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IPAL52716: Meshing with Viscous Layers fails
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@ -3402,11 +3402,16 @@ namespace {
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TopTools_ListIteratorOfListOfShape _ancIter;
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TopTools_ListIteratorOfListOfShape _ancIter;
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TopAbs_ShapeEnum _type;
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TopAbs_ShapeEnum _type;
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TopTools_MapOfShape _encountered;
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TopTools_MapOfShape _encountered;
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TAncestorsIterator( const TopTools_ListOfShape& ancestors, TopAbs_ShapeEnum type)
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TopTools_IndexedMapOfShape _allowed;
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TAncestorsIterator( const TopTools_ListOfShape& ancestors,
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TopAbs_ShapeEnum type,
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const TopoDS_Shape* container/* = 0*/)
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: _ancIter( ancestors ), _type( type )
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: _ancIter( ancestors ), _type( type )
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{
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{
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if ( container && !container->IsNull() )
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TopExp::MapShapes( *container, type, _allowed);
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if ( _ancIter.More() ) {
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if ( _ancIter.More() ) {
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if ( _ancIter.Value().ShapeType() != _type ) next();
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if ( !isCurrentAllowed() ) next();
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else _encountered.Add( _ancIter.Value() );
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else _encountered.Add( _ancIter.Value() );
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}
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}
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}
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}
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@ -3419,25 +3424,32 @@ namespace {
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const TopoDS_Shape* s = _ancIter.More() ? & _ancIter.Value() : 0;
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const TopoDS_Shape* s = _ancIter.More() ? & _ancIter.Value() : 0;
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if ( _ancIter.More() )
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if ( _ancIter.More() )
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for ( _ancIter.Next(); _ancIter.More(); _ancIter.Next())
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for ( _ancIter.Next(); _ancIter.More(); _ancIter.Next())
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if ( _ancIter.Value().ShapeType() == _type && _encountered.Add( _ancIter.Value() ))
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if ( isCurrentAllowed() && _encountered.Add( _ancIter.Value() ))
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break;
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break;
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return s;
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return s;
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}
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}
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bool isCurrentAllowed()
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{
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return (( _ancIter.Value().ShapeType() == _type ) &&
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( _allowed.IsEmpty() || _allowed.Contains( _ancIter.Value() )));
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}
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};
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};
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} // namespace
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} // namespace
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//=======================================================================
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//=======================================================================
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/*!
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/*!
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* \brief Return iterator on ancestors of the given type
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* \brief Return iterator on ancestors of the given type, included into a container shape
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*/
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*/
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//=======================================================================
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//=======================================================================
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PShapeIteratorPtr SMESH_MesherHelper::GetAncestors(const TopoDS_Shape& shape,
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PShapeIteratorPtr SMESH_MesherHelper::GetAncestors(const TopoDS_Shape& shape,
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const SMESH_Mesh& mesh,
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const SMESH_Mesh& mesh,
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TopAbs_ShapeEnum ancestorType)
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TopAbs_ShapeEnum ancestorType,
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const TopoDS_Shape* container)
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{
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{
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return PShapeIteratorPtr( new TAncestorsIterator( mesh.GetAncestors(shape), ancestorType));
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return PShapeIteratorPtr
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( new TAncestorsIterator( mesh.GetAncestors(shape), ancestorType, container));
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}
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}
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//=======================================================================
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//=======================================================================
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@ -201,11 +201,12 @@ class SMESH_EXPORT SMESH_MesherHelper
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const SMESH_Mesh& mesh,
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const SMESH_Mesh& mesh,
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TopAbs_ShapeEnum ancestorType=TopAbs_SHAPE);
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TopAbs_ShapeEnum ancestorType=TopAbs_SHAPE);
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/*!
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/*!
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* \brief Return iterator on ancestors of the given type
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* \brief Return iterator on ancestors of the given type, included into a container shape
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*/
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*/
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static PShapeIteratorPtr GetAncestors(const TopoDS_Shape& shape,
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static PShapeIteratorPtr GetAncestors(const TopoDS_Shape& shape,
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const SMESH_Mesh& mesh,
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const SMESH_Mesh& mesh,
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TopAbs_ShapeEnum ancestorType);
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TopAbs_ShapeEnum ancestorType,
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const TopoDS_Shape* container = 0);
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/*!
