52780: Wrong mesh after STL re-import of a concave polygonal element

This commit is contained in:
eap 2015-08-14 20:14:27 +03:00
parent 21ea791049
commit 741a54331a
7 changed files with 194 additions and 30 deletions

View File

@ -33,12 +33,15 @@
#include "SMDS_Mesh.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_PolygonalFaceOfNodes.hxx"
#include "SMDS_SetIterator.hxx"
#include "SMDS_VolumeTool.hxx"
#include "SMESH_File.hxx"
#include "SMESH_TypeDefs.hxx"
//#include "utilities.h"
#include <Standard_ErrorHandler.hxx>
#include <Standard_Failure.hxx>
#include <gp_Ax2.hxx>
#include <limits>
@ -74,6 +77,7 @@ Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::Perform()
return aResult;
}
//================================================================================
/*!
* \brief Destructor deletes temporary faces
@ -82,8 +86,8 @@ Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::Perform()
DriverSTL_W_SMDS_Mesh::~DriverSTL_W_SMDS_Mesh()
{
for ( unsigned i = 0; i < myVolumeTrias.size(); ++i )
delete myVolumeTrias[i];
for ( unsigned i = 0; i < myVolumeFacets.size(); ++i )
delete myVolumeFacets[i];
}
//================================================================================
@ -94,6 +98,8 @@ DriverSTL_W_SMDS_Mesh::~DriverSTL_W_SMDS_Mesh()
void DriverSTL_W_SMDS_Mesh::findVolumeTriangles()
{
myNbVolumeTrias = 0;
SMDS_VolumeTool theVolume;
SMDS_VolumeIteratorPtr vIt = myMesh->volumesIterator();
std::vector< const SMDS_MeshNode*> nodes;
@ -106,19 +112,20 @@ void DriverSTL_W_SMDS_Mesh::findVolumeTriangles()
const SMDS_MeshNode** n = theVolume.GetFaceNodes(iF);
int nbN = theVolume.NbFaceNodes(iF);
nodes.assign( n, n+nbN );
if ( !myMesh->FindElement( nodes, SMDSAbs_Face, /*Nomedium=*/false))
if ( !myMesh->FindElement( nodes, SMDSAbs_Face, /*noMedium=*/false))
{
if ( nbN == 9 && !theVolume.IsPoly() ) // facet is SMDSEntity_BiQuad_Quadrangle
if (( nbN == 9 || nbN == 7 ) &&
( !theVolume.IsPoly() )) // facet is bi-quaratic
{
int nbTria = nbN - 1;
for ( int iT = 0; iT < nbTria; ++iT )
myVolumeTrias.push_back( new SMDS_FaceOfNodes( n[8], n[0+iT], n[1+iT] ));
myVolumeFacets.push_back( new SMDS_FaceOfNodes( n[8], n[0+iT], n[1+iT] ));
myNbVolumeTrias += nbTria;
}
else
{
int nbTria = nbN - 2;
for ( int iT = 0; iT < nbTria; ++iT )
myVolumeTrias.push_back( new SMDS_FaceOfNodes( n[0], n[1+iT], n[2+iT] ));
myVolumeFacets.push_back( new SMDS_PolygonalFaceOfNodes( nodes ));
myNbVolumeTrias += nbN - 2;
}
}
}
@ -134,8 +141,8 @@ void DriverSTL_W_SMDS_Mesh::findVolumeTriangles()
SMDS_ElemIteratorPtr DriverSTL_W_SMDS_Mesh::getFaces() const
{
SMDS_ElemIteratorPtr facesIter = myMesh->elementsIterator(SMDSAbs_Face);
SMDS_ElemIteratorPtr tmpTriaIter( new SMDS_ElementVectorIterator( myVolumeTrias.begin(),
myVolumeTrias.end()));
SMDS_ElemIteratorPtr tmpTriaIter( new SMDS_ElementVectorIterator( myVolumeFacets.begin(),
myVolumeFacets.end()));
typedef std::vector< SMDS_ElemIteratorPtr > TElemIterVector;
TElemIterVector iters(2);
iters[0] = facesIter;
@ -201,6 +208,141 @@ static gp_XYZ getNormale( const SMDS_MeshNode* n1,
return n;
}
namespace
{
/*!
* \brief Vertex of a polygon. Together with 2 neighbor Vertices represents a triangle
*/
struct PolyVertex
{
SMESH_TNodeXYZ _nxyz;
gp_XY _xy;
PolyVertex* _prev;
PolyVertex* _next;
void SetNodeAndNext( const SMDS_MeshNode* n, PolyVertex& v )
{
_nxyz.Set( n );
_next = &v;
v._prev = this;
}
PolyVertex* Delete()
{
_prev->_next = _next;
_next->_prev = _prev;
return _next;
}
void GetTriaNodes( const SMDS_MeshNode** nodes) const
{
nodes[0] = _prev->_nxyz._node;
nodes[1] = this->_nxyz._node;
nodes[2] = _next->_nxyz._node;
}
inline static double Area( const PolyVertex* v0, const PolyVertex* v1, const PolyVertex* v2 )
{
gp_XY vPrev = v0->_xy - v1->_xy;
gp_XY vNext = v2->_xy - v1->_xy;
return vNext ^ vPrev;
}
double TriaArea() const { return Area( _prev, this, _next ); }
bool IsInsideTria( const PolyVertex* v )
{
gp_XY p = _prev->_xy - v->_xy;
gp_XY t = this->_xy - v->_xy;
gp_XY n = _next->_xy - v->_xy;
return (( p ^ t ) > 0 &&
( t ^ n ) > 0 &&
( n ^ p ) > 0 );
// return ( Area( _prev, this, v ) > 0 &&
// Area( this, _next, v ) > 0 &&
// Area( _next, _prev, v ) > 0 );
}
};
//================================================================================
/*!
