
}
}
SMESHGUI::Modified();
update( UF_ObjBrowser | UF_Model );
init();

View File

@ -604,6 +604,7 @@ bool SMESHGUI_UnionGroupsDlg::onApply()
if ( aRes )
{
SMESHGUI::Modified();
getSMESHGUI()->updateObjBrowser(true);
reset();
return true;
@ -706,6 +707,7 @@ bool SMESHGUI_IntersectGroupsDlg::onApply()
if ( aRes )
{
SMESHGUI::Modified();
getSMESHGUI()->updateObjBrowser(true);
reset();
return true;
@ -872,6 +874,7 @@ bool SMESHGUI_CutGroupsDlg::onApply()
if ( aRes )
{
SMESHGUI::Modified();
getSMESHGUI()->updateObjBrowser(true);
reset();
return true;
@ -1023,6 +1026,7 @@ bool SMESHGUI_DimGroupDlg::onApply()
if ( aRes )
{
SMESHGUI::Modified();
getSMESHGUI()->updateObjBrowser(true);
reset();
return true;

View File

@ -122,6 +122,7 @@ void SMESHGUI_GenericHypothesisCreator::editHypothesis( SMESH::SMESH_Hypothesis_
SMESHGUI_HypothesisDlg* Dlg = new SMESHGUI_HypothesisDlg( this, theParent );
connect( Dlg, SIGNAL( finished( int ) ), this, SLOT( onDialogFinished( int ) ) );
connect( this, SIGNAL( finished( int ) ), obj, slot.toLatin1().constData() );
connect( SMESHGUI::GetSMESHGUI(), SIGNAL( SignalCloseAllDialogs() ), Dlg, SLOT( reject() ));
myDlg = Dlg;
QFrame* fr = buildFrame();

View File

@ -414,6 +414,7 @@ namespace SMESH
if (aHypSObject) {
if (!aHypName.isEmpty())
SMESH::SetName(aHypSObject, aHypName);
SMESHGUI::Modified();
SMESHGUI::GetSMESHGUI()->updateObjBrowser();
return aHypothesis._retn();
}

View File

@ -233,6 +233,7 @@ void SMESHGUI_Make2DFrom3DOp::startOperation()
myDlg->SetMeshInfo( aNewInfo );
myDlg->show(); /*exec();*/
commit();
SMESHGUI::Modified();
}
//================================================================================

View File

@ -424,6 +424,7 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply()
aList.Append(myMeshActor->getIO());
selectionMgr()->setSelectedObjects(aList,false);
SMESH::UpdateView();
SMESHGUI::Modified();
}
}
catch (const SALOME::SALOME_Exception& S_ex) {

View File

@ -150,7 +150,10 @@ bool SMESHGUI_MeshOp::onApply()
else if ( !myToCreate )
aResult = editMeshOrSubMesh( aMess );
if ( aResult )
{
SMESHGUI::Modified();
update( UF_ObjBrowser | UF_Model );
}
}
catch ( const SALOME::SALOME_Exception& S_ex )
{

View File

@ -138,6 +138,9 @@ bool SMESHGUI_MeshOrderOp::onApply()
SUIT_OverrideCursor aWaitCursor;
bool res = myMgr ? myMgr->SetMeshOrder() : false;
if( res )
SMESHGUI::Modified();
delete myMgr;
myMgr = 0;

View File

@ -510,6 +510,7 @@ bool SMESHGUI_MeshPatternDlg::onApply()
}
mySelectionMgr->clearSelected();
SMESH::UpdateView();
SMESHGUI::Modified();
mySMESHGUI->updateObjBrowser(true);

View File

@ -356,6 +356,7 @@ bool SMESHGUI_MoveNodesDlg::onApply()
aList.Append(myMeshActor->getIO());
mySelectionMgr->setSelectedObjects(aList,false);
SMESH::UpdateView();
SMESHGUI::Modified();
reset();
}

View File

@ -1052,6 +1052,7 @@ bool SMESHGUI_MultiEditDlg::onApply()
mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects( sel );
SMESH::UpdateView();
SMESHGUI::Modified();
}
myListBox->clear();

