Fix regressions caused by improvements

This commit is contained in:
eap 2015-08-05 20:59:31 +03:00
parent afb2a8e781
commit 7084b4f979
9 changed files with 162 additions and 111 deletions

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@ -53,8 +53,12 @@ the opposite border.
In practice the borders to sew often coincide and in this case it is
difficult to specify the first and the last nodes of a border since
they coincide with the first and the last nodes of the other
border. To cope with this, manually \ref merging_nodes_page to fuse
each pair of coincident nodes into one.
border. To cope with this,
\ref merging_nodes_page "merge" coincident nodes into one
beforehand. Two figures below illustrate this approach.
\image html sew_using_merge.png "Merge coincident nodes which are difficult to distinguish"
<br>
\image html sew_after_merge.png "After merging nodes it is easy to specify border nodes"
The sewing algorithm is as follows:
<ol>

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@ -46,8 +46,6 @@ using namespace std;
SMESHDS_SubMesh::SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index)
{
myParent = parent;
myElements.clear();
myNodes.clear();
myIndex = index;
myUnusedIdNodes = 0;
myUnusedIdElements = 0;
@ -65,61 +63,54 @@ SMESHDS_SubMesh::~SMESHDS_SubMesh()
//=======================================================================
//function : AddElement
//purpose :
//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * ME)
{
if (!IsComplexSubmesh())
{
if ( ME->GetType() == SMDSAbs_Node )
{
if ( ME->GetType() == SMDSAbs_Node )
AddNode( static_cast< const SMDS_MeshNode* >( ME ));
return;
}
int oldShapeId = ME->getshapeId();
if ( oldShapeId > 0 )
{
if (oldShapeId != myIndex)
{
AddNode( static_cast< const SMDS_MeshNode* >( ME ));
throw SALOME_Exception
(LOCALIZED("add element in subshape already belonging to a subshape"));
}
int idInSubShape = ME->getIdInShape();
if (idInSubShape >= 0)
{
MESSAGE("add element in subshape already belonging to that subshape "
<< ME->GetID() << " " << oldShapeId << " " << idInSubShape);
// check if ok: do nothing if ok
if (idInSubShape >= myElements.size())
{
throw SALOME_Exception(LOCALIZED("out of bounds"));
}
if (ME != myElements[idInSubShape])
{
throw SALOME_Exception(LOCALIZED("not the same element"));
}
return;
}
int oldShapeId = ME->getshapeId();
if ( oldShapeId > 0 )
{
if (oldShapeId != myIndex)
{
MESSAGE("add element in subshape already belonging to another subshape "
<< ME->GetID() << " " << oldShapeId << " " << myIndex);
throw SALOME_Exception(LOCALIZED("add element in subshape already belonging to a subshape"));
}
else
{
int idInSubShape = ME->getIdInShape();
if (idInSubShape >= 0)
{
MESSAGE("add element in subshape already belonging to that subshape "
<< ME->GetID() << " " << oldShapeId << " " << idInSubShape);
// check if ok: do nothing if ok
if (idInSubShape >= myElements.size())
{
MESSAGE("out of bounds " << idInSubShape << " " << myElements.size());
throw SALOME_Exception(LOCALIZED("out of bounds"));
}
if (ME != myElements[idInSubShape])
{
MESSAGE("not the same element");
throw SALOME_Exception(LOCALIZED("not the same element"));
}
MESSAGE("already done, OK, nothing to do");
return;
}
}
}
SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME);
elem->setShapeId(myIndex);
elem->setIdInShape(myElements.size());
myElements.push_back(ME);
}
SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME);
elem->setShapeId(myIndex);
elem->setIdInShape(myElements.size());
myElements.push_back(ME);
}
}
//=======================================================================
//function : RemoveElement
//purpose :
//purpose :
//=======================================================================
bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted)
@ -183,7 +174,7 @@ void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N)
//=======================================================================
//function : RemoveNode
//purpose :
//purpose :
//=======================================================================
bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N, bool isNodeDeleted)
@ -385,29 +376,52 @@ bool SMESHDS_SubMesh::Contains(const SMDS_MeshElement * ME) const
if (!ME)
return false;
if (IsComplexSubmesh())
{
set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
for (; aSubIt != mySubMeshes.end(); aSubIt++)
if ((*aSubIt)->Contains(ME))
return true;
return false;
}
if ( IsComplexSubmesh() )
{
set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
for (; aSubIt != mySubMeshes.end(); aSubIt++)
if ((*aSubIt)->Contains(ME))
return true;
return false;
}
if (ME->GetType() == SMDSAbs_Node)
{
int idInShape = ME->getIdInShape();
if ((idInShape >= 0) && (idInShape < myNodes.size()))
if (myNodes[idInShape] == ME)
return true;
}
{
int idInShape = ME->getIdInShape();
if ((idInShape >= 0) && (idInShape < myNodes.size()))
if (myNodes[idInShape] == ME)
return true;
}
else
{
int idInShape = ME->getIdInShape();
if ((idInShape >= 0) && (idInShape < myElements.size()))
if (myElements[idInShape] == ME)
return true;
}
{
int idInShape = ME->getIdInShape();
if ((idInShape >= 0) && (idInShape < myElements.size()))
if (myElements[idInShape] == ME)
return true;
}
return false;
}
//=======================================================================
//function : IsQuadratic
//purpose : Return true if my 1st element is quadratic
//=======================================================================
bool SMESHDS_SubMesh::IsQuadratic() const
{
if ( IsComplexSubmesh() )
{
set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
for (; aSubIt != mySubMeshes.end(); aSubIt++)
if ((*aSubIt)->IsQuadratic())
return true;
return false;
}
for ( size_t i = 0; i < myElements.size(); ++i )
if ( myElements[i] )
return myElements[i]->IsQuadratic();
return false;
}

