mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-11 16:19:16 +05:00
022484: EDF 2304 SMESH: Reorient a group of faces regarding to a volume
This commit is contained in:
parent
b178951ce4
commit
811a7a4c17
@ -1,4 +1,4 @@
|
||||
# Reorient faces by vector
|
||||
# Reorient faces
|
||||
|
||||
|
||||
import salome
|
||||
@ -52,3 +52,20 @@ mesh.Reorient2D( group, smesh.MakeDirStruct( -10, 1, 10 ), [0,0,0])
|
||||
#
|
||||
# FaceOrPoint - a SMESH.PointStruct structure
|
||||
mesh.Reorient2D( localAlgo.GetSubMesh().GetIDs(), [10,1,0], SMESH.PointStruct(0,0,0))
|
||||
|
||||
|
||||
# Use Reorient2DBy3D() to orient faces of 2 geom faces to have their normal pointing inside volumes
|
||||
|
||||
mesh3D = smesh.Mesh( box, '3D mesh')
|
||||
mesh3D.AutomaticHexahedralization(0.5)
|
||||
group0 = mesh3D.Group( faces[0] )
|
||||
group1 = mesh3D.Group( faces[1] )
|
||||
|
||||
# pass group0 and ids of faces of group1 to inverse
|
||||
nbRev = mesh3D.Reorient2DBy3D([ group0, group1.GetIDs() ], mesh3D, theOutsideNormal=False)
|
||||
print "Nb reoriented faces:", nbRev
|
||||
|
||||
# orient the reversed faces back
|
||||
nbRev = mesh3D.Reorient2DBy3D( mesh3D, mesh3D, theOutsideNormal=True)
|
||||
print "Nb re-reoriented faces:", nbRev
|
||||
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 19 KiB |
Binary file not shown.
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 19 KiB |
BIN
doc/salome/gui/SMESH/images/reorient_2d_volume.png
Normal file
BIN
doc/salome/gui/SMESH/images/reorient_2d_volume.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
@ -1,41 +1,51 @@
|
||||
/*!
|
||||
|
||||
\page reorient_faces_page Reorient faces by vector
|
||||
\page reorient_faces_page Reorient faces
|
||||
|
||||
\n This operation allows changing orientation of a set of neighboring
|
||||
faces. The desired orientation is defined by a vector. Since the direction
|
||||
of face normals in the set can be even opposite, it is necessary to
|
||||
specify a control face whose normal will be compared with the vector. This
|
||||
face can be either specified explicitly or found by proximity to
|
||||
a given point.
|
||||
\n This operation allows changing orientation of faces two ways.
|
||||
<ol>
|
||||
<li> To reorient a set of neighboring faces by defining the desired
|
||||
orientation by a vector. <br> Since the direction of face normals in
|
||||
the set can be even opposite, it is necessary to specify a control
|
||||
face whose normal will be compared with the vector. This face can be
|
||||
either <ul>
|
||||
<li> found by proximity to a given point or </li>
|
||||
<li> specified explicitly. </li>
|
||||
</ul> </li>
|
||||
<li> To reorient faces with relation to adjacent volumes. </li>
|
||||
</ol>
|
||||
|
||||
Orientation of a face is changed by reverting the order of its nodes.
|
||||
|
||||
<em>To change orientation of faces:</em>
|
||||
<ol>
|
||||
<li>In the \b Modification menu select <b>Reorient faces by
|
||||
vector</b> item or click <em>Reorient faces by
|
||||
vector</em> button in the toolbar.
|
||||
<li>In the \b Modification menu select <b>Reorient faces</b>
|
||||
item or click <em>Reorient faces</em> button in the toolbar.
|
||||
|
||||
<center>
|
||||
\image html reorient_faces_face.png
|
||||
<em>"Reorient faces by vector" button</em>
|
||||
<em>"Reorient faces" button</em>
|
||||
</center>
|
||||
|
||||
The following dialog box will appear:
|
||||
|
||||
<center>
|
||||
\image html reorient_2d_point.png
|
||||
\image html reorient_2d_face.png
|
||||
\image html reorient_2d_point.png "First mode: to reorient adjacent faces according to a vector. The control face is found by point."
|
||||
<br>
|
||||
\image html reorient_2d_face.png "Second mode: to reorient adjacent faces according to a vector. The control face is explicitly given."
|
||||
<br>
|
||||
\image html reorient_2d_volume.png "Third mode: to reorient faces with relation to adjacent volumes."
