diff --git a/doc/salome/gui/SMESH/files/about_hypotheses.htm b/doc/salome/gui/SMESH/files/about_hypotheses.htm deleted file mode 100755 index 449308c20..000000000 --- a/doc/salome/gui/SMESH/files/about_hypotheses.htm +++ /dev/null @@ -1,213 +0,0 @@ - - - - -
-Hypotheses represent - boundary conditions which will be taken into account at calculations of - meshes or submeshes basing on geometrical objects. These hypotheses allow - you to manage the level of detail of the resulting meshes or submeshes: - when applying different hypotheses with different parameters you can preset - the quantity of meshing elements which will compose your mesh. So, it - will be possible to generate a rough or a more refined mesh or submesh. -
- -- -
In MESH there are the following - Basic Hypotheses (to introduce them, you operate numerical values):
- -1D Hypotheses (for meshing of edges):
2D Hypotheses (for meshing - of faces):
3D - Hypothesis (for meshing of volumes): -
- -
There also exist some Additional - Hypotheses
- -Propagation of 1D Hypothesis on opposite edges
Non conform mesh allowed
Quadratic mesh
- -
The choice of a hypothesis depends on:
- -the geometrical object (shape) which will be meshed
the algorithm, which will be selected for meshing - of this geometrical object (shape)
- -
- - - - diff --git a/doc/salome/gui/SMESH/files/about_meshes.htm b/doc/salome/gui/SMESH/files/about_meshes.htm deleted file mode 100755 index 353b6a7a8..000000000 --- a/doc/salome/gui/SMESH/files/about_meshes.htm +++ /dev/null @@ -1,250 +0,0 @@ - - - - - -
MESH represents - a discretization of a geometrical CAD model into a set of entities with - a simple topology. In MESH there are two options of creation of meshes, - you can:
- -- -
generate meshes on the basis of geometrical shapes - produced in the GEOM module,
create your own meshes using the MESH functions - destined for modification of generated meshes.
- -
The topology of a mesh is described by the relationships between its - entities including:
- -- -
Node - – 0D element of a mesh presented by a point with coordinates (x, y, z).
Edge - – 1D element of a mesh defined by two nodes.
Face - – 2D element of a mesh defined by three or four edges (closed contour).
Volume - – 3D element of a mesh defined by several faces.
- -
These entities are considered as topological - entities and they don't imply any geometric representation. Only Nodes reference geometric - representations of points with definite coordinates. The - node entity will contain additional - information about its position in the space and its relations with the - meshed CAD model. Its position could be described in the following way:
- -- -
2D - position. It is a free position defined by only two coordinates - x,y.
3D - position. It is a free position defined by three coordinates x,y - and z.
Surface - position. It characterizes the position of a node on a geometric - surface and is defined by the u,v position in the parametric space of - the corresponding surface.
Line - position. It characterizes the position of a node on a geometric - curve and is defined by the u parameter and the corresponding curve.
Vertex - position. It characterizes the position of a node on a geometric - point of the meshed CAD model and is defined by the x,y,z coordinates - of the corresponding vertex.
- -
- -
Each mesh entity bounds 0 or more mesh entities - of higher dimension. In the same way each mesh entity is bounded by 0 - or more mesh entities of lower dimension:
- -- -
A node bounds edges, - faces and volumes
An edge bounds faces, - and volumes
A face bounds volumes
A volume is bounded - by faces, edges and nodes
A face is bounded by - edges, and nodes
An edge is bounded by - nodes
- -
You can notice that there are two types of - connections: inverse and direct connections.
- -- -
- -
This relationship has a particularity that - the order of bounded entities has not a direct meaning. Also the number - of bounded entities is not fixed.
- -- -
The edges surrounding a node. - The 3rd edge has no more sense that the 5th one.
- -- -
Direct connections
- -- -
This relationship has a particularity that - the order of bounding entities is meaningful. The number of bounding entities - is fixed and depends on the type of the entity (hexahedron, tetrahedron,…).
- -- -
An edge is composed of two - nodes. A face is composed of 3 or 4 edges depending if we are dealing - with triangles or quadrangles.
- -- -
The connections are not only restricted to - entities of one dimension higher or lower. For example some algorithms - may be interested to retrieve all the faces surrounding a node.
- -- -
- -
- - - - diff --git a/doc/salome/gui/SMESH/files/about_meshing_algorithms.htm b/doc/salome/gui/SMESH/files/about_meshing_algorithms.htm deleted file mode 100755 index ab45f9183..000000000 --- a/doc/salome/gui/SMESH/files/about_meshing_algorithms.htm +++ /dev/null @@ -1,253 +0,0 @@ - - - - - -
The MESH module contains a set of meshing algorithms, - which are used for meshing entities (1D, 2D, 3D) composing geometrical - objects.
- -- -
For meshing of 1D entities (edges):
- -
Wire Discretisation meshing algorithm - splits - a wire into a number of mesh segments following any 1D hypothesis.
Composite Side Discretisation algorithm - - allows to apply any 1D hypothesis to a whole side of a geometrical face - even if it is composed of several edges provided that they form C1 curve, - have the same hypotheses assigned and form one side in all faces of the - main shape of a mesh.
- -
For meshing of 2D entities (faces):
- -
Triangle meshing algorithms (Mefisto and Netgen - 1D-2D ) - Faces are split into triangular elements.
Quadrangle meshing algorithm (Mapping) - Faces - are split into quadrangular elements.
- -
- | -- |
- -
- -
For meshing of 3D entities (volume - objects):
- -
Hexahedron meshing algorithm (i,j,k) - Volumes - are split into hexahedral (cubic) elements.
Tetrahedron (Netgen) meshing algorithm - Volumes - are split into tetrahedral (pyramidal) elements.
- -
-
|
-- |
- -
- -
There also is a number of more specific algorithms:
- -See Also - a sample TUI Script of a Define - Meshing Algorithm operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/about_quality_controls.htm b/doc/salome/gui/SMESH/files/about_quality_controls.htm deleted file mode 100755 index e8bd41667..000000000 --- a/doc/salome/gui/SMESH/files/about_quality_controls.htm +++ /dev/null @@ -1,175 +0,0 @@ - - - - - -
Mesh - quality control in MESH is destined for visual control of the generated - mesh.
- -Application of a definite quality control - consists of usage of the corresponding algorithm, which calculates a value - of a definite geometric characteristic (Area, Length of edges, etc) for - all meshing elements, composing your mesh. Then all meshing elements are - colored according the calculated values. The reference between the coloring - of the meshing elements and these calculated values is shown with the - help of a scalar bar, which is displayed near the presentation of your - mesh.
- -- -
There are 1D, 2D and 3D quality controls. -
- -- -
1D mesh quality controls:
- -- -
- -
2D mesh quality controls:
- -- -
- -
3D mesh quality controls:
- -- -
- - - - diff --git a/doc/salome/gui/SMESH/files/adding_nodes_and_elements.htm b/doc/salome/gui/SMESH/files/adding_nodes_and_elements.htm deleted file mode 100755 index 014d6120d..000000000 --- a/doc/salome/gui/SMESH/files/adding_nodes_and_elements.htm +++ /dev/null @@ -1,303 +0,0 @@ - - - - - -
In MESH you can add to your mesh different elements such as:
- -- -
- -
To add a node or an element to your mesh:
- -- -
1. Select your mesh in the Object Browser - or in the 3D viewer.
- -- -
2. From the Modification - menu choose the Add item, - the following associated submenu will appear:
- -- - - -
- -
From this submenu select the type of element - which you would like to add to your mesh.
