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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-12 01:30:34 +05:00
0020693: EDF 1288 SMESH: Problem to recompute a mesh with a sub-mesh and a conversion linear-quadratic
* Add CheckNodeU() * Compute parameters of created medium nodes even in force3d mode * Leave doxygen-style comments of functions only in the header
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@ -35,6 +35,7 @@
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#include <BRepTools_WireExplorer.hxx>
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#include <BRep_Tool.hxx>
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#include <Geom2d_Curve.hxx>
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#include <GeomAPI_ProjectPointOnCurve.hxx>
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#include <GeomAPI_ProjectPointOnSurf.hxx>
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#include <Geom_Curve.hxx>
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#include <Geom_Surface.hxx>
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@ -71,14 +72,16 @@ namespace {
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//================================================================================
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SMESH_MesherHelper::SMESH_MesherHelper(SMESH_Mesh& theMesh)
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: myMesh(&theMesh), myShapeID(0), myCreateQuadratic(false)
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: myPar1(0), myPar2(0), myParIndex(0), myMesh(&theMesh), myShapeID(0), myCreateQuadratic(false)
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{
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mySetElemOnShape = ( ! myMesh->HasShapeToMesh() );
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}
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//=======================================================================
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//function : CheckShape
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//purpose :
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//function : IsQuadraticSubMesh
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//purpose : Check submesh for given shape: if all elements on this shape
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// are quadratic, quadratic elements will be created.
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// Also fill myTLinkNodeMap
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//=======================================================================
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bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
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@ -141,12 +144,10 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
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return myCreateQuadratic;
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}
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//================================================================================
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/*!
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* \brief Set geomerty to make elements on
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* \param aSh - geomertic shape
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*/
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//================================================================================
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//=======================================================================
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//function : SetSubShape
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//purpose : Set geomerty to make elements on
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//=======================================================================
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void SMESH_MesherHelper::SetSubShape(const int aShID)
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{
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@ -158,12 +159,10 @@ void SMESH_MesherHelper::SetSubShape(const int aShID)
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SetSubShape( TopoDS_Shape() );
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}
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//================================================================================
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/*!
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* \brief Set geomerty to make elements on
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* \param aSh - geomertic shape
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*/
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//================================================================================
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//=======================================================================
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//function : SetSubShape
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//purpose : Set geomerty to create elements on
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//=======================================================================
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void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
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{
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@ -229,13 +228,13 @@ void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
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}
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}
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//================================================================================
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/*!
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* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
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* \param F - the face
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* \retval bool - return true if the face is periodic
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*/
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//================================================================================
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//=======================================================================
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//function : GetNodeUVneedInFaceNode
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//purpose : Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
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// Return true if the face is periodic.
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// If F is Null, answer about subshape set through IsQuadraticSubMesh() or
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// * SetSubShape()
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//=======================================================================
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bool SMESH_MesherHelper::GetNodeUVneedInFaceNode(const TopoDS_Face& F) const
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{
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@ -264,12 +263,8 @@ bool SMESH_MesherHelper::IsMedium(const SMDS_MeshNode* node,
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}
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//=======================================================================
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/*!
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* \brief Return support shape of a node
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* \param node - the node
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* \param meshDS - mesh DS
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* \retval TopoDS_Shape - found support shape
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*/
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//function : GetSubShapeByNode
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//purpose : Return support shape of a node
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//=======================================================================
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TopoDS_Shape SMESH_MesherHelper::GetSubShapeByNode(const SMDS_MeshNode* node,
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@ -285,11 +280,9 @@ TopoDS_Shape SMESH_MesherHelper::GetSubShapeByNode(const SMDS_MeshNode* node,
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//=======================================================================
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//function : AddTLinkNode
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//purpose :
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//purpose : add a link in my data structure
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//=======================================================================
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/*!