|
||||
</center>
|
||||
|
||||
<li>In this dialog
|
||||
<ul>
|
||||
<li>Specify the way of selection of the control face: by point or
|
||||
explicitly.</li>
|
||||
<li>Select the \b Object (mesh, sub-mesh or a group of faces) containing faces to reorient in the Object Browser or in the 3D Viewer.</li>
|
||||
<li>Specify either of the tree operation modes.</li>
|
||||
<li>Select the \b Object (mesh, sub-mesh or group)
|
||||
containing faces to reorient, in the Object Browser or in the 3D
|
||||
Viewer.</li>
|
||||
<li>To reorient according to vector: <ul>
|
||||
<li>Specify the coordinates of the \b Point by which the control face
|
||||
will be found or of the control \b Face itself. You can easy specify the \b
|
||||
will be found or the control \b Face itself. You can easy specify the \b
|
||||
Point by either picking a node in the 3D Viewer or selecting a vertex
|
||||
in the Object Browser. It is possible to pick the \b Face by mouse in
|
||||
the 3D Viewer or enter its ID.</li>
|
||||
@ -43,7 +53,14 @@ The following dialog box will appear:
|
||||
control face. If you pick a node in the 3D Viewer then the \b Direction
|
||||
vector will go from the coordinate system origin to the selected node.
|
||||
If you pick two nodes (holding Shift button) then the \b Direction vector
|
||||
will go from the first to the second node.</li>
|
||||
will go from the first to the second node.</li> </ul> </li>
|
||||
<li>To reorient according to volumes: <ul>
|
||||
<li>Select an object (mesh, sub-mesh or group) containing
|
||||
reference \b Volumes, in the Object Browser or in the 3D
|
||||
Viewer.</li>
|
||||
<li>Specify whether face normals should point outside or inside
|
||||
the reference volumes using <b>Face normal outside volume</b>
|
||||
check-box.</li></ul> </li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
@ -51,6 +68,6 @@ The following dialog box will appear:
|
||||
</ol>
|
||||
|
||||
<br><b>See Also</b> a sample TUI Script of a
|
||||
\ref tui_reorient_faces "Reorient faces by vector" operation.
|
||||
\ref tui_reorient_faces "Reorient faces" operation.
|
||||
|
||||
*/
|
||||
|
@ -238,12 +238,23 @@ module SMESH
|
||||
* \param theFace - ID of face whose orientation is checked.
|
||||
* It can be < 1 then \a thePoint is used to find a face.
|
||||
* \param thePoint - is used to find a face if \a theFace < 1.
|
||||
* \return number of reoriented elements.
|
||||
* \return number of reoriented faces.
|
||||
*/
|
||||
long Reorient2D(in SMESH_IDSource the2Dgroup,
|
||||
in DirStruct theDirection,
|
||||
in long theFace,
|
||||
in PointStruct thePoint) raises (SALOME::SALOME_Exception);
|
||||
/*!
|
||||
* \brief Reorient faces basing on orientation of adjacent volumes.
|
||||
* \param faces - a list of objects containing face to reorient
|
||||
* \param volumes - an object containing volumes.
|
||||
* \param outsideNormal - to orient faces to have their normal
|
||||
* pointing either \a outside or \a inside the adjacent volumes.
|
||||
* \return number of reoriented faces.
|
||||
*/
|
||||
long Reorient2DBy3D(in ListOfIDSources faces,
|
||||
in SMESH_IDSource volumes,
|
||||
in boolean outsideNormal) raises (SALOME::SALOME_Exception);
|
||||
|
||||
/*!
|
||||
* \brief Fuse neighbour triangles into quadrangles.
|
||||
|
@ -205,6 +205,7 @@ SET(SMESH_RESOURCES_FILES
|
||||
mesh_min_dist.png
|
||||
reorient_faces_point.png
|
||||
reorient_faces_face.png
|
||||
reorient_faces_volume.png
|
||||
mesh_ball.png
|
||||
mesh_measure_basic_props.png
|
||||
mesh_measure_length.png
|
||||
|
BIN
resources/reorient_faces_volume.png
Normal file
BIN
resources/reorient_faces_volume.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 355 B |
@ -1243,6 +1243,92 @@ int SMESH_MeshEditor::Reorient2D (TIDSortedElemSet & theFaces,
|
||||
return nbReori;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Reorient faces basing on orientation of adjacent volumes.
|
||||
* \param theFaces - faces to reorient. If empty, all mesh faces are treated.
|
||||
* \param theVolumes - reference volumes.
|
||||
* \param theOutsideNormal - to orient faces to have their normal
|
||||
* pointing either \a outside or \a inside the adjacent volumes.
|
||||
* \return number of reoriented faces.
