0020693: EDF 1288 SMESH: Problem to recompute a mesh with a sub-mesh and a conversion linear-quadratic

* Add CheckNodeU()
* Compute parameters of created medium nodes even in force3d mode
* Leave doxygen-style comments of functions only in the header
This commit is contained in:
eap 2010-02-11 13:16:51 +00:00
parent 9e7387ef24
commit 84dcc4efcf
2 changed files with 231 additions and 187 deletions

View File

@ -35,6 +35,7 @@
#include <BRepTools_WireExplorer.hxx>
#include <BRep_Tool.hxx>
#include <Geom2d_Curve.hxx>
#include <GeomAPI_ProjectPointOnCurve.hxx>
#include <GeomAPI_ProjectPointOnSurf.hxx>
#include <Geom_Curve.hxx>
#include <Geom_Surface.hxx>
@ -71,14 +72,16 @@ namespace {
//================================================================================
SMESH_MesherHelper::SMESH_MesherHelper(SMESH_Mesh& theMesh)
: myMesh(&theMesh), myShapeID(0), myCreateQuadratic(false)
: myPar1(0), myPar2(0), myParIndex(0), myMesh(&theMesh), myShapeID(0), myCreateQuadratic(false)
{
mySetElemOnShape = ( ! myMesh->HasShapeToMesh() );
}
//=======================================================================
//function : CheckShape
//purpose :
//function : IsQuadraticSubMesh
//purpose : Check submesh for given shape: if all elements on this shape
// are quadratic, quadratic elements will be created.
// Also fill myTLinkNodeMap
//=======================================================================
bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
@ -141,12 +144,10 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
return myCreateQuadratic;
}
//================================================================================
/*!
* \brief Set geomerty to make elements on
* \param aSh - geomertic shape
*/
//================================================================================
//=======================================================================
//function : SetSubShape
//purpose : Set geomerty to make elements on
//=======================================================================
void SMESH_MesherHelper::SetSubShape(const int aShID)
{
@ -158,12 +159,10 @@ void SMESH_MesherHelper::SetSubShape(const int aShID)
SetSubShape( TopoDS_Shape() );
}
//================================================================================
/*!
* \brief Set geomerty to make elements on
* \param aSh - geomertic shape
*/
//================================================================================
//=======================================================================
//function : SetSubShape
//purpose : Set geomerty to create elements on
//=======================================================================
void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
{
@ -229,13 +228,13 @@ void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh)
}
}
//================================================================================
/*!
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
* \param F - the face
* \retval bool - return true if the face is periodic
*/
//================================================================================
//=======================================================================
//function : GetNodeUVneedInFaceNode
//purpose : Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
// Return true if the face is periodic.
// If F is Null, answer about subshape set through IsQuadraticSubMesh() or
// * SetSubShape()
//=======================================================================
bool SMESH_MesherHelper::GetNodeUVneedInFaceNode(const TopoDS_Face& F) const
{
@ -264,12 +263,8 @@ bool SMESH_MesherHelper::IsMedium(const SMDS_MeshNode* node,
}
//=======================================================================
/*!
* \brief Return support shape of a node
* \param node - the node
* \param meshDS - mesh DS
* \retval TopoDS_Shape - found support shape
*/
//function : GetSubShapeByNode
//purpose : Return support shape of a node
//=======================================================================
TopoDS_Shape SMESH_MesherHelper::GetSubShapeByNode(const SMDS_MeshNode* node,
@ -285,11 +280,9 @@ TopoDS_Shape SMESH_MesherHelper::GetSubShapeByNode(const SMDS_MeshNode* node,
//=======================================================================
//function : AddTLinkNode
//purpose :
//purpose : add a link in my data structure
//=======================================================================
/*!
* Auxilary function for filling myTLinkNodeMap
*/
void SMESH_MesherHelper::AddTLinkNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12)
@ -300,12 +293,8 @@ void SMESH_MesherHelper::AddTLinkNode(const SMDS_MeshNode* n1,
}
//=======================================================================
/*!