- -- -
See - Also sample TUI Scripts of Adding - Nodes and Elements operations. -
- -- -
- -
- -
- -
- -
In this dialog box set coordinates for your - node in the Coordinates set of - fields and click the Apply or - OK button. Your node will be created:
- -- -
- -
- -
- -
In this dialog box specify the nodes which - will form your edge by selecting them in the 3D viewer with pressed Shift - button and click the Apply or - OK button. Your edge will be created:
- -- -
- -
- -
- -
In this dialog box specify the nodes which - will form your triangle by selecting them in the 3D viewer with pressed - Shift button and click the Apply or - OK button. Your triangle will - be created:
- -- -
In this dialog box specify the nodes which - will form your quadrangle by selecting them in the 3D viewer with pressed - Shift button and click the Apply or - OK button. Your quadrangle will - be created:
- -- -
In this dialog box specify the nodes which - will form your polygon by selecting them in the 3D viewer with pressed - Shift button and click the Apply or - OK button.
- -- -
- -
In this dialog box specify the nodes which - will form your tetrahedron by selecting them in the 3D viewer with pressed - Shift button and click the Apply or - OK button. Your tetrahedron will - be created:
- -- - - -
- -
In this dialog box specify the nodes which - will form your hexahedron by selecting them in the 3D viewer with pressed - Shift button and click the Apply or - OK button. Your hexahedron will - be created:
- -- -
- - - -
- -
- -
- -
There are two different ways to add polyhedral - volumes.
- -If you select Node - as Elements Type you will specify - the nodes which will form the faces of your polyhedron by selecting the - nodes in the 3D viewer with pressed Shift button and clicking the Add button to add the face in the list - of Faces by Nodes, which will form your polyhedron. Note, that it could - be very useful to toggle Polyhedron Preview checkbox to see the results - of your selection.
- -The second way is somewhat simpler, however, - there are cases when it does not provide you with the necessary level - of precision. If you select Face - as Elements Type, you will be - able to select the faces which - will form your polyhedron in the 3D viewer with pressed Shift button. - If you've managed to
- -obtain the necessary result, click the Apply or OK - button. Your hexahedron will be - created.
- -- -
- -
- - - - diff --git a/doc/salome/gui/SMESH/files/area_of_elements.htm b/doc/salome/gui/SMESH/files/area_of_elements.htm deleted file mode 100755 index 5947a248c..000000000 --- a/doc/salome/gui/SMESH/files/area_of_elements.htm +++ /dev/null @@ -1,138 +0,0 @@ - - - - - -
Area mesh quality - control is based on the algorithm of area calculation of meshing - elements. It can be applied to meshes consisting of 2D meshing elements - with 3 and 4 nodes (triangles and quadrangles).
- -- -
To apply the Area quality control to your mesh:
- -- -
1. Display your mesh in the viewer.
- -- -
2. Choose Controls - > Area or click button. Your mesh will be displayed - in the viewer with its elements colored according to the applied mesh - quality control criterion:
- -- -
- - - -
- -
See Also - a sample TUI Script of an Area - quality control operation.
- -- -
- - - - diff --git a/doc/salome/gui/SMESH/files/arithmetic_1d.htm b/doc/salome/gui/SMESH/files/arithmetic_1d.htm deleted file mode 100755 index e6cac0059..000000000 --- a/doc/salome/gui/SMESH/files/arithmetic_1d.htm +++ /dev/null @@ -1,330 +0,0 @@ - - - - - -
Arithmetic 1D hypothesis allows - to split edges into segments with a length that changes in arithmetic - progression (Lk = Lk-1 + d) beginning from a given starting length and - up to a given end length.
- -- -
- -
- -
See Also - a sample TUI Script of a Defining - Arithmetic 1D hypothesis operation.
- -Deflection ID hypothesis can - be applied for meshing curvilinear edges composing your geometrical object. - It uses only one parameter: the value of deflection.
- -A geometrical edge is divided into equal segments. The maximum distance - between a point on the edge within a segment and the line connecting the - ends of the segment should not exceed the specified value of deflection - . Then mesh nodes are constructed at end segment locations and 1D mesh - elements are constructed on segments.
- -- -
- -
- -
See Also - a sample TUI Script of a Defining - Deflection 1D hypothesis operation.
- -- - - -
Average Length hypothesis can - be applied for meshing of edges composing your geometrical object. Definition - of this hypothesis consists of setting the length - of segments, which will split these edges. The points on the edges generated - by these segments will represent nodes of your mesh. Later these nodes - will be used for meshing of the faces abutting to these edges.
- -- -
- -
- -
See Also - a sample TUI Script of a Defining - Average Length hypothesis operation.
- -- - - -
Number of segments hypothesis - can be applied for meshing of edges composing your geometrical object. - Definition of this hypothesis consists of setting the number - of segments, which will split these edges. In other words your edges will - be split into a definite number of segments with approximately the same - length. The points on the edges generated by these segments will represent - nodes of your mesh. Later these nodes will be used for meshing of the - faces abutting to these edges.
- -- -
You can set the type of distribution for this - hypothesis in the Hypothesis Construction - dialog bog :
- -- -
Equidistant - Distribution - all segments will have the same length, you define - only the Number of Segments.
- -- -
- -
- -
Scale Distribution - each - next segment differs from the previous according to the formula: - Ai+1 = Ai - * k, where k is - a Scale Factor.
- -\
- -- -
Distribution with Table Density - you - input a number of pairs t - F(t), - where t ranges from 0 to 1, - and - the module computes the formula, which will rule the change of length - of segments and shows the curve in the plot. You can select the Conversion - mode from Exponent - and Cut negative.
- -- - - -
- -
Distribution with Analytic Density - you input the formula, which will rule the - change of length of segments and the module shows the curve in the plot.
- - - -See Also - a sample TUI Script of a Defining - Number of Segments hypothesis operation.
- -Start and End Length hypothesis - allows to divide a geometrical edge into segments so that the first and - the last segments have a specified length. The length of each but the - first segment differs from length of the previous one by a constant factor. - Then mesh nodes are constructed at segment ends location and 1D mesh elements - are constructed on them.
- -- -
- -
- -
See Also - a sample TUI Script of a Defining - Start and End Length hypothesis - operation.
- -- -
This hypothesis is automatically applied when you select Assign - a set of hypotheses option in Create Mesh menu.
- -- -
- -
- -
The dialog box prompts you to define the quality of the future mesh - by only one parameter, which is Fineness, - ranging from 0 (coarse mesh, low number of elements) to 1 (extremely fine - mesh, great number of elements). Compare one and the same object (sphere) - meshed with minimum and maximum value of this parameter.
- -- -
- -
- -
- -
- -
- - - - diff --git a/doc/salome/gui/SMESH/files/aspect_ratio.htm b/doc/salome/gui/SMESH/files/aspect_ratio.htm deleted file mode 100755 index d10a24b01..000000000 --- a/doc/salome/gui/SMESH/files/aspect_ratio.htm +++ /dev/null @@ -1,212 +0,0 @@ - - - - - -
The Aspect Ratio - quality criterion for mesh elements reveals the degree of conformity of - a mesh element to the regular element of its type (with all edges having - the same length). The - criterion can be defined as
- -where К - is the considered element of the mesh, hmax is the diameter of the element - К (i.e. the length of the longest edge), рк is the radius of the sphere - inscribed in the element K, and a - is a normalisation value chosen so that QK = 1 when К is an equilateral - simplex.
- -- -
The value of QK varies between 1 and +oo and the - closer it is to 1, the better the element К is.
- -The Aspect Ratio - of a triangle 2D element consisting - of 3 nodes is calculated by the formula:
- - - -
,
- -- -
where рк is the half perimeter of the - element K and SK is its surface.