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* Auxilary function for filling myTLinkNodeMap
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*/
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void SMESH_MesherHelper::AddTLinkNode(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n12)
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@ -300,12 +293,8 @@ void SMESH_MesherHelper::AddTLinkNode(const SMDS_MeshNode* n1,
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}
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//=======================================================================
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/*!
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* \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
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* \param uv1 - UV on the seam
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* \param uv2 - UV within a face
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* \retval gp_Pnt2d - selected UV
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*/
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//function : GetUVOnSeam
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//purpose : Select UV on either of 2 pcurves of a seam edge, closest to the given UV
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//=======================================================================
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gp_Pnt2d SMESH_MesherHelper::GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const
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@ -321,14 +310,8 @@ gp_Pnt2d SMESH_MesherHelper::GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& u
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}
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//=======================================================================
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/*!
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* \brief Return node UV on face
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* \param F - the face
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* \param n - the node
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* \param n2 - a node of element being created located inside a face
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* \param check - optional flag returing false if found UV are invalid
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* \retval gp_XY - resulting UV
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*/
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//function : GetNodeUV
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//purpose : Return node UV on face
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//=======================================================================
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gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
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@ -345,7 +328,8 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
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const SMDS_FacePosition* fpos =
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static_cast<const SMDS_FacePosition*>(n->GetPosition().get());
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uv.SetCoord(fpos->GetUParameter(),fpos->GetVParameter());
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uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( F ));
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if ( check )
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uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( F ));
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}
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else if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE)
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{
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@ -358,11 +342,13 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
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TopoDS_Edge E = TopoDS::Edge(GetMeshDS()->IndexToShape(edgeID));
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double f, l, u = epos->GetUParameter();
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Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
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if ( f < u && u < l )
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bool validU = ( f < u && u < l );
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if ( validU )
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uv = C2d->Value( u );
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else
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uv.SetCoord(0.,0.);
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uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( E ));
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if ( check || !validU )
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uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( E ),/*force=*/ !validU );
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// for a node on a seam edge select one of UVs on 2 pcurves
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if ( n2 && IsSeamShape( edgeID ) )
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@ -445,18 +431,17 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
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}
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//=======================================================================
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/*!
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* \brief Check and fix node UV on a face
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* \retval bool - false if UV is bad and could not be fixed
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*/
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//function : CheckNodeUV
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//purpose : Check and fix node UV on a face
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//=======================================================================
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bool SMESH_MesherHelper::CheckNodeUV(const TopoDS_Face& F,
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const SMDS_MeshNode* n,
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gp_XY& uv,
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const double tol) const
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const double tol,
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const bool force) const
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{
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if ( !myOkNodePosShapes.count( n->GetPosition()->GetShapeId() ))
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if ( force || !myOkNodePosShapes.count( n->GetPosition()->GetShapeId() ))
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{
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// check that uv is correct
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TopLoc_Location loc;
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@ -490,9 +475,8 @@ bool SMESH_MesherHelper::CheckNodeUV(const TopoDS_Face& F,
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}
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//=======================================================================
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/*!
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* \brief Return middle UV taking in account surface period
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*/
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//function : GetMiddleUV
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//purpose : Return middle UV taking in account surface period
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//=======================================================================
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gp_XY SMESH_MesherHelper::GetMiddleUV(const Handle(Geom_Surface)& surface,
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@ -530,14 +514,8 @@ gp_XY SMESH_MesherHelper::GetMiddleUV(const Handle(Geom_Surface)& surface,
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}
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//=======================================================================
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/*!
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* \brief Return node U on edge
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* \param E - the Edge
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* \param n - the node
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* \retval double - resulting U
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*
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* Auxilary function called form GetMediumNode()
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*/
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//function : GetNodeU
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//purpose : Return node U on edge
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//=======================================================================
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double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
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@ -557,29 +535,89 @@ double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
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const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
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param = BRep_Tool::Parameter( V, E );
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}
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if ( check )
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*check = CheckNodeU( E, n, param, BRep_Tool::Tolerance( E ));
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return param;
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}
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//================================================================================
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/*!
