21680: EDF 2288 SMESH: creation of 0D elements from other elements

This commit is contained in:
eap 2012-10-23 07:45:56 +00:00
parent b83a9391ec
commit 7bf0e19b3d
10 changed files with 676 additions and 11 deletions

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@ -113,6 +113,8 @@ dist_salomeres_DATA = \
mesh_update.png \
mesh_vertex_n.png \
mesh_vertex.png \
mesh_0D_elem.png \
mesh_0D_on_all_nodes.png \
mesh_volume_3d.png \
bare_border_volume.png \
bare_border_face.png \

BIN
resources/mesh_0D_elem.png Normal file

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@ -97,6 +97,7 @@ salomeinclude_HEADERS = \
SMESHGUI_PreviewDlg.h \
SMESHGUI_ReorientFacesDlg.h \
SMESHGUI_PropertiesDlg.h \
SMESHGUI_Add0DElemsOnAllNodesDlg.h \
SMESH_SMESHGUI.hxx
# Libraries targets
@ -173,7 +174,8 @@ dist_libSMESH_la_SOURCES = \
SMESHGUI_FileValidator.cxx \
SMESHGUI_PreviewDlg.cxx \
SMESHGUI_ReorientFacesDlg.cxx \
SMESHGUI_PropertiesDlg.cxx
SMESHGUI_PropertiesDlg.cxx \
SMESHGUI_Add0DElemsOnAllNodesDlg.cxx
MOC_FILES = \
SMESHGUI_moc.cxx \
@ -233,7 +235,8 @@ MOC_FILES = \
SMESHGUI_MeshOrderOp_moc.cxx \
SMESHGUI_PreviewDlg_moc.cxx \
SMESHGUI_ReorientFacesDlg_moc.cxx \
SMESHGUI_PropertiesDlg_moc.cxx
SMESHGUI_PropertiesDlg_moc.cxx \
SMESHGUI_Add0DElemsOnAllNodesDlg_moc.cxx
nodist_libSMESH_la_SOURCES= \
$(MOC_FILES)

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@ -0,0 +1,500 @@
// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_Add0DElemsOnAllNodesDlg.cxx
// Created : Fri Oct 19 15:51:24 2012
// Author : Edward AGAPOV (eap)
#include "SMESHGUI_Add0DElemsOnAllNodesDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_FilterDlg.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESH_LogicalFilter.hxx"
#include "SMESH_TypeFilter.hxx"
#include <LightApp_SelectionMgr.h>
#include <SALOME_ListIO.hxx>
#include <SUIT_MessageBox.h>
#include <SVTK_Selector.h>
#include <SalomeApp_Tools.h>
// Qt includes
#include <QButtonGroup>
#include <QCheckBox>
#include <QComboBox>
#include <QFrame>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QLineEdit>
#include <QPushButton>
#include <QRadioButton>
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
#define SPACING 6
#define MARGIN 11
enum { SEL_OBJECT, SEL_ELEMENTS, SEL_NODES };
//================================================================================
/*!
