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EDF 30254 - quadratic to biquadratic : several problems
For biquadratic hexa was fixed next problems: * Volume and AspectRatio was equal 0 * Create boundary elements don't creating faces on this volume type * Fixed problem with free nodes after convert quadratic <-> bi-quadratic * Fixed problem when for volume with type BiQuadratic Pentahedron boundary elements for triangle side is quadratic and not bi-quadratic * Added missed fix for negative volume
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@ -1131,6 +1131,7 @@ double AspectRatio3D::GetValue( const TSequenceOfXYZ& P )
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if (nbNodes==10) nbNodes=4; // quadratic tetrahedron
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else if(nbNodes==13) nbNodes=5; // quadratic pyramid
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else if(nbNodes==15) nbNodes=6; // quadratic pentahedron
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else if(nbNodes==18) nbNodes=6; // bi-quadratic pentahedron
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else if(nbNodes==20) nbNodes=8; // quadratic hexahedron
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else if(nbNodes==27) nbNodes=8; // tri-quadratic hexahedron
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else return aQuality;
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@ -266,25 +266,25 @@ static int QuadPyram_RE [5][9] = { // REVERSED -> FORWARD (EXTERNAL)
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static int QuadPyram_nbN [] = { 8, 6, 6, 6, 6 };
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/*
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// + N4
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// /|\
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// 9/ | \10
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// / | \
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// / | \
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// N3 +----+----+ N5
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// | |11 |
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// | | |
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// | +13 | QUADRATIC
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// | | | PENTAHEDRON
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// 12+ | +14
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// | | |
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// | | |
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// | + N1 |
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// | / \ |
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// | 6/ \7 |
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// | / \ |
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// |/ \|
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// N0 +---------+ N2
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// + N4 +
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// /|\ /|\
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// 9/ | \10 + | +
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// / | \ / | \
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// / | \ / | \
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// N3 +----+----+ N5 +----+----+
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// | |11 | | | |
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// | | | | | | Central nodes
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// | +13 | QUADRATIC | 16 + | of bi-quadratic
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// | | | PENTAHEDRON | + | + | PENTAHEDRON
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// 12+ | +14 + | 17 +
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// | | | | 18| |
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// | | | | | |
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// | + N1 | | + |
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// | / \ | | / \ |
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// | 6/ \7 | | + + |
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// | / \ | | / \ |
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// |/ \| |/ \|
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// N0 +---------+ N2 +---------+
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// 8
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*/
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static int QuadPenta_F [5][9] = { // FORWARD
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@ -301,6 +301,20 @@ static int QuadPenta_RE [5][9] = { // REVERSED -> EXTERNAL
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{ 0, 12,3, 11,5, 14,2, 8, 0 }};
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static int QuadPenta_nbN [] = { 6, 6, 8, 8, 8 };
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static int BiQuadPenta_F[5][9] = { // FORWARD
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{ 0, 6, 1, 7, 2, 8, 0, 0, 0 },
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{ 3, 11,5, 10,4, 9, 3, 3, 3 },
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{ 0, 12,3, 9, 4, 13,1, 6, 16}, //!
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{ 1, 13,4, 10,5, 14,2, 7, 17}, //!
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{ 0, 8, 2, 14,5, 11,3, 12,18} }; //!
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static int BiQuadPenta_RE[5][9] = { // REVERSED -> EXTERNAL
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{ 0, 8, 2, 7, 1, 6, 0, 0, 0 },
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{ 3, 9, 4, 10,5, 11,3, 3, 3 },
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{ 0, 6, 1, 13,4, 9, 3, 12,17}, //!
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{ 1, 7, 2, 14,5, 10,4, 13,16}, //!
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{ 0, 12,3, 11,5, 14,2, 8, 18} }; //!
