diff --git a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc index dd42e9962..38ef6b327 100644 --- a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc +++ b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc @@ -70,14 +70,19 @@ shows the good (left) and the bad (right) results of meshing. \anchor quadrangle_preference_anchor

Quadrangle Preference

-This algorithm can be used only together with Quadrangle (Mapping) -algorithm. It allows to build quadrangular meshes even if the number +This algorithm can be used together with Quadrangle (Mapping) and Netgen 2D +algorithms. + +It allows Netgen 2D to build quadrangular meshes at any conditions. + +It allows Quadrangle (Mapping) to build quadrangular meshes even if the number of nodes at the opposite edges of a meshed face is not equal, otherwise this mesh will contain some triangular elements.
This hypothesis has one restriction on its work: the total quantity of segments on all four sides of the face must be even (divisible by 2). +
\anchor triangle_preference_anchor

Triangle Preference