- -- - - -
- -
The Aspect - Ratio of a quadrangle 2D - element consisting of 4 nodes is the worst (i.e. the greatest) value from - all triangles which can be built taking three nodes of the quadrangle. - There are four triangles to consider:
Note, that the Aspect Ratio criterion is - applicable to 2D mesh elements only. For 3D elements we use the Aspect - Ratio 3D criterion.
- -- -
To apply the Aspect Ratio quality criterion to your mesh:
- -- -
1. Display your mesh in the viewer.
- -- -
2. Choose Controls - > Aspect Ratio or click button in the toolbar. - Your mesh will be displayed in the viewer with its elements colored according - to the applied mesh quality control criterion:
- -- - - -
- -
See Also - a sample TUI Script of an Aspect - Ratio quality control operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/changing_orientation_of_elements.htm b/doc/salome/gui/SMESH/files/changing_orientation_of_elements.htm deleted file mode 100755 index c282fe13b..000000000 --- a/doc/salome/gui/SMESH/files/changing_orientation_of_elements.htm +++ /dev/null @@ -1,159 +0,0 @@ - - - - - -
Orientation of an element is changed by reverting the order of nodes - of the selected elements.
- -- -
To change orientation of elements:
- -- -
1. Display a mesh or a submesh in the 3D - viewer.
- -- -
2. In the Modification - menu select the Orientation item - or click button in the toolbar. The following dialog box - will appear:
- -- -
- - - -
- -
- -
The main list shall contain the - elements which will be reoriented. You can click on an element - in the 3D viewer and it will be highlighted. After that click the Add button and the ID of this element - will be added to the list. To remove a selected element or elements from - the list click the Remove button. - The Sort button allows to sort - the list of elements IDs. The Set filter - button allows to apply a definite filter to selection of elements - of your group.
Apply to all radio button allows - to modify the orientation of all elements of the currently displayed mesh - or submesh.
Select from set of fields allows to - choose a submesh or an existing group whose elements will be automatically - added to the list.
- -
3. Click the Apply - or OK button to confirm - the operation.
- -- -
See - Also a sample TUI Script of a Change - Orientation operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/constructing_groups_of_specific_elements.htm b/doc/salome/gui/SMESH/files/constructing_groups_of_specific_elements.htm deleted file mode 100755 index 0b8e2f5e6..000000000 --- a/doc/salome/gui/SMESH/files/constructing_groups_of_specific_elements.htm +++ /dev/null @@ -1,103 +0,0 @@ - - - - - -
In MESH you can easily construct groups of specific elements (nodes, - edges, faces or volumes) which will be taken from a definite submesh.
- -- -
To construct a group of specific elements:
- -- -
Right-click on a submesh in the Object Browser - and choose the Construct Group item - or select your submesh in the Object Browser and in the Mesh - menu choose the Construct Group - item. MESH will construct several groups consisting of elements - of the definite type: nodes, edges, faces or volumes.
- - - - diff --git a/doc/salome/gui/SMESH/files/constructing_meshes.htm b/doc/salome/gui/SMESH/files/constructing_meshes.htm deleted file mode 100755 index 5a4fbc6fe..000000000 --- a/doc/salome/gui/SMESH/files/constructing_meshes.htm +++ /dev/null @@ -1,242 +0,0 @@ - - - - - -Construction of a mesh consists of:
- -- -
Selecting a geometrical - object for meshing
Applying meshing - algorithms and hypotheses which - will be used at computation of this mesh.
- -
To construct a mesh:
- -1. In the Mesh - menu select Create Mesh or - click button in the toolbar. The following dialog box will - appear:
- -- - - -
- -
2. For example, you need to mesh a 3d object. -
- -First, type the name for your mesh in the - "Name" box, by default, it is "Mesh_1". Then select - the object you wish to mesh in the Object Browser and click - the "Add" button.
- -Now you can define 1d Algorithm and 1d Hypotheses, - which will be applied to the edges of your object. (Note that any object - has edges, even if their existence is not apparent, for example, a sphere - has 4 edges). Click the button to add a hypothesis. Click the button - to define values for the current hypothesis. The use of additional hypotheses - is optional (i.e. you may leave "None" in this box).
- -- -
Proceed in the same way with 2d and 3d Algorithms - and Hypotheses, note that the choice of hypotheses depends on the algorithm. - There must be one Algorithm and one or several Hypotheses for each dimension - of your object, otherwise you will not get any mesh at all. Of course, - if you wish to mesh a face, which is a 2d object, you don't need to define - 3d Algorithm and Hypotheses.
- -In the Object - Browser the structure of the new mesh will be displayed as follows:
- -It contains:
- -a reference to the - geometrical object on the basis of which the mesh has been constructed;
Applied - hypotheses folder containing the references to the hypotheses applied - to the construction of the mesh;
Applied - algorithms folder containing the references to the algorithms applied - to the construction of the mesh.
- -
There is an alternative way to create a mesh - on an object simply by clicking Assign - a set of hypotheses button and selecting between Automatic Tetrahedralization - or Hexahedralization. The - program will automatically generate a 3D mesh with the most appropriate - settings. In the same way you can apply this functionality for meshing - 2D objects, in which case 3D algorithms are not applied.
- -- -
3. Now, when everything is ready, select - your mesh in the Object Browser. - From the - Mesh menu select - Compute or click button of the toolbar. The Mesh - Computation information box appears.
- -- - - -
- -
If the mesh computation failed, the information - about the cause of the failure is provided.
- -- -
- -
- -
After you select the error, Show - Subshape button allows visualizing the mesh elements that cause - it
- -- -
- -
- -
Publish - Subshape button allows importing it in a separate MED or UNV file. -
- -- -
Consider trying a sample script for construction - of a mesh from our TUI Scripts - section.
- -- -
- - - - diff --git a/doc/salome/gui/SMESH/files/constructing_submeshes.htm b/doc/salome/gui/SMESH/files/constructing_submeshes.htm deleted file mode 100755 index 53d39c3e7..000000000 --- a/doc/salome/gui/SMESH/files/constructing_submeshes.htm +++ /dev/null @@ -1,185 +0,0 @@ - - - - - -
Construction of a submesh consists of:
- -- -
Selecting a mesh which - will encapsulate your submesh
Selecting a geometrical - object for meshing
Applying one or several - previously hypotheses and meshing - algorithms which will be used at computation of this submesh.
- -
To construct a submesh:
- -- -
From the Mesh - menu select Local Hyp. or - click button in the toolbar. The following dialog box will - appear:
- -- - - -
- -
It allows to define the Name, - the parent Mesh and the Geometry (e.g. a face if the parent - mesh has been built on box) of the submesh. You can define algorithms - and hypotheses in the same way as in Create - mesh menu.
- -- -
In the Object Browser the structure of the - new submesh will be displayed as follows:
- -- - - -
- -
It contains:
- -- -
a reference to the - geometrical object on the basis of which the submesh has been constructed;
Applied - hypotheses folder containing the references to the hypotheses applied - to the construction of the submesh;
Applied - algorithms folder containing the references to the algorithms applied - to the construction of the submesh.
- -
- -
See Also - a sample TUI Script of a Construct - Submesh operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/creating_groups.htm b/doc/salome/gui/SMESH/files/creating_groups.htm deleted file mode 100755 index 1200e5969..000000000 --- a/doc/salome/gui/SMESH/files/creating_groups.htm +++ /dev/null @@ -1,281 +0,0 @@ - - - - - -
In MESH you - can create groups of elements of different types. To create a group of - elements - in the Mesh - menu select Create Group. -
- -To create any group - you should define the following:
- -Mesh: - the name of the mesh whose elements - will form your group. You can select your mesh in the Objet Browser or - in the 3D viewer.