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static int BiQuadPenta_nbN[] = { 6, 6, 9, 9, 9 };
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/*
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// 13
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// N5+-----+-----+N6 +-----+-----+
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@ -634,6 +648,14 @@ void SMDS_VolumeTool::Inverse ()
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SWAP_NODES( myVolumeNodes, 9, 11 );
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SWAP_NODES( myVolumeNodes, 13, 14 );
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break;
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case 18:
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SWAP_NODES(myVolumeNodes, 1, 2);
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SWAP_NODES(myVolumeNodes, 4, 5);
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SWAP_NODES(myVolumeNodes, 6, 8);
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SWAP_NODES(myVolumeNodes, 9, 11);
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SWAP_NODES(myVolumeNodes, 13, 14);
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SWAP_NODES(myVolumeNodes, 16, 17);
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break;
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case 20:
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SWAP_NODES( myVolumeNodes, 1, 3 );
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SWAP_NODES( myVolumeNodes, 5, 7 );
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@ -677,6 +699,7 @@ SMDS_VolumeTool::VolumeType SMDS_VolumeTool::GetVolumeType() const
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case 10: return QUAD_TETRA;
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case 13: return QUAD_PYRAM;
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case 15: return QUAD_PENTA;
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case 18: return QUAD_PENTA;
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case 20: return QUAD_HEXA;
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case 27: return QUAD_HEXA;
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default: break;
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@ -862,6 +885,8 @@ double SMDS_VolumeTool::GetSize() const
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myVolumeNodes[ vtab[i][2] ],
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myVolumeNodes[ vtab[i][3] ]);
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}
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if (!myVolForward && V < 0)
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V *= -1;
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}
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return V;
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}
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@ -1705,6 +1730,16 @@ int SMDS_VolumeTool::GetCenterNodeIndex( int faceIndex ) const
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return faceIndex + 19;
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}
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}
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else if (myAllFacesNbNodes && myVolumeNodes.size() == 18) // element with 18 nodes
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{
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switch (faceIndex) {
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case 2: return 15;
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case 3: return 16;
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case 4: return 17;
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default:
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return -2;
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}
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}
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return -1;
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}
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@ -1727,6 +1762,7 @@ int SMDS_VolumeTool::GetOppFaceIndex( int faceIndex ) const
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switch ( myVolumeNodes.size() ) {
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case 6:
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case 15:
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case 18:
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if ( faceIndex == 0 || faceIndex == 1 )
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ind = 1 - faceIndex;
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break;
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@ -2469,6 +2505,7 @@ bool SMDS_VolumeTool::setFace( int faceIndex ) const
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myMaxFaceNbNodes = sizeof(QuadPyram_F[0])/sizeof(QuadPyram_F[0][0]);
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break;
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case 15:
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case 18:
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myAllFacesNodeIndices_F = &QuadPenta_F [0][0];
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//myAllFacesNodeIndices_FE = &QuadPenta_FE[0][0];
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myAllFacesNodeIndices_RE = &QuadPenta_RE[0][0];
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@ -2535,7 +2572,8 @@ SMDS_VolumeTool::VolumeType SMDS_VolumeTool::GetType(int nbNodes)
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case 8: return HEXA;
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case 10: return QUAD_TETRA;
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case 13: return QUAD_PYRAM;
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case 15: return QUAD_PENTA;
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case 15:
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case 18: return QUAD_PENTA;
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case 20:
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case 27: return QUAD_HEXA;
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case 12: return HEX_PRISM;
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@ -9483,7 +9483,8 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d, const bool theT
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case SMDSEntity_TriQuad_Hexa:
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NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
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nodes[4], nodes[5], nodes[6], nodes[7], id, theForce3d);
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for ( size_t i = 20; i < nodes.size(); ++i ) // rm central nodes
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for (size_t i = 8; i < nodes.size(); ++i) // rm central nodes from each edge
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//for (size_t i = 20; i < nodes.size(); ++i) // rm central nodes from each edge
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if ( nodes[i]->NbInverseElements() == 0 )
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GetMeshDS()->RemoveFreeNode( nodes[i], /*sm=*/0, /*fromGroups=*/true );
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break;
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@ -9496,7 +9497,9 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d, const bool theT
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case SMDSEntity_BiQuad_Penta:
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NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2],
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nodes[3], nodes[4], nodes[5], id, theForce3d);
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for ( size_t i = 15; i < nodes.size(); ++i ) // rm central nodes
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for (size_t i = 6; i < nodes.size(); ++i) // rm central nodes
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//for ( size_t i = 15; i < nodes.size(); ++i ) // rm central nodes
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if ( nodes[i]->NbInverseElements() == 0 )
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GetMeshDS()->RemoveFreeNode( nodes[i], /*sm=*/0, /*fromGroups=*/true );
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break;
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@ -13037,7 +13040,49 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
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if (iQuad)
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for ( inode = 1; inode < nbFaceNodes; inode += 2)
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nodes.push_back( nn[inode] ); // add medium nodes
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// for triangle face for Penta18 (BiQuadratic pentahedron) return -2
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// because we haven't center node on triangle side, but it's need for create biquadratic face
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int iCenter = vTool.GetCenterNodeIndex(iface); // for HEX27
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// for triangle faces for Penta18 (BiQuadratic pentahedron) firstly check, exist face or not
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// if not - create node in middle face
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if (iCenter == -2)
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{
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SMDS_ElemIteratorPtr itF = nodes[0]->GetInverseElementIterator(SMDSAbs_Face);
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bool isFound = false;
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while (itF->more())
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{
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const SMDS_MeshElement* e = itF->next();
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int nbNodesToCheck = e->NbNodes();
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if (nbNodesToCheck == (int)nodes.size() + 1)
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{
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for (size_t i = 1; e && i < nodes.size() - 1; ++i)
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{
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int nodeIndex = e->GetNodeIndex(nodes[i]);
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if (nodeIndex < 0 || nodeIndex >= nbNodesToCheck)
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e = 0;
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}
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if (e)
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{
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presentBndElems.push_back(e);
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isFound = true;
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}
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}
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}
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if (!isFound)
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{
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SMESH_MesherHelper aHelper(*myMesh);
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double bc[3];
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vTool.GetFaceBaryCenter(iface, bc[0], bc[1], bc[2]);
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auto aNodeC = aHelper.AddNode(bc[0], bc[1], bc[2]);
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nodes.push_back(aNodeC);
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missingBndElems.push_back(nodes);
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}
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}
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else
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{
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if (iCenter > 0)
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nodes.push_back(vTool.GetNodes()[iCenter]);
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@ -13046,6 +13091,7 @@ int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
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presentBndElems.push_back(f);
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else
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missingBndElems.push_back(nodes);
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}
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if ( targetMesh != myMesh )
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{
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