* \brief Triangulate a polygon. Assure correct orientation for concave polygons
*/
//================================================================================
bool triangulate( std::vector< const SMDS_MeshNode*>& nodes, const size_t nbNodes )
{
// connect nodes into a ring
std::vector< PolyVertex > pv( nbNodes );
for ( size_t i = 1; i < nbNodes; ++i )
pv[i-1].SetNodeAndNext( nodes[i-1], pv[i] );
pv[ nbNodes-1 ].SetNodeAndNext( nodes[ nbNodes-1 ], pv[0] );
// get a polygon normal
gp_XYZ normal(0,0,0), p0,v01,v02;
p0 = pv[0]._nxyz;
v01 = pv[1]._nxyz - p0;
for ( size_t i = 2; i < nbNodes; ++i )
{
v02 = pv[i]._nxyz - p0;
normal += v01 ^ v02;
v01 = v02;
}
// project nodes to the found plane
gp_Ax2 axes;
try {
axes = gp_Ax2( p0, normal, v01 );
}
catch ( Standard_Failure ) {
return false;
}
for ( size_t i = 0; i < nbNodes; ++i )
{
gp_XYZ p = pv[i]._nxyz - p0;
pv[i]._xy.SetX( axes.XDirection().XYZ() * p );
pv[i]._xy.SetY( axes.YDirection().XYZ() * p );
}
// in a loop, find triangles with positive area and having no vertices inside
int iN = 0, nbTria = nbNodes - 2;
nodes.reserve( nbTria * 3 );
const double minArea = 1e-6;
PolyVertex* v = &pv[0], *vi;
int nbVertices = nbNodes, nbBadTria = 0, isGoodTria;
while ( nbBadTria < nbVertices )
{
if (( isGoodTria = v->TriaArea() > minArea ))
{
for ( vi = v->_next->_next;
vi != v->_prev;
vi = vi->_next )
{
if ( v->IsInsideTria( vi ))
break;
}
isGoodTria = ( vi == v->_prev );
}
if ( isGoodTria )
{
v->GetTriaNodes( &nodes[ iN ] );
iN += 3;
v = v->Delete();
if ( --nbVertices == 3 )
{
// last triangle remains
v->GetTriaNodes( &nodes[ iN ] );
return true;
}
nbBadTria = 0;
}
else
{
v = v->_next;
++nbBadTria;
}
}
return false;
} // triangulate()
} // namespace
//================================================================================
/*!
* \brief Return nb triangles in a decomposed mesh face
@ -235,12 +377,13 @@ static int getNbTriangles( const SMDS_MeshElement* face)
*/
//================================================================================
static int getTriangles( const SMDS_MeshElement* face,
const SMDS_MeshNode** nodes)
static int getTriangles( const SMDS_MeshElement* face,
std::vector< const SMDS_MeshNode*>& nodes)
{
// WARNING: decomposing into triangles must be coherent with getNbTriangles()
int nbTria, i = 0;
int nbTria, i = 0, nbNodes = face->NbNodes();
SMDS_NodeIteratorPtr nIt = face->interlacedNodesIterator();
nodes.resize( nbNodes * 3 );
nodes[ i++ ] = nIt->next();
nodes[ i++ ] = nIt->next();
@ -261,20 +404,32 @@ static int getTriangles( const SMDS_MeshElement* face,
nodes[ i++ ] = nodes[ 0 ];
nodes[ i++ ] = nodes[ 2 ];
break;
case SMDSEntity_Triangle:
nbTria = 1;
nodes[ i++ ] = nIt->next();
break;
default:
// case SMDSEntity_Triangle:
// case SMDSEntity_Quad_Triangle:
// case SMDSEntity_Quadrangle:
// case SMDSEntity_Quad_Quadrangle:
// case SMDSEntity_Polygon:
// case SMDSEntity_Quad_Polygon:
nbTria = face->NbNodes() - 2;
nodes[ i++ ] = nIt->next();
while ( i < 3*nbTria )
{
nodes[ i++ ] = nodes[ 0 ];
nodes[ i++ ] = nodes[ i-2 ];
nbTria = nbNodes - 2;
while ( nIt->more() )
nodes[ i++ ] = nIt->next();
if ( !triangulate( nodes, nbNodes ))
{
nIt = face->interlacedNodesIterator();
nodes[ 0 ] = nIt->next();
nodes[ 1 ] = nIt->next();
nodes[ 2 ] = nIt->next();
for ( i = 3; i < 3*nbTria; i += 3 )
{
nodes[ i+0 ] = nodes[ 0 ];
nodes[ i+1 ] = nodes[ i-1 ];
nodes[ i+2 ] = nIt->next();
}
}
break;
}
@ -298,7 +453,7 @@ Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::writeAscii() const
aFile.writeRaw( buf.c_str(), buf.size() );
char sval[128];
const SMDS_MeshNode* triaNodes[2048];
std::vector< const SMDS_MeshNode* > triaNodes;
SMDS_ElemIteratorPtr itFaces = getFaces();
while ( itFaces->more() )
@ -354,7 +509,7 @@ Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::writeBinary() const
aFile.openForWriting();
// we first count the number of triangles
int nbTri = myVolumeTrias.size();
int nbTri = myNbVolumeTrias;
{
SMDS_FaceIteratorPtr itFaces = myMesh->facesIterator();
while ( itFaces->more() ) {
@ -372,7 +527,7 @@ Driver_Mesh::Status DriverSTL_W_SMDS_Mesh::writeBinary() const
int dum=0;
const SMDS_MeshNode* triaNodes[2048];
std::vector< const SMDS_MeshNode* > triaNodes;
SMDS_ElemIteratorPtr itFaces = getFaces();
while ( itFaces->more() )

