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PAL13460 (PAL EDF 301 force the mesh to go through a point)
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@ -93,11 +93,11 @@ public:
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*/
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*/
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void Reverse();
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void Reverse();
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/*!
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/*!
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* \brief Return nb nodes on edges including ones on vertices
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* \brief Return nb nodes on edges and vertices (+1 to be == GetUVPtStruct().size() )
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*/
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*/
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int NbPoints() const { return myNbPonits; }
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int NbPoints() const { return myNbPonits; }
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/*!
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/*!
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* \brief Return nb nodes on edges including ones on vertices
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* \brief Return nb edges
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*/
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*/
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int NbSegments() const { return myNbSegments; }
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int NbSegments() const { return myNbSegments; }
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/*!
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/*!
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@ -488,7 +488,7 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top()
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shape2ShapeMap) )
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shape2ShapeMap) )
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RETURN_BAD_RESULT("FindSubShapeAssociation failed");
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RETURN_BAD_RESULT("FindSubShapeAssociation failed");
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// Find matching nodes of in and out faces
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// Find matching nodes of top and bottom faces
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TNodeNodeMap n2nMap;
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TNodeNodeMap n2nMap;
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if ( ! TAssocTool::FindMatchingNodesOnFaces( botFace, myBlock.Mesh(),
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if ( ! TAssocTool::FindMatchingNodesOnFaces( botFace, myBlock.Mesh(),
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topFace, myBlock.Mesh(),
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topFace, myBlock.Mesh(),
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