Elements Type - set of radio buttons allows to select the type of elements which will - form your group:
Nodes
Edges -
Faces
Volumes
Name field allows to enter the name - of your new group.
SALOME Platform distinguishes - between the two Group types: Standalone - Group and Group on Geometry. -
- -Standalone - Group consists of mesh elements, which you can define in two possible - ways.
- -Choosing them manually - with the mouse in the 3D Viewer. You can click on an element in the 3D - viewer and it will be highlighted. After that click the Add - button and the ID of this element will be added to the list.
Applying Filters. The - Set filter button allows to apply - a definite filter to selection of the elements of your group. See more - about filters on the Selection - filter library page.
To remove a selected element or elements - from the list click the Remove button. - The Sort List button allows to - sort the list of IDs of mesh elements.
- -Select from - set of fields allows to choose a submesh or an existing group whose - elements of the previously defined type will be added to the list of elements - which will form your group.
- -Color Number - (integer only, ranging from 0 to 9999) - allows to assign to the group - a certain index, for example, defining boundary conditions. This feature - introduces a useful element of preprocessing in Mesh module. Note that - Color number attribute has nothing - to do with the colors used for the display of the elements of the group.
- -- -
- | -
- - - - - - - In this picture the brown cells belong to - a group defined manually. -- In this picture the brown cells belong to the group defined
- by the criterion -
|
- -
See - Also a sample TUI Script of a Create - a Standalone Group operation.
- -To create a group on - geometry check Group on geometry - in the Group type field. Group on geometry contains the elements - of a certain type belonging to the selected - geometrical object. To define a group select in the Objet Browser - or in the 3D viewer a geometrical object from which the elements will - be taken. After confirmation of the operation a new group of mesh elements - will be created.
- -- -
- | -
- In this picture the cells which belong to a certain face - are selected in green. |
- -
See - Also a sample TUI Script of a Create - a Group on Geometry operation. -
- -- -
- -
- -
- -
- - - - diff --git a/doc/salome/gui/SMESH/files/cutting_quadrangles.htm b/doc/salome/gui/SMESH/files/cutting_quadrangles.htm deleted file mode 100755 index 3ffa9a6ae..000000000 --- a/doc/salome/gui/SMESH/files/cutting_quadrangles.htm +++ /dev/null @@ -1,208 +0,0 @@ - - - - - -
This operation allows to cut one or several quadrangle - elements by addition of a supplementary edge which will connect two opposite - corners.
- -- -
To cut quadrangles:
- -- -
1. Display a mesh or a submesh in the 3D - viewer.
- -2. In the Modification - menu select the Cutting of quadrangles - item or click button in the toolbar. The following - dialog box will appear:
- -- - - -
- -
The - main list contains the list of - quadrangles. You can click on an quadrangle in the 3D viewer and it will - be highlighted (lock Shift keyboard button to select several quadrangles). - Click Add button and the ID of this quadrangle will be - added to the list. To remove a selected element or elements from the list - click Remove - button. Sort - list button allows to sort the - list of IDs. Filter - button allows to apply a definite - filter to the selection of quadrangles.
Apply to all radio button allows to - modify the orientation of all quadrangles of the currently displayed mesh - or submesh.
Preview - - provides a preview of cutting in - the viewer.
Criterion
Use diagonal 1-3 and - Use diagonal 2-4 allows - to specify the opposite corners which will be connected by the cutting - edge.
Use - numeric factor - allows - to apply the operation only to those objects which meet the chosen criterion - (from the list of Quality Controls, i.e. Skew, Warping, Minimum Angle, - etc.)
Select - from - allows to choose a submesh or an existing group whose quadrangle - elements will be automatically added to the list.
- -
3. Click the Apply - or OK button to confirm - the operation.
- -- -
- | -- |
- -
See - Also a sample TUI Script of a Cutting - Quadrangles operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/diagonal_iversion_of_elements.htm b/doc/salome/gui/SMESH/files/diagonal_iversion_of_elements.htm deleted file mode 100755 index 3976832f6..000000000 --- a/doc/salome/gui/SMESH/files/diagonal_iversion_of_elements.htm +++ /dev/null @@ -1,149 +0,0 @@ - - - - - -
In MESH - you can inverse the diagonal (edge) of a pseudo-quadrangle formed by two - neighboring triangles with one common edge.
- -- -
To inverse the diagonal:
- -- -
1. From the Modification - menu choose the Diagonal inversion - item or click button in the toolbar. The following - dialog box shall appear:
- -- - - -
- -
2. Enter the ID of the required edge in the - Edge field - or select this edge in the 3D viewer.
- -- -
3. Click the Apply - or OK button.
- -- -
- -
- | -- |
- -
See - Also a sample TUI Script of a Diagonal - Inversion of Elements operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/displacing_nodes.htm b/doc/salome/gui/SMESH/files/displacing_nodes.htm deleted file mode 100755 index 14898fac2..000000000 --- a/doc/salome/gui/SMESH/files/displacing_nodes.htm +++ /dev/null @@ -1,170 +0,0 @@ - - - - - -
In MESH you can change the location of any node of your mesh. In this - case all adjacent elements (edges) will be also transformed right after - the displaced node.
- -- -
To displace a node:
- -- -
1. From the Modification - menu choose the Move node item - or click button in the toolbar. The following dialog box - shall appear:
- -- - - -
- -
2. Enter the ID of the required node in the - Node ID field - or select this node in the 3D viewer. The coordinates of your node will - be automatically displayed in the Coordinates - set of fields.
- -- -
3. Set new coordinates for your node in the - Coordinates set of fields.
- -- -
4. Click the Apply - or OK button.
- -- -
- | -- |
- -
See - Also a sample TUI Script of a Moving - Nodes operation.
- -- -
- - - - diff --git a/doc/salome/gui/SMESH/files/displaying_nodes_numbers.htm b/doc/salome/gui/SMESH/files/displaying_nodes_numbers.htm deleted file mode 100755 index 94a2d5425..000000000 --- a/doc/salome/gui/SMESH/files/displaying_nodes_numbers.htm +++ /dev/null @@ -1,159 +0,0 @@ - - - - - -
In MESH you can display the ID numbers of all nodes of your mesh in - the viewer.
- -- -
To display ID numbers of nodes:
- -- -
1. Display your mesh in the viewer
- -- -
2. Right-click on the mesh in the 3D viewer - and from the associated pop-up menu choose Numbering - > Display Nodes #.
- -- -
It will look like as follows:
- -- - - -
- -
In MESH you can display the ID numbers of all meshing elements composing - your mesh in the viewer.
- -- -
To display ID numbers of elements:
- -- -
1. Display your mesh in the viewer
- -- -
2. Right-click on the mesh in the 3D viewer - and from the associated pop-up menu choose Numbering - > Display Elements #.
- -- -
It will look like as follows:
- -- - - -
- -
- - - - diff --git a/doc/salome/gui/SMESH/files/editing_groups.htm b/doc/salome/gui/SMESH/files/editing_groups.htm deleted file mode 100755 index adf5054d3..000000000 --- a/doc/salome/gui/SMESH/files/editing_groups.htm +++ /dev/null @@ -1,134 +0,0 @@ - - - - - -
To edit an existing group of elements:
- -- -
1. Select your group in the Object Browser - and in the Mesh menu click the - Edit Group item or icon in the toolbar. The following dialog box will appear:
- -- - - -
- -
In this dialog box you can modify the name of your group and add or remove the - elements forming it. For more information see - Creating Groups page.
- -2. Click the OK - or Apply - button to confirm modification of the group.