* \brief Dialog Constructor
*/
//================================================================================
SMESHGUI_Add0DElemsOnAllNodesDlg::SMESHGUI_Add0DElemsOnAllNodesDlg()
: SMESHGUI_Dialog( 0, false, true ),
myIDValidator( this )
{
setWindowTitle( tr( "CAPTION" ) );
// Seletction type radio buttons
QGroupBox* selTypeGrBox = new QGroupBox( mainFrame() );
//
QRadioButton* objBtn = new QRadioButton( tr( "SMESH_SUBMESH_GROUP"),selTypeGrBox );
QRadioButton* elemBtn = new QRadioButton( tr( "SMESH_ELEMENTS" ),selTypeGrBox );
QRadioButton* nodeBtn = new QRadioButton( tr( "SMESH_NODES" ),selTypeGrBox );
//
QHBoxLayout* selTypeLay = new QHBoxLayout( selTypeGrBox );
selTypeLay->setMargin(MARGIN);
selTypeLay->setSpacing(SPACING);
selTypeLay->addWidget( objBtn );
selTypeLay->addWidget( elemBtn );
selTypeLay->addWidget( nodeBtn );
objBtn->setChecked(true);
//
mySelTypeBtnGrp = new QButtonGroup( mainFrame() );
mySelTypeBtnGrp->addButton( objBtn , SEL_OBJECT );
mySelTypeBtnGrp->addButton( elemBtn, SEL_ELEMENTS );
mySelTypeBtnGrp->addButton( nodeBtn, SEL_NODES );
// Label, Select Btn, LineEdit, Filter Btn
// myLabel = new QLabel(tr("SMESH_NAME"), mainFrame() );
// QPushButton* selBtn = new QPushButton( mainFrame() );
// QPixmap imageSelect( resourceMgr()->loadPixmap("SMESH", tr("ICON_SELECT")) );
// selBtn->setIcon(image2);
// myLineEdit = new QLineEdit( mainFrame() );
setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) );
createObject( tr( "SMESH_NAME" ), mainFrame(), 0 );
myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), mainFrame() );
// List of groups
myGroupBox = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), mainFrame() );
myGroupBox->setCheckable( true );
myGroupLabel = new QLabel( tr( "SMESH_GROUP" ), myGroupBox );
myGroupListCmBox = new QComboBox( myGroupBox );
myGroupListCmBox->setEditable( true );
myGroupListCmBox->setInsertPolicy( QComboBox::NoInsert );
QHBoxLayout* groupsLayout = new QHBoxLayout( myGroupBox );
groupsLayout->setSpacing(SPACING);
groupsLayout->setMargin(MARGIN);
groupsLayout->addWidget( myGroupLabel );
groupsLayout->addWidget( myGroupListCmBox, 1 );
// Main layout
QGridLayout* aLay = new QGridLayout( mainFrame() );
aLay->setMargin(MARGIN);
aLay->setSpacing(SPACING);
//
aLay->addWidget( selTypeGrBox, 0, 0, 1, 5 );
//
aLay->addWidget( objectWg( 0, Label ), 1, 0 );
aLay->addWidget( objectWg( 0, Btn ), 1, 1 );
aLay->addWidget( objectWg( 0, Control), 1, 2, 1, 2 );
aLay->addWidget( myFilterBtn, 1, 4 );
//
aLay->addWidget( myGroupBox, 2, 0, 1, 5 );
// Signals
connect( myGroupBox, SIGNAL( toggled( bool )), SLOT( onGroupChecked() ));
connect( mySelTypeBtnGrp, SIGNAL( buttonClicked(int) ), SLOT( onSelTypeChange(int)));
onSelTypeChange( SEL_OBJECT );
}
//================================================================================
/*!
* \brief SLOT to enable/disable groups
*/
//================================================================================
void SMESHGUI_Add0DElemsOnAllNodesDlg::onGroupChecked( bool on )
{
myGroupLabel->setEnabled( on );
myGroupListCmBox->setEnabled( on );
}
//================================================================================
/*!
* \brief SLOT to enable/disable groups
*/
//================================================================================
void SMESHGUI_Add0DElemsOnAllNodesDlg::onSelTypeChange( int selType )
{
setNameIndication( 0, selType == SEL_OBJECT ? OneName : ListOfNames );
setReadOnly ( 0, selType == SEL_OBJECT );
QLabel* label = qobject_cast< QLabel* >( objectWg(0, Label ));
switch( selType ) {
case SEL_OBJECT: label->setText( tr("SMESH_NAME")); break;
case SEL_ELEMENTS: label->setText( tr("ELEMENT_IDS")); break;
case SEL_NODES: label->setText( tr("NODE_IDS")); break;
default:;
}
QLineEdit* lineEdit = qobject_cast< QLineEdit* >( objectWg(0, Control ));
lineEdit->setText("");
lineEdit->setValidator( selType == SEL_OBJECT ? 0 : & myIDValidator );
myFilterBtn->setEnabled( selType != SEL_OBJECT );
emit selTypeChanged( selType );
}
//================================================================================
/*!