View File

@ -379,6 +379,7 @@ void SMESHGUI_NodesDlg::Init()
connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog() ) );
/* to close dialog if study frame change */
connect( mySMESHGUI, SIGNAL( SignalStudyFrameChanged() ), SLOT( ClickOnCancel() ) );
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(ClickOnCancel()));
// set selection mode
SMESH::SetPointRepresentation( true );
@ -526,6 +527,9 @@ bool SMESHGUI_NodesDlg::ClickOnApply()
}
}
}
SMESHGUI::Modified();
return true;
}

View File

@ -33,8 +33,12 @@
// SALOME GUI includes
#include <SUIT_Desktop.h>
#include <SUIT_MessageBox.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <QtxColorButton.h>
#include <VTKViewer_MarkerWidget.h>
#include <LightApp_Application.h>
#include <SalomeApp_IntSpinBox.h>
// Qt includes
@ -45,6 +49,7 @@
#include <QHBoxLayout>
#include <QGridLayout>
#include <QCheckBox>
#include <QKeyEvent>
#define SPACING 6
#define MARGIN 11
@ -186,10 +191,14 @@ SMESHGUI_Preferences_ColorDlg::SMESHGUI_Preferences_ColorDlg( SMESHGUI* theModul
QPushButton* buttonCancel = new QPushButton( tr( "&Cancel" ), GroupButtons );
buttonCancel->setAutoDefault( true );
QPushButton* buttonHelp = new QPushButton( tr( "&Help" ), GroupButtons );
buttonHelp->setAutoDefault( true );
GroupButtonsLayout->addWidget( buttonOk );
GroupButtonsLayout->addSpacing( 10 );
GroupButtonsLayout->addStretch();
GroupButtonsLayout->addWidget( buttonCancel );
GroupButtonsLayout->addWidget( buttonHelp );
// -------------------------------
topLayout->addWidget( ButtonGroup1 );
@ -200,9 +209,12 @@ SMESHGUI_Preferences_ColorDlg::SMESHGUI_Preferences_ColorDlg( SMESHGUI* theModul
// -------------------------------
mySMESHGUI->SetActiveDialogBox( this );
myHelpFileName = "colors_size_page.html";
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) );
connect( buttonHelp, SIGNAL( clicked() ), this, SLOT( ClickOnHelp() ) );
connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ),
this, SLOT( DeactivateActiveDialog() ) );
@ -239,6 +251,30 @@ void SMESHGUI_Preferences_ColorDlg::ClickOnCancel()
reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_Preferences_ColorDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser",
platform)).
arg(myHelpFileName));
}
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
@ -447,3 +483,19 @@ int SMESHGUI_Preferences_ColorDlg::getCustomMarkerID() const
{
return MarkerWidget->getCustomMarkerID();
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_Preferences_ColorDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Qt::Key_F1 ) {
e->accept();
ClickOnHelp();
}
}

View File

@ -71,10 +71,12 @@ public:
protected:
void closeEvent( QCloseEvent* );
void keyPressEvent( QKeyEvent* );
private slots:
void ClickOnOk();
void ClickOnCancel();
void ClickOnHelp();
void DeactivateActiveDialog();
void ActivateThisDialog();
@ -93,6 +95,8 @@ private:
QtxColorButton* btnOrientationColor;
SMESHGUI_SpinBox* SpinBox_Orientation_Scale;
QCheckBox* CheckBox_Orientation_3DVectors;
QString myHelpFileName;
};
#endif // SMESHGUI_PREFERENCES_COLORDLG_H