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/*!
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* \brief Find a common ancestor, of the given type, of two shapes
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* \brief Find a common ancestor, of the given type, of two shapes
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*/
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*/
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@ -2120,7 +2120,7 @@ bool _ViscousBuilder::findFacesWithLayers(const bool onlyWith)
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}
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}
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}
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}
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// Find faces to shrink mesh on (solution 2 in issue 0020832);
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// Find FACEs to shrink mesh on (solution 2 in issue 0020832): fill in _shrinkShape2Shape
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TopTools_IndexedMapOfShape shapes;
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TopTools_IndexedMapOfShape shapes;
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std::string structAlgoName = "Hexa_3D";
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std::string structAlgoName = "Hexa_3D";
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for ( size_t i = 0; i < _sdVec.size(); ++i )
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for ( size_t i = 0; i < _sdVec.size(); ++i )
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@ -2130,16 +2130,16 @@ bool _ViscousBuilder::findFacesWithLayers(const bool onlyWith)
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for ( int iE = 1; iE <= shapes.Extent(); ++iE )
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for ( int iE = 1; iE <= shapes.Extent(); ++iE )
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{
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{
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const TopoDS_Shape& edge = shapes(iE);
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const TopoDS_Shape& edge = shapes(iE);
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// find 2 faces sharing an edge
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// find 2 FACEs sharing an EDGE
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TopoDS_Shape FF[2];
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TopoDS_Shape FF[2];
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PShapeIteratorPtr fIt = helper.GetAncestors(edge, *_mesh, TopAbs_FACE);
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PShapeIteratorPtr fIt = helper.GetAncestors(edge, *_mesh, TopAbs_FACE, &_sdVec[i]._solid);
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while ( fIt->more())
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while ( fIt->more())
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{
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{
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const TopoDS_Shape* f = fIt->next();
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const TopoDS_Shape* f = fIt->next();
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if ( helper.IsSubShape( *f, _sdVec[i]._solid))
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FF[ int( !FF[0].IsNull()) ] = *f;
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FF[ int( !FF[0].IsNull()) ] = *f;
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}
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}
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if( FF[1].IsNull() ) continue; // seam edge can be shared by 1 FACE only
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if( FF[1].IsNull() ) continue; // seam edge can be shared by 1 FACE only
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// check presence of layers on them
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// check presence of layers on them
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int ignore[2];
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int ignore[2];
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for ( int j = 0; j < 2; ++j )
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for ( int j = 0; j < 2; ++j )
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@ -2147,110 +2147,15 @@ bool _ViscousBuilder::findFacesWithLayers(const bool onlyWith)
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if ( ignore[0] == ignore[1] )
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if ( ignore[0] == ignore[1] )
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continue; // nothing interesting
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continue; // nothing interesting
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TopoDS_Shape fWOL = FF[ ignore[0] ? 0 : 1 ];
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TopoDS_Shape fWOL = FF[ ignore[0] ? 0 : 1 ];
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// check presence of layers on fWOL within an adjacent SOLID
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bool collision = false;