* \brief Return type of selected object: [SEL_OBJECT, SEL_ELEMENTS, SEL_NODES]
*/
//================================================================================
int SMESHGUI_Add0DElemsOnAllNodesDlg::getSelectionType() const
{
return mySelTypeBtnGrp->checkedId();
}
//================================================================================
/*!
* \brief Checks consistency of data
*/
//================================================================================
bool SMESHGUI_Add0DElemsOnAllNodesDlg::isValid()
{
if( myGroupBox->isChecked() && myGroupListCmBox->currentText().isEmpty() ) {
SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "GROUP_NAME_IS_EMPTY" ) );
return false;
}
return true;
}
//================================================================================
/*!
* \brief Operation Constructor
*/
//================================================================================
SMESHGUI_Add0DElemsOnAllNodesOp::SMESHGUI_Add0DElemsOnAllNodesOp()
:SMESHGUI_SelectionOp(),
myDlg( new SMESHGUI_Add0DElemsOnAllNodesDlg ),
myFilterDlg( 0 )
{
myHelpFileName = "adding_nodes_and_elements_page#adding_0delems_anchor.html";
connect( myDlg, SIGNAL( selTypeChanged(int) ), SLOT( onSelTypeChange(int)));
connect( myDlg->myFilterBtn, SIGNAL( clicked()), SLOT( onSetFilter() ));
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESHGUI_Add0DElemsOnAllNodesOp::~SMESHGUI_Add0DElemsOnAllNodesOp()
{
if ( myFilterDlg ) {
myFilterDlg->setParent( 0 );
delete myFilterDlg;
myFilterDlg = 0;
}
}
//================================================================================
/*!
* \brief Start
*/
//================================================================================
void SMESHGUI_Add0DElemsOnAllNodesOp::startOperation()
{
SMESHGUI_SelectionOp::startOperation();
myDlg->myGroupBox->setChecked( false );
myDlg->activateObject( 0 );
myDlg->show();
selectionDone();
}
//================================================================================
/*!
* \brief Treat changed selection
*/
//================================================================================
void SMESHGUI_Add0DElemsOnAllNodesOp::selectionDone()
{
if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dgl active
if (!myDlg->myGroupBox->isEnabled()) return; // inactive
myIO.Nullify();
myDlg->setObjectText( 0, "");
SALOME_ListIO aList;
selectionMgr()->selectedObjects( aList );
if ( aList.Extent() == 1 )
myIO = aList.First();
else
return;
QString ids;
switch ( myDlg->getSelectionType() ) {
case SEL_OBJECT:
SMESHGUI_SelectionOp::selectionDone();
break;
case SEL_ELEMENTS:
SMESH::GetNameOfSelectedElements( selector(), myIO, ids );
myDlg->setObjectText( 0, ids );
break;
case SEL_NODES:
SMESH::GetNameOfSelectedNodes( selector(), myIO, ids );
myDlg->setObjectText( 0, ids );
break;
default:;
}
// fill the list of existing groups
myDlg->myGroupListCmBox->clear();
myDlg->myGroupListCmBox->addItem( QString() );
if ( !myIO.IsNull() && myIO->hasEntry()) {
_PTR(Study) aStudy = SMESH::GetActiveStudyDocument();
_PTR(SObject) meshSO = aStudy->FindObjectID( myIO->getEntry() );
_PTR(SObject) group0DRoot;
if ( meshSO->FindSubObject( SMESH::Tag_0DElementsGroups, group0DRoot ))
{
_PTR(ChildIterator) group0DIter = aStudy->NewChildIterator( group0DRoot );
for ( ; group0DIter->More(); group0DIter->Next() )
{
_PTR(SObject) groupSO = group0DIter->Value();
std::string groupName = groupSO->GetName();
if ( !groupName.empty() )
myDlg->myGroupListCmBox->addItem( groupName.c_str() );
}
}
}
}
//================================================================================
/*!