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
int SMESH_MeshEditor::Reorient2DBy3D (TIDSortedElemSet & theFaces,
|
||||
TIDSortedElemSet & theVolumes,
|
||||
const bool theOutsideNormal)
|
||||
{
|
||||
int nbReori = 0;
|
||||
|
||||
SMDS_ElemIteratorPtr faceIt;
|
||||
if ( theFaces.empty() )
|
||||
faceIt = GetMeshDS()->elementsIterator( SMDSAbs_Face );
|
||||
else
|
||||
faceIt = elemSetIterator( theFaces );
|
||||
|
||||
vector< const SMDS_MeshNode* > faceNodes;
|
||||
TIDSortedElemSet checkedVolumes;
|
||||
set< const SMDS_MeshNode* > faceNodesSet;
|
||||
SMDS_VolumeTool volumeTool;
|
||||
|
||||
while ( faceIt->more() ) // loop on given faces
|
||||
{
|
||||
const SMDS_MeshElement* face = faceIt->next();
|
||||
if ( face->GetType() != SMDSAbs_Face )
|
||||
continue;
|
||||
|
||||
const int nbCornersNodes = face->NbCornerNodes();
|
||||
faceNodes.assign( face->begin_nodes(), face->end_nodes() );
|
||||
|
||||
checkedVolumes.clear();
|
||||
SMDS_ElemIteratorPtr vIt = faceNodes[ 0 ]->GetInverseElementIterator( SMDSAbs_Volume );
|
||||
while ( vIt->more() )
|
||||
{
|
||||
const SMDS_MeshElement* volume = vIt->next();
|
||||
|
||||
if ( !checkedVolumes.insert( volume ).second )
|
||||
continue;
|
||||
if ( !theVolumes.empty() && !theVolumes.count( volume ))
|
||||
continue;
|
||||
|
||||
// is volume adjacent?
|
||||
bool allNodesCommon = true;
|
||||
for ( int iN = 1; iN < nbCornersNodes && allNodesCommon; ++iN )
|
||||
allNodesCommon = ( volume->GetNodeIndex( faceNodes[ iN ]) > -1 );
|
||||
if ( !allNodesCommon )
|
||||
continue;
|
||||
|
||||
// get nodes of a corresponding volume facet
|
||||
faceNodesSet.clear();
|
||||
faceNodesSet.insert( faceNodes.begin(), faceNodes.end() );
|
||||
volumeTool.Set( volume );
|
||||
int facetID = volumeTool.GetFaceIndex( faceNodesSet );
|
||||
if ( facetID < 0 ) continue;
|
||||
volumeTool.SetExternalNormal();
|
||||
const SMDS_MeshNode** facetNodes = volumeTool.GetFaceNodes( facetID );
|
||||
|
||||
// compare order of faceNodes and facetNodes
|
||||
const int iQ = 1 + ( nbCornersNodes < faceNodes.size() );
|
||||
int iNN[2];
|
||||
for ( int i = 0; i < 2; ++i )
|
||||
{
|
||||
const SMDS_MeshNode* n = facetNodes[ i*iQ ];
|
||||
for ( int iN = 0; iN < nbCornersNodes; ++iN )
|
||||
if ( faceNodes[ iN ] == n )
|
||||
{
|
||||
iNN[ i ] = iN;
|
||||
break;
|
||||
}
|
||||
}
|
||||
bool isOutside = Abs( iNN[0]-iNN[1] ) == 1 ? iNN[0] < iNN[1] : iNN[0] > iNN[1];
|
||||
if ( isOutside != theOutsideNormal )
|
||||
nbReori += Reorient( face );
|
||||
}
|
||||
} // loop on given faces
|
||||
|
||||
return nbReori;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : getBadRate
|
||||
//purpose :
|
||||
|
@ -126,6 +126,12 @@ public:
|
||||
// Reverse theFaces whose orientation to be same as that of theFace
|
||||
// oriented according to theDirection. Return nb of reoriented faces
|
||||
|
||||
int Reorient2DBy3D (TIDSortedElemSet & theFaces,
|
||||
TIDSortedElemSet & theVolumes,
|
||||
const bool theOutsideNormal);
|
||||
// Reorient faces basing on orientation of adjacent volumes.
|
||||
// Return nb of reoriented faces
|
||||
|
||||
/*!
|
||||
* \brief Fuse neighbour triangles into quadrangles.
|
||||
* \param theElems - The triangles to be fused.