View File

@ -123,6 +123,7 @@ SMESHGUI_RemoveElementsDlg
SelectButtonC1A1->setIcon(image1);
LineEditC1A1 = new QLineEdit(GroupC1);
LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this));
LineEditC1A1->setMaxLength(-1);
QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupC1 );
connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
@ -232,7 +233,7 @@ void SMESHGUI_RemoveElementsDlg::ClickOnApply()
bool aResult = false;
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
aResult = aMeshEditor->RemoveElements(anArrayOfIdeces.inout());
aResult = aMeshEditor->RemoveElements(anArrayOfIdeces.in());
} catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
myEditCurrentArgument->clear();
@ -244,6 +245,7 @@ void SMESHGUI_RemoveElementsDlg::ClickOnApply()
myEditCurrentArgument->clear();
mySelector->ClearIndex();
SMESH::UpdateView();
SMESHGUI::Modified();
}
}
}
@ -310,9 +312,6 @@ void SMESHGUI_RemoveElementsDlg::onTextChange(const QString& theNewText)
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// hilight entered elements
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
@ -334,12 +333,8 @@ void SMESHGUI_RemoveElementsDlg::onTextChange(const QString& theNewText)
}
}
if (myNbOkElements) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
myBusy = false;
updateButtons();
}
//=================================================================================
@ -348,56 +343,52 @@ void SMESHGUI_RemoveElementsDlg::onTextChange(const QString& theNewText)
//=================================================================================
void SMESHGUI_RemoveElementsDlg::SelectionIntoArgument()
{
if (myBusy) return;
if (myBusy) return; // busy
if (myFilterDlg && myFilterDlg->isVisible()) return; // filter digl active
if (!GroupButtons->isEnabled()) return; // inactive
// clear
myNbOkElements = false;
myNbOkElements = 0;
myActor = 0;
myBusy = true;
myEditCurrentArgument->setText("");
myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
return;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
if (nbSel != 1)
return;
if (nbSel == 1) {
Handle(SALOME_InteractiveObject) anIO = aList.First();
myMesh = SMESH::GetMeshByIO(anIO);
if (myMesh->_is_nil())
return;
Handle(SALOME_InteractiveObject) anIO = aList.First();
myMesh = SMESH::GetMeshByIO(anIO);
myActor = SMESH::FindActorByEntry(anIO->getEntry());
if (!myActor)
return;
if (!myMesh->_is_nil()) {
// get selected nodes
QString aString = "";
int nbElems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aString);
if(nbElems < 1)
return;
myBusy = true;
myEditCurrentArgument->setText(aString);
myBusy = false;
myActor = SMESH::FindActorByEntry(anIO->getEntry());
if (myActor) {
// OK
// get selected nodes
QString aString = "";
int nbElems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aString);
if (nbElems > 0) {
myBusy = true;
myEditCurrentArgument->setText(aString);
myBusy = false;
myNbOkElements = nbElems;
// OK
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
myNbOkElements = nbElems;
} // if (nbElems > 0)
} // if (myActor)
} // if (!myMesh->_is_nil())
} // if (nbSel == 1) {
updateButtons();
}
//=================================================================================
@ -523,3 +514,13 @@ void SMESHGUI_RemoveElementsDlg::setFilters()
myFilterDlg->show();
}
//=================================================================================
// function : updateButtons
// purpose : enable / disable control buttons
//=================================================================================
void SMESHGUI_RemoveElementsDlg::updateButtons()
{
buttonOk->setEnabled(myNbOkElements > 0);
buttonApply->setEnabled(myNbOkElements > 0);
}

View File

@ -107,6 +107,7 @@ private slots:
void ActivateThisDialog();
void onTextChange( const QString& );
void setFilters();
void updateButtons();
};
#endif // SMESHGUI_REMOVEELEMENTSDLG_H

