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0021459: EDF 1495 SMESH: Manipulation of discrete elements with attributes
+ virtual SMDS_BallElement* AddBallWithID(int n, double diameter, int ID); + virtual SMDS_BallElement* AddBallWithID(const SMDS_MeshNode * n, double diameter, int ID); + virtual SMDS_BallElement* AddBall (const SMDS_MeshNode * n, double diameter);
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@ -24,7 +24,6 @@
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// File : SMESH_Mesh.cxx
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// Author : Yves FRICAUD, OCC
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// Module : SMESH
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// $Header:
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//
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#include "SMESHDS_Mesh.hxx"
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@ -35,22 +34,23 @@
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#include "SMDS_SpacePosition.hxx"
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#include "SMDS_Downward.hxx"
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#include "SMESHDS_GroupOnGeom.hxx"
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#include "SMESHDS_Script.hxx"
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#include <Standard_ErrorHandler.hxx>
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#include <Standard_OutOfRange.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS_Iterator.hxx>
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#include <TopoDS_Shell.hxx>
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#include <TopoDS_Solid.hxx>
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#include <TopoDS_Vertex.hxx>
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#include "utilities.h"
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using namespace std;
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/*Standard_Boolean IsEqual( const TopoDS_Shape& S1, const TopoDS_Shape& S2 )
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{
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return S1.IsSame( S2 );
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}*/
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//=======================================================================
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//function : Create
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//purpose :
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@ -305,10 +305,40 @@ SMDS_Mesh0DElement* SMESHDS_Mesh::Add0DElement(const SMDS_MeshNode * node)
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return anElem;
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}
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//=======================================================================
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//function :AddBallWithID
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//purpose :
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//=======================================================================
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SMDS_BallElement* SMESHDS_Mesh::AddBallWithID(int node, double diameter, int ID)
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{
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SMDS_BallElement* anElem = SMDS_Mesh::AddBallWithID(node,diameter,ID);
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if (anElem) myScript->AddBall(anElem->GetID(), node, diameter);
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return anElem;
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}
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SMDS_BallElement* SMESHDS_Mesh::AddBallWithID(const SMDS_MeshNode * node,
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double diameter,
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int ID)
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{
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SMDS_BallElement* anElem = SMDS_Mesh::AddBallWithID(node,diameter,ID);
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if (anElem) myScript->AddBall(anElem->GetID(), node->GetID(), diameter);
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return anElem;
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}
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SMDS_BallElement* SMESHDS_Mesh::AddBall (const SMDS_MeshNode * node,
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double diameter)
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{
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SMDS_BallElement* anElem = SMDS_Mesh::AddBall(node,diameter);
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if (anElem) myScript->AddBall(anElem->GetID(), node->GetID(), diameter);
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return anElem;
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}
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//=======================================================================
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//function :AddEdgeWithID
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//purpose :
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//=======================================================================
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SMDS_MeshEdge* SMESHDS_Mesh::AddEdgeWithID(int n1, int n2, int ID)
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{
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SMDS_MeshEdge* anElem = SMDS_Mesh::AddEdgeWithID(n1,n2,ID);
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@ -30,22 +30,25 @@
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#include "SMESH_SMESHDS.hxx"
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#include "SMDS_Mesh.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMDS_Mesh0DElement.hxx"
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#include "SMDS_MeshEdge.hxx"
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#include "SMDS_MeshFace.hxx"
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#include "SMDS_MeshVolume.hxx"
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#include "SMESHDS_Hypothesis.hxx"
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#include "SMESHDS_SubMesh.hxx"
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#include "SMESHDS_Script.hxx"
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#include <TopTools_IndexedMapOfShape.hxx>
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#include <TopoDS_Shape.hxx>
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#include <TopoDS_Solid.hxx>
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#include <TopoDS_Shell.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopoDS_Edge.hxx>
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class TopoDS_Solid ;
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class TopoDS_Shell ;
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class TopoDS_Face ;
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class TopoDS_Vertex;
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class TopoDS_Edge ;
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class SMESHDS_Script;
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class SMESHDS_Hypothesis;
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class SMDS_MeshNode ;
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class SMDS_MeshEdge ;
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class SMDS_MeshFace ;
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class SMDS_MeshVolume ;
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class SMDS_Mesh0DElement;
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class SMDS_BallElement;
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#include <NCollection_DataMap.hxx>
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#include <map>
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@ -77,6 +80,10 @@ public:
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virtual SMDS_Mesh0DElement* Add0DElementWithID(const SMDS_MeshNode * node, int ID);
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virtual SMDS_Mesh0DElement* Add0DElement (const SMDS_MeshNode * node);
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virtual SMDS_BallElement* AddBallWithID(int n, double diameter, int ID);
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virtual SMDS_BallElement* AddBallWithID(const SMDS_MeshNode * n, double diameter, int ID);
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virtual SMDS_BallElement* AddBall (const SMDS_MeshNode * n, double diameter);
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virtual SMDS_MeshEdge* AddEdgeWithID(int n1, int n2, int ID);
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virtual SMDS_MeshEdge* AddEdgeWithID(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n2,
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