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A revision of documentation for the new version. Minor corrections.
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@ -168,8 +168,8 @@ The direction of the splitting is defined by the orientation of the
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underlying geometrical edge. <b>"Reverse Edges"</b> list box allows to
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specify the edges for which the splitting should be made in the
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direction opposing to their orientation. This list box is enabled only
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if the geometry object is selected for the meshing. In this case the
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user can select edges to be reversed either by directly picking them
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if the geometry object is selected for the meshing. In this case it is
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possible to select edges to be reversed either by directly picking them
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in the 3D viewer or by selecting the edges or groups of edges in the
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Object Browser.
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@ -212,7 +212,7 @@ integral on the range between two nodes equal for all segments.
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pairs <b>t - F(t)</b>, where \b t ranges from 0 to 1, and the module computes the
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formula, which will rule the change of length of segments and shows
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in the plot the density function curve in red and the node
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distribution as blue crosses. The node distribution is computed the
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distribution as blue crosses. The node distribution is computed in the
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same way as for
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\ref analyticdensity_anchor "Distribution with Analytic Density". You
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can select the <b>Conversion mode</b> from\b Exponent and <b>Cut
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@ -238,10 +238,10 @@ constructed on them.
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The direction of the splitting is defined by the orientation of the
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underlying geometrical edge. <b>"Reverse Edges"</b> list box allows to
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specify the edges for which the splitting should be made in the
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specify the edges, for which the splitting should be made in the
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direction opposing to their orientation. This list box is enabled only
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if the geometry object is selected for the meshing. In this case the
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user can select edges to be reversed either by directly picking them
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if the geometry object is selected for the meshing. In this case it is
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possible to select edges to be reversed either by directly picking them
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in the 3D viewer or by selecting the edges or groups of edges in the
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Object Browser.
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@ -34,7 +34,7 @@
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Hexahedral, Tetrahedral, Triangular </b> and \b Quadrilateral (there
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can be less items for the geometry of lower dimensions).
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Selection of a mesh type hides all meshing algorithms that can not
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Selection of a mesh type hides all meshing algorithms that cannot
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generate elements of this type.</li>
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<li>Apply \subpage basic_meshing_algos_page "meshing algorithms" and
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@ -159,10 +159,9 @@
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List of sets of hypotheses. Tag <em>[custom]</em> is
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automatically added to the sets defined by the user.
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\note \a Automatic in the names of pre-defined sets of
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hypotheses means only that initially \ref
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automatic_length_anchor "Automatic Length" hypothesis was
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included in these sets, and not that these sets are suitable for
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\note \a Automatic in the names of predefined sets of
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hypotheses means only that \ref automatic_length_anchor "Automatic Length" hypothesis
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is included in these sets, and not that these sets are suitable for
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meshing any geometry.
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</li>
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</ol>
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@ -8,7 +8,7 @@ hypotheses assigned to the parent mesh on the parent geometrical
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object, that allows getting a local mesh refinement.
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A sub-shape to create a sub-mesh on should be retrieved from the shape
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of the parent mesh one of the following ways: <ul>
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of the parent mesh in one of the following ways: <ul>
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<li> In Geometry module, via <em>New Entity > Explode</em> menu.</li>
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<li> In Geometry module, by creation of a group (<em>New Entity >
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Group > Create Group</em> menu).</li>
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@ -94,7 +94,7 @@ In this dialog, <b> Element Type </b> defines a kind of element to pick in the
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Viewer.
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Instead of picking an element in the Viewer, you can type its
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ID in <b> Element ID</b> field.
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<b> Geometry name </b> field allows defining a name of the sub-shape
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<b> Geometry name </b> field allows defining a name of the sub-shape,
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with which the sub-shape will appear in the Object Browser (if not yet
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there).
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@ -56,7 +56,7 @@ the following ways:
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</ul>
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In the <b>manual edition</b> mode you can
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<ul>
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<li>click the \b Remove button to remove the selected list items from
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<li>click the \b Remove button to remove the selected items from
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the list.</li>
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<li>click the <b>Sort List</b> button to sort the list of IDs of
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mesh elements.</li>
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@ -13,9 +13,9 @@ If the mesh contains a lot of elements, select <b>Choose...</b> item,
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\image html display_entity_choose_item.png Item to call 'Display Entity' dialog box
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and <b>Display Entity</b> dialog box will provide a way to display only some entities at first display instead of displaying all entities long time.
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and <b>Display Entity</b> dialog box will provide a way to display only some entities at the first display instead of displaying all entities, which can take a long time.
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\image html display_entity_dlg.png 'Display Entity' dialog allows to select entities before displaying
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\note This menu item is available from popup menu in both Object browser and 3D viewer.
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\note This menu item is available from the context menu in both Object browser and 3D viewer.
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*/
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@ -143,8 +143,8 @@ Parameters to be defined in this mode:
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The created flat volumes (or faces) are stored in groups. These groups are named
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according to the position of the group in the list of groups: group
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"j_n_p" is a group of flat elements that are built between the group \#n
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and the group \#p in the group list. All the flat elements are gathered
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into the group named "joints3D" (correspondingly "joints2D"). The flat element of the multiple
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and the group \#p in the group list. All flat elements are gathered
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into the group named "joints3D" (correspondingly "joints2D"). The flat elements of multiple
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junctions between the simple junction are stored in a group named
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"jointsMultiples".</li>
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<li> If <b>On all boundaries</b> option is activated, the volumes (or faces),
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@ -1,61 +0,0 @@
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/*!