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@ -57,7 +57,8 @@ class MESHDRIVERSTL_EXPORT DriverSTL_W_SMDS_Mesh: public Driver_SMDS_Mesh
private:
// PRIVATE FIELDS
bool myIsAscii;
std::vector<const SMDS_MeshElement*> myVolumeTrias; // tmp triangles
int myNbVolumeTrias;
std::vector<const SMDS_MeshElement*> myVolumeFacets; // tmp faces
};
#endif

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@ -41,7 +41,7 @@ using namespace std;
//purpose :
//=======================================================================
SMDS_PolygonalFaceOfNodes::SMDS_PolygonalFaceOfNodes
(std::vector<const SMDS_MeshNode *> nodes)
(const std::vector<const SMDS_MeshNode *>& nodes)
{
//MESSAGE("******************************************** SMDS_PolygonalFaceOfNodes");
myNodes = nodes;

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@ -38,7 +38,7 @@
class SMDS_EXPORT SMDS_PolygonalFaceOfNodes:public SMDS_MeshFace
{
public:
SMDS_PolygonalFaceOfNodes (std::vector<const SMDS_MeshNode *> nodes);
SMDS_PolygonalFaceOfNodes (const std::vector<const SMDS_MeshNode *>& nodes);
virtual SMDSAbs_ElementType GetType() const;
virtual SMDSAbs_EntityType GetEntityType() const { return SMDSEntity_Polygon; }

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@ -1599,7 +1599,7 @@ bool SMESH_MeshAlgos::FaceNormal(const SMDS_MeshElement* F, gp_XYZ& normal, bool
return false;
normal.SetCoord(0,0,0);
int nbNodes = F->IsQuadratic() ? F->NbNodes()/2 : F->NbNodes();
int nbNodes = F->NbCornerNodes();
for ( int i = 0; i < nbNodes-2; ++i )
{
gp_XYZ p[3];

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@ -137,13 +137,20 @@ struct SMESH_TNodeXYZ : public gp_XYZ
{
const SMDS_MeshNode* _node;
double _xyz[3];
SMESH_TNodeXYZ( const SMDS_MeshElement* e=0):gp_XYZ(0,0,0),_node(0) {
SMESH_TNodeXYZ( const SMDS_MeshElement* e=0):gp_XYZ(0,0,0),_node(0)
{
Set(e);
}
bool Set( const SMDS_MeshElement* e=0 )
{
if (e) {
assert( e->GetType() == SMDSAbs_Node );
_node = static_cast<const SMDS_MeshNode*>(e);
_node->GetXYZ(_xyz); // - thread safe getting coords
SetCoord( _xyz[0], _xyz[1], _xyz[2] );
return true;
}
return false;
}
double Distance(const SMDS_MeshNode* n) const { return (SMESH_TNodeXYZ( n )-*this).Modulus(); }
double SquareDistance(const SMDS_MeshNode* n) const { return (SMESH_TNodeXYZ( n )-*this).SquareModulus(); }

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@ -1063,7 +1063,8 @@ CORBA::Long SMESH_MeshEditor_i::AddPolygonalFace (const SMESH::long_array & IDsO
int NbNodes = IDsOfNodes.length();
std::vector<const SMDS_MeshNode*> nodes (NbNodes);
for (int i = 0; i < NbNodes; i++)
nodes[i] = getMeshDS()->FindNode(IDsOfNodes[i]);
if ( ! ( nodes[i] = getMeshDS()->FindNode( IDsOfNodes[i] )))
return 0;
const SMDS_MeshElement* elem = getMeshDS()->AddPolygonalFace(nodes);