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* \brief Return existing or create new medium nodes between given ones
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* \param force3d - if true, new node is the middle of n1 and n2,
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* else is located on geom face or geom edge
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*/
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//================================================================================
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//=======================================================================
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//function : CheckNodeU
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//purpose : Check and fix node U on an edge
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// Return false if U is bad and could not be fixed
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//=======================================================================
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bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
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const SMDS_MeshNode* n,
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double& u,
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const double tol,
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const bool force) const
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{
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if ( force || !myOkNodePosShapes.count( n->GetPosition()->GetShapeId() ))
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{
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// check that u is correct
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TopLoc_Location loc; double f,l;
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Handle(Geom_Curve) curve = BRep_Tool::Curve( E,loc,f,l );
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if ( curve.IsNull() ) // degenerated edge
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{
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if ( u+tol < f || u-tol > l )
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{
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double r = Max( 0.5, 1 - tol*n->GetID()); // to get a unique u on edge
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u = f*r + l*(1-r);
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}
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}
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else
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{
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gp_Pnt nodePnt = SMESH_MeshEditor::TNodeXYZ( n );
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if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() );
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if ( nodePnt.Distance( curve->Value( u )) > tol )
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{
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// u incorrect, project the node to the curve
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GeomAPI_ProjectPointOnCurve projector( nodePnt, curve, f, l );
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if ( projector.NbPoints() < 1 )
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{
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MESSAGE( "SMESH_MesherHelper::CheckNodeU() failed to project" );
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return false;
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}
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Quantity_Parameter U = projector.LowerDistanceParameter();
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if ( nodePnt.Distance( curve->Value( U )) > tol )
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{
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MESSAGE( "SMESH_MesherHelper::CheckNodeU(), invalid projection" );
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return false;
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}
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u = double( U );
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}
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else if ( fabs( u ) > numeric_limits<double>::min() )
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{
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((SMESH_MesherHelper*) this)->myOkNodePosShapes.insert( n->GetPosition()->GetShapeId() );
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}
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}
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}
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return true;
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}
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//=======================================================================
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//function : GetMediumNode
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//purpose : Return existing or create new medium nodes between given ones
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//=======================================================================
