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fix vagrind error at incrementing an iterator pointing to a deleted
map node
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@ -1100,21 +1100,22 @@ void _QuadFaceGrid::setBrothers( set< _QuadFaceGrid* >& notLocatedBrothers )
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TopoDS_Vertex rightVertex = GetSide( Q_BOTTOM ).LastVertex();
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DUMP_VERT("1 right bottom Vertex: ",rightVertex );
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set< _QuadFaceGrid* >::iterator brIt, brEnd = notLocatedBrothers.end();
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for ( brIt = notLocatedBrothers.begin(); !myRightBrother && brIt != brEnd; ++brIt )
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for ( brIt = notLocatedBrothers.begin(); brIt != brEnd; ++brIt )
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{
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_QuadFaceGrid* brother = *brIt;
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TopoDS_Vertex brotherLeftVertex = brother->GetSide( Q_BOTTOM ).FirstVertex();
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DUMP_VERT( "brother left bottom: ", brotherLeftVertex );
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if ( rightVertex.IsSame( brotherLeftVertex )) {
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myRightBrother = brother;
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notLocatedBrothers.erase( myRightBrother );
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notLocatedBrothers.erase( brIt );
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break;
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}
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}
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// find upper brother
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TopoDS_Vertex upVertex = GetSide( Q_LEFT ).FirstVertex();
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DUMP_VERT("1 left up Vertex: ",upVertex);
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brIt = notLocatedBrothers.begin(), brEnd = notLocatedBrothers.end();
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for ( ; !myUpBrother && brIt != brEnd; ++brIt )
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for ( ; brIt != brEnd; ++brIt )
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{
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_QuadFaceGrid* brother = *brIt;
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TopoDS_Vertex brotherLeftVertex = brother->GetSide( Q_BOTTOM ).FirstVertex();
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@ -1122,6 +1123,7 @@ void _QuadFaceGrid::setBrothers( set< _QuadFaceGrid* >& notLocatedBrothers )
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if ( upVertex.IsSame( brotherLeftVertex )) {
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myUpBrother = brother;
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notLocatedBrothers.erase( myUpBrother );
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break;
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}
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}
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// recursive call
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