- -- -
See Also - a sample TUI Script of an Edit - Group operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/importing_and_exporting_meshes.htm b/doc/salome/gui/SMESH/files/importing_and_exporting_meshes.htm deleted file mode 100755 index 5cfa16047..000000000 --- a/doc/salome/gui/SMESH/files/importing_and_exporting_meshes.htm +++ /dev/null @@ -1,157 +0,0 @@ - - - - - -
In MESH there is a functionality allowing importation/exportation - of meshes from MED and UNV - (I-DEAS 10) format files.
- -- -
To import a mesh:
- -- -
1. From the File - menu choose the Import item, from - its sub-menu select the corresponding format (MED, UNV) - of the file containing your mesh.
- -2. In the standard Search - File dialog box find the file for importation.
- -3. Click the OK - button.
- -- -
- -
- -
To export a mesh:
- -- -
1. Select the object you wish to export.
- -2. From the File - menu choose the Export item, from - its sub-menu select the format (MED, UNV) of the file which will contain - your exported mesh..
- -3. In the standard Search - File select a location for the exported file and enter its - name.
- -4. Click the OK - button.
- -- - - -
- -
See Also - a sample TUI Script of an Export - Mesh operation.
- - - - diff --git a/doc/salome/gui/SMESH/files/length_of_edges.htm b/doc/salome/gui/SMESH/files/length_of_edges.htm deleted file mode 100755 index 54cf22553..000000000 --- a/doc/salome/gui/SMESH/files/length_of_edges.htm +++ /dev/null @@ -1,137 +0,0 @@ - - - - - -This quality control criterion consists of calculation - of length of the edges combining the meshing elements (triangles and quadrangles) - of your mesh.
- -- -
To apply the Length 2D quality criterion to your mesh:
- -- -
1. Display your mesh in the viewer.
- -- -
2. Choose Controls - > Length 2D or click button in the toolbar. Your - mesh will be displayed in the viewer with its elements colored according - to the applied mesh quality control criterion:
- -- - - -
- -
See Also - a sample TUI Script of a Length - 2D quality control operation.
- -- -
- -
- - - - diff --git a/doc/salome/gui/SMESH/files/max._element_area_hypothesis.htm b/doc/salome/gui/SMESH/files/max._element_area_hypothesis.htm deleted file mode 100755 index 213603d7b..000000000 --- a/doc/salome/gui/SMESH/files/max._element_area_hypothesis.htm +++ /dev/null @@ -1,172 +0,0 @@ - - - - - -
Max Element Area hypothesis - is applied for meshing of 2D faces composing your geometrical object. - Definition of this hypothesis consists of setting the maximum - area of meshing elements (depending on the chosen meshing algorithm - it can be triangles or quadrangles), - which will compose the mesh of these 2D faces.
- -- - - -
- -
See Also - a sample TUI Script of a Maximum - Element Area hypothesis operation.
- -- - - -
- -
- -
Length from edges hypothesis - builds 2D mesh segments having a length calculated as an average edge - length for a given wire.
- -- -
See Also - a sample TUI Script of a Length - from Edges hypothesis operation.
- -- -
This algorithm can be used only together with Quadrangle (Mapping) algorithm. - It allows to build quadrangular meshes even if the number of nodes at - the opposite edges of a meshed face is not equal, otherwise this mesh - will contain some triangular elements.
- -- -
- - - - diff --git a/doc/salome/gui/SMESH/files/max._element_volume_hypothsis.htm b/doc/salome/gui/SMESH/files/max._element_volume_hypothsis.htm deleted file mode 100755 index b9be27030..000000000 --- a/doc/salome/gui/SMESH/files/max._element_volume_hypothsis.htm +++ /dev/null @@ -1,122 +0,0 @@ - - - - - -
Max - Element Area hypothesis is applied for meshing of 3D objects composing - your geometrical object. Definition of this hypothesis consists of setting - the maximum volume of 3D meshing - elements (depending on the chosen meshing algorithm it can be hexahedrons - or tetrahedrons), which - will compose the mesh of these 3D objects.
- -- - - -
- -
See Also - a sample TUI Script of a Maximum - Element Volume hypothesis operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/merging_nodes.htm b/doc/salome/gui/SMESH/files/merging_nodes.htm deleted file mode 100755 index 62089e843..000000000 --- a/doc/salome/gui/SMESH/files/merging_nodes.htm +++ /dev/null @@ -1,177 +0,0 @@ - - - - - -
This functionality allows user to detect groups of coincident - nodes with desirable tolerance, edit these groups and merge.
- -- -
To merge nodes of your mesh:
- -- -
1. From the Modification - choose Transformation and - from its - sub-menu select the Merge nodes item. - The following dialog box shall appear:
- -- - - -
- -
Name - is the name of the mesh whose nodes will be merged.
Tolerance - is a maximum distance between nodes sufficient for merging.
Detect - button generates the list of coincident nodes for the given Tolerance.
Coincident - nodes is a list of groupes of nodes for merging. All nodes of each - group will form one after the operation.
Remove - button deletes the selected group from the list.
Add - button adds to the list a group of nodes selected in the viewer with pressed - "Shift" key.
Select - all checkbox selects all groups.
Edit - selected group list allows - editing the selected group:
adds - to the group the node selected in the viewer.
removes - from the group the selected node.
moves - the selected node to the first position in the group. This means that - all other nodes will be merged into this one.
- -
To confirm your choice click OK - or Apply button.
- -- -
- -
- -
- -
See - Also a sample TUI Script of a Merge - Nodes operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/minimum_angle.htm b/doc/salome/gui/SMESH/files/minimum_angle.htm deleted file mode 100755 index edf891759..000000000 --- a/doc/salome/gui/SMESH/files/minimum_angle.htm +++ /dev/null @@ -1,134 +0,0 @@ - - - - - -
Minimum angle - mesh quality criterion consists of calculation of the minimum value of - angle between two adjacent sides of a 2D meshing element (triangle or - quadrangle).
- -- -
To apply the Minimum angle quality criterion to your mesh:
- -- -
1. Display your mesh in the viewer.
- -- -
2. Choose Controls - > Minimum angle or click button. Your mesh will - be displayed in the viewer with its elements colored according to the - applied mesh quality control criterion:
- -- - - -
- -
See Also - a sample TUI Script of a Minimum - Angle quality control operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/non_conform_mesh_allowed_hypothesis.htm b/doc/salome/gui/SMESH/files/non_conform_mesh_allowed_hypothesis.htm deleted file mode 100755 index f79a74bc2..000000000 --- a/doc/salome/gui/SMESH/files/non_conform_mesh_allowed_hypothesis.htm +++ /dev/null @@ -1,142 +0,0 @@ - - - - - -
Additional Hypotheses can be - applied as a supplement to the main hypotheses, introducing additional - concepts to mesh creation.
- -- -
To define an Additional Hypothesis - simply select it in Create Mesh - menu. These hypotheses are actually changes in the rules of mesh creation - and as such don't possess adjustable values.
- -Non Conform mesh allowed hypothesis - allows to generate non-conform meshes (that is, meshes having some edges - ending on an edge or face of adjacent elements).
- -Quadratic Mesh hypothesis allows to build a quadratic mesh (whose edges - are not straight but broken lines and can be defined by three points: - first, middle and last) instead of an ordinary one.
- -Propagation of 1D Hypothesis on opposite - edges allows to propagate a hypothesis onto an opposite edge. If - a local hypothesis and propagation are defined on an edge of a quadrangular - face, the opposite edge will have the same hypothesis, unless another - hypothesis has been locally defined on the opposite edge.
- -- -
See Also - a sample TUI Script of a Propagation - hypothesis operation.