|
||||
|
@ -92,8 +92,8 @@
|
||||
#define SPACING 6
|
||||
#define MARGIN 11
|
||||
|
||||
enum { CONSTRUCTOR_POINT=0, CONSTRUCTOR_FACE,
|
||||
EObject, EPoint, EFace, EDirection };
|
||||
enum { CONSTRUCTOR_POINT=0, CONSTRUCTOR_FACE, CONSTRUCTOR_VOLUME,
|
||||
EObject, EPoint, EFace, EDirection, EVolumes };
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
@ -131,6 +131,7 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
|
||||
|
||||
QPixmap iconReoriPoint (resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_POINT")));
|
||||
QPixmap iconReoriFace (resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_FACE")));
|
||||
QPixmap iconReoriVolum (resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_VOLUME")));
|
||||
|
||||
QGroupBox* aConstructorBox = new QGroupBox(tr("REORIENT_FACES"), aFrame);
|
||||
myConstructorGrp = new QButtonGroup(aConstructorBox);
|
||||
@ -149,6 +150,11 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
|
||||
aConstructorGrpLayout->addWidget(aFaceBut);
|
||||
myConstructorGrp->addButton(aFaceBut, CONSTRUCTOR_FACE);
|
||||
|
||||
QRadioButton* aVolBut= new QRadioButton(aConstructorBox);
|
||||
aVolBut->setIcon(iconReoriVolum);
|
||||
aConstructorGrpLayout->addWidget(aVolBut);
|
||||
myConstructorGrp->addButton(aVolBut, CONSTRUCTOR_VOLUME);
|
||||
|
||||
// Create other controls
|
||||
|
||||
setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) );
|
||||
@ -157,17 +163,22 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
|
||||
createObject( tr("POINT") , aFrame, EPoint );
|
||||
createObject( tr("FACE") , aFrame, EFace );
|
||||
createObject( tr("DIRECTION"), aFrame, EDirection );
|
||||
createObject( tr("VOLUMES"), aFrame, EVolumes );
|
||||
setNameIndication( EObject, OneName );
|
||||
setNameIndication( EFace, OneName );
|
||||
setReadOnly( EFace, false );
|
||||
if ( QLineEdit* le = qobject_cast<QLineEdit*>( objectWg( EFace, Control ) ))
|
||||
le->setValidator( new SMESHGUI_IdValidator( this,1 ));
|
||||
|
||||
const int width = aFaceBut->fontMetrics().width( tr("DIRECTION"));
|
||||
int width = aFaceBut->fontMetrics().width( tr("DIRECTION"));
|
||||
objectWg( EDirection, Label )->setFixedWidth( width );
|
||||
objectWg( EObject , Label )->setFixedWidth( width );
|
||||
objectWg( EPoint , Label )->setFixedWidth( width );
|
||||
objectWg( EFace , Label )->setFixedWidth( width );
|
||||
objectWg( EVolumes , Label )->setFixedWidth( width );
|
||||
|
||||
myOutsideChk = new QCheckBox( tr("OUTSIDE_VOLUME_NORMAL"), aFrame);
|
||||
myOutsideChk->setChecked( true );
|
||||
|
||||
QLabel* aXLabel = new QLabel(tr("SMESH_X"), aFrame);
|
||||
myX = new SMESHGUI_SpinBox(aFrame);
|
||||
@ -197,6 +208,15 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
|
||||
myDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
|
||||
myDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
|
||||
|
||||
width = Max( aFaceBut->fontMetrics().width( tr("SMESH_X")),
|
||||
aFaceBut->fontMetrics().width( tr("SMESH_DX")));
|
||||
aXLabel->setFixedWidth( width );
|
||||
aYLabel->setFixedWidth( width );
|
||||
aZLabel->setFixedWidth( width );
|
||||
aDXLabel->setFixedWidth( width );
|
||||
aDYLabel->setFixedWidth( width );
|
||||
aDZLabel->setFixedWidth( width );
|
||||
|
||||
// Layouting
|
||||
|
||||
QGroupBox* anObjectGrp = new QGroupBox(tr("FACES"), aFrame);
|
||||
@ -213,12 +233,12 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
|
||||
objectWg( EPoint, Control )->hide();
|
||||
aPointGrpLayout->addWidget( objectWg( EPoint, Label ) );
|
||||
aPointGrpLayout->addWidget( objectWg( EPoint, Btn ) );
|
||||
aPointGrpLayout->addWidget( aXLabel );
|
||||
aPointGrpLayout->addWidget( myX );
|
||||
aPointGrpLayout->addWidget( aYLabel );
|
||||
aPointGrpLayout->addWidget( myY );
|
||||
aPointGrpLayout->addWidget( aZLabel );
|
||||
aPointGrpLayout->addWidget( myZ );
|
||||
