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Extrusion and revolution of polygons
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@ -1593,6 +1593,8 @@ static void sweepElement(SMESHDS_Mesh* aMesh,
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SMDS_MeshElement* aNewElem = 0;
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switch ( nbNodes )
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{
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case 0:
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return;
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case 1: { // NODE
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if ( nbSame == 0 )
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aNewElem = aMesh->AddEdge( prevNod[ 0 ], nextNod[ 0 ] );
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@ -1655,8 +1657,31 @@ static void sweepElement(SMESHDS_Mesh* aMesh,
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}
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break;
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}
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default:
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return;
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default: {
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// realized for extrusion only
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vector<const SMDS_MeshNode*> polyedre_nodes (nbNodes*2 + 4*nbNodes);
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vector<int> quantities (nbNodes + 2);
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quantities[0] = nbNodes; // bottom of prism
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for (int inode = 0; inode < nbNodes; inode++) {
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polyedre_nodes[inode] = prevNod[inode];
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}
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quantities[1] = nbNodes; // top of prism
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for (int inode = 0; inode < nbNodes; inode++) {
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polyedre_nodes[nbNodes + inode] = nextNod[inode];
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}
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for (int iface = 0; iface < nbNodes; iface++) {
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quantities[iface + 2] = 4;
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int inextface = (iface == nbNodes - 1) ? 0 : iface + 1;
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polyedre_nodes[2*nbNodes + 4*iface + 0] = prevNod[iface];
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polyedre_nodes[2*nbNodes + 4*iface + 1] = prevNod[inextface];
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polyedre_nodes[2*nbNodes + 4*iface + 2] = nextNod[inextface];
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polyedre_nodes[2*nbNodes + 4*iface + 3] = nextNod[iface];
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}
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aNewElem = aMesh->AddPolyhedralVolume (polyedre_nodes, quantities);
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}
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}
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if ( aNewElem )
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newElems.push_back( aNewElem );
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@ -1790,6 +1815,16 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
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aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ); break;
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case 4:
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aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] ); break;
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default:
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{
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int nbPolygonNodes = vTool.NbFaceNodes( *ind );
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vector<const SMDS_MeshNode*> polygon_nodes (nbPolygonNodes);
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for (int inode = 0; inode < nbPolygonNodes; inode++) {
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polygon_nodes[inode] = nodes[inode];
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}
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aMesh->AddPolygonalFace(polygon_nodes);
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break;
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}
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}
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}
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// go to the next volume
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@ -1818,6 +1853,16 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
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!aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ]))
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aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] );
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break;
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default:
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{
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int nbPolygonNodes = lastVol.NbFaceNodes( iF );
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vector<const SMDS_MeshNode*> polygon_nodes (nbPolygonNodes);
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for (int inode = 0; inode < nbPolygonNodes; inode++) {
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polygon_nodes[inode] = nodes[inode];
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}
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aMesh->AddPolygonalFace(polygon_nodes);
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}
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break;
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}
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}
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