- -- -
- -
- - - - diff --git a/doc/salome/gui/SMESH/files/reassigning_hypotheses_and_algorithms.htm b/doc/salome/gui/SMESH/files/reassigning_hypotheses_and_algorithms.htm deleted file mode 100755 index 95141e9ec..000000000 --- a/doc/salome/gui/SMESH/files/reassigning_hypotheses_and_algorithms.htm +++ /dev/null @@ -1,147 +0,0 @@ - - - - - -
After you have created a mesh or submesh with definite applied hypotheses - and algorithms you can edit your mesh by assigning - new hypotheses and algorithms or unassigning - the applied hypotheses and algorithms. The editing proceeds in - the same way as Mesh Creation. -
- -- - - -
You can also change values for the current hypothesis by clicking the - button.
- -- -
See how a mesh constructed on one and the same geometrical object changes - if we apply different algorithms to it.
- -- -
- -
- - - -
- -
- -
See Also - a sample TUI Script of an Edit - Mesh operation.
- -- -
- -
- - - - diff --git a/doc/salome/gui/SMESH/files/removing_nodes_and_elements.htm b/doc/salome/gui/SMESH/files/removing_nodes_and_elements.htm deleted file mode 100755 index 9b720e967..000000000 --- a/doc/salome/gui/SMESH/files/removing_nodes_and_elements.htm +++ /dev/null @@ -1,246 +0,0 @@ - - - - - -
In MESH you can remove nodes and all types of cells of your mesh.
- -- - - -
- - - -
- -
1. Select your mesh in the Object Browser - or in the 3D viewer.
- -- -
2. From the Modification - menu choose Remove and - from the associated submenu select the Remove - nodes, or just click icon in the toolbar. The - following dialog box will appear:
- -- - - -
- -
In this dialog box you can specify one or - several nodes (with pressed Shift button) by choosing them in the 3D viewer.
- -- -
3. Click OK - or Apply to - confirm deletion of the specified nodes.
- -- -
Be careful while removing - nodes because if you remove a definite node of your mesh all adjacent - elements will be also deleted.
- -- -
- | -- |
- -
- - - -
- -
1. Select your mesh in the Object Browser - or in the 3D viewer.
- -- -
2. From the Modification - menu choose Remove and - from the associated submenu select the Remove - elements, or just click icon in the toolbar. The - following dialog box will appear:
- -- - - -
- -
In this dialog box you can specify one or - several elements of your mesh (with pressed Shift button) by choosing - them in the 3D viewer.
- -- -
3. Click OK - or Apply to - confirm deletion of the specified elements.
- -- -
- | -- |
- -
- -
See - Also a sample TUI Script of a Removing - Nodes and Elements operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/renumbering_nodes_and_elements.htm b/doc/salome/gui/SMESH/files/renumbering_nodes_and_elements.htm deleted file mode 100755 index 577cd3356..000000000 --- a/doc/salome/gui/SMESH/files/renumbering_nodes_and_elements.htm +++ /dev/null @@ -1,176 +0,0 @@ - - - - - -
In MESH you can renumber the nodes and elements of your mesh.
- -- - - -
- -
To renumber the nodes of your mesh:
- -- -
1. In the Modification - menu select Renumbering submenu - and choose the Nodes item or click - button in the toolbar. The following dialog box will - appear:
- -- - - -
- -
2. Fill the Mesh - field by selecting your mesh in the Object Browser or in the 3D - viewer.
- -- -
3. Click the Apply - or OK button - to perform the operation.
- -- -
- -
To renumber the elements of your - mesh:
- -- -
1. In the Modification - menu select Renumbering submenu - and choose the Elements item or - click button in the toolbar. The following dialog box will - appear:
- -- - - -
- -
2. Fill the Mesh - field by selecting your mesh in the Object Browser or in the 3D - viewer.
- -- -
3. Click the Apply - or OK button - to perform the operation.
- -- -
See - Also a sample TUI Script of a Renumbering - Nodes and Elements operation. -
- -- -
- - - - diff --git a/doc/salome/gui/SMESH/files/rotation.htm b/doc/salome/gui/SMESH/files/rotation.htm deleted file mode 100755 index 2e825820b..000000000 --- a/doc/salome/gui/SMESH/files/rotation.htm +++ /dev/null @@ -1,142 +0,0 @@ - - - - - -
This geometrical operation allows to rotate in space your mesh or some - of its elements.
- -- -
To - rotate your mesh:
- -- -
From the Modification - choose Transformation and - from its - sub-menu select the Rotation item. - The following dialog box shall appear:
- -- - - -
- -
In this dialog box you can specify the elements - which should be rotated and the rotation parameters:
- -Axis: - point and vector
Angle - of rotation
- -
Create a - copy radio button allows to copy the rotated object.
- -- -
See - Also a sample TUI Script of a Rotation - operation.
- -- -
- -
- - - - diff --git a/doc/salome/gui/SMESH/files/running_smesh_module.htm b/doc/salome/gui/SMESH/files/running_smesh_module.htm deleted file mode 100755 index a00aac946..000000000 --- a/doc/salome/gui/SMESH/files/running_smesh_module.htm +++ /dev/null @@ -1,111 +0,0 @@ - - - - - -
To start MESH module in SALOME click icon in the - bottom toolbar or select MESH - from the - Choose box:
- -- -
The desktop of the SALOME - platform will be updated with additional toolbars and menus related to - the MESH component .
- -- - - -
- - - - diff --git a/doc/salome/gui/SMESH/files/sewing_meshes.htm b/doc/salome/gui/SMESH/files/sewing_meshes.htm deleted file mode 100755 index 3a461cf25..000000000 --- a/doc/salome/gui/SMESH/files/sewing_meshes.htm +++ /dev/null @@ -1,342 +0,0 @@ - - - - - -
In SMESH you can sew elements of different - meshes. The current functionality allows you to sew:
- -- -
- -
To sew elements of different meshes:
- -- -
1. From the Modification - menu choose the Transformation - item and from - its sub-menu select the Sewing item. -
- -2. Check in the dialog box one of the radio - buttons corresponding to the type of sewing operation you would like to - perform.
- -3. Fill the other fields available in the - dialog box
- -4. Click the OK - or Apply button - to perform the operation of sewing.
- -This functionality allows you to unite two free borders of a 2D mesh.
- -- -
For sewing free borders you should define three points on each border: - first, second and the last node:
- -- -
the - first node specifies beginning of the border ;
the - second node specifies the part of the border which should be considered - (as far as the free border usually forms a closed contour);
the - last node specifies the end of the border.
- -
You can select these nodes in the 3D viewer or define by its id.
- -- -
The first and the second nodes should belong to the same link of a face. - The second and the last nodes of a border can be the same. The first and - the last nodes of two borders can be the same. The corresponding end nodes - of two borders will be merged. Intermediate nodes of two borders will - be either merged or inserted into faces of the opposite border.
- -- -
The sewing algorithm is as follows:
- -- -
1. The parameter (U) of each node within - a border is computed. So that the first node has U=0.0, the last node - has U=1.0, for the rest nodes 0.0 < U < 1.0;
- -2. Compare node parameters of the two borders. - If two nodes of the opposite borders have close parameters, they are merged, - i.e. a node of the first border is replaced in all elements by a node - of the second border. If a node has no node with a close parameter in - the opposite border, it is inserted into an edge of element of the opposite - border, an element is split. Two nodes are considered close enough to - merge, if difference of their parameters is less than one fifth of minimum - length of adjacent face edges on the borders.
- -- - - -
- -
See - Also a sample TUI Script of a Sew - Free Borders operation.
- -- -
- -
This functionality can be used to unite two free borders of a 2D mesh. -
- -- -
The borders of meshes for sewing are defined as for "Sew free borders" - except that the second free border is not limited and can be defined by - the first and the second nodes only. The first nodes of two borders can - be the same.