* \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
* \param uv1 - UV on the seam
* \param uv2 - UV within a face
* \retval gp_Pnt2d - selected UV
*/
//function : GetUVOnSeam
//purpose : Select UV on either of 2 pcurves of a seam edge, closest to the given UV
//=======================================================================
gp_Pnt2d SMESH_MesherHelper::GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const
@ -321,14 +310,8 @@ gp_Pnt2d SMESH_MesherHelper::GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& u
}
//=======================================================================
/*!
* \brief Return node UV on face
* \param F - the face
* \param n - the node
* \param n2 - a node of element being created located inside a face
* \param check - optional flag returing false if found UV are invalid
* \retval gp_XY - resulting UV
*/
//function : GetNodeUV
//purpose : Return node UV on face
//=======================================================================
gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
@ -345,7 +328,8 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
const SMDS_FacePosition* fpos =
static_cast<const SMDS_FacePosition*>(n->GetPosition().get());
uv.SetCoord(fpos->GetUParameter(),fpos->GetVParameter());
uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( F ));
if ( check )
uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( F ));
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE)
{
@ -358,11 +342,13 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
TopoDS_Edge E = TopoDS::Edge(GetMeshDS()->IndexToShape(edgeID));
double f, l, u = epos->GetUParameter();
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
if ( f < u && u < l )
bool validU = ( f < u && u < l );
if ( validU )
uv = C2d->Value( u );
else
uv.SetCoord(0.,0.);
uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( E ));
if ( check || !validU )
uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), BRep_Tool::Tolerance( E ),/*force=*/ !validU );
// for a node on a seam edge select one of UVs on 2 pcurves
if ( n2 && IsSeamShape( edgeID ) )
@ -445,18 +431,17 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
}
//=======================================================================
/*!
* \brief Check and fix node UV on a face
* \retval bool - false if UV is bad and could not be fixed
*/
//function : CheckNodeUV
//purpose : Check and fix node UV on a face
//=======================================================================
bool SMESH_MesherHelper::CheckNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
gp_XY& uv,
const double tol) const
const double tol,
const bool force) const
{
if ( !myOkNodePosShapes.count( n->GetPosition()->GetShapeId() ))
if ( force || !myOkNodePosShapes.count( n->GetPosition()->GetShapeId() ))
{
// check that uv is correct
TopLoc_Location loc;
@ -490,9 +475,8 @@ bool SMESH_MesherHelper::CheckNodeUV(const TopoDS_Face& F,
}
//=======================================================================
/*!
* \brief Return middle UV taking in account surface period
*/
//function : GetMiddleUV
//purpose : Return middle UV taking in account surface period
//=======================================================================
gp_XY SMESH_MesherHelper::GetMiddleUV(const Handle(Geom_Surface)& surface,
@ -530,14 +514,8 @@ gp_XY SMESH_MesherHelper::GetMiddleUV(const Handle(Geom_Surface)& surface,
}
//=======================================================================
/*!
* \brief Return node U on edge
* \param E - the Edge
* \param n - the node
* \retval double - resulting U
*
* Auxilary function called form GetMediumNode()
*/
//function : GetNodeU
//purpose : Return node U on edge
//=======================================================================
double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
@ -557,29 +535,89 @@ double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
param = BRep_Tool::Parameter( V, E );
}
if ( check )
*check = CheckNodeU( E, n, param, BRep_Tool::Tolerance( E ));
return param;
}
//================================================================================
/*!