aPointGrpLayout->addWidget( aXLabel, 0 );
|
||||
aPointGrpLayout->addWidget( myX, 1 );
|
||||
aPointGrpLayout->addWidget( aYLabel, 0 );
|
||||
aPointGrpLayout->addWidget( myY, 1 );
|
||||
aPointGrpLayout->addWidget( aZLabel, 0 );
|
||||
aPointGrpLayout->addWidget( myZ, 1 );
|
||||
|
||||
myFaceFrm = new QFrame(aFrame);
|
||||
QHBoxLayout* aFaceGrpLayout = new QHBoxLayout(myFaceFrm);
|
||||
@ -227,25 +247,35 @@ QWidget* SMESHGUI_ReorientFacesDlg::createMainFrame (QWidget* theParent)
|
||||
aFaceGrpLayout->addWidget( objectWg( EFace, Btn ) );
|
||||
aFaceGrpLayout->addWidget( objectWg( EFace, Control ) );
|
||||
|
||||
QFrame* aDirectFrm = new QFrame(aFrame);
|
||||
QHBoxLayout* aDirectGrpLayout = new QHBoxLayout(aDirectFrm);
|
||||
myVolumFrm = new QFrame(aFrame);
|
||||
QGridLayout* aVolumGrpLayout = new QGridLayout(myVolumFrm);
|
||||
aVolumGrpLayout->setMargin(0);
|
||||
aVolumGrpLayout->setSpacing(SPACING);
|
||||
aVolumGrpLayout->addWidget( objectWg( EVolumes, Label ), 0, 0 );
|
||||
aVolumGrpLayout->addWidget( objectWg( EVolumes, Btn ), 0, 1 );
|
||||
aVolumGrpLayout->addWidget( objectWg( EVolumes, Control ), 0, 2 );
|
||||
aVolumGrpLayout->addWidget( myOutsideChk, 1, 0, 1, 3 );
|
||||
|
||||
myDirFrm = new QFrame(aFrame);
|
||||
QHBoxLayout* aDirectGrpLayout = new QHBoxLayout(myDirFrm);
|
||||
aDirectGrpLayout->setMargin(0);
|
||||
objectWg( EDirection, Control )->hide();
|
||||
aDirectGrpLayout->addWidget( objectWg( EDirection, Label ) );
|
||||
aDirectGrpLayout->addWidget( objectWg( EDirection, Btn ) );
|
||||
aDirectGrpLayout->addWidget(aDXLabel );
|
||||
aDirectGrpLayout->addWidget(myDX );
|
||||
aDirectGrpLayout->addWidget(aDYLabel );
|
||||
aDirectGrpLayout->addWidget(myDY );
|
||||
aDirectGrpLayout->addWidget(aDZLabel );
|
||||
aDirectGrpLayout->addWidget(myDZ );
|
||||
aDirectGrpLayout->addWidget( aDXLabel, 0 );
|
||||
aDirectGrpLayout->addWidget( myDX, 1 );
|
||||
aDirectGrpLayout->addWidget( aDYLabel, 0 );
|
||||
aDirectGrpLayout->addWidget( myDY, 1 );
|
||||
aDirectGrpLayout->addWidget( aDZLabel, 0 );
|
||||
aDirectGrpLayout->addWidget( myDZ, 1 );
|
||||
|
||||
|
||||
QGroupBox* anOrientGrp = new QGroupBox(tr("ORIENTATION"), aFrame);
|
||||
QVBoxLayout* anOrientGrpLayout = new QVBoxLayout ( anOrientGrp );
|
||||
anOrientGrpLayout->addWidget(myPointFrm);
|
||||
anOrientGrpLayout->addWidget(myFaceFrm);
|
||||
anOrientGrpLayout->addWidget(aDirectFrm);
|
||||
anOrientGrpLayout->addWidget(myVolumFrm);
|
||||
anOrientGrpLayout->addWidget(myDirFrm);
|
||||
|
||||
|
||||
QVBoxLayout* aLay = new QVBoxLayout(aFrame);
|
||||
@ -269,15 +299,27 @@ void SMESHGUI_ReorientFacesDlg::constructorChange(int id)
|
||||
if ( id == CONSTRUCTOR_FACE )
|
||||
{
|
||||
myPointFrm->hide();
|
||||
myVolumFrm->hide();
|
||||
myFaceFrm->show();
|
||||
myDirFrm->show();
|
||||
activateObject( EFace );
|
||||
}
|
||||
else
|
||||
else if ( id == CONSTRUCTOR_POINT )
|
||||
{
|
||||
myFaceFrm->hide();
|
||||
myVolumFrm->hide();
|
||||
myPointFrm->show();
|
||||
myDirFrm->show();
|
||||
activateObject( EPoint );
|
||||
}
|
||||
else // CONSTRUCTOR_VOLUME
|
||||
{
|
||||
myFaceFrm->hide();
|
||||
myPointFrm->hide();
|
||||
myDirFrm->hide();
|
||||
myVolumFrm->show();
|
||||
activateObject( EVolumes );
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
@ -373,6 +415,7 @@ void SMESHGUI_ReorientFacesOp::onActivateObject( int what )
|
||||
SMESH::SetPickable();
|
||||
break;
|
||||
case EObject:
|
||||
case EVolumes:
|
||||
SMESH::SetPointRepresentation(false);
|
||||
setSelectionMode( ActorSelection );
|
||||
break;
|
||||
@ -406,6 +449,14 @@ SUIT_SelectionFilter* SMESHGUI_ReorientFacesOp::createFilter( const int what ) c
|
||||
filters.append( new SMESH_TypeFilter( SMESH::GROUP_FACE ));
|
||||
return new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
|
||||
}
|
||||
case EVolumes:
|
||||
{
|
||||
QList<SUIT_SelectionFilter*> filters;