* \brief Return a filter of objects
*/
//================================================================================
SUIT_SelectionFilter* SMESHGUI_Add0DElemsOnAllNodesOp::createFilter( const int ) const
{
if ( myDlg->getSelectionType() == SEL_OBJECT )
{
// Create a filter of objects: any IDSource except the group of 0D elements
QList<SUIT_SelectionFilter*> filters;
filters.push_back( new SMESH_TypeFilter( SMESH::GROUP_0D ));
SMESH_LogicalFilter* not0DGroup = new SMESH_LogicalFilter( filters,
SMESH_LogicalFilter::LO_NOT,
/*takeOwnership=*/true);
filters[0] = not0DGroup;
filters.push_back( new SMESH_TypeFilter( SMESH::IDSOURCE ));
return new SMESH_LogicalFilter( filters,
SMESH_LogicalFilter::LO_AND,
/*takeOwnership=*/true);
}
return 0;
}
//================================================================================
/*!
* \brief Makes its main job
*/
//================================================================================
bool SMESHGUI_Add0DElemsOnAllNodesOp::onApply()
{
if ( !myDlg->isValid() )
return false;
// get a mesh
SMESH::SMESH_IDSource_var meshObject;
SMESH::SMESH_Mesh_var mesh;
if ( !myIO.IsNull() )
{
CORBA::Object_var obj = SMESH::IObjectToObject( myIO );
meshObject = SMESH::SMESH_IDSource::_narrow( obj );
if ( !meshObject->_is_nil() )
mesh = meshObject->GetMesh();
}
if ( mesh->_is_nil() )
{
SUIT_MessageBox::warning( myDlg, tr( "SMESH_WRN_WARNING" ), tr( "SMESH_BAD_SELECTION" ) );
return false;
}
try {
SMESH::SMESH_MeshEditor_var editor = mesh->GetMeshEditor();
// make SMESH_IDSource holding IDs of selected elements
if ( myDlg->getSelectionType() != SEL_OBJECT )
{
QString elemIDs = myDlg->objectText( 0 );
QStringList idList = elemIDs.split( " ", QString::SkipEmptyParts );
if ( idList.count() == 0 )
{
SUIT_MessageBox::warning( myDlg, tr( "SMESH_WRN_WARNING" ), tr( "SMESH_BAD_SELECTION" ) );
return false;
}
SMESH::long_array_var idArray = new SMESH::long_array;
idArray->length( idList.count() );
QStringList::iterator idIt = idList.begin();
for ( int i = 0; idIt != idList.end(); ++idIt, ++i )
idArray[i] = idIt->toLong();
SMESH::ElementType elemType =
myDlg->getSelectionType() == SEL_NODES ? SMESH::NODE : SMESH::ALL;
meshObject = editor->MakeIDSource( idArray, elemType );
}
// Create 0D elements
int prevNb0D = mesh->Nb0DElements();
QString groupName = myDlg->myGroupListCmBox->currentText();
SMESH::SMESH_IDSource_var newObj =
editor->Create0DElementsOnAllNodes( meshObject, groupName.toLatin1().data() );
int newNb0D = mesh->Nb0DElements() - prevNb0D;
SUIT_MessageBox::information( myDlg, tr( "SMESH_INFORMATION" ),
tr( "NB_NEW_0D" ).arg( newNb0D ),
SUIT_MessageBox::Ok, SUIT_MessageBox::Ok);
}
catch ( const SALOME::SALOME_Exception& S_ex ) {
SalomeApp_Tools::QtCatchCorbaException( S_ex );
return false;
}
catch (...) {
return false;
}
// clear selection
if ( myDlg->getSelectionType() == SEL_OBJECT )
{
selectionMgr()->setSelectedObjects( SALOME_ListIO(), /*append=*/false );
}
else
{
selector()->ClearIndex();
}
selectionDone();
SMESH::UpdateView();
SMESHGUI::Modified();
if ( myDlg->myGroupBox->isChecked() )
SMESHGUI::GetSMESHGUI()->updateObjBrowser();
return true;
}
//================================================================================
/*!
