Update sub-mesh actors after Compute

This commit is contained in:
eap 2020-01-21 17:42:01 +03:00
parent e3019524b4
commit 7c8ea81b29

View File

@ -951,7 +951,7 @@ void SMESHGUI_BaseComputeOp::computeMesh()
SMESH::SMESH_IDSource_var aSubMeshObj =
SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( smSObj );
SMESH_Actor *anActor = SMESH::FindActorByObject( aSubMeshObj );
if ( anActor && anActor->GetVisibility() )
if ( anActor /*&& anActor->GetVisibility()*/ )
aListToUpdate.append( TListOf_IDSrc_SObj::value_type( aSubMeshObj, smSObj ));
}
// put Groups into list
@ -967,7 +967,7 @@ void SMESHGUI_BaseComputeOp::computeMesh()
SMESH::SMESH_IDSource_var aGroupObj =
SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( aGroupSO );
SMESH_Actor *anActor = SMESH::FindActorByObject( aGroupObj );
if ( anActor && anActor->GetVisibility() )
if ( anActor /*&& anActor->GetVisibility()*/ )
aListToUpdate.append( TListOf_IDSrc_SObj::value_type( aGroupObj, aGroupSO ));
}
@ -994,6 +994,13 @@ void SMESHGUI_BaseComputeOp::computeMesh()
//SMESH::DisplayActor( SMESH::GetActiveWindow(), anActor ); -- 23615
}
}
else
{
SMESH_Actor *anActor = SMESH::FindActorByEntry( entry.c_str() );
anActor->Update();
if ( !anActor->GetVisibility() )
continue;
}
SMESH::UpdateView( SMESH::eDisplay, entry.c_str() );
if ( SVTK_ViewWindow* vtkWnd = SMESH::GetVtkViewWindow(SMESH::GetActiveWindow() ))