|
||||
filters.append( new SMESH_TypeFilter( SMESH::MESH ));
|
||||
filters.append( new SMESH_TypeFilter( SMESH::SUBMESH_SOLID ));
|
||||
filters.append( new SMESH_TypeFilter( SMESH::GROUP_VOLUME ));
|
||||
return new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
|
||||
}
|
||||
case EPoint:
|
||||
{
|
||||
QList<SUIT_SelectionFilter*> filters;
|
||||
@ -433,6 +484,12 @@ void SMESHGUI_ReorientFacesOp::selectionDone()
|
||||
if ( !myDlg->isVisible() || !myDlg->isEnabled() )
|
||||
return;
|
||||
|
||||
if ( mySelectionMode == EVolumes )
|
||||
{
|
||||
SMESHGUI_SelectionOp::selectionDone();
|
||||
return;
|
||||
}
|
||||
|
||||
myDlg->clearSelection( mySelectionMode );
|
||||
|
||||
SALOME_ListIO aList;
|
||||
@ -603,9 +660,26 @@ bool SMESHGUI_ReorientFacesOp::onApply()
|
||||
|
||||
try {
|
||||
SUIT_OverrideCursor wc;
|
||||
|
||||
SMESH::SMESH_Mesh_var aMesh = myObject->GetMesh();
|
||||
if ( aMesh->_is_nil() ) return false;
|
||||
|
||||
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
|
||||
if (aMeshEditor->_is_nil()) return false;
|
||||
|
||||
int aResult = 0;
|
||||
if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_VOLUME )
|
||||
{
|
||||
SMESH::ListOfIDSources_var faceGroups = new SMESH::ListOfIDSources;
|
||||
faceGroups->length(1);
|
||||
faceGroups[0] = myObject;
|
||||
|
||||
bool outsideNormal = myDlg->myOutsideChk->isChecked();
|
||||
|
||||
aResult = aMeshEditor->Reorient2DBy3D( faceGroups, myVolumeObj, outsideNormal );
|
||||
}
|
||||
else
|
||||
{
|
||||
SMESH::DirStruct direction;
|
||||
direction.PS.x = myDlg->myDX->GetValue();
|
||||
direction.PS.y = myDlg->myDY->GetValue();
|
||||
@ -620,12 +694,11 @@ bool SMESHGUI_ReorientFacesOp::onApply()
|
||||
point.y = myDlg->myY->GetValue();
|
||||
point.z = myDlg->myZ->GetValue();
|
||||
|
||||
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
|
||||
if (aMeshEditor->_is_nil()) return false;
|
||||
|
||||
aMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
|
||||
|
||||
int aResult = aMeshEditor->Reorient2D( myObject, direction, face, point );
|
||||
aResult = aMeshEditor->Reorient2D( myObject, direction, face, point );
|
||||
}
|
||||
|
||||
if (aResult)
|
||||
{
|
||||
SALOME_ListIO aList;
|
||||
@ -673,6 +746,27 @@ bool SMESHGUI_ReorientFacesOp::isValid( QString& msg )
|
||||
return false;
|
||||
}
|
||||
|
||||
// check volume object
|
||||
if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_VOLUME )
|
||||
{
|
||||
objectEntry = myDlg->selectedObject( EVolumes );
|
||||
_PTR(SObject) pSObject = studyDS()->FindObjectID( objectEntry.toLatin1().data() );
|
||||
myVolumeObj = SMESH::SObjectToInterface< SMESH::SMESH_IDSource>( pSObject );
|
||||
if ( myVolumeObj->_is_nil() )
|
||||
{
|
||||
msg = tr("NO_VOLUME_OBJECT_SELECTED");
|
||||
return false;
|
||||
}
|
||||
bool hasVolumes = false;
|
||||
types = myVolumeObj->GetTypes();
|
||||
for ( size_t i = 0; i < types->length() && !hasVolumes; ++i )
|
||||
hasVolumes = ( types[i] == SMESH::VOLUME );
|
||||
if ( !hasVolumes )
|
||||
{
|
||||
msg = tr("NO_VOLUMES");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// check vector
|
||||
gp_Vec vec( myDlg->myDX->GetValue(),
|
||||
myDlg->myDY->GetValue(),
|
||||
|
@ -33,12 +33,13 @@
|
||||
#include "SMESHGUI_SelectionOp.h"
|
||||
|
||||
class QButtonGroup;
|
||||
class QCheckBox;
|
||||
class QLineEdit;
|
||||
class SMESHGUI_SpinBox;
|
||||
class SMESHGUI_ReorientFacesDlg;
|
||||
|
||||
/*!
|
||||
* \brief Operation to reorient faces acoording to vector
|
||||
* \brief Operation to reorient faces acoording to some criterion
|
||||
*/
|
||||
class SMESHGUI_EXPORT SMESHGUI_ReorientFacesOp: public SMESHGUI_SelectionOp
|
||||
{
|
||||
@ -76,6 +77,7 @@ private:
|
||||
int mySelectionMode;
|
||||
|
||||
SMESH::SMESH_IDSource_var myObject;
|
||||
SMESH::SMESH_IDSource_var myVolumeObj;
|
||||
};
|
||||
|
||||
/*!