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const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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bool force3d)
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bool force3d)
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{
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// Find existing node
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SMESH_TLink link(n1,n2);
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ItTLinkNode itLN = myTLinkNodeMap.find( link );
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if ( itLN != myTLinkNodeMap.end() ) {
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return (*itLN).second;
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}
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// create medium node
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// Create medium node
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SMDS_MeshNode* n12;
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SMESHDS_Mesh* meshDS = GetMeshDS();
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// get type of shape for the new medium node
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int faceID = -1, edgeID = -1;
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const SMDS_PositionPtr Pos1 = n1->GetPosition();
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const SMDS_PositionPtr Pos2 = n2->GetPosition();
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@ -600,73 +638,76 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
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edgeID = Pos2->GetShapeId();
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}
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}
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// get positions of the given nodes on shapes
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TopoDS_Edge E; double u [2];
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TopoDS_Face F; gp_XY uv[2];
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bool uvOK[2] = { false, false };
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TopAbs_ShapeEnum shapeType = myShape.IsNull() ? TopAbs_SHAPE : myShape.ShapeType();
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if ( faceID>0 || shapeType == TopAbs_FACE)
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{
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if( myShape.IsNull() )
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F = TopoDS::Face(meshDS->IndexToShape(faceID));
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else {
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F = TopoDS::Face(myShape);
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faceID = myShapeID;
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}
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uv[0] = GetNodeUV(F,n1,n2, force3d ? 0 : &uvOK[0]);
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uv[1] = GetNodeUV(F,n2,n1, force3d ? 0 : &uvOK[1]);
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}
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else if (edgeID>0 || shapeType == TopAbs_EDGE)
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{
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if( myShape.IsNull() )
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E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
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else {
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E = TopoDS::Edge(myShape);
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edgeID = myShapeID;
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}
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u[0] = GetNodeU(E,n1, force3d ? 0 : &uvOK[0]);
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u[1] = GetNodeU(E,n2, force3d ? 0 : &uvOK[1]);
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}
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if(!force3d)
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{
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// we try to create medium node using UV parameters of
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// nodes, else - medium between corresponding 3d points
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TopAbs_ShapeEnum shapeType = myShape.IsNull() ? TopAbs_SHAPE : myShape.ShapeType();
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if(faceID>0 || shapeType == TopAbs_FACE) {
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// obtaining a face and 2d points for nodes
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TopoDS_Face F;
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if( myShape.IsNull() )
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F = TopoDS::Face(meshDS->IndexToShape(faceID));
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else {
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F = TopoDS::Face(myShape);
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faceID = myShapeID;
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}
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bool uvOK1, uvOK2;