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// add EDGE to maps
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PShapeIteratorPtr sIt = helper.GetAncestors( fWOL, *_mesh, TopAbs_SOLID );
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while ( const TopoDS_Shape* solid = sIt->next() )
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if ( !solid->IsSame( _sdVec[i]._solid ))
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{
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int iSolid = _solids.FindIndex( *solid );
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int iFace = getMeshDS()->ShapeToIndex( fWOL );
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if ( iSolid > 0 && !_sdVec[ iSolid-1 ]._ignoreFaceIds.count( iFace ))
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{
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// check if solid's mesh is unstructured and then try to set it
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// to be computed after the i-th solid
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SMESH_Algo* algo = _mesh->GetSubMesh( *solid )->GetAlgo();
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bool isStructured = ( algo->GetName() == structAlgoName );
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if ( isStructured || !setBefore( _sdVec[ i ], _sdVec[ iSolid-1 ] ))
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collision = true; // don't shrink fWOL
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break;
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}
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}
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// add edge to maps
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if ( !fWOL.IsNull())
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if ( !fWOL.IsNull())
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{
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{
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TGeomID edgeInd = getMeshDS()->ShapeToIndex( edge );
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TGeomID edgeInd = getMeshDS()->ShapeToIndex( edge );
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_sdVec[i]._shrinkShape2Shape.insert( make_pair( edgeInd, fWOL ));
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_sdVec[i]._shrinkShape2Shape.insert( make_pair( edgeInd, fWOL ));
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if ( collision )
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{
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// _shrinkShape2Shape will be used to temporary inflate _LayerEdge's based
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// on the edge but shrink won't be performed
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_sdVec[i]._noShrinkShapes.insert( edgeInd );
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for ( TopoDS_Iterator vIt( edge ); vIt.More(); vIt.Next() )
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_sdVec[i]._noShrinkShapes.insert( getMeshDS()->ShapeToIndex( vIt.Value() ));
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}
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}
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}
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}
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}
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}
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}
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// Exclude from _shrinkShape2Shape FACE's that can't be shrinked since
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// the algo of the SOLID sharing the FACE does not support it
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set< string > notSupportAlgos; notSupportAlgos.insert( structAlgoName );
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for ( size_t i = 0; i < _sdVec.size(); ++i )
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{
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map< TGeomID, TopoDS_Shape >::iterator e2f = _sdVec[i]._shrinkShape2Shape.begin();
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for ( ; e2f != _sdVec[i]._shrinkShape2Shape.end(); ++e2f )
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{
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const TopoDS_Shape& fWOL = e2f->second;
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const TGeomID edgeID = e2f->first;
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bool notShrinkFace = false;
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PShapeIteratorPtr soIt = helper.GetAncestors(fWOL, *_mesh, TopAbs_SOLID);
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while ( soIt->more() )
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{
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const TopoDS_Shape* solid = soIt->next();
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if ( _sdVec[i]._solid.IsSame( *solid )) continue;
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SMESH_Algo* algo = _mesh->GetSubMesh( *solid )->GetAlgo();
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if ( !algo || !notSupportAlgos.count( algo->GetName() )) continue;