|
||||
@ -98,6 +100,9 @@ private:
|
||||
QButtonGroup* myConstructorGrp;
|
||||
QFrame* myFaceFrm;
|
||||
QFrame* myPointFrm;
|
||||
QFrame* myDirFrm;
|
||||
QFrame* myVolumFrm;
|
||||
QCheckBox* myOutsideChk;
|
||||
SMESHGUI_SpinBox* myX;
|
||||
SMESHGUI_SpinBox* myY;
|
||||
SMESHGUI_SpinBox* myZ;
|
||||
|
@ -427,6 +427,10 @@
|
||||
<source>ICON_DLG_REORIENT2D_FACE</source>
|
||||
<translation>reorient_faces_face.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_DLG_REORIENT2D_VOLUME</source>
|
||||
<translation>reorient_faces_volume.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_REORIENT_2D</source>
|
||||
<translation>reorient_faces_face.png</translation>
|
||||
|
@ -470,15 +470,15 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>TOP_REORIENT_2D</source>
|
||||
<translation>Reorient faces by vector</translation>
|
||||
<translation>Reorient faces</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_REORIENT_2D</source>
|
||||
<translation>Reorient faces by vector</translation>
|
||||
<translation>Reorient faces</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>STB_REORIENT_2D</source>
|
||||
<translation>Reorient faces by vector</translation>
|
||||
<translation>Reorient faces</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>TOP_FIND_ELEM</source>
|
||||
@ -7656,7 +7656,7 @@ as they are of improper type:
|
||||
<name>SMESHGUI_ReorientFacesDlg</name>
|
||||
<message>
|
||||
<source>CAPTION</source>
|
||||
<translation>Reorient faces by vector</translation>
|
||||
<translation>Reorient faces</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>REORIENT_FACES</source>
|
||||
@ -7686,6 +7686,14 @@ as they are of improper type:
|
||||
<source>ORIENTATION</source>
|
||||
<translation>Orientation</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>VOLUMES</source>
|
||||
<translation>Volumes</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>OUTSIDE_VOLUME_NORMAL</source>
|
||||
<translation>Face normal outside volume</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_ReorientFacesOp</name>
|
||||
@ -7693,10 +7701,18 @@ as they are of improper type:
|
||||
<source>NO_OBJECT_SELECTED</source>
|
||||
<translation>No object selected</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>NO_VOLUME_OBJECT_SELECTED</source>
|
||||
<translation>No volume object selected</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>NO_FACES</source>
|
||||
<translation>Object includes no faces</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>NO_VOLUMES</source>
|
||||
<translation>Volume object includes no volumes</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ZERO_SIZE_VECTOR</source>
|
||||
<translation>Zero size vector</translation>
|
||||
|
@ -2369,7 +2369,7 @@ void _pyMeshEditor::Process( const Handle(_pyCommand)& theCommand)
|
||||
"AddNode","Add0DElement","AddEdge","AddFace","AddPolygonalFace","AddBall",
|
||||
"AddVolume","AddPolyhedralVolume","AddPolyhedralVolumeByFaces",
|
||||
"MoveNode", "MoveClosestNodeToPoint",
|
||||
"InverseDiag","DeleteDiag","Reorient","ReorientObject",
|
||||
"InverseDiag","DeleteDiag","Reorient","ReorientObject","Reorient2DBy3D",
|
||||
"TriToQuad","TriToQuadObject", "QuadTo4Tri", "SplitQuad","SplitQuadObject",
|
||||
"BestSplit","Smooth","SmoothObject","SmoothParametric","SmoothParametricObject",
|
||||
"ConvertToQuadratic","ConvertFromQuadratic","RenumberNodes","RenumberElements",
|
||||
|
@ -1645,7 +1645,7 @@ CORBA::Long SMESH_MeshEditor_i::Reorient2D(SMESH::SMESH_IDSource_ptr the2Dgroup,
|
||||
TIDSortedElemSet elements;
|
||||
prepareIdSource( the2Dgroup );
|
||||
if ( !idSourceToSet( the2Dgroup, getMeshDS(), elements, SMDSAbs_Face, /*emptyIfIsMesh=*/1))
|
||||
THROW_SALOME_CORBA_EXCEPTION("No faces in given group", SALOME::BAD_PARAM);
|
||||
return 0;//THROW_SALOME_CORBA_EXCEPTION("No faces in given group", SALOME::BAD_PARAM);
|
||||
|
||||
|
||||
const SMDS_MeshElement* face = 0;
|
||||
@ -1710,6 +1710,55 @@ CORBA::Long SMESH_MeshEditor_i::Reorient2D(SMESH::SMESH_IDSource_ptr the2Dgroup,
|
||||
return 0;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Reorient2DBy3D
|
||||
//purpose : Reorient faces basing on orientation of adjacent volumes.