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gp_XY p1 = GetNodeUV(F,n1,n2, &uvOK1);
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gp_XY p2 = GetNodeUV(F,n2,n1, &uvOK2);
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if ( uvOK1 && uvOK2 )
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if( ! F.IsNull() )
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{
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if ( uvOK[0] && uvOK[1] )
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{
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if ( IsDegenShape( Pos1->GetShapeId() ))
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p1.SetCoord( myParIndex, p2.Coord( myParIndex ));
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uv[0].SetCoord( myParIndex, uv[1].Coord( myParIndex ));
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else if ( IsDegenShape( Pos2->GetShapeId() ))
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p2.SetCoord( myParIndex, p1.Coord( myParIndex ));
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uv[1].SetCoord( myParIndex, uv[0].Coord( myParIndex ));
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TopLoc_Location loc;
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Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc);
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gp_XY uv = GetMiddleUV( S, p1, p2 );
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gp_Pnt P = S->Value( uv.X(), uv.Y() ).Transformed(loc);
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gp_XY UV = GetMiddleUV( S, uv[0], uv[1] );
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gp_Pnt P = S->Value( UV.X(), UV.Y() ).Transformed(loc);
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n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
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meshDS->SetNodeOnFace(n12, faceID, uv.X(), uv.Y());
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meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y());
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myTLinkNodeMap.insert(make_pair(link,n12));
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return n12;
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}
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}
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if (edgeID>0 || shapeType == TopAbs_EDGE) {
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TopoDS_Edge E;
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if( myShape.IsNull() )
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E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
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else {
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E = TopoDS::Edge(myShape);
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edgeID = myShapeID;
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}
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double p1 = GetNodeU(E,n1);
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double p2 = GetNodeU(E,n2);
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else if ( !E.IsNull() )
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{
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double f,l;
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Handle(Geom_Curve) C = BRep_Tool::Curve(E, f, l);
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if(!C.IsNull()) {
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if(!C.IsNull())
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{
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Standard_Boolean isPeriodic = C->IsPeriodic();
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double u;
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double U;
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if(isPeriodic) {
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Standard_Real Period = C->Period();
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Standard_Real p = p2+ShapeAnalysis::AdjustByPeriod(p2,p1,Period);
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Standard_Real pmid = (p1+p)/2.;
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u = pmid+ShapeAnalysis::AdjustToPeriod(pmid,C->FirstParameter(),C->LastParameter());
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Standard_Real p = u[1]+ShapeAnalysis::AdjustByPeriod(u[1],u[0],Period);
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Standard_Real pmid = (u[0]+p)/2.;
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U = pmid+ShapeAnalysis::AdjustToPeriod(pmid,C->FirstParameter(),C->LastParameter());
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}
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else
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u = (p1+p2)/2.;
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U = (u[0]+u[1])/2.;
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gp_Pnt P = C->Value( u );
|
||||
gp_Pnt P = C->Value( U );
|
||||
n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||||
meshDS->SetNodeOnEdge(n12, edgeID, u);
|
||||
meshDS->SetNodeOnEdge(n12, edgeID, U);
|
||||
myTLinkNodeMap.insert(make_pair(link,n12));
|
||||
return n12;
|
||||
}
|
||||
@ -677,20 +718,29 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
|
||||