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@ -67,19 +67,20 @@ class SMESHDS_EXPORT SMESHDS_SubMesh
virtual int NbNodes() const;
virtual SMDS_NodeIteratorPtr GetNodes() const;
virtual bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
virtual bool IsQuadratic() const;
// clear the contents
virtual void Clear();
int getSize();
int getSize();
void compactList();
SMESHDS_Mesh* GetParent() const { return const_cast< SMESHDS_Mesh*>( myParent ); }
int GetID() const { return myIndex; }
private:
SMESHDS_Mesh * myParent;
SMESHDS_Mesh * myParent;
std::vector<const SMDS_MeshElement*> myElements;
std::vector<const SMDS_MeshNode*> myNodes;
std::vector<const SMDS_MeshNode*> myNodes;
int myUnusedIdNodes;
int myUnusedIdElements;

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@ -287,8 +287,11 @@ class Mesh_Algorithm:
if not "ViscousLayers" in self.GetCompatibleHypothesis():
raise TypeError, "ViscousLayers are not supported by %s"%self.algo.GetName()
if faces and isinstance( faces[0], geomBuilder.GEOM._objref_GEOM_Object ):
import GEOM
faceIDs = [self.mesh.geompyD.GetSubShapeID(self.mesh.geom, f) for f in faces]
faceIDs = []
for shape in faces:
ff = self.mesh.geompyD.SubShapeAll( shape, self.mesh.geompyD.ShapeType["FACE"] )
for f in ff:
faceIDs.append( self.mesh.geompyD.GetSubShapeID(self.mesh.geom, f))
faces = faceIDs
hyp = self.Hypothesis("ViscousLayers",
[thickness, numberOfLayers, stretchFactor, faces, isFacesToIgnore],
@ -320,7 +323,12 @@ class Mesh_Algorithm:
if not "ViscousLayers2D" in self.GetCompatibleHypothesis():
raise TypeError, "ViscousLayers2D are not supported by %s"%self.algo.GetName()
if edges and isinstance( edges[0], geomBuilder.GEOM._objref_GEOM_Object ):
edges = [ self.mesh.geompyD.GetSubShapeID(self.mesh.geom, f) for f in edges ]
edgeIDs = []
for shape in edges:
ee = self.mesh.geompyD.SubShapeAll( shape, self.mesh.geompyD.ShapeType["EDGE"])
for e in ee:
edgeIDs.append( self.mesh.geompyD.GetSubShapeID( self.mesh.geom, e ))
edges = edgeIDs
hyp = self.Hypothesis("ViscousLayers2D",
[thickness, numberOfLayers, stretchFactor, edges, isEdgesToIgnore],
toAdd=False)

