0022106: EDF 2464 SMESH : Split quadrangles in 4 triangles

+  void QuadTo4Tri (TIDSortedElemSet & theElems);
This commit is contained in:
eap 2013-05-22 14:58:32 +00:00
parent 8506f58d10
commit 751d20eca2
2 changed files with 144 additions and 19 deletions

View File

@ -103,7 +103,14 @@
using namespace std;
using namespace SMESH::Controls;
typedef SMDS_SetIterator< SMDS_pElement, TIDSortedElemSet::const_iterator> TSetIterator;
namespace
{
SMDS_ElemIteratorPtr elemSetIterator( const TIDSortedElemSet& elements )
{
typedef SMDS_SetIterator< SMDS_pElement, TIDSortedElemSet::const_iterator> TSetIterator;
return SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
}
}
//=======================================================================
//function : SMESH_MeshEditor
@ -416,12 +423,11 @@ int SMESH_MeshEditor::Remove (const list< int >& theIDs,
void SMESH_MeshEditor::Create0DElementsOnAllNodes( const TIDSortedElemSet& elements,
TIDSortedElemSet& all0DElems )
{
typedef SMDS_SetIterator<const SMDS_MeshElement*, TIDSortedElemSet::const_iterator> TSetIterator;
SMDS_ElemIteratorPtr elemIt;
if ( elements.empty() )
elemIt = GetMeshDS()->elementsIterator( SMDSAbs_Node );
else
elemIt = SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
elemIt = elemSetIterator( elements );
while ( elemIt->more() )
{
@ -1254,8 +1260,6 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
MESSAGE( "::QuadToTri()" );
if ( !theCrit.get() )
return false;
@ -1347,6 +1351,130 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
return true;
}
//=======================================================================
/*!
* \brief Split each of given quadrangles into 4 triangles.
* \param theElems - The faces to be splitted. If empty all faces are split.
*/
//=======================================================================
void SMESH_MeshEditor::QuadTo4Tri (TIDSortedElemSet & theElems)
{
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
SMESH_MesherHelper helper( *GetMesh() );
helper.SetElementsOnShape( true );
SMDS_ElemIteratorPtr faceIt;
if ( theElems.empty() ) faceIt = GetMeshDS()->elementsIterator(SMDSAbs_Face);
else faceIt = elemSetIterator( theElems );
bool checkUV;
gp_XY uv [9]; uv[8] = gp_XY(0,0);
gp_XYZ xyz[9];
vector< const SMDS_MeshNode* > nodes;
SMESHDS_SubMesh* subMeshDS;
TopoDS_Face F;
Handle(Geom_Surface) surface;
TopLoc_Location loc;
while ( faceIt->more() )
{
const SMDS_MeshElement* quad = faceIt->next();
if ( !quad || quad->NbCornerNodes() != 4 )
continue;
// get a surface the quad is on
if ( quad->getshapeId() < 1 )
{
F.Nullify();
helper.SetSubShape( 0 );
subMeshDS = 0;
}
else if ( quad->getshapeId() != helper.GetSubShapeID() )
{
helper.SetSubShape( quad->getshapeId() );
if ( !helper.GetSubShape().IsNull() &&
helper.GetSubShape().ShapeType() == TopAbs_FACE )
{
F = TopoDS::Face( helper.GetSubShape() );
surface = BRep_Tool::Surface( F, loc );
subMeshDS = GetMeshDS()->MeshElements( quad->getshapeId() );
}
else
{
helper.SetSubShape( 0 );
subMeshDS = 0;
}
}
// create a central node
const SMDS_MeshNode* nCentral;
nodes.assign( quad->begin_nodes(), quad->end_nodes() );
if ( nodes.size() == 9 )
{
nCentral = nodes.back();
}
else
{
size_t iN = 0;
if ( F.IsNull() )
{
for ( ; iN < nodes.size(); ++iN )
xyz[ iN ] = SMESH_TNodeXYZ( nodes[ iN ] );
for ( ; iN < 8; ++iN ) // mid-side points of a linear qudrangle
xyz[ iN ] = 0.5 * ( xyz[ iN - 4 ] + xyz[( iN - 3 )%4 ] );
xyz[ 8 ] = helper.calcTFI( 0.5, 0.5,
xyz[0], xyz[1], xyz[2], xyz[3],
xyz[4], xyz[5], xyz[6], xyz[7] );
}
else
{
for ( ; iN < nodes.size(); ++iN )
uv[ iN ] = helper.GetNodeUV( F, nodes[iN], nodes[(iN+2)%4], &checkUV );