double y = ( n1->Y() + n2->Y() )/2.;
|
||||
double z = ( n1->Z() + n2->Z() )/2.;
|
||||
n12 = meshDS->AddNode(x,y,z);
|
||||
if(edgeID>0)
|
||||
meshDS->SetNodeOnEdge(n12, edgeID);
|
||||
else if(faceID>0)
|
||||
meshDS->SetNodeOnFace(n12, faceID);
|
||||
if ( !F.IsNull() )
|
||||
{
|
||||
gp_XY UV = ( uv[0] + uv[1] ) / 2.;
|
||||
CheckNodeUV( F, n12, UV, BRep_Tool::Tolerance( F ), /*force=*/true);
|
||||
meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y() );
|
||||
}
|
||||
else if ( !E.IsNull() )
|
||||
{
|
||||
double U = ( u[0] + u[1] ) / 2.;
|
||||
CheckNodeU( E, n12, U, BRep_Tool::Tolerance( E ), /*force=*/true);
|
||||
meshDS->SetNodeOnEdge(n12, edgeID, U);
|
||||
}
|
||||
else
|
||||
{
|
||||
meshDS->SetNodeInVolume(n12, myShapeID);
|
||||
}
|
||||
myTLinkNodeMap.insert( make_pair( link, n12 ));
|
||||
return n12;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* Creates a node
|
||||
*/
|
||||
//function : AddNode
|
||||
//purpose : Creates a node
|
||||
//=======================================================================
|
||||
|
||||
SMDS_MeshNode* SMESH_MesherHelper::AddNode(double x, double y, double z, int ID)
|
||||
@ -715,15 +765,14 @@ SMDS_MeshNode* SMESH_MesherHelper::AddNode(double x, double y, double z, int ID)
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* Creates quadratic or linear edge
|
||||
*/
|
||||
//function : AddEdge
|
||||
//purpose : Creates quadratic or linear edge
|
||||
//=======================================================================
|
||||
|
||||
SMDS_MeshEdge* SMESH_MesherHelper::AddEdge(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const int id,
|
||||
const bool force3d)
|
||||
const SMDS_MeshNode* n2,
|
||||
const int id,
|
||||
const bool force3d)
|
||||
{
|
||||
SMESHDS_Mesh * meshDS = GetMeshDS();
|
||||
|
||||
@ -749,9 +798,8 @@ SMDS_MeshEdge* SMESH_MesherHelper::AddEdge(const SMDS_MeshNode* n1,
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* Creates quadratic or linear triangle
|
||||
*/
|
||||
//function : AddFace
|
||||
//purpose : Creates quadratic or linear triangle
|
||||
//=======================================================================
|
||||
|
||||
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
|
||||
@ -789,17 +837,16 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* Creates quadratic or linear quadrangle
|
||||
*/
|
||||
//function : AddFace
|
||||
//purpose : Creates quadratic or linear quadrangle
|
||||
//=======================================================================
|
||||
|
||||
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const SMDS_MeshNode* n3,
|
||||
const SMDS_MeshNode* n4,
|
||||
const int id,
|
||||
const bool force3d)
|
||||
const int id,
|
||||
const bool force3d)
|
||||
{
|
||||
SMESHDS_Mesh * meshDS = GetMeshDS();
|
||||
SMDS_MeshFace* elem = 0;
|
||||
@ -847,9 +894,8 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* Creates quadratic or linear volume
|
||||
*/
|
||||
//function : AddVolume
|
||||
//purpose : Creates quadratic or linear prism
|
||||
//=======================================================================
|
||||
|
||||
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
|
||||
@ -896,9 +942,8 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* Creates quadratic or linear volume
|
||||
*/
|
||||
//function : AddVolume
|
||||
//purpose : Creates quadratic or linear tetrahedron
|
||||
//=======================================================================
|
||||
|
||||
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
|
||||
@ -937,9 +982,8 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* Creates quadratic or linear pyramid
|
||||
*/
|
||||
//function : AddVolume
|
||||
//purpose : Creates quadratic or linear pyramid
|
||||
//=======================================================================
|
||||
|
||||
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
|
||||
@ -985,9 +1029,8 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* Creates quadratic or linear hexahedron
|
||||
*/
|
||||
//function : AddVolume
|
||||
//purpose : Creates quadratic or linear hexahedron
|
||||
//=======================================================================
|
||||
|
||||
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
|
||||
@ -1041,19 +1084,8 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* \brief Load nodes bound to face into a map of node columns
|
||||
* \param theParam2ColumnMap - map of node columns to fill
|
||||
* \param theFace - the face on which nodes are searched for
|
||||
* \param theBaseEdge - the edge nodes of which are columns' bases
|
||||
* \param theMesh - the mesh containing nodes
|
||||
* \retval bool - false if something is wrong
|
||||
*
|
||||
* The key of the map is a normalized parameter of each
|
||||
* base node on theBaseEdge.
|
||||
* This method works in supposition that nodes on the face
|
||||
* forms a rectangular grid and elements can be quardrangles or triangles
|
||||
*/
|
||||
//function : LoadNodeColumns
|
||||
//purpose : Load nodes bound to face into a map of node columns
|
||||
//=======================================================================
|
||||
|
||||
bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
|
||||