* \brief Sets selection mode
*/
//================================================================================
void SMESHGUI_Add0DElemsOnAllNodesOp::onSelTypeChange(int selType)
{
switch ( selType ) {
case SEL_OBJECT: setSelectionMode( ActorSelection ); break;
case SEL_ELEMENTS: setSelectionMode( CellSelection ); break;
case SEL_NODES: setSelectionMode( NodeSelection ); break;
}
if ( selType != SEL_OBJECT )
connect( myDlg, SIGNAL( objectChanged( int, const QStringList& )),
this, SLOT ( onTextChanged( int, const QStringList& )));
else
disconnect( myDlg, SIGNAL( objectChanged( int, const QStringList& )),
this, SLOT ( onTextChanged( int, const QStringList& )));
selectionDone();
}
//================================================================================
/*!
* \brief Install
*
*
*/
//================================================================================
void SMESHGUI_Add0DElemsOnAllNodesOp::onSetFilter()
{
SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO( myIO );
if ( mesh->_is_nil()) {
SUIT_MessageBox::critical( myDlg, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED"));
return;
}
QList<int> types;
if ( myDlg->getSelectionType() == SEL_NODES ) {
types.push_back( SMESH::NODE );
}
else if ( myDlg->getSelectionType() == SEL_ELEMENTS ) {
types.push_back( SMESH::EDGE );
types.push_back( SMESH::FACE );
types.push_back( SMESH::VOLUME );
}
else
return;
if ( !myFilterDlg )
myFilterDlg = new SMESHGUI_FilterDlg( getSMESHGUI(), SMESH::ALL );
myFilterDlg->Init( types );
myFilterDlg->SetSelection();
myFilterDlg->SetMesh( mesh );
myFilterDlg->SetSourceWg( myDlg->objectWg( 0, LightApp_Dialog::Control ));
myFilterDlg->show();
}

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@ -0,0 +1,110 @@
// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
#ifndef SMESHGUI_ADD0DELEMSONALLNODESDLG_H
#define SMESHGUI_ADD0DELEMSONALLNODESDLG_H
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_SelectionOp.h"
#include "SMESHGUI_Dialog.h"
#include "SMESHGUI_IdValidator.h"
class SMESHGUI_FilterDlg;
class SMESHGUI_Add0DElemsOnAllNodesOp;
class QButtonGroup;
class QPushButton;
class QGroupBox;
class QLabel;
class QComboBox;
//---------------------------------------------------------------------------------
/*!
* \brief Dialog creating 0D elements on all nodes of given elements
*/
class SMESHGUI_EXPORT SMESHGUI_Add0DElemsOnAllNodesDlg : public SMESHGUI_Dialog
{
Q_OBJECT
public:
SMESHGUI_Add0DElemsOnAllNodesDlg();
int getSelectionType() const;
bool isValid();
signals:
void selTypeChanged( int selType );
private slots:
void onGroupChecked ( bool on );
void onSelTypeChange( int selType );
private:
friend class SMESHGUI_Add0DElemsOnAllNodesOp;
QButtonGroup* mySelTypeBtnGrp;
QPushButton* myFilterBtn;
QGroupBox* myGroupBox;
QLabel* myGroupLabel;
QComboBox* myGroupListCmBox;
SMESHGUI_IdValidator myIDValidator;
};
//---------------------------------------------------------------------------------
/*!
