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22830: EDF 9557 SMESH: Quadratic conversion of a mesh fails (note 0019010)
Problem with FACE having a bad tolerance
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@ -579,7 +579,7 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
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const SMDS_FacePosition* fpos = static_cast<const SMDS_FacePosition*>( Pos );
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uv.SetCoord( fpos->GetUParameter(), fpos->GetVParameter() );
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if ( check )
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uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*getFaceMaxTol( F ));
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uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 2.*getFaceMaxTol( F )); // 2. from 22830
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}
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else if ( Pos->GetTypeOfPosition() == SMDS_TOP_EDGE )
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{
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@ -595,7 +595,7 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
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if ( validU ) uv = C2d->Value( u );
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else uv.SetCoord( Precision::Infinite(),0.);
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if ( check || !validU )
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uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*getFaceMaxTol( F ),/*force=*/ !validU );
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uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 2.*getFaceMaxTol( F ),/*force=*/ !validU );
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// for a node on a seam EDGE select one of UVs on 2 pcurves
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if ( n2 && IsSeamShape( edgeID ))
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@ -691,10 +691,10 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
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}
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else
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{
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uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*getFaceMaxTol( F ));
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uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 2.*getFaceMaxTol( F ));
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}
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if ( check )
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if ( check && !uvOK )
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*check = uvOK;
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return uv.XY();
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@ -1415,21 +1415,20 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1,
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TopoDS_Face F;
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gp_XY uvAvg;
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bool badTria=false;
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if ( shapeType == TopAbs_FACE )
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{
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F = TopoDS::Face( meshDS->IndexToShape( faceID ));
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bool check;
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gp_XY uv1 = GetNodeUV( F, n1, n23, &check );
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gp_XY uv2 = GetNodeUV( F, n2, n31, &check );
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gp_XY uv3 = GetNodeUV( F, n3, n12, &check );
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gp_XY uv12 = GetNodeUV( F, n12, n3, &check );
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gp_XY uv23 = GetNodeUV( F, n23, n1, &check );
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gp_XY uv31 = GetNodeUV( F, n31, n2, &check );
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bool checkOK = true, badTria = false;
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gp_XY uv1 = GetNodeUV( F, n1, n23, &checkOK );
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gp_XY uv2 = GetNodeUV( F, n2, n31, &checkOK );
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gp_XY uv3 = GetNodeUV( F, n3, n12, &checkOK );
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gp_XY uv12 = GetNodeUV( F, n12, n3, &checkOK );
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gp_XY uv23 = GetNodeUV( F, n23, n1, &checkOK );
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gp_XY uv31 = GetNodeUV( F, n31, n2, &checkOK );
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uvAvg = GetCenterUV( uv1,uv2,uv3, uv12,uv23,uv31, &badTria );
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if ( badTria )
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force3d = false;
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if ( badTria || !checkOK )
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force3d = true;
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}
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// Create a central node
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@ -1499,7 +1498,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
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int faceID = -1, edgeID = -1;
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TopoDS_Edge E; double u [2];
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TopoDS_Face F; gp_XY uv[2];
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bool uvOK[2] = { false, false };
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bool uvOK[2] = { true, true };
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const bool useCurSubShape = ( !myShape.IsNull() && myShape.ShapeType() == TopAbs_EDGE );
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pair<int, TopAbs_ShapeEnum> pos = GetMediumPos( n1, n2, useCurSubShape, expectedSupport );
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@ -4990,17 +4989,28 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
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// nodes
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nodes.assign( tria->begin_nodes(), tria->end_nodes() );
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// UV
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bool uvOK = true, badTria;
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for ( int i = 0; i < 6; ++i )
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{
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uv[ i ] = GetNodeUV( F, nodes[i], nodes[(i+1)%3], &checkUV );
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uv[ i ] = GetNodeUV( F, nodes[i], nodes[(i+1)%3], &uvOK );
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// as this method is used after mesh generation, UV of nodes is not
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// updated according to bending links, so we update
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if ( nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
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CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true );
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}
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// move the central node
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gp_XY uvCent = GetCenterUV( uv[0], uv[1], uv[2], uv[3], uv[4], uv[5] );
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gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc );
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gp_Pnt p;
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if ( !uvOK || badTria )
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{
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p = ( SMESH_TNodeXYZ( nodes[3] ) +
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SMESH_TNodeXYZ( nodes[4] ) +
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SMESH_TNodeXYZ( nodes[5] )) / 3;
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}
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else
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{
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gp_XY uvCent = GetCenterUV( uv[0], uv[1], uv[2], uv[3], uv[4], uv[5], &badTria );
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p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc );
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}
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GetMeshDS()->MoveNode( tria->GetNode(6), p.X(), p.Y(), p.Z() );
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}
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}
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