Fix warnings at documentation generation.

This commit is contained in:
gdd 2010-05-04 12:15:02 +00:00
parent 0ec633329a
commit 73c8efe0c0
8 changed files with 17 additions and 11 deletions

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@ -25,6 +25,6 @@ Parameters by default).</li>
<li><b>Sharp angle threshold in degrees</b> - specifies the angle between two triangles above which the hex mesher will consider the edge common to these two triangles as being a "ridge". A ridge is a geometrical entity (a sharp edge) which has to be kept as it is in the final hex mesh.The default value is 60 (degrees).<br>If you raise this value, the hex mesher will detect less ridges, and the final solid mesh will therefore be smoother. On the other hand, if you reduce this value, more ridges will be detected and the algorithm will face harder situations to conform to.
</li>
</ul>
*/

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@ -56,6 +56,7 @@ one.</center>
<br>
</li>
<li>To confirm your choice click \b Apply or <b>Apply and Close</b> button.</li>
</ul>
</ol>
In this picture you see a triangle which coincides with one of the

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@ -71,7 +71,7 @@ having a mesh built on it. Mesh nodes lying on face vertices become
key-points. Additionally, you may choose the way of getting nodes
coordinates by <b>projecting nodes on the face</b> instead of using
"positions on face" generated by mesher (if there is any). Faces
having a seam edge can?t be used for automatic pattern creation.
having a seam edge can't be used for automatic pattern creation.
When creating a pattern from an existing mesh, there are two possible
cases:
@ -132,4 +132,4 @@ isolines.
<br><b>See Also</b> a sample TUI Script of a
\ref tui_pattern_mapping "Pattern Mapping" operation.
*/
*/

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@ -63,7 +63,7 @@ name in the adjacent box);</li>
<li>Click \b Apply or <b> Apply and Close</b> button to confirm the
operation.</li>
</ul>
</ol>

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@ -62,11 +62,12 @@ name in the adjacent box);</li>
</li>
<li>Click \b Apply or <b> Apply and Close</b> button to confirm the operation.</li>
</ul>
</ol>
<b>Examle of using:</b>
<b>Example of using:</b>
1. Create quandrangle mesh 3x3 on simple planar face (200x200)
@ -78,7 +79,7 @@ and union 3 face (along axis Z) to group "gr_faces"
2. Perform scale opration for whole mesh with creation of new mesh:
2. Perform scale operation for whole mesh with creation of new mesh:
\image html scale03.png
@ -98,7 +99,7 @@ result after operation:
4. Perform scale opration for group of faces with copy of elements:
4. Perform scale operation for group of faces with copy of elements:
\image html scale06.png
@ -108,7 +109,7 @@ result after operation:
5. Perform scale opration for two edges with moving of elements:
5. Perform scale operation for two edges with moving of elements:
\image html scale07.png
@ -118,7 +119,7 @@ result after operation:
6. Perform scale opration for one face with moving of elements:
6. Perform scale operation for one face with moving of elements:
\image html scale09.png

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@ -5,7 +5,7 @@
\n This geometrical operation allows to perform a symmetrical copy of
your mesh or some of its elements.
<em>To create a symmtrical copy of the mesh:</em>
<em>To create a symmetrical copy of the mesh:</em>
<ol>
<li>From the \b Modification menu choose \b Transformation -> \b Symmetry item or click
@ -76,6 +76,7 @@ name in the adjacent box);</li>
</ul>
<li>Click \b Apply or <b> Apply and Close</b> button to confirm the
operation.</li>
</ul>
</ol>

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@ -65,6 +65,7 @@ name in the adjacent box);</li>
</li>
<li>Click \b Apply or <b> Apply and Close</b> button to confirm the operation.</li>
</ul>
</ol>
<br><b>See Also</b> a sample TUI Script of a \ref tui_translation "Translation" operation.

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@ -3625,7 +3625,7 @@ class Mesh:
## Creates a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodes identifiers of node to be doubled
# @param theNodeId identifiers of node to be doubled
# @param theModifiedElems identifiers of elements to be updated
# @return TRUE if operation has been completed successfully, FALSE otherwise
# @ingroup l2_modif_edit
@ -4604,6 +4604,8 @@ class Mesh_Quadrangle(Mesh_Algorithm):
# will be created while other elements will be quadrangles.
# Vertex can be either a GEOM_Object or a vertex ID within the
# shape to mesh
# @param UseExisting: if ==true - searches for the existing hypothesis created with
# the same parameters, else (default) - creates a new one
#
# @ingroup l3_hypos_additi
def TriangleVertex(self, vertex, UseExisting=0):