View File

@ -123,6 +123,7 @@ SMESHGUI_RemoveNodesDlg
SelectButtonC1A1->setIcon(image1);
LineEditC1A1 = new QLineEdit(GroupC1);
LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this));
LineEditC1A1->setMaxLength(-1);
QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupC1 );
connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
@ -234,7 +235,7 @@ void SMESHGUI_RemoveNodesDlg::ClickOnApply()
bool aResult = false;
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
aResult = aMeshEditor->RemoveNodes(anArrayOfIdeces.inout());
aResult = aMeshEditor->RemoveNodes(anArrayOfIdeces.in());
} catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
myEditCurrentArgument->clear();
@ -246,6 +247,7 @@ void SMESHGUI_RemoveNodesDlg::ClickOnApply()
myEditCurrentArgument->clear();
mySelector->ClearIndex();
SMESH::UpdateView();
SMESHGUI::Modified();
}
SMESH::SetPointRepresentation(true);
@ -316,9 +318,6 @@ void SMESHGUI_RemoveNodesDlg::onTextChange(const QString& theNewText)
myNbOkNodes = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// hilight entered nodes
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
@ -340,12 +339,8 @@ void SMESHGUI_RemoveNodesDlg::onTextChange(const QString& theNewText)
}
}
if (myNbOkNodes) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
myBusy = false;
updateButtons();
}
//=================================================================================
@ -354,56 +349,51 @@ void SMESHGUI_RemoveNodesDlg::onTextChange(const QString& theNewText)
//=================================================================================
void SMESHGUI_RemoveNodesDlg::SelectionIntoArgument()
{
if (myBusy) return;
if (myBusy) return; // busy
if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
if (!GroupButtons->isEnabled()) return; // inactive
// clear
myNbOkNodes = false;
myNbOkNodes = 0;
myActor = 0;
myBusy = true;
myEditCurrentArgument->setText("");
myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
return;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
if (nbSel != 1)
return;
if (nbSel == 1) {
Handle(SALOME_InteractiveObject) anIO = aList.First();
myMesh = SMESH::GetMeshByIO(anIO);
if (myMesh->_is_nil())
return;
Handle(SALOME_InteractiveObject) anIO = aList.First();
myMesh = SMESH::GetMeshByIO(anIO);
myActor = SMESH::FindActorByEntry(anIO->getEntry());
if (!myActor)
return;
if (!myMesh->_is_nil()) {
// get selected nodes
myActor = SMESH::FindActorByEntry(anIO->getEntry());
if (myActor) {
QString aString = "";
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,anIO,aString);
if(nbNodes < 1)
return;
myBusy = true;
myEditCurrentArgument->setText(aString);
myBusy = false;
// get selected nodes
QString aString = "";
int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,anIO,aString);
if (nbNodes > 0) {
myBusy = true;
myEditCurrentArgument->setText(aString);
myBusy = false;
// OK
// OK
myNbOkNodes = true;
myNbOkNodes = nbNodes;
} // if (nbNodes > 0)
} // if (myActor)
} // if (!myMesh->_is_nil())
} // if (nbSel == 1)
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
updateButtons();
}
//=================================================================================
@ -530,3 +520,13 @@ void SMESHGUI_RemoveNodesDlg::setFilters()
myFilterDlg->show();
}
//=================================================================================
// function : updateButtons
// purpose : enable / disable control buttons
//=================================================================================
void SMESHGUI_RemoveNodesDlg::updateButtons()
{
buttonOk->setEnabled(myNbOkNodes > 0);
buttonApply->setEnabled(myNbOkNodes > 0);
}

View File

@ -107,6 +107,7 @@ private slots:
void ActivateThisDialog();
void onTextChange( const QString& );
void setFilters();
void updateButtons();
};
#endif // SMESHGUI_REMOVENODESDLG_H

View File

@ -243,6 +243,7 @@ void SMESHGUI_RenumberingDlg::ClickOnApply()
//mySelectionMgr->clearSelected();
SMESH::UpdateView();
SMESHGUI::Modified();
}
}

View File

@ -146,6 +146,7 @@ SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
@ -557,6 +558,8 @@ bool SMESHGUI_RevolutionDlg::ClickOnApply()
ConstructorsClicked(GetConstructorId());
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
SMESHGUI::Modified();
}
return true;

View File

@ -134,6 +134,7 @@ SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule )
SelectElementsButton->setIcon(image1);
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
@ -456,6 +457,8 @@ bool SMESHGUI_RotationDlg::ClickOnApply()
Init(false);
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
SMESHGUI::Modified();
}
return true;

View File

@ -154,6 +154,7 @@ SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule )
SelectElementsButton->setIcon(image2);
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
@ -526,6 +527,8 @@ bool SMESHGUI_ScaleDlg::ClickOnApply()
ConstructorsClicked(GetConstructorId());
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
SMESHGUI::Modified();
}
return true;

View File

@ -533,6 +533,8 @@ bool SMESHGUI_SewingDlg::ClickOnApply()
Init();
ConstructorsClicked(GetConstructorId());
SMESHGUI::Modified();
}
}

View File

@ -514,6 +514,7 @@ bool SMESHGUI_SingleEditDlg::onApply()
mySelectionMgr->setSelectedObjects(aList, false);
onSelectionDone();
SMESH::UpdateView();
SMESHGUI::Modified();
}
return aResult;