- -- -
The algorithm is following: counting nodes starting at the first ones, - the n-th node of the first border is merged with the n-th node of the - other border, until the end of either of borders. Nodes of the first border - are replaced in all elements with corresponding nodes of the second border.
- -For sewing conform free borders you should define three points on the - first border and two points on the second one. User can select these nodes - in 3D viewer or define node by its id.
- -- -
- -
See - Also a sample TUI Script of a Sew - Conform Free Borders operation.
- -"Sew border to side" is intended to sew a free border to a - mesh surface.
- -The free border is defined as for "Sewing of free borders". - The place where to sew the border is defined by two nodes, between which - the border faces are placed, so that the first border node is merged with - the first node on the side and the last node of the border is merged with - the second specified node on the side.
- -- -
- -
The algorithm is following.
- -1. Find a sequence of linked nodes on the side such that the found links - to be most co-directed with the links of the free border.
- -2. Sew two sequences of nodes using algorithm of "Sewing of free - berders".
- -For sewing border to side you should define three points on the border - and two points on the side. User can select these nodes in 3D viewer or - define node by its id.
- - - -See - Also a sample TUI Script of a Sew - Border to Side operation.
- -- -
This operation is intended to unite two mesh - surfaces.
- -- -
Surfaces may be defined by either 2d or 3d elements. The number of given - elements of the sides must be the same. The sets of given elements must - be topologically equal, i.e. each node of one element set must have a - corresponding node in the other element set and corresponding nodes must - be equally linked. If there are 3d elements in a set, only their free - faces must obey to that rule.
- -Two corresponding nodes on each side must be specified. They must belong - to one element and must be located on an element set boundary.
- -- -
Sewing algorithm finds and merges the corresponding nodes starting from - the specified ones.
- - - - - -For sewing side elements you should define elements for sewing and two - nodes for merging on the each side. User can select these elements and - nodes in 3D viewer or define them by its id.
- -- -
See Also a sample TUI Script - of a Sew Side Elements - operation.
- -- -
- - - - diff --git a/doc/salome/gui/SMESH/files/skew.htm b/doc/salome/gui/SMESH/files/skew.htm deleted file mode 100755 index cfeac0793..000000000 --- a/doc/salome/gui/SMESH/files/skew.htm +++ /dev/null @@ -1,141 +0,0 @@ - - - - - -
Skew mesh quality - criterion reflects the angle between the lines that join opposite sides - of the element. SKEW is - a maximum value of all skew angles. This - mesh quality criterion can be applied to elements composed of 4 and 3 - nodes (quadrangles and triangles)
- -- - - -
- -
To apply the Skew quality criterion to your mesh:
- -- -
1. Display your mesh in the viewer.
- -- -
2. Choose Controls - > Skew or click button of the toolbar. Your mesh - will be displayed in the viewer with its elements colored according to - the applied mesh quality control criterion:
- -- - - -
- -
See Also - a sample TUI Script of a Skew - quality control operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/smoothing.htm b/doc/salome/gui/SMESH/files/smoothing.htm deleted file mode 100755 index 5b34249e0..000000000 --- a/doc/salome/gui/SMESH/files/smoothing.htm +++ /dev/null @@ -1,196 +0,0 @@ - - - - - -
Smoothing is used to adjust the locations of element - corners (nodes) to reduce distortions in these elements.
- -- -
To apply smoothing to the elements of your mesh:
- -- -
1. Display a mesh or a submesh in the 3D - viewer.
- -2. In the Modification - menu select the Smoothing item - or click button in the toolbar. The dialog - box contains the following fields which should be specified:
- -- -
- -
Id Elements field allows to specify - the elements which should be smoothed by selecting them in the 3D viewer - (lock Shift button to select several - elements).
Select whole mesh, - submesh or group - smoothing is applied - to the whole mesh or its part.
Fixed nodes - ids: some nodes keep their location during smoothing. If a mesh - is built on a geometry shape, the nodes built on geometrical edges are - always fixed. If smoothing is applied to a part of a mesh then the boundary - nodes of an elements set are also fixed. Any other nodes may be additionally - fixed.
Smoothing - Method:
Laplacian - smoothing pulls a node toward the center of surrounding nodes directly - connected to that node along an element edge. Centroidal smoothing pulls - a node toward the element-area-weighted centroid of the surrounding elements. - Typically, the Laplacian method will produce the mesh with the least element - distortion. It is also the faster method.
Centroidal - smoothing usually produces a mesh that has more uniform element sizes. - Both methods produce good results with "free" meshes.
- - - -
Iteration limit: both of the smoothing - methods use an iterative procedure to converge toward a smoothed mesh. - All nodes are smoothed according to one of the techniques shown above. - Then the smoothing is reevaluated with the updated nodal locations. This - process continues until the maximum number of iterations has been exceeded, - or all elements has aspect ratio less or equal than the specified one.
Max. aspect ratio.
- -
3. Click the Apply - or OK button to confirm - the operation.
- -- -
- -
- -
See - Also a sample TUI Script of a Smoothing - operation.
- -- -
- - - - diff --git a/doc/salome/gui/SMESH/files/symmetry.htm b/doc/salome/gui/SMESH/files/symmetry.htm deleted file mode 100755 index b8e622996..000000000 --- a/doc/salome/gui/SMESH/files/symmetry.htm +++ /dev/null @@ -1,147 +0,0 @@ - - - - - -
This geometrical operation allows to perform a symmetrical copy of your - mesh or some of its elements.
- -- -
To - apply symmetry to your mesh:
- -- -
From the Modification - choose Transformation and - from its - sub-menu select the Symmetry item. - The following dialog box shall appear:
- -- - - -
- - - -
- - - -
- -
This operation has three options, you can - symmetrically copy your mesh or some of its elements specifying:
- -one point
one axis (point and - vector)
one plane (point and - normal)
- -
Create a - copy radio button allows to keep the initial elements or mesh.
- -- -
See - Also a sample TUI Script of a Symmetry - operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/taper.htm b/doc/salome/gui/SMESH/files/taper.htm deleted file mode 100755 index 9ea8a26a7..000000000 --- a/doc/salome/gui/SMESH/files/taper.htm +++ /dev/null @@ -1,141 +0,0 @@ - - - - - -
Taper mesh quality - criterion represents the ratio of the areas of two triangles separated - by a diagonal. So it can be calculated only for elements consisting of - 4 nodes.
- -- - - -
- -
- -
To apply the Taper quality criterion to your mesh:
- -- -
1. Display your mesh in the viewer.
- -- -
2. Choose Controls - > Taper or click button in the toolbar. Your mesh - will be displayed in the viewer with its elements colored according to - the applied mesh quality control criterion:
- -- - - -
- -
See Also - a sample TUI Script of a Taper - quality control operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/translation.htm b/doc/salome/gui/SMESH/files/translation.htm deleted file mode 100755 index 82be5851d..000000000 --- a/doc/salome/gui/SMESH/files/translation.htm +++ /dev/null @@ -1,137 +0,0 @@ - - - - - -
This geometrical operation allows to translate in space your mesh or - some of its elements.
- -- -
To - translate your mesh:
- -- -
From the Modification - choose Transformation and - from its - sub-menu select the Translation item. - The following dialog box shall appear:
- -- -
- -
- -
This operation has two options, you can translate - in space your mesh or some of its elements specifying:
- -two points (starting - and ending)
one vector
Toggle the corresponding checkbox to Select whole mesh, submesh or group.
- -Create a - copy button allows to copy the translated object.