* \brief Return existing or create new medium nodes between given ones
* \param force3d - if true, new node is the middle of n1 and n2,
* else is located on geom face or geom edge
*/
//================================================================================
//=======================================================================
//function : CheckNodeU
//purpose : Check and fix node U on an edge
// Return false if U is bad and could not be fixed
//=======================================================================
bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
const SMDS_MeshNode* n,
double& u,
const double tol,
const bool force) const
{
if ( force || !myOkNodePosShapes.count( n->GetPosition()->GetShapeId() ))
{
// check that u is correct
TopLoc_Location loc; double f,l;
Handle(Geom_Curve) curve = BRep_Tool::Curve( E,loc,f,l );
if ( curve.IsNull() ) // degenerated edge
{
if ( u+tol < f || u-tol > l )
{
double r = Max( 0.5, 1 - tol*n->GetID()); // to get a unique u on edge
u = f*r + l*(1-r);
}
}
else
{
gp_Pnt nodePnt = SMESH_MeshEditor::TNodeXYZ( n );
if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() );
if ( nodePnt.Distance( curve->Value( u )) > tol )
{
// u incorrect, project the node to the curve
GeomAPI_ProjectPointOnCurve projector( nodePnt, curve, f, l );
if ( projector.NbPoints() < 1 )
{
MESSAGE( "SMESH_MesherHelper::CheckNodeU() failed to project" );
return false;
}
Quantity_Parameter U = projector.LowerDistanceParameter();
if ( nodePnt.Distance( curve->Value( U )) > tol )
{
MESSAGE( "SMESH_MesherHelper::CheckNodeU(), invalid projection" );
return false;
}
u = double( U );
}
else if ( fabs( u ) > numeric_limits<double>::min() )
{
((SMESH_MesherHelper*) this)->myOkNodePosShapes.insert( n->GetPosition()->GetShapeId() );
}
}
}
return true;
}
//=======================================================================
//function : GetMediumNode
//purpose : Return existing or create new medium nodes between given ones
//=======================================================================
const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
bool force3d)
bool force3d)
{
// Find existing node
SMESH_TLink link(n1,n2);
ItTLinkNode itLN = myTLinkNodeMap.find( link );
if ( itLN != myTLinkNodeMap.end() ) {
return (*itLN).second;
}
// create medium node
// Create medium node
SMDS_MeshNode* n12;
SMESHDS_Mesh* meshDS = GetMeshDS();
// get type of shape for the new medium node
int faceID = -1, edgeID = -1;
const SMDS_PositionPtr Pos1 = n1->GetPosition();
const SMDS_PositionPtr Pos2 = n2->GetPosition();
@ -600,73 +638,76 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
edgeID = Pos2->GetShapeId();
}
}
// get positions of the given nodes on shapes
TopoDS_Edge E; double u [2];
TopoDS_Face F; gp_XY uv[2];
bool uvOK[2] = { false, false };
TopAbs_ShapeEnum shapeType = myShape.IsNull() ? TopAbs_SHAPE : myShape.ShapeType();
if ( faceID>0 || shapeType == TopAbs_FACE)
{
if( myShape.IsNull() )
F = TopoDS::Face(meshDS->IndexToShape(faceID));
else {
F = TopoDS::Face(myShape);
faceID = myShapeID;
}
uv[0] = GetNodeUV(F,n1,n2, force3d ? 0 : &uvOK[0]);
uv[1] = GetNodeUV(F,n2,n1, force3d ? 0 : &uvOK[1]);
}
else if (edgeID>0 || shapeType == TopAbs_EDGE)
{
if( myShape.IsNull() )
E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
else {
E = TopoDS::Edge(myShape);
edgeID = myShapeID;
}
u[0] = GetNodeU(E,n1, force3d ? 0 : &uvOK[0]);
u[1] = GetNodeU(E,n2, force3d ? 0 : &uvOK[1]);
}
if(!force3d)
{
// we try to create medium node using UV parameters of
// nodes, else - medium between corresponding 3d points
TopAbs_ShapeEnum shapeType = myShape.IsNull() ? TopAbs_SHAPE : myShape.ShapeType();
if(faceID>0 || shapeType == TopAbs_FACE) {
// obtaining a face and 2d points for nodes
TopoDS_Face F;
if( myShape.IsNull() )
F = TopoDS::Face(meshDS->IndexToShape(faceID));
else {
F = TopoDS::Face(myShape);
faceID = myShapeID;
}
bool uvOK1, uvOK2;
gp_XY p1 = GetNodeUV(F,n1,n2, &uvOK1);
gp_XY p2 = GetNodeUV(F,n2,n1, &uvOK2);
if ( uvOK1 && uvOK2 )
if( ! F.IsNull() )
{
if