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notShrinkFace = true;
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size_t iSolid = 0;
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for ( ; iSolid < _sdVec.size(); ++iSolid )
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{
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if ( _sdVec[iSolid]._solid.IsSame( *solid ) ) {
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if ( _sdVec[iSolid]._shrinkShape2Shape.count( edgeID ))
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notShrinkFace = false;
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break;
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}
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}
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if ( notShrinkFace )
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{
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_sdVec[i]._noShrinkShapes.insert( edgeID );
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// add VERTEXes of the edge in _noShrinkShapes
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TopoDS_Shape edge = getMeshDS()->IndexToShape( edgeID );
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for ( TopoDS_Iterator vIt( edge ); vIt.More(); vIt.Next() )
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_sdVec[i]._noShrinkShapes.insert( getMeshDS()->ShapeToIndex( vIt.Value() ));
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// check if there is a collision with to-shrink-from EDGEs in iSolid
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if ( iSolid == _sdVec.size() )
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continue; // no VL in the solid
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shapes.Clear();
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TopExp::MapShapes( fWOL, TopAbs_EDGE, shapes);
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for ( int iE = 1; iE <= shapes.Extent(); ++iE )
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{
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const TopoDS_Edge& E = TopoDS::Edge( shapes( iE ));
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const TGeomID eID = getMeshDS()->ShapeToIndex( E );
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if ( eID == edgeID ||
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!_sdVec[iSolid]._shrinkShape2Shape.count( eID ) ||
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_sdVec[i]._noShrinkShapes.count( eID ))
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continue;
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for ( int is1st = 0; is1st < 2; ++is1st )
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{
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TopoDS_Vertex V = helper.IthVertex( is1st, E );
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if ( _sdVec[i]._noShrinkShapes.count( getMeshDS()->ShapeToIndex( V ) ))
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{
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// _sdVec[i]._noShrinkShapes.insert( eID );
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// V = helper.IthVertex( !is1st, E );
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// _sdVec[i]._noShrinkShapes.insert( getMeshDS()->ShapeToIndex( V ));
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//iE = 0; // re-start the loop on EDGEs of fWOL
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return error("No way to make a conformal mesh with "
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"the given set of faces with layers", _sdVec[i]._index);
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}
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}
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}
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}
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} // while ( soIt->more() )
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} // loop on _sdVec[i]._shrinkShape2Shape
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} // loop on _sdVec to fill in _SolidData::_noShrinkShapes
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// Find the SHAPE along which to inflate _LayerEdge based on VERTEX
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// Find the SHAPE along which to inflate _LayerEdge based on VERTEX
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@ -2264,18 +2169,14 @@ bool _ViscousBuilder::findFacesWithLayers(const bool onlyWith)
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// find faces WOL sharing the vertex
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// find faces WOL sharing the vertex
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vector< TopoDS_Shape > facesWOL;
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vector< TopoDS_Shape > facesWOL;
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size_t totalNbFaces = 0;
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size_t totalNbFaces = 0;
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PShapeIteratorPtr fIt = helper.GetAncestors(vertex, *_mesh, TopAbs_FACE);