View File

@ -138,6 +138,7 @@ SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule )
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
LineEditElements->setMaxLength(-1);
myElemFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myElemFilterBtn, SIGNAL(clicked()), this, SLOT(setElemFilters()));
@ -152,6 +153,7 @@ SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule )
LineEditNodes = new QLineEdit(GroupArguments);
LineEditNodes->setValidator(myIdValidator);
LineEditNodes->setMaxLength(-1);
QPushButton* filterNodeBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(filterNodeBtn, SIGNAL(clicked()), this, SLOT(setNodeFilters()));
@ -395,6 +397,7 @@ bool SMESHGUI_SmoothingDlg::ClickOnApply()
}
SMESH::UpdateView();
SMESHGUI::Modified();
Init();
mySelectedObject = SMESH::SMESH_IDSource::_nil();

View File

@ -145,6 +145,7 @@ SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule )
SelectElementsButton->setIcon(image3);
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
@ -546,6 +547,8 @@ bool SMESHGUI_SymmetryDlg::ClickOnApply()
ConstructorsClicked(GetConstructorId());
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
SMESHGUI::Modified();
}
return true;
}

View File

@ -157,6 +157,7 @@ SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule )
SelectElementsButton->setIcon(image2);
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(myIdValidator);
LineEditElements->setMaxLength(-1);
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
@ -530,6 +531,8 @@ bool SMESHGUI_TranslationDlg::ClickOnApply()
ConstructorsClicked(GetConstructorId());
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
SMESHGUI::Modified();
}
return true;

View File

@ -130,6 +130,7 @@ SMESHGUI_WhatIsDlg::SMESHGUI_WhatIsDlg( SMESHGUI* theModule )
LineEditElements = new QLineEdit(GroupArguments);
LineEditElements->setValidator(new SMESHGUI_IdValidator(this));
LineEditElements->setMaxLength(-1);
GroupArgumentsLayout->addWidget(LineEditElements, 0, 1);
// information text browser

View File

@ -109,7 +109,7 @@ c_l.append(baseHexa4)
c_cpd = MakeCompound(c_l)
c_glu = MakeGlueFaces(c_cpd, 1.e-5)
piece = RemoveExtraEdges(c_glu)
piece = RemoveExtraEdges(c_glu, doUnionFaces=True)
# Add in study
# ------------

View File

@ -72,7 +72,7 @@ p_tools.append(MakePlane(p_centre, MakeVectorDXDYDZ(-g_largeur, 0, g_longueur),
p_part = MakePartition([c_piece], p_tools, [], [], ShapeType["SOLID"])
p_blocs = RemoveExtraEdges(p_part)
p_blocs = RemoveExtraEdges(p_part, doUnionFaces=True)
piece = MakeGlueFaces(p_blocs, 1.e-5)
# Add in study

View File

@ -85,7 +85,7 @@ p_tools.append(MakePlane(e_centre, MakeVectorDXDYDZ(-1, 0, 1), g_trim))
p_part = MakePartition([e_blo1, e_blo2, e_blo3], p_tools, [], [], ShapeType["SOLID"])
p_element = RemoveExtraEdges(p_part)
p_element = RemoveExtraEdges(p_part, doUnionFaces=True)
# Grid and glue
# -------------

View File

@ -206,7 +206,7 @@ blocks.append(full_parts)
piece_cpd = MakeCompound(blocks)
piece_ok = RemoveExtraEdges(piece_cpd)
piece_ok = RemoveExtraEdges(piece_cpd, doUnionFaces=True)
piece = MakeGlueFaces(piece_ok, 1.e-3)

View File

@ -205,7 +205,7 @@ public: //** Access to member fields **//
private:
bool error(std::string& text, int code = COMPERR_ALGO_FAILED)
bool error(const std::string& text, int code = COMPERR_ALGO_FAILED)
{ myError = SMESH_ComputeError::New( code, text ); return false; }
bool error(const SMESH_ComputeErrorPtr& err)
@ -987,6 +987,13 @@ bool _QuadFaceGrid::LoadGrid( SMESH_Mesh& mesh )
if ( !myGrid.empty() )
return true;
SMESHDS_SubMesh* faceSubMesh = mesh.GetSubMesh( myFace )->GetSubMeshDS();
// check that all faces are quadrangular
SMDS_ElemIteratorPtr fIt = faceSubMesh->GetElements();
while ( fIt->more() )
if ( fIt->next()->NbNodes() % 4 > 0 )
return error("Non-quadrangular mesh faces are not allowed on sides of a composite block");
myIndexer._xSize = 1 + mySides.GetSide( Q_BOTTOM )->GetNbSegments( mesh );
myIndexer._ySize = 1 + mySides.GetSide( Q_LEFT )->GetNbSegments( mesh );
@ -997,8 +1004,6 @@ bool _QuadFaceGrid::LoadGrid( SMESH_Mesh& mesh )
// store the rest nodes row by row
SMESHDS_SubMesh* faceSubMesh = mesh.GetSubMesh( myFace )->GetSubMeshDS();
SMDS_MeshNode dummy(0,0,0);
const SMDS_MeshElement* firstQuad = &dummy;// most left face above the last row of found nodes

