diff --git a/src/SMESHGUI/SMESHGUI_GroupDlg.cxx b/src/SMESHGUI/SMESHGUI_GroupDlg.cxx index 5b3b5e22c..1fbdabfad 100644 --- a/src/SMESHGUI/SMESHGUI_GroupDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_GroupDlg.cxx @@ -2205,12 +2205,10 @@ bool SMESHGUI_GroupDlg::SetAppropriateActor() // iterate on all actors in current view window, search for // any visible actor, that belongs to group or submesh of current mesh vtkActorCollection *aCollection = aViewWindow->getRenderer()->GetActors(); - aCollection->InitTraversal(); - for (vtkActor *anAct = aCollection->GetNextActor(); - anAct && !isActor; - anAct = aCollection->GetNextActor()) + int nbItems = aCollection->GetNumberOfItems(); + for (int i=0; i(anAct); + SMESH_Actor *anActor = dynamic_cast(aCollection->GetItemAsObject(i)); if (anActor && anActor->hasIO()) { Handle(SALOME_InteractiveObject) anIO = anActor->getIO(); if (aViewWindow->isVisible(anIO)) {