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PShapeIteratorPtr fIt = helper.GetAncestors(vertex, *_mesh, TopAbs_FACE, &_sdVec[i]._solid );
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while ( fIt->more())
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while ( fIt->more())
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{
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{
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const TopoDS_Shape* f = fIt->next();
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const TopoDS_Shape* f = fIt->next();
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if ( helper.IsSubShape( *f, _sdVec[i]._solid ) )
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totalNbFaces++;
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{
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const int fID = getMeshDS()->ShapeToIndex( *f );
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totalNbFaces++;
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if ( _sdVec[i]._ignoreFaceIds.count ( fID ) /*&& !_sdVec[i]._noShrinkShapes.count( fID )*/)
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const int fID = getMeshDS()->ShapeToIndex( *f );
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facesWOL.push_back( *f );
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if ( _sdVec[i]._ignoreFaceIds.count ( fID ) /*&&
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!_sdVec[i]._noShrinkShapes.count( fID )*/)
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facesWOL.push_back( *f );
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}
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}
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}
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if ( facesWOL.size() == totalNbFaces || facesWOL.empty() )
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if ( facesWOL.size() == totalNbFaces || facesWOL.empty() )
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continue; // no layers at this vertex or no WOL
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continue; // no layers at this vertex or no WOL
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@ -2325,7 +2226,130 @@ bool _ViscousBuilder::findFacesWithLayers(const bool onlyWith)
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}
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}
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}
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}
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// add FACEs of other SOLIDs to _ignoreFaceIds
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// Add to _noShrinkShapes sub-shapes of FACE's that can't be shrinked since
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// the algo of the SOLID sharing the FACE does not support it or for other reasons
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set< string > notSupportAlgos; notSupportAlgos.insert( structAlgoName );
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for ( size_t i = 0; i < _sdVec.size(); ++i )
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{
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map< TGeomID, TopoDS_Shape >::iterator e2f = _sdVec[i]._shrinkShape2Shape.begin();
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for ( ; e2f != _sdVec[i]._shrinkShape2Shape.end(); ++e2f )
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{
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const TopoDS_Shape& fWOL = e2f->second;
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const TGeomID edgeID = e2f->first;
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TGeomID faceID = getMeshDS()->ShapeToIndex( fWOL );
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TopoDS_Shape edge = getMeshDS()->IndexToShape( edgeID );
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if ( edge.ShapeType() != TopAbs_EDGE )
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continue; // shrink shape is VERTEX
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TopoDS_Shape solid;
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PShapeIteratorPtr soIt = helper.GetAncestors(fWOL, *_mesh, TopAbs_SOLID);
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while ( soIt->more() && solid.IsNull() )
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{
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const TopoDS_Shape* so = soIt->next();
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if ( !so->IsSame( _sdVec[i]._solid ))
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solid = *so;
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}
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if ( solid.IsNull() )
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continue;
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bool noShrinkE = false;
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SMESH_Algo* algo = _mesh->GetSubMesh( solid )->GetAlgo();
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bool isStructured = ( algo && algo->GetName() == structAlgoName );
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size_t iSolid = _solids.FindIndex( solid ) - 1;
