Update of CheckDone

Removed the isDone argument using cxx isComputedOK instead (now in the
idl)
Corrected a bug when doing multiple compute checkCompute was not
properly removed.
This commit is contained in:
yoann.audouin 2024-03-21 15:25:31 +01:00
parent 127761db37
commit 6fe43e9346
7 changed files with 44 additions and 15 deletions

View File

@ -436,6 +436,12 @@ module SMESH
void RemoveGroupWithContents( in SMESH_GroupBase aGroup )
raises (SALOME::SALOME_Exception);
/*!
* Return True if all the submeshes are computed
*/
boolean IsComputedOK()
raises (SALOME::SALOME_Exception);
/*!
* Get the list of groups existing in the mesh
*/

View File

@ -1016,7 +1016,7 @@ void _pyGen::Process( const Handle(_pyCommand)& theCommand )
// Concatenate( [mesh1, ...], ... )
// CreateHypothesis( theHypType, theLibName )
// Compute( mesh, geom )
// CheckCompute( mesh, isDone )
// CheckCompute( mesh )
// Evaluate( mesh, geom )
// mesh creation
TCollection_AsciiString method = theCommand->GetMethod();
@ -1095,15 +1095,13 @@ void _pyGen::Process( const Handle(_pyCommand)& theCommand )
if ( id_mesh != myMeshes.end() ) {
theCommand->SetObject( meshID );
theCommand->RemoveArgs();
std::cout << "command: " << theCommand->GetString() << std::endl;
id_mesh->second->Process( theCommand );
id_mesh->second->AddProcessedCmd( theCommand );
std::cout << "command processed: " << theCommand->GetString() << std::endl;
return;
}
}
// smeshgen.CheckCompute( mesh, isDone ) --> mesh.CheckCompute(isDone)
// smeshgen.CheckCompute( mesh ) --> mesh.CheckCompute()
if ( method == "CheckCompute" )
{
const _pyID& meshID = theCommand->GetArg( 1 );
@ -1111,7 +1109,6 @@ void _pyGen::Process( const Handle(_pyCommand)& theCommand )
if ( id_mesh != myMeshes.end() ) {
theCommand->SetObject( meshID );
theCommand->RemoveArgs();
theCommand->SetArg(1, "isDone");
id_mesh->second->Process( theCommand );
id_mesh->second->AddProcessedCmd( theCommand );
return;
@ -1928,6 +1925,31 @@ void _pyMesh::Process( const Handle(_pyCommand)& theCommand )
}
Flush();
}
// in snapshot mode, clear the previous CheckCompute()
else if ( method == "CheckCompute" )
{
if ( !theGen->IsToKeepAllCommands() ) // !historical
{
if ( !myLastCheckCmd.IsNull() )
{
// check if the previously computed mesh has been edited,
// if so then we do not clear the previous Compute()
bool toClear = true;
list< Handle(_pyMeshEditor)>::iterator e = myEditors.begin();
for ( ; e != myEditors.end() && toClear; ++e )
{
list< Handle(_pyCommand)>& cmds = (*e)->GetProcessedCmds();
list< Handle(_pyCommand) >::reverse_iterator cmd = cmds.rbegin();
if ( cmd != cmds.rend() &&
(*cmd)->GetOrderNb() > myLastCheckCmd->GetOrderNb() )
toClear = false;
}
if ( toClear )
myLastCheckCmd->Clear();
}
myLastCheckCmd = theCommand;
}
}
// ----------------------------------------------------------------------
else if ( method == "Clear" ) // in snapshot mode, clear all previous commands
{

View File

@ -53,7 +53,7 @@
* The creation reason is that smeshBuilder.py commands defining hypotheses encapsulate
* several SMESH engine method calls. As well, the dependencies between smeshBuilder.py
* classes differ from ones between corresponding SMESH IDL interfaces.
*
*
* Everything here is for internal usage by SMESH_2smeshpy::ConvertScript()
* declared in SMESH_PythonDump.hxx
*/
@ -350,6 +350,7 @@ class _pyMesh: public _pyObject
std::list< Handle(_pyMesh) > myChildMeshes; // depending on me
bool myGeomNotInStudy;
Handle(_pyCommand) myLastComputeCmd;
Handle(_pyCommand) myLastCheckCmd;
public:
_pyMesh(const Handle(_pyCommand) creationCmd);
_pyMesh(const Handle(_pyCommand) theCreationCmd, const _pyID & id);
@ -373,7 +374,7 @@ private:
DEFINE_STANDARD_RTTIEXT(_pyMesh,_pyObject)
};
#undef _pyMesh_ACCESS_METHOD
#undef _pyMesh_ACCESS_METHOD
// -------------------------------------------------------------------------------------
/*!

View File

@ -2080,7 +2080,7 @@ CORBA::Boolean SMESH_Gen_i::Compute( SMESH::SMESH_Mesh_ptr theMesh,
TPythonDump(this) << "isDone = " << this << ".Compute( "
<< theMesh << ", " << theShapeObject << ")";
TPythonDump(this) << this << ".CheckCompute( "
<< theMesh << ", isDone" << ")";
<< theMesh << ")";
try {
// get mesh servant

View File

@ -5954,7 +5954,7 @@ void SMESH_Mesh_i::CreateGroupServants()
*/
//=============================================================================
bool SMESH_Mesh_i::IsComputedOK()
CORBA::Boolean SMESH_Mesh_i::IsComputedOK()
{
return _impl->IsComputedOK();
}

View File

@ -424,15 +424,15 @@ public:
*/
void CreateGroupServants();
/*!
* \brief Return true if all sub-meshes are computed OK - to update an icon
*/
bool IsComputedOK();
// ====================================
// SMESH_Mesh interface (continuation)
// ====================================
/*!
* \brief Return true if all sub-meshes are computed OK - to update an icon
*/
CORBA::Boolean IsComputedOK();
/*!
* \brief Return groups cantained in _mapGroups by their IDs

View File

@ -2001,11 +2001,11 @@ class Mesh(metaclass = MeshMeta):
return ok
def CheckCompute(self, isDone):
def CheckCompute(self):
"""
Check if the mesh was properly compute
"""
if not isDone:
if not self.mesh.IsComputedOK():
raise Exception("Could not compute {}".format(self.GetName()))
def GetComputeErrors(self, shape=0 ):