for ( ; iN < 8; ++iN ) // UV of mid-side points of a linear qudrangle
uv[ iN ] = helper.GetMiddleUV( surface, uv[ iN - 4 ], uv[( iN - 3 )%4 ] );
uv[ 8 ] = helper.calcTFI( 0.5, 0.5,
uv[0], uv[1], uv[2], uv[3],
uv[4], uv[5], uv[6], uv[7] );
gp_Pnt p = surface->Value( uv[8].X(), uv[8].Y() ).Transformed( loc );
xyz[ 8 ] = p.XYZ();
}
nCentral = helper.AddNode( xyz[8].X(), xyz[8].Y(), xyz[8].Z(), /*id=*/0,
uv[8].X(), uv[8].Y() );
myLastCreatedNodes.Append( nCentral );
}
// create 4 triangles
GetMeshDS()->RemoveFreeElement( quad, subMeshDS, /*fromGroups=*/false );
helper.SetIsQuadratic ( nodes.size() > 4 );
helper.SetIsBiQuadratic( nodes.size() == 9 );
if ( helper.GetIsQuadratic() )
helper.AddTLinks( static_cast< const SMDS_MeshFace*>( quad ));
for ( int i = 0; i < 4; ++i )
{
SMDS_MeshElement* tria = helper.AddFace( nodes[ i ],
nodes[(i+1)%4],
nCentral );
ReplaceElemInGroups( tria, quad, GetMeshDS() );
myLastCreatedElems.Append( tria );
}
}
}
//=======================================================================
//function : BestSplit
//purpose : Find better diagonal for cutting.
@ -8721,8 +8849,7 @@ void SMESH_MeshEditor::ConvertFromQuadratic(TIDSortedElemSet& theElements)
}
// replace given elements by linear ones
typedef SMDS_SetIterator<const SMDS_MeshElement*, TIDSortedElemSet::iterator> TSetIterator;
SMDS_ElemIteratorPtr elemIt( new TSetIterator( theElements.begin(), theElements.end() ));
SMDS_ElemIteratorPtr elemIt = elemSetIterator( theElements );
removeQuadElem( /*theSm=*/0, elemIt, /*theShapeID=*/0 );
// we need to convert remaining elements whose all medium nodes are in mediumNodeIDs
@ -8774,8 +8901,7 @@ void SMESH_MeshEditor::ConvertFromQuadratic(TIDSortedElemSet& theElements)
}
}
}
elemIt = SMDS_ElemIteratorPtr
(new TSetIterator( moreElemsToConvert.begin(), moreElemsToConvert.end() ));
elemIt = elemSetIterator( moreElemsToConvert );
removeQuadElem( /*theSm=*/0, elemIt, /*theShapeID=*/0 );
}
@ -11262,10 +11388,8 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
typedef vector<const SMDS_MeshNode*> TConnectivity;
SMDS_ElemIteratorPtr eIt;
if (elements.empty())
eIt = aMesh->elementsIterator(elemType);
else
eIt = SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
if (elements.empty()) eIt = aMesh->elementsIterator(elemType);
else eIt = elemSetIterator( elements );
while (eIt->more())
{
@ -11459,10 +11583,8 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
// -----------------------
if ( toCopyElements && targetMesh != myMesh )
{
if (elements.empty())
eIt = aMesh->elementsIterator(elemType);
else
eIt = SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
if (elements.empty()) eIt = aMesh->elementsIterator(elemType);
else eIt = elemSetIterator( elements );
while (eIt->more())
{
const SMDS_MeshElement* elem = eIt->next();

View File

@ -137,7 +137,6 @@ public:
bool TriToQuad (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCriterion,
const double theMaxAngle);
/*!
* \brief Split quadrangles into triangles.
* \param theElems - The faces to be splitted.
@ -146,7 +145,6 @@ public:
*/
bool QuadToTri (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCriterion);
/*!
* \brief Split quadrangles into triangles.
* \param theElems - The faces to be splitted.
@ -155,6 +153,11 @@ public:
*/
bool QuadToTri (TIDSortedElemSet & theElems,
const bool the13Diag);
/*!
* \brief Split each of given quadrangles into 4 triangles.
* \param theElems - The faces to be splitted. If empty all faces are split.
*/
void QuadTo4Tri (TIDSortedElemSet & theElems);
/*!
* \brief Find better diagonal for splitting.