* \brief Operation creating 0D elements on all nodes of given elements
*/
class SMESHGUI_EXPORT SMESHGUI_Add0DElemsOnAllNodesOp : public SMESHGUI_SelectionOp
{
Q_OBJECT
public:
SMESHGUI_Add0DElemsOnAllNodesOp();
~SMESHGUI_Add0DElemsOnAllNodesOp();
virtual LightApp_Dialog* dlg() const { return myDlg; }
protected:
virtual void startOperation();
virtual void selectionDone();
virtual SUIT_SelectionFilter* createFilter( const int ) const;
protected slots:
virtual bool onApply();
void onSelTypeChange(int);
void onSetFilter();
private:
SMESHGUI_Add0DElemsOnAllNodesDlg* myDlg;
SMESHGUI_FilterDlg* myFilterDlg;
Handle(SALOME_InteractiveObject) myIO;
//SUIT_SelectionFilter* myObjectFilter;
};
#endif

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@ -105,7 +105,11 @@
</message>
<message>
<source>ICON_DLG_ELEM0D</source>
<translation>mesh_vertex.png</translation>
<translation>mesh_0D_elem.png</translation>
</message>
<message>
<source>ICON_0D_ON_ALL_NODES</source>
<translation>mesh_0D_on_all_nodes.png</translation>
</message>
<message>
<source>ICON_DLG_EDGE</source>

View File

@ -160,6 +160,10 @@
<source>ELEMENT_ID</source>
<translation>Element ID</translation>
</message>
<message>
<source>ELEMENT_IDS</source>
<translation>Element IDs</translation>
</message>
<message>
<source>FREE_BORDERS</source>
<translation>Free Borders</translation>
@ -372,6 +376,10 @@
<source>MEN_ELEMS0D</source>
<translation>0D Elements</translation>
</message>
<message>
<source>MEN_0D_ON_ALL_NODES</source>
<translation>0D Elements on Element Nodes</translation>
</message>
<message>
<source>MEN_BALL</source>
<translation>Ball</translation>
@ -1075,6 +1083,10 @@ Do you want to convert it to the standalone group?</translation>
<source>NODE_ID</source>
<translation>Node ID</translation>
</message>
<message>
<source>NODE_IDS</source>
<translation>Node IDs</translation>
</message>
<message>
<source>NON_SMESH_OBJECTS_SELECTED</source>
<translation>There are objects selected which do not belong to %1 component.</translation>
@ -2435,7 +2447,11 @@ Check algorithm documentation for supported geometry</translation>
</message>
<message>
<source>SMESH_SELECT_WHOLE_MESH</source>
<translation>Select whole mesh, submesh or group</translation>
<translation>Select whole mesh, sub-mesh or group</translation>
</message>
<message>
<source>SMESH_SUBMESH_GROUP</source>
<translation>Mesh, sub-mesh, group</translation>
</message>
<message>
<source>SMESH_SET_COLOR</source>
@ -2829,6 +2845,10 @@ Please check preferences of Mesh module.
<source>STB_ELEM0D</source>
<translation>0D Element</translation>
</message>
<message>
<source>STB_0D_ON_ALL_NODES</source>
<translation>Make 0D Elements on Element Nodes</translation>
</message>
<message>
<source>STB_ELEMS0D</source>
<translation>0D Elements</translation>
@ -3437,6 +3457,10 @@ Please check preferences of Mesh module.
<source>TOP_DISP_ENT</source>
<translation>Display entity</translation>
</message>
<message>
<source>TOP_0D_ON_ALL_NODES</source>
<translation>Make 0D Elements on Element Nodes</translation>
</message>
<message>
<source>TOP_ELEM0D</source>
<translation>0D Element</translation>
@ -4013,13 +4037,6 @@ Input value precision can be adjusted using
It can&apos;t be deleted </translation>
</message>
</context>
<context>
<name>SMESHGUI_GroupDlg</name>
<message>
<source>ALLOW_ELEM_LIST_MODIF</source>
<translation>Enable manual edition</translation>
</message>
</context>
<context>
<name>SMESHGUI</name>
<message>
@ -4328,6 +4345,35 @@ Please, create VTK viewer and try again</translation>
<translation>Sub-shapes preview chunk size</translation>
</message>
</context>
<context>
<name>SMESHGUI_GroupDlg</name>
<message>
<source>ALLOW_ELEM_LIST_MODIF</source>
<translation>Enable manual edition</translation>
</message>
</context>
<context>
<name>SMESHGUI_Add0DElemsOnAllNodesDlg</name>
<message>
<source>CAPTION</source>
<translation>Make 0D Elements on Element Nodes</translation>
</message>
<message>
<source>OBJ_BTN</source>
<translation>Mesh, sub-mesh, group</translation>
</message>
<message>
<source>NB_NEW_0D</source>
<translation>%1 0D elements created</translation>
</message>
</context>
<context>
<name>SMESHGUI_Add0DElemsOnAllNodesOp</name>
<message>
<source>NB_NEW_0D</source>
<translation>%1 0D elements created</translation>
</message>
</context>
<context>
<name>SMESHGUI_AddQuadraticElementDlg</name>
<message>