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\page renumbering_nodes_and_elements_page Renumbering nodes and elements
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\n In MESH you can renumber the nodes and elements of your mesh.
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<ul>
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<li>\ref renumbering_nodes_anchor "Nodes"</li>
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<li>\ref renumbering_elements_anchor "Elements"</li>
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</ul>
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<br>
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\anchor renumbering_nodes_anchor
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<h2>Renumbering nodes</h2>
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<em>To renumber the nodes of your mesh:</em>
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<ol>
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<li>In the \b Modification menu select \b Renumbering submenu and
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choose the \b Nodes item or click <em>"Renumbering nodes"</em> button
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in the toolbar.
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\image html image63.png
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<center><em>"Renumbering nodes" button</em></center>
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The following dialog box will appear:
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\image html renumbernodes.png
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</li>
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<li>Fill the \b Mesh field by selecting your mesh in the Object
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Browser or in the 3D viewer.</li>
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<li>Click the \b Apply or <b>Apply and Close</b> button to perform the operation.</li>
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</ol>
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<br>
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\anchor renumbering_elements_anchor
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<h2>Renumbering elements</h2>
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<em>To renumber the elements of your mesh:</em>
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<ol>
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<li>In the \b Modification menu select \b Renumbering submenu and
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choose the \b Elements item or click <em>"Renumbering elements"</em>
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button in the toolbar.
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\image html image64.png
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<center><em>"Renumbering elements" button</em></center>
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The following dialog box will appear:
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\image html renumberelements.png
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</li>
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<li>Fill the \b Mesh field by selecting your mesh in the Object
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Browser or in the 3D viewer.</li>
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<li>Click the \b Apply or <b>Apply and Close</b> button to perform the operation.</li>
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</ol>
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<br><b>See Also</b> a sample TUI Script of a
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\ref tui_renumbering_nodes_and_elements "Renumbering Nodes and Elements" operation.
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*/
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@ -2,20 +2,20 @@
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\page reorient_faces_page Reorient faces
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\n This operation allows changing orientation of faces two ways.
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<ol>
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<li> To reorient a set of neighboring faces by defining the desired
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orientation by a vector. <br> Since the direction of face normals in
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\n This operation allows changing the orientation of a set faces in the following ways:
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<ul>
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<li> The new orientation of a set of neighboring faces can be defined
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by a vector. <br> Since the direction of face normals in
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the set can be even opposite, it is necessary to specify a control
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face whose normal will be compared with the vector. This face can be
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either <ul>
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<li> found by proximity to a given point or </li>
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face, the normal to which will be compared with the vector. This face can be
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either: <ul>
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<li> found by proximity to a given point, or </li>
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<li> specified explicitly. </li>
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</ul> </li>
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<li> To reorient faces with relation to adjacent volumes. </li>
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</ol>
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<li> Alternatively, the faces can be oriented relatively to the adjacent volumes. </li>
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</ul>
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Orientation of a face is changed by reverting the order of its nodes.
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The orientation of a face is changed by reverting the order of its nodes.
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<em>To change orientation of faces:</em>
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<ol>
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@ -30,22 +30,17 @@ Orientation of a face is changed by reverting the order of its nodes.
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The following dialog box will appear:
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<center>
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\image html reorient_2d_point.png "First mode: to reorient adjacent faces according to a vector. The control face is found by point."
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\image html reorient_2d_point.png "The orientation of adjacent faces is chosen according to a vector. The control face is found by point."
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<br>
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\image html reorient_2d_face.png "Second mode: to reorient adjacent faces according to a vector. The control face is explicitly given."
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<br>
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\image html reorient_2d_volume.png "Third mode: to reorient faces with relation to adjacent volumes."
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</center>
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<li>In this dialog
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<ul>
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<li>Specify either of the tree operation modes.</li>
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<li>Select the \b Object (mesh, sub-mesh or group)
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containing faces to reorient, in the Object Browser or in the 3D
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Viewer.</li>
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<li>To reorient according to vector: <ul>
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<li>Specify the coordinates of the \b Point by which the control face
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will be found or the control \b Face itself. You can easy specify the \b
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will be found. You can easy specify the \b
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Point by either picking a node in the 3D Viewer or selecting a vertex
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in the Object Browser. It is possible to pick the \b Face by mouse in
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the 3D Viewer or enter its ID.</li>
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@ -54,7 +49,19 @@ The following dialog box will appear:
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vector will go from the coordinate system origin to the selected node.
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If you pick two nodes (holding Shift button) then the \b Direction vector
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will go from the first to the second node.</li> </ul> </li>
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<li>To reorient according to volumes: <ul>
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\image html reorient_2d_face.png "The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given."
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<br>
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<li>In the second mode it is possible to directly input the \b Face ID in the corresponding field. </li>
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\image html reorient_2d_volume.png "The orientation of faces is chosen with relation to adjacent volumes."
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</center>
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<li>In the third mode, the faces can be reoriented according to volumes: <ul>
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<li>Select an object (mesh, sub-mesh or group) containing
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reference \b Volumes, in the Object Browser or in the 3D
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Viewer.</li>
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