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Regress of 3D_mesh_NETGEN/G6 test
* avoid pb that for internal node GCPnts_AbscissaPoint::Length() return value larger than total edge length * cash values used for work with non-uniformly paramtrized edges
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@ -92,9 +92,12 @@ StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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int nbEdges = theEdges.size();
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myEdge.resize( nbEdges );
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myC2d.resize( nbEdges );
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myC3dAdaptor.resize( nbEdges );
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myFirst.resize( nbEdges );
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myLast.resize( nbEdges );
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myNormPar.resize( nbEdges );
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myEdgeLength.resize( nbEdges );
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myIsUniform.resize( nbEdges );
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myLength = 0;
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myNbPonits = myNbSegments = 0;
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myMesh = theMesh;
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@ -104,7 +107,6 @@ StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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if ( nbEdges == 0 ) return;
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SMESHDS_Mesh* meshDS = theMesh->GetMeshDS();
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vector<double> len( nbEdges );
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int nbDegen = 0;
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list<TopoDS_Edge>::iterator edge = theEdges.begin();
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@ -112,9 +114,9 @@ StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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for ( int index = 0; edge != theEdges.end(); ++index, ++edge )
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{
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int i = theIsForward ? index : nbEdges - index - 1;
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len[i] = SMESH_Algo::EdgeLength( *edge );
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if ( len[i] < DBL_MIN ) nbDegen++;
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myLength += len[i];
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myEdgeLength[i] = SMESH_Algo::EdgeLength( *edge );
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if ( myEdgeLength[i] < DBL_MIN ) nbDegen++;
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myLength += myEdgeLength[i];
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myEdge[i] = *edge;
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if ( !theIsForward ) myEdge[i].Reverse();
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@ -142,6 +144,24 @@ StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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myNbPonits += 1; // for the first end
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else
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myMissingVertexNodes = true;
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// check if edge has non-uniform parametrization (issue 0020705)
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if ( !myC2d[i].IsNull() )
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{
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Geom2dAdaptor_Curve A2dC( myC2d[i] );
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double p2 = myFirst[i]+(myLast[i]-myFirst[i])/2., p4 = myFirst[i]+(myLast[i]-myFirst[i])/4.;
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double d2 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p2 );
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double d4 = GCPnts_AbscissaPoint::Length( A2dC, myFirst[i], p4 );
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//cout<<"len = "<<len<<" d2 = "<<d2<<" fabs(2*d2/len-1.0) = "<<fabs(2*d2/len-1.0)<<endl;
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myIsUniform[i] = !( fabs(2*d2/myEdgeLength[i]-1.0) > 0.01 || fabs(2*d4/d2-1.0) > 0.01 );
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if ( !myIsUniform[i] )
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{
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double fp,lp;
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TopLoc_Location L;
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Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],L,fp,lp);
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myC3dAdaptor[i].Load( C3d, fp,lp );
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}
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}
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}
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vExp.Initialize( theEdges.back() );
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if ( vExp.Value().Orientation() != TopAbs_REVERSED ) vExp.Next();
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@ -159,9 +179,9 @@ StdMeshers_FaceSide::StdMeshers_FaceSide(const TopoDS_Face& theFace,
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totLength += myLength * degenNormLen * nbDegen;
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double prevNormPar = 0;
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for ( int i = 0; i < nbEdges; ++i ) {
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if ( len[ i ] < DBL_MIN )
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len[ i ] = myLength * degenNormLen;
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myNormPar[ i ] = prevNormPar + len[i]/totLength;
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if ( myEdgeLength[ i ] < DBL_MIN )
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myEdgeLength[ i ] = myLength * degenNormLen;
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myNormPar[ i ] = prevNormPar + myEdgeLength[i]/totLength;
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prevNormPar = myNormPar[ i ];
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}
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}
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@ -197,28 +217,6 @@ StdMeshers_FaceSide::StdMeshers_FaceSide(const SMDS_MeshNode* theNode,
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}
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}
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//=======================================================================
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//function : IsUniform
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//purpose : auxilary function
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//=======================================================================
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bool IsUniform(const Handle(Geom2d_Curve)& C2d, double fp, double lp)
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{
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//cout<<"IsUniform fp = "<<fp<<" lp = "<<lp<<endl;
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if(C2d.IsNull())
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return true;
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Geom2dAdaptor_Curve A2dC(C2d);
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double d1 = GCPnts_AbscissaPoint::Length( A2dC, fp, lp );
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double d2 = GCPnts_AbscissaPoint::Length( A2dC, fp, fp+(lp-fp)/2. );
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double d4 = GCPnts_AbscissaPoint::Length( A2dC, fp, fp+(lp-fp)/4. );
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//cout<<"d1 = "<<d1<<" d2 = "<<d2<<" fabs(2*d2/d1-1.0) = "<<fabs(2*d2/d1-1.0)<<endl;
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if( fabs(2*d2/d1-1.0) > 0.01 || fabs(2*d4/d2-1.0) > 0.01 )
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return false;
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return true;
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}
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//================================================================================
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/*!
