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minor change
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@ -383,8 +383,8 @@ bool SMESH_Block::ShellPoint(const gp_XYZ& theParams,
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if ( thePointOnShape.size() < ID_F1yz )
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if ( thePointOnShape.size() < ID_F1yz )
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return false;
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return false;
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double x = theParams.X(), y = theParams.Y(), z = theParams.Z();
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const double x = theParams.X(), y = theParams.Y(), z = theParams.Z();
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double x1 = 1. - x, y1 = 1. - y, z1 = 1. - z;
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const double x1 = 1. - x, y1 = 1. - y, z1 = 1. - z;
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const vector<gp_XYZ>& p = thePointOnShape;
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const vector<gp_XYZ>& p = thePointOnShape;
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thePoint =
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thePoint =
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