- -- -
See - Also a sample TUI Script of a Translation - operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/uniting_a_set_of_triangles.htm b/doc/salome/gui/SMESH/files/uniting_a_set_of_triangles.htm deleted file mode 100755 index 69e6ea13b..000000000 --- a/doc/salome/gui/SMESH/files/uniting_a_set_of_triangles.htm +++ /dev/null @@ -1,183 +0,0 @@ - - - - - -
In contrast to the - previous operation this one allows to unite at once many triangles - if they have adjacent edges.
- -- -
To union several triangles:
- -- - - -
- -
1. Display a mesh or a submesh in the 3D - viewer.
- -2. In the Modification - menu select the Union of triangles - item or click button in the toolbar. The following - dialog box will appear:
- -- -
The main list shall contain the triangles - which will be united. You can click on an triangle in the 3D viewer and - it will be highlighted. After that click the Add - button and the ID of this triangle will be added to the list. To - remove a selected element or elements from the list click the Remove - button. The Sort button - allows to sort the list of IDs. The Set - filter button allows to apply a definite filter to selection of - triangles.
Apply to all radio button allows to - modify the orientation of all triangles of the currently displayed mesh - or submesh.
Criterion menu allows to apply the operation - only to those object which meet the chosen criterion (from the list of - Quality Controls, i.e. Skew, Warping, Minimum Angle, etc.)
Select from set of fields allows to - choose a submesh or an existing group whose triangle elements will be - automatically added to the list.
- -
3. Click the Apply - or OK button to confirm - the operation.
- -- -
If some selected triangle - elements have no adjacent edges with one of the others, the operation - on these elements shall take no effect.
- -- -
- -
- -
See - Also a sample TUI Script of a Uniting - a Set of Triangles operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/uniting_two_triangles.htm b/doc/salome/gui/SMESH/files/uniting_two_triangles.htm deleted file mode 100755 index 738ef90f0..000000000 --- a/doc/salome/gui/SMESH/files/uniting_two_triangles.htm +++ /dev/null @@ -1,151 +0,0 @@ - - - - - -
In MESH - you can union two neighboring triangles (cells) by deletion of the common - edge.
- -- -
To unite two triangles:
- -- -
1. From the Modification - menu choose the Union of two triangles - item or click button in the toolbar. The following - dialog box shall appear:
- -- - - -
- -
2. Enter the ID of the required edge in the - Edge field - or select this edge in the 3D viewer.
- -- -
3. Click the Apply - or OK button.
- -- -
- -
- | -- |
- -
See - Also a sample TUI Script of a Uniting - Two Triangles operation.
- -- - - - diff --git a/doc/salome/gui/SMESH/files/using_operations_on_groups.htm b/doc/salome/gui/SMESH/files/using_operations_on_groups.htm deleted file mode 100755 index 4cd9fa069..000000000 --- a/doc/salome/gui/SMESH/files/using_operations_on_groups.htm +++ /dev/null @@ -1,315 +0,0 @@ - - - - - -
In MESH you can - perform some Boolean operations on groups, which belong to one and the - same mesh.
- -- -
Union -
- -
This operation allows to create a new group in such a way that all mesh - elements that are present in the initial groups will be added to the new - one.
- -- -
To union two groups:
- -- -
1. In the Mesh - menu select the Union Groups item. - The following dialog box will appear:
- -- -
- | -
- - Group1 - Group2 - Group12 -- For example, we have two groups Group1 and Group2. -The result of their Union will - be Group12 |
- -
In - this dialog box you should specify the name - of the resulting group and two - groups which will be united.
- -- -
2. Click the Ok - or Apply - button to confirm creation of the group.
- -- -
See Also - a sample TUI Script of a Union - of two Groups operation.
- -- -
- -
- -
This operation allows to create a new group in such a way that all mesh - elements that are present in both initial groups are added to the new - one.
- -- -
To intersect two groups:
- -- -
1. In the Mesh - menu select the Intersect Groups - item. The following dialog box will appear:
- -- -
- | -
- - Group1 - Group2 - Group12a -- For example, we have two groups Group1 and Group2. -The result of their Intersection - will be Group12a |
- -
In this dialog box you should specify the - name of the resulting group and - two groups which will be intersected.
- -- -
2. Click the Ok - or Apply - button to confirm creation of the group.
- -- -
See - Also a sample TUI Script of an Intersection - of two Groups operation.
- -- -
This operation allows to create a new group in such a way that all mesh - elements that are present in the main group but are absent in the tool - group are added to the new one.
- -- -
To cut two groups:
- -- -
1. In the Mesh - menu select the Cut Groups item. - The following dialog box will appear:
- -- -
- | -
- - Group1 - Group2 - Group12b -- For example, we have two groups Group1 and Group2. -The result of their Cut will - be Group12b |
- -
In this dialog box you should specify the - name of the resulting group and - two groups which will be cut.
- -- -
2. Click the Ok - or Apply - button to confirm creation of the group.
- -- -
See - Also a sample TUI Script of a Cut - of two Groups operation.
- -- -
- - - - diff --git a/doc/salome/gui/SMESH/files/viewing_mesh_info.htm b/doc/salome/gui/SMESH/files/viewing_mesh_info.htm deleted file mode 100755 index 79ea7f764..000000000 --- a/doc/salome/gui/SMESH/files/viewing_mesh_info.htm +++ /dev/null @@ -1,194 +0,0 @@ - - - - - -
There are two types of information boxes: Standard - Mesh Infos, Advanced Mesh Infos and Mesh Element Info.
- -- -
- -
The Standard - Mesh Infos box gives only the information on the number of elements - of maximum dimension and the number of nodes in the mesh. However, from - this Info you can learn about groups selected on this mesh.
- -To view the Standard - Mesh Infos, select your mesh or submesh in the Object - Browser and select Standard Mesh Infos from - the Mesh menu or click - button in the toolbar. The following information will - be displayed:
- -- - - -
- -
The Advanced Mesh - Infos gives more information about the mesh, including the total - number of faces and volumes and their geometrical types.
- -To view the Advanced Mesh Infos, select - your mesh or submesh in the Object Browser - and select Advanced - Mesh Infos from the Mesh menu or click button - in the toolbar. The following information will be displayed:
- -- - - -
- -
- -
In case you get Mesh Infos via a TUI - script, the information is displayed in Python Console.
- -- - - -
- -
The Mesh Element Infos box gives - basic information about the type and the coordinates of the selected mesh - element.
- -- -
- -
- - - - diff --git a/doc/salome/gui/SMESH/files/warp.htm b/doc/salome/gui/SMESH/files/warp.htm deleted file mode 100755 index a67d0e2f3..000000000 --- a/doc/salome/gui/SMESH/files/warp.htm +++ /dev/null @@ -1,156 +0,0 @@ - - - - - -
Warping indicates - that a face is not planar and is applied only to 2D elements with 4 nodes. - This quality control criterion is based on a projection plane created - by:
- -1. bisecting the four element edges,
- -2. creating a point on the plane at the vector - average of the corners, where the x-axis extends from the point to the - bisector on edge 2.
- -The plane normal is in the direction of the - cross product of the x-axis and the vector from the origin to the bisector - of edge 3. Every corner of the quad will then be a distance “h” from the - plane. The length of each half edge is measured and the shortest length - is assigned “l”. The warp angle is the arcsine of the ratio of the projection - height “h” to the half edge length “l”.
- -- - - -
- -
- -
To apply the Warping quality criterion to your mesh:
- -- -
1. Display your mesh in the viewer.
- -- -
2. Choose Controls - > Warp or click button of the toolbar. Your mesh - will be displayed in the viewer with its elements colored according to - the applied mesh quality control criterion:
- -- - - -
- -
See Also - a sample TUI Script of a Warping - quality control operation.
- -- -
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