|
||||
//=======================================================================
|
||||
|
||||
CORBA::Long SMESH_MeshEditor_i::Reorient2DBy3D(const SMESH::ListOfIDSources& faceGroups,
|
||||
SMESH::SMESH_IDSource_ptr volumeGroup,
|
||||
CORBA::Boolean outsideNormal)
|
||||
throw (SALOME::SALOME_Exception)
|
||||
{
|
||||
SMESH_TRY;
|
||||
initData();
|
||||
|
||||
TIDSortedElemSet volumes;
|
||||
prepareIdSource( volumeGroup );
|
||||
if ( !idSourceToSet( volumeGroup, getMeshDS(), volumes, SMDSAbs_Volume, /*emptyIfIsMesh=*/1))
|
||||
THROW_SALOME_CORBA_EXCEPTION("No volumes in a given object", SALOME::BAD_PARAM);
|
||||
|
||||
int nbReori = 0;
|
||||
for ( size_t i = 0; i < faceGroups.length(); ++i )
|
||||
{
|
||||
SMESH::SMESH_IDSource_ptr faceGrp = faceGroups[i].in();
|
||||
prepareIdSource( faceGrp );
|
||||
|
||||
TIDSortedElemSet faces;
|
||||
if ( !idSourceToSet( faceGrp, getMeshDS(), faces, SMDSAbs_Face, /*emptyIfIsMesh=*/1) &&
|
||||
faceGroups.length() == 1 )
|
||||
; //THROW_SALOME_CORBA_EXCEPTION("No faces in a given object", SALOME::BAD_PARAM);
|
||||
|
||||
nbReori += getEditor().Reorient2DBy3D( faces, volumes, outsideNormal );
|
||||
|
||||
if ( faces.empty() ) // all faces in the mesh treated
|
||||
break;
|
||||
}
|
||||
|
||||
if ( nbReori ) {
|
||||
declareMeshModified( /*isReComputeSafe=*/false );
|
||||
}
|
||||
TPythonDump() << this << ".Reorient2DBy3D( "
|
||||
<< faceGroups << ", "
|
||||
<< volumeGroup << ", "
|
||||
<< outsideNormal << " )";
|
||||
|
||||
return nbReori;
|
||||
|
||||
SMESH_CATCH( SMESH::throwCorbaException );
|
||||
return 0;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
/*!
|
||||
* \brief Fuse neighbour triangles into quadrangles.
|
||||
|
@ -203,6 +203,18 @@ public:
|
||||
const SMESH::DirStruct& theDirection,
|
||||
CORBA::Long theFace,
|
||||
const SMESH::PointStruct& thePoint) throw (SALOME::SALOME_Exception);
|
||||
/*!
|
||||
* \brief Reorient faces basing on orientation of adjacent volumes.
|
||||
* \param faces - a list of objects containing face to reorient
|
||||
* \param volumes - an object containing volumes.
|
||||
* \param outsideNormal - to orient faces to have their normal
|
||||
* pointing either \a outside or \a inside the adjacent volumes.
|
||||
* \return number of reoriented faces.
|
||||
*/
|
||||
CORBA::Long Reorient2DBy3D(const SMESH::ListOfIDSources & faces,
|
||||
SMESH::SMESH_IDSource_ptr volumes,
|
||||
CORBA::Boolean outsideNormal)
|
||||
throw (SALOME::SALOME_Exception);
|
||||
|
||||
// Split/Join faces
|
||||
CORBA::Boolean TriToQuad (const SMESH::long_array & IDsOfElements,
|
||||
|
@ -2964,6 +2964,37 @@ class Mesh:
|
||||
theFace = -1
|
||||
return self.editor.Reorient2D( the2DObject, theDirection, theFace, thePoint )
|
||||
|
||||
## Reorient faces according to adjacent volumes.
|
||||
# @param the2DObject is a mesh, sub-mesh, group or list of
|
||||
# either IDs of faces or face groups.
|
||||
# @param the3DObject is a mesh, sub-mesh, group or list of IDs of volumes.
|
||||
# @param theOutsideNormal to orient faces to have their normals
|
||||
# pointing either \a outside or \a inside the adjacent volumes.
|
||||
# @return number of reoriented faces.
|
||||
# @ingroup l2_modif_changori
|
||||
def Reorient2DBy3D(self, the2DObject, the3DObject, theOutsideNormal=True ):
|
||||
unRegister = genObjUnRegister()
|
||||
# check the2DObject
|
||||
if not isinstance( the2DObject, list ):
|
||||
the2DObject = [ the2DObject ]
|
||||
elif the2DObject and isinstance( the2DObject[0], int ):
|
||||
the2DObject = self.GetIDSource( the2DObject, SMESH.FACE )
|
||||
unRegister.set( the2DObject )
|
||||
the2DObject = [ the2DObject ]
|
||||
for i,obj2D in enumerate( the2DObject ):
|
||||
if isinstance( obj2D, Mesh ):
|
||||
the2DObject[i] = obj2D.GetMesh()
|
||||
if isinstance( obj2D, list ):
|
||||
the2DObject[i] = self.GetIDSource( obj2D, SMESH.FACE )
|
||||
unRegister.set( the2DObject[i] )
|
||||
# check the3DObject
|
||||
if isinstance( the3DObject, Mesh ):
|
||||
the3DObject = the3DObject.GetMesh()
|
||||
if isinstance( the3DObject, list ):
|
||||
the3DObject = self.GetIDSource( the3DObject, SMESH.VOLUME )
|
||||
unRegister.set( the3DObject )
|
||||
return self.editor.Reorient2DBy3D( the2DObject, the3DObject, theOutsideNormal )
|
||||
|
||||
## Fuses the neighbouring triangles into quadrangles.
|
||||
# @param IDsOfElements The triangles to be fused,
|
||||
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
|
||||
|
Loading…
Reference in New Issue
Block a user