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@ -311,7 +311,9 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
StdMeshers_FaceSide* me = const_cast< StdMeshers_FaceSide* >( this );
SMESHDS_Mesh* meshDS = myProxyMesh->GetMeshDS();
SMESH_MesherHelper helper( *myProxyMesh->GetMesh() );
SMESH_MesherHelper eHelper( *myProxyMesh->GetMesh() );
SMESH_MesherHelper fHelper( *myProxyMesh->GetMesh() );
fHelper.SetSubShape( myFace );
bool paramOK;
double eps = 1e-100;
@ -346,7 +348,8 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
const double prevNormPar = ( iE == 0 ? 0 : myNormPar[ iE-1 ]); // normalized param
if ( node ) // nodes on internal vertices may be missing
{
if ( vertexNodes.insert( node ).second )
if ( vertexNodes.insert( node ).second ||
fHelper.IsRealSeam( node->getshapeId() ))
u2node.insert( u2node.end(), make_pair( prevNormPar, node ));
}
else if ( iE == 0 )
@ -373,12 +376,12 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
u2nodeVec.clear();
double paramSize = myLast[iE] - myFirst[iE];
double r = myNormPar[iE] - prevNormPar;
helper.SetSubShape( myEdge[iE] );
helper.ToFixNodeParameters( true );
eHelper.SetSubShape( myEdge[iE] );
eHelper.ToFixNodeParameters( true );
if ( !myIsUniform[iE] )
for ( size_t i = 0; i < nodes.size(); ++i )
{
double u = helper.GetNodeU( myEdge[iE], nodes[i], 0, &paramOK );
double u = eHelper.GetNodeU( myEdge[iE], nodes[i], 0, &paramOK );
double aLenU = GCPnts_AbscissaPoint::Length( me->myC3dAdaptor[iE], myFirst[iE], u );
if ( myEdgeLength[iE] < aLenU ) // nonregression test "3D_mesh_NETGEN/G6"
{
@ -391,7 +394,7 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
if ( u2nodeVec.empty() )
for ( size_t i = 0; i < nodes.size(); ++i )
{
double u = helper.GetNodeU( myEdge[iE], nodes[i], 0, &paramOK );
double u = eHelper.GetNodeU( myEdge[iE], nodes[i], 0, &paramOK );
// paramSize is signed so orientation is taken into account
double normPar = prevNormPar + r * ( u - myFirst[iE] ) / paramSize;
u2nodeVec.push_back( make_pair( normPar, nodes[i] ));
@ -401,10 +404,11 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
}
} // loop on myEdge's
if ( u2node.empty() ) return myPoints;
// Add 2nd VERTEX node for a last EDGE
if ( !proxySubMesh.back() )
{
if ( u2node.empty() ) return myPoints;
const SMDS_MeshNode* node;
if ( IsClosed() )
node = u2node.begin()->second;
@ -576,7 +580,9 @@ std::vector<const SMDS_MeshNode*> StdMeshers_FaceSide::GetOrderedNodes(int theEd
if ( NbEdges() == 0 ) return resultNodes;
SMESHDS_Mesh* meshDS = myProxyMesh->GetMeshDS();
SMESH_MesherHelper helper(*myProxyMesh->GetMesh());
SMESH_MesherHelper eHelper( *myProxyMesh->GetMesh() );
SMESH_MesherHelper fHelper( *myProxyMesh->GetMesh() );
fHelper.SetSubShape( myFace );
bool paramOK = true;
// Sort nodes of all edges putting them into a map
@ -606,7 +612,8 @@ std::vector<const SMDS_MeshNode*> StdMeshers_FaceSide::GetOrderedNodes(int theEd
// Add 1st vertex node of a current EDGE
const SMDS_MeshNode* node = VertexNode( iE );
if ( node ) { // nodes on internal vertices may be missing
if ( vertexNodes.insert( node ).second )
if ( vertexNodes.insert( node ).second ||
fHelper.IsRealSeam( node->getshapeId() ))
u2node.insert( make_pair( prevNormPar, node ));
}
else if ( iE == 0 )
@ -632,11 +639,11 @@ std::vector<const SMDS_MeshNode*> StdMeshers_FaceSide::GetOrderedNodes(int theEd
{
double paramSize = myLast[iE] - myFirst[iE];
double r = myNormPar[iE] - prevNormPar;
helper.SetSubShape( myEdge[iE] );
helper.ToFixNodeParameters( true );
eHelper.SetSubShape( myEdge[iE] );
eHelper.ToFixNodeParameters( true );
for ( size_t i = 0; i < nodes.size(); ++i )
{
double u = helper.GetNodeU( myEdge[iE], nodes[i], 0, &paramOK );
double u = eHelper.GetNodeU( myEdge[iE], nodes[i], 0, &paramOK );
// paramSize is signed so orientation is taken into account
double normPar = prevNormPar + r * ( u - myFirst[iE] ) / paramSize;
u2node.insert( u2node.end(), make_pair( normPar, nodes[i] ));
@ -707,9 +714,8 @@ bool StdMeshers_FaceSide::GetEdgeNodes(size_t i,
if ( inlude1stVertex )
{
const SMDS_MeshNode* n0 = VertexNode( i );
if ( !n0 ) return false;
nodes.push_back( n0 );
if ( const SMDS_MeshNode* n0 = VertexNode( i ))
nodes.push_back( n0 );
}
if ( sm && ( sm->NbElements() > 0 || sm->NbNodes() > 0 ))
@ -764,9 +770,8 @@ bool StdMeshers_FaceSide::GetEdgeNodes(size_t i,
if ( inludeLastVertex )
{
const SMDS_MeshNode* n1 = VertexNode( i+1 );
if ( !n1 ) return false;
nodes.push_back( n1 );
if ( const SMDS_MeshNode* n1 = VertexNode( i+1 ))
nodes.push_back( n1 );
}
return true;
}
@ -943,27 +948,43 @@ int StdMeshers_FaceSide::NbPoints(const bool update) const
me->myNbSegments = 0;
me->myMissingVertexNodes = false;
vector<const SMDS_MeshNode*> nodes;
for ( int i = 0; i < NbEdges(); ++i )
{
if ( const SMESHDS_SubMesh* sm = myProxyMesh->GetSubMesh( Edge(i) )) {
int nbN = sm->NbNodes();
if ( sm->NbElements() > 0 ) {
nbN = sm->NbElements() - 1; // nodes can be moved to other shapes by MergeNodes()
if ( !myIgnoreMediumNodes &&
sm->GetElements()->next()->IsQuadratic() )
nbN += sm->NbElements();
if ( const SMESHDS_SubMesh* sm = myProxyMesh->GetSubMesh( Edge(i) ))
{
if ( sm->NbNodes() == sm->NbElements() - 1 )
{
me->myNbPonits += sm->NbNodes();
if ( myIgnoreMediumNodes && sm->IsQuadratic() )
me->myNbPonits -= sm->NbElements();
}
else // nodes can be moved to other shapes by MergeNodes()
{
nodes.clear();
GetEdgeNodes( i, nodes, /*v1=*/false, /*v2=*/false );
me->myNbPonits += nodes.size();
}
me->myNbPonits += nbN;
me->myNbSegments += sm->NbElements();
}
}
SMESH_MesherHelper helper( *myProxyMesh->GetMesh() );
helper.SetSubShape( myFace );
std::set< const SMDS_MeshNode* > vNodes;
for ( int i = 0; i <= NbEdges(); ++i )
for ( int i = 0; i <= NbEdges(); ++i ) // nb VERTEXes is more than NbEdges() if !IsClosed()
if ( const SMDS_MeshNode* n = VertexNode( i ))
vNodes.insert( n );
{
if ( !vNodes.insert( n ).second &&
helper.IsRealSeam( n->getshapeId() ) &&
i < NbEdges())
me->myNbPonits++;
}
else
{
me->myMissingVertexNodes = true;
}
me->myNbPonits += vNodes.size();
if ( IsClosed() )

