Generalize "Cancel Compute" mechanism to be able to report

"Computation canceled" instead of "Algorithm failed" as failure reason

+    if ( _computeCanceled ) return false;
This commit is contained in:
eap 2012-07-20 16:13:19 +00:00
parent 257a9fdff2
commit 7dd9d3dc6b

View File

@ -1610,7 +1610,7 @@ namespace
intHexInd.resize( nbIntHex );
tbb::parallel_for ( tbb::blocked_range<size_t>( 0, nbIntHex ),
ParallelHexahedron( intersectedHex, intHexInd ),
tbb::simple_partitioner());
tbb::simple_partitioner()); // ComputeElements() is called here
for ( size_t i = 0; i < intHexInd.size(); ++i )
if ( Hexahedron * hex = intersectedHex[ intHexInd[ i ]] )
nbAdded += hex->addElements( helper );
@ -1636,6 +1636,7 @@ namespace
*/
int Hexahedron::addElements(SMESH_MesherHelper& helper)
{
int nbAdded = 0;
// add elements resulted from hexahedron intersection
//for ( size_t i = 0; i < _volumeDefs.size(); ++i )
{
@ -1661,9 +1662,10 @@ namespace
break;
}
}
nbAdded += int ( _volumeDefs._nodes.size() > 0 );
}
return 1;//(int) _volumeDefs.size();
return nbAdded;
}
//================================================================================
/*!
@ -1915,6 +1917,9 @@ bool StdMeshers_Cartesian_3D::Compute(SMESH_Mesh & theMesh,
// - skip a cell, if it is too small according to the size threshold
// - add a hexahedron in the mesh, if all nodes are inside
// - add a polyhedron in the mesh, if some nodes are inside and some outside
_computeCanceled = false;
try
{
Grid grid;
@ -1960,6 +1965,7 @@ bool StdMeshers_Cartesian_3D::Compute(SMESH_Mesh & theMesh,
#endif
}
}
if ( _computeCanceled ) return false;
#ifdef WITH_TBB
{ // copy partner faces and curves of not thread-safe types
@ -1994,9 +2000,13 @@ bool StdMeshers_Cartesian_3D::Compute(SMESH_Mesh & theMesh,
helper.SetSubShape( solidExp.Current() );
helper.SetElementsOnShape( true );
if ( _computeCanceled ) return false;
// create nodes on the geometry
grid.ComputeNodes(helper);
if ( _computeCanceled ) return false;
// create volume elements
Hexahedron hex( _hyp->GetSizeThreshold(), &grid );
int nbAdded = hex.MakeElements( helper );