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if ( iSolid < _sdVec.size() && _sdVec[ iSolid ]._ignoreFaceIds.count( faceID ))
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{
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// the adjacent SOLID has NO layers on fWOL;
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// shrink allowed if
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// - there are layers on the EDGE in the adjacent SOLID
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// - there are NO layers in the adjacent SOLID && algo is unstructured and computed later
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bool hasWLAdj = (_sdVec[iSolid]._shrinkShape2Shape.count( edgeID ));
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bool shrinkAllowed = (( hasWLAdj ) ||
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( !isStructured && setBefore( _sdVec[ i ], _sdVec[ iSolid ] )));
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noShrinkE = !shrinkAllowed;
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}
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else if ( iSolid < _sdVec.size() )
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{
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// the adjacent SOLID has layers on fWOL;
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// check if SOLID's mesh is unstructured and then try to set it
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// to be computed after the i-th solid
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if ( isStructured || !setBefore( _sdVec[ i ], _sdVec[ iSolid ] ))
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noShrinkE = true; // don't shrink fWOL
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}
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else
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{
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// the adjacent SOLID has NO layers at all
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noShrinkE = isStructured;
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}
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if ( noShrinkE )
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{
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_sdVec[i]._noShrinkShapes.insert( edgeID );
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// check if there is a collision with to-shrink-from EDGEs in iSolid
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// if ( iSolid < _sdVec.size() )
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|
// {
|
||||||
|
// shapes.Clear();
|
||||||
|
// TopExp::MapShapes( fWOL, TopAbs_EDGE, shapes);
|
||||||
|
// for ( int iE = 1; iE <= shapes.Extent(); ++iE )
|
||||||
|
// {
|
||||||
|
// const TopoDS_Edge& E = TopoDS::Edge( shapes( iE ));
|
||||||
|
// const TGeomID eID = getMeshDS()->ShapeToIndex( E );
|
||||||
|
// if ( eID == edgeID ||
|
||||||
|
// !_sdVec[iSolid]._shrinkShape2Shape.count( eID ) ||
|
||||||
|
// _sdVec[i]._noShrinkShapes.count( eID ))
|
||||||
|
// continue;
|
||||||
|
// for ( int is1st = 0; is1st < 2; ++is1st )
|
||||||
|
// {
|
||||||
|
// TopoDS_Vertex V = helper.IthVertex( is1st, E );
|
||||||
|
// if ( _sdVec[i]._noShrinkShapes.count( getMeshDS()->ShapeToIndex( V ) ))
|
||||||
|
// {
|
||||||
|
// return error("No way to make a conformal mesh with "
|
||||||
|
// "the given set of faces with layers", _sdVec[i]._index);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
// add VERTEXes of the edge in _noShrinkShapes, which is necessary if
|
||||||
|
// _shrinkShape2Shape is different in the adjacent SOLID
|
||||||
|
for ( TopoDS_Iterator vIt( edge ); vIt.More(); vIt.Next() )
|
||||||
|
{
|
||||||
|
TGeomID vID = getMeshDS()->ShapeToIndex( vIt.Value() );
|
||||||
|
bool noShrinkV = false;
|
||||||
|
|
||||||
|
if ( iSolid < _sdVec.size() )
|
||||||
|
{
|
||||||
|
if ( _sdVec[ iSolid ]._ignoreFaceIds.count( faceID ))
|
||||||
|
{
|
||||||
|
map< TGeomID, TopoDS_Shape >::iterator i2S, i2SAdj;
|
||||||
|
i2S = _sdVec[i ]._shrinkShape2Shape.find( vID );
|
||||||
|
i2SAdj = _sdVec[iSolid]._shrinkShape2Shape.find( vID );
|
||||||
|
if ( i2SAdj == _sdVec[iSolid]._shrinkShape2Shape.end() )
|
||||||
|
noShrinkV = ( i2S->second.ShapeType() == TopAbs_EDGE || isStructured );
|
||||||
|
else
|
||||||
|
noShrinkV = ( ! i2S->second.IsSame( i2SAdj->second ));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
noShrinkV = noShrinkE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// the adjacent SOLID has NO layers at all
|
||||||
|
noShrinkV = ( isStructured ||
|
||||||
|
_sdVec[i]._shrinkShape2Shape[ vID ].ShapeType() == TopAbs_EDGE );
|
||||||
|
}
|
||||||
|
if ( noShrinkV )
|
||||||
|
_sdVec[i]._noShrinkShapes.insert( vID );
|
||||||
|
}
|
||||||
|
|
||||||
|
} // loop on _sdVec[i]._shrinkShape2Shape
|
||||||
|
} // loop on _sdVec to fill in _SolidData::_noShrinkShapes
|
||||||
|
|
||||||
|
|
||||||
|
// add FACEs of other SOLIDs to _ignoreFaceIds
|
||||||
for ( size_t i = 0; i < _sdVec.size(); ++i )
|
for ( size_t i = 0; i < _sdVec.size(); ++i )
|
||||||
{
|
{
|
||||||
shapes.Clear();
|
shapes.Clear();
|
||||||
@ -6657,11 +6681,9 @@ bool _ViscousBuilder::updateNormals( _SolidData& data,