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* \brief Return info on nodes on the side
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@ -234,6 +232,8 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
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if ( NbEdges() == 0 ) return myPoints;
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SMESHDS_Mesh* meshDS = myMesh->GetMeshDS();
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SMESH_MesherHelper helper(*myMesh);
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bool paramOK;
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// sort nodes of all edges putting them into a map
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@ -265,32 +265,27 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
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u2node.insert( make_pair( 1., node ));
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}
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bool IsUni = IsUniform( myC2d[i], myFirst[i], myLast[i] );
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// put internal nodes
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SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] );
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if ( !sm ) continue;
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SMDS_NodeIteratorPtr nItr = sm->GetNodes();
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double paramSize = myLast[i] - myFirst[i];
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double r = myNormPar[i] - prevNormPar;
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while ( nItr->more() ) {
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while ( nItr->more() )
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{
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const SMDS_MeshNode* node = nItr->next();
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if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
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continue;
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const SMDS_EdgePosition* epos =
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static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
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double u = epos->GetUParameter();
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// paramSize is signed so orientation is taken into account
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double u = helper.GetNodeU( myEdge[i], node, ¶mOK );
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// paramSize is signed so orientation is taken into account
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double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
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if(!IsUni) {
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double fp,lp;
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TopLoc_Location L;
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Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],L,fp,lp);
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GeomAdaptor_Curve A3dC( C3d );
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double aLen = GCPnts_AbscissaPoint::Length( A3dC, myFirst[i], myLast[i] );
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double aLenU = GCPnts_AbscissaPoint::Length( A3dC, myFirst[i], u );
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normPar = prevNormPar + r*aLenU/aLen;
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if(!myIsUniform[i])
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{
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double aLenU = GCPnts_AbscissaPoint::Length
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( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), myFirst[i], u );
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if ( myEdgeLength[i] > aLenU ) // nonregression test "3D_mesh_NETGEN/G6"
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normPar = prevNormPar + r*aLenU/myEdgeLength[i];
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}
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#ifdef _DEBUG_
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if ( normPar > 1 || normPar < 0) {
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@ -552,19 +547,11 @@ gp_Pnt2d StdMeshers_FaceSide::Value2d(double U) const
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double par = myFirst[i] * ( 1 - r ) + myLast[i] * r;
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// check parametrization of curve
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if( !IsUniform( myC2d[i], myFirst[i], myLast[i] ) ) {
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double fp,lp;
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TopLoc_Location L;
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Handle(Geom_Curve) C3d = BRep_Tool::Curve(myEdge[i],L,fp,lp);
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fp = myFirst[i];
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lp = myLast[i];
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GeomAdaptor_Curve A3dC( C3d );
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double aLen3d = GCPnts_AbscissaPoint::Length( A3dC, fp, lp );
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double aLen3dU = aLen3d*r;
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if(fp>lp) {
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aLen3dU = -aLen3dU;
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}
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GCPnts_AbscissaPoint AbPnt( A3dC, aLen3dU, fp );
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if( !myIsUniform[i] )
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{
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double aLen3dU = r * myEdgeLength[i] * ( myFirst[i]>myLast[i] ? -1. : 1.);
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GCPnts_AbscissaPoint AbPnt
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( const_cast<GeomAdaptor_Curve&>( myC3dAdaptor[i]), aLen3dU, myFirst[i] );
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if( AbPnt.IsDone() ) {
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par = AbPnt.Parameter();
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}
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@ -572,7 +559,6 @@ gp_Pnt2d StdMeshers_FaceSide::Value2d(double U) const
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return myC2d[ i ]->Value(par);
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}
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//return gp_Pnt2d( 1e+100, 1e+100 );
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return myDefaultPnt2d;
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}
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@ -29,10 +29,11 @@
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#ifndef StdMeshers_FaceSide_HeaderFile
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#define StdMeshers_FaceSide_HeaderFile
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#include <gp_Pnt2d.hxx>
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#include <Geom2d_Curve.hxx>
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#include <GeomAdaptor_Curve.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <Geom2d_Curve.hxx>
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#include <gp_Pnt2d.hxx>
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#include "SMESH_StdMeshers.hxx"
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@ -200,8 +201,11 @@ protected:
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std::vector<uvPtStruct> myPoints, myFalsePoints;
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std::vector<TopoDS_Edge> myEdge;
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std::vector<Handle(Geom2d_Curve)> myC2d;
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std::vector<GeomAdaptor_Curve> myC3dAdaptor;
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std::vector<double> myFirst, myLast;
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std::vector<double> myNormPar;
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std::vector<double> myEdgeLength;
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std::vector<double> myIsUniform;
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double myLength;
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int myNbPonits, myNbSegments;
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SMESH_Mesh* myMesh;
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