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@ -513,18 +513,18 @@ namespace {
if ( !tgtNodes.empty() )
{
vector< const SMDS_MeshNode* >::iterator tn = tgtNodes.begin();
if ( srcWire->Edge(iE).Orientation() == tgtWire->Edge(iE).Orientation() )
//if ( srcWire->Edge(iE).Orientation() == tgtWire->Edge(iE).Orientation() )
{
vector< const SMDS_MeshNode* >::iterator sn = srcNodes.begin();
for ( ; tn != tgtNodes.end(); ++tn, ++sn)
src2tgtNodes.insert( make_pair( *sn, *tn ));
}
else
{
vector< const SMDS_MeshNode* >::reverse_iterator sn = srcNodes.rbegin();
for ( ; tn != tgtNodes.end(); ++tn, ++sn)
src2tgtNodes.insert( make_pair( *sn, *tn ));
}
// else
// {
// vector< const SMDS_MeshNode* >::reverse_iterator sn = srcNodes.rbegin();
// for ( ; tn != tgtNodes.end(); ++tn, ++sn)
// src2tgtNodes.insert( make_pair( *sn, *tn ));
// }
is1DComputed = true;
}
}

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@ -4276,9 +4276,12 @@ int StdMeshers_Quadrangle_2D::getCorners(const TopoDS_Face& theFace,
return error(COMPERR_BAD_SHAPE,
TComm("Face must have 4 sides but not ") << faceSide.NbEdges() );
const int nbSegments = Max( faceSide.NbPoints()-1, faceSide.NbSegments() );
if ( nbSegments < nbCorners )
return error(COMPERR_BAD_INPUT_MESH, TComm("Too few boundary nodes: ") << nbSegments);
if ( theConsiderMesh )
{
const int nbSegments = Max( faceSide.NbPoints()-1, faceSide.NbSegments() );
if ( nbSegments < nbCorners )
return error(COMPERR_BAD_INPUT_MESH, TComm("Too few boundary nodes: ") << nbSegments);
}
if ( nbCorners == 3 )
{