|
|||||||
else // edge inflates along a FACE
|
else // edge inflates along a FACE
|
||||||
{
|
{
|
||||||
TopoDS_Shape V = helper.GetSubShapeByNode( edge->_nodes[0], getMeshDS() );
|
TopoDS_Shape V = helper.GetSubShapeByNode( edge->_nodes[0], getMeshDS() );
|
||||||
PShapeIteratorPtr eIt = helper.GetAncestors( V, *_mesh, TopAbs_EDGE );
|
PShapeIteratorPtr eIt = helper.GetAncestors( V, *_mesh, TopAbs_EDGE, &eos->_sWOL );
|
||||||
while ( const TopoDS_Shape* E = eIt->next() )
|
while ( const TopoDS_Shape* E = eIt->next() )
|
||||||
{
|
{
|
||||||
if ( !helper.IsSubShape( *E, /*FACE=*/eos->_sWOL ))
|
|
||||||
continue;
|
|
||||||
gp_Vec edgeDir = getEdgeDir( TopoDS::Edge( *E ), TopoDS::Vertex( V ));
|
gp_Vec edgeDir = getEdgeDir( TopoDS::Edge( *E ), TopoDS::Vertex( V ));
|
||||||
double angle = edgeDir.Angle( newEdge._normal ); // [0,PI]
|
double angle = edgeDir.Angle( newEdge._normal ); // [0,PI]
|
||||||
if ( angle < M_PI / 2 )
|
if ( angle < M_PI / 2 )
|
||||||
@ -9527,7 +9549,6 @@ bool _ViscousBuilder::refine(_SolidData& data)
|
|||||||
set< vector<const SMDS_MeshNode*>* > nnSet;
|
set< vector<const SMDS_MeshNode*>* > nnSet;
|
||||||
set< int > degenEdgeInd;
|
set< int > degenEdgeInd;
|
||||||
vector<const SMDS_MeshElement*> degenVols;
|
vector<const SMDS_MeshElement*> degenVols;
|
||||||
vector<int> isRiskySWOL;
|
|
||||||
|
|
||||||
TopExp_Explorer exp( data._solid, TopAbs_FACE );
|
TopExp_Explorer exp( data._solid, TopAbs_FACE );
|
||||||
for ( ; exp.More(); exp.Next() )
|
for ( ; exp.More(); exp.Next() )
|
||||||
@ -9545,7 +9566,6 @@ bool _ViscousBuilder::refine(_SolidData& data)
|
|||||||
nnVec.resize( nbNodes );
|
nnVec.resize( nbNodes );
|
||||||
nnSet.clear();
|
nnSet.clear();
|
||||||
degenEdgeInd.clear();
|
degenEdgeInd.clear();
|
||||||
isRiskySWOL.resize( nbNodes );
|
|
||||||
size_t maxZ = 0, minZ = std::numeric_limits<size_t>::max();
|
size_t maxZ = 0, minZ = std::numeric_limits<size_t>::max();
|
||||||
SMDS_NodeIteratorPtr nIt = face->nodeIterator();
|
SMDS_NodeIteratorPtr nIt = face->nodeIterator();
|
||||||
for ( int iN = 0; iN < nbNodes; ++iN )
|
for ( int iN = 0; iN < nbNodes; ++iN )
|
||||||
@ -9556,7 +9576,6 @@ bool _ViscousBuilder::refine(_SolidData& data)
|
|||||||
nnVec[ i ] = & edge->_nodes;
|
nnVec[ i ] = & edge->_nodes;
|
||||||
maxZ = std::max( maxZ, nnVec[ i ]->size() );
|
maxZ = std::max( maxZ, nnVec[ i ]->size() );
|
||||||
minZ = std::min( minZ, nnVec[ i ]->size() );
|
minZ = std::min( minZ, nnVec[ i ]->size() );
|
||||||
//isRiskySWOL[ i ] = edge->Is( _LayerEdge::RISKY_SWOL );
|
|
||||||
|
|
||||||
if ( helper.HasDegeneratedEdges() )
|
if ( helper.HasDegeneratedEdges() )
|
||||||
nnSet.insert( nnVec[ i ]);
|
nnSet.insert( nnVec[ i ]);
|
||||||
@ -9665,7 +9684,7 @@ bool _ViscousBuilder::refine(_SolidData& data)
|
|||||||
if ( !err || err->IsOK() )
|
if ( !err || err->IsOK() )
|
||||||
{
|
{
|
||||||
err.reset( new SMESH_ComputeError( COMPERR_WARNING,
|
err.reset( new SMESH_ComputeError( COMPERR_WARNING,
|
||||||
"Degenerated volumes created" ));
|
"Bad quality volumes created" ));
|
||||||
err->myBadElements.insert( err->myBadElements.end(),
|
err->myBadElements.insert( err->myBadElements.end(),
|
||||||
degenVols.begin(),degenVols.end() );
|
degenVols.begin(),degenVols.end() );
|
||||||
}
|
}
|
||||||
@ -11103,17 +11122,12 @@ bool _ViscousBuilder::addBoundaryElements(_SolidData& data)
|
|||||||
if ( helper.IsReversedSubMesh( TopoDS::Face(F) ))
|
if ( helper.IsReversedSubMesh( TopoDS::Face(F) ))
|
||||||
reverse = !reverse;
|
reverse = !reverse;
|
||||||
}
|
}
|
||||||
else
|
else if ( !data._ignoreFaceIds.count( e2f->first ))
|
||||||
{
|
{
|
||||||
// find FACE with layers sharing E
|
// find FACE with layers sharing E
|
||||||
PShapeIteratorPtr fIt = helper.GetAncestors( E, *_mesh, TopAbs_FACE );
|
PShapeIteratorPtr fIt = helper.GetAncestors( E, *_mesh, TopAbs_FACE, &data._solid );
|
||||||
while ( fIt->more() && F.IsNull() )
|
if ( fIt->more() )
|
||||||
{
|
F = *( fIt->next() );
|
||||||
const TopoDS_Shape* pF = fIt->next();
|
|
||||||
if ( helper.IsSubShape( *pF, data._solid) &&
|
|
||||||
!data._ignoreFaceIds.count( e2f->first ))
|
|
||||||
F = *pF;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
// Find the sub-mesh to add new faces
|
// Find the sub-mesh to add new faces
|
||||||
SMESHDS_SubMesh* sm = 0;
|
SMESHDS_SubMesh* sm = 0;
|
||||||
|
@ -387,6 +387,7 @@ void StdMeshersGUI_SubShapeSelectorWdg::selectionIntoArgument()
|
|||||||
myAddButton->setEnabled(( myListWidget->count() < myMaxSize || myMaxSize == -1 ) &&
|
myAddButton->setEnabled(( myListWidget->count() < myMaxSize || myMaxSize == -1 ) &&
|
||||||
( mySelectedIDs.size() > 0 ) &&
|
( mySelectedIDs.size() > 0 ) &&
|
||||||
( mySelectedIDs.size() <= myMaxSize || myMaxSize == -1 ) );
|
( mySelectedIDs.size() <= myMaxSize || myMaxSize == -1 ) );
|
||||||
|
myRemoveButton->setEnabled( mySelectedIDs.size() > 0 );
|
||||||
|
|
||||||
//Connect Selected Ids in viewer and dialog's Ids list
|
//Connect Selected Ids in viewer and dialog's Ids list
|
||||||
bool signalsBlocked = myListWidget->blockSignals( true );
|
bool signalsBlocked = myListWidget->blockSignals( true );
|
||||||
|
Loading…
Reference in New Issue
Block a user