View File

@ -270,7 +270,7 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
const SMDS_MeshNode* node = nItr->next();
if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
continue;
double u = helper.GetNodeU( myEdge[i], node, &paramOK );
double u = helper.GetNodeU( myEdge[i], node, 0, &paramOK );
double aLenU = GCPnts_AbscissaPoint::Length
( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), myFirst[i], u );
if ( myEdgeLength[i] < aLenU ) // nonregression test "3D_mesh_NETGEN/G6"
@ -288,7 +288,7 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
const SMDS_MeshNode* node = nItr->next();
if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
continue;
double u = helper.GetNodeU( myEdge[i], node, &paramOK );
double u = helper.GetNodeU( myEdge[i], node, 0, &paramOK );
// paramSize is signed so orientation is taken into account
double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;

View File

@ -1483,6 +1483,9 @@ bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh,
const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1 );
const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
if ( uv_eb.size() != nb || uv_er.size() != nr || uv_et.size() != nt || uv_el.size() != nl )
return error( COMPERR_BAD_INPUT_MESH );
// arrays for normalized params
//cout<<"Dump B:"<<endl;
TColStd_SequenceOfReal npb, npr, npt, npl;

View File

@ -50,6 +50,8 @@
#ifdef WIN32
# include <algorithm>
#endif
#include <math.h>
#include <limits>
#include <Basics_Utils.hxx>
@ -262,6 +264,15 @@ void StdMeshersGUI_DistrPreview::update()
showError();
return;
}
#ifdef WIN32
if ( std::fabs(y[i]) >= HUGE_VAL)
y[i] = HUGE_VAL/100.;
#else
if ( isinf(y[i]))
y[i] = std::numeric_limits<double>::max()/100.;
#endif
// if ( y[i] > 1e3 )
// y[i] = 1e3;
if( i==0 || y[i]<min_y )
min_y = y[i];
if( i==0 || y[i]>max_y )

View File

@ -105,6 +105,14 @@
<source>ICON_SMESH_TREE_ALGO_CompositeSegment_1D</source>
<translation>mesh_tree_algo_regular.png</translation>
</message>
<message>
<source>ICON_SMESH_TREE_ALGO_UseExisting_2D</source>
<translation>mesh_tree_algo_existing_2D.png</translation>
</message>
<message>
<source>ICON_SMESH_TREE_ALGO_UseExisting_1D</source>
<translation>mesh_tree_algo_regular.png</translation>
</message>
<message>
<source>ICON_SMESH_TREE_ALGO_Hexa_3D</source>
<translation>mesh_tree_algo_hexa.png</translation>
@ -129,6 +137,14 @@
<source>ICON_SMESH_TREE_ALGO_Quadrangle_2D</source>
<translation>mesh_tree_algo_quad.png</translation>
</message>
<message>
<source>ICON_SMESH_TREE_ALGO_RadialQuadrangle_1D2D</source>
<translation>mesh_tree_algo_radial_quadrangle_1D2D.png</translation>
</message>
<message>
<source>ICON_SMESH_TREE_ALGO_Prism_3D</source>
<translation>mesh_tree_algo_prism.png</translation>
</message>
<message>
<source>ICON_SMESH_TREE_ALGO_RadialPrism_3D</source>
<translation>mesh_tree_algo_radial_prism.png</translation>
@ -139,7 +155,7 @@
</message>
<message>
<source>ICON_SMESH_TREE_ALGO_SegmentAroundVertex_0D</source>
<translation>mesh_tree_algo_regular.png</translation>
<translation>mesh_tree_algo_0D.png</translation>
</message>
<message>
<source>ICON_SMESH_TREE_HYPO_Arithmetic1D</source>