@ -1303,9 +1335,8 @@ bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* \brief Return number of unique ancestors of the shape
|
||||
*/
|
||||
//function : NbAncestors
|
||||
//purpose : Return number of unique ancestors of the shape
|
||||
//=======================================================================
|
||||
|
||||
int SMESH_MesherHelper::NbAncestors(const TopoDS_Shape& shape,
|
||||
@ -1322,11 +1353,10 @@ int SMESH_MesherHelper::NbAncestors(const TopoDS_Shape& shape,
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/**
|
||||
* Check mesh without geometry for: if all elements on this shape are quadratic,
|
||||
* quadratic elements will be created.
|
||||
* Used then generated 3D mesh without geometry.
|
||||
*/
|
||||
//function : IsQuadraticMesh
|
||||
//purpose : Check mesh without geometry for: if all elements on this shape are quadratic,
|
||||
// quadratic elements will be created.
|
||||
// Used then generated 3D mesh without geometry.
|
||||
//=======================================================================
|
||||
|
||||
SMESH_MesherHelper:: MType SMESH_MesherHelper::IsQuadraticMesh()
|
||||
@ -1357,9 +1387,8 @@ SMESH_MesherHelper:: MType SMESH_MesherHelper::IsQuadraticMesh()
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* \brief Return an alternative parameter for a node on seam
|
||||
*/
|
||||
//function : GetOtherParam
|
||||
//purpose : Return an alternative parameter for a node on seam
|
||||
//=======================================================================
|
||||
|
||||
double SMESH_MesherHelper::GetOtherParam(const double param) const
|
||||
@ -2247,14 +2276,14 @@ void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
|
||||
for ( TopExp_Explorer f(myShape,TopAbs_FACE,TopAbs_SOLID); f.More(); f.Next() ) {
|
||||
faces.Add( f.Current() );
|
||||
}
|
||||
for ( TopExp_Explorer v(myShape,TopAbs_SOLID); v.More(); v.Next() ) {
|
||||
if ( myMesh->GetSubMesh( v.Current() )->IsEmpty() ) { // get faces of solid
|
||||
for ( TopExp_Explorer f( v.Current(), TopAbs_FACE); f.More(); f.Next() )
|
||||
for ( TopExp_Explorer s(myShape,TopAbs_SOLID); s.More(); s.Next() ) {
|
||||
if ( myMesh->GetSubMesh( s.Current() )->IsEmpty() ) { // get faces of solid
|
||||
for ( TopExp_Explorer f( s.Current(), TopAbs_FACE); f.More(); f.Next() )
|
||||
faces.Add( f.Current() );
|
||||
}
|
||||
else { // fix nodes in the solid and its faces
|
||||
SMESH_MesherHelper h(*myMesh);
|
||||
h.SetSubShape( v.Current() );
|
||||
h.SetSubShape( s.Current() );
|
||||
h.FixQuadraticElements(false);
|
||||
}
|
||||
}
|
||||
@ -2262,7 +2291,7 @@ void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
|
||||
for ( TopTools_MapIteratorOfMapOfShape fIt( faces ); fIt.More(); fIt.Next() ) {
|
||||
SMESH_MesherHelper h(*myMesh);
|
||||
h.SetSubShape( fIt.Key() );
|
||||
h.FixQuadraticElements();
|
||||
h.FixQuadraticElements(true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -253,12 +253,24 @@ public:
|
||||
bool* check=0) const;
|
||||
/*!
|
||||
* \brief Check and fix node UV on a face
|
||||
* \param force - check even if checks of other nodes on this face passed OK
|
||||
* \retval bool - false if UV is bad and could not be fixed
|
||||
*/
|
||||
bool CheckNodeUV(const TopoDS_Face& F,
|
||||
const SMDS_MeshNode* n,
|
||||
gp_XY& uv,
|
||||
const double tol) const;
|
||||
const double tol,
|
||||
const bool force=false) const;
|
||||
/*!
|
||||
* \brief Check and fix node U on an edge
|
||||
* \param force - check even if checks of other nodes on this edge passed OK
|
||||
* \retval bool - false if U is bad and could not be fixed
|
||||
*/
|
||||
bool CheckNodeU(const TopoDS_Edge& E,
|
||||
const SMDS_MeshNode* n,
|
||||
double& u,
|
||||
const double tol,
|
||||
const bool force=false) const;
|
||||
/*!
|
||||
* \brief Return middle UV taking in account surface period
|
||||
*/
|
||||
@ -269,7 +281,7 @@ public:
|
||||
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
|
||||
* \retval bool - return true if the face is periodic
|
||||
*
|
||||
* if F is Null, answer about subshape set through IsQuadraticSubMesh() or
|
||||
* If F is Null, answer about subshape set through IsQuadraticSubMesh() or
|
||||
* SetSubShape()
|
||||
*/
|
||||
bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
|
||||
@ -338,20 +350,23 @@ public:
|
||||
*/
|
||||
double GetOtherParam(const double param) const;
|
||||
|
||||
/**
|
||||
* Special function for search or creation medium node
|
||||
/*!
|
||||
* \brief Return existing or create new medium nodes between given ones
|
||||
* \param force3d - true means node creation at the middle between the
|
||||
* two given nodes, else node position is found on its
|
||||
* supporting geometrical shape, if any.
|
||||
*/
|
||||
const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const bool force3d);
|
||||
/*!
|
||||
* Auxilary function for filling myTLinkNodeMap
|
||||
* \brief Add a link in my data structure
|
||||
*/
|
||||
void AddTLinkNode(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const SMDS_MeshNode* n12);
|
||||
/**
|
||||
* Auxilary function for filling myTLinkNodeMap
|
||||
/*!
|
||||
* \brief Add many links in my data structure
|
||||
*/
|
||||
void AddTLinkNodeMap(const TLinkNodeMap& aMap)
|
||||
{ myTLinkNodeMap.insert(aMap.begin(), aMap.end()); }
|
||||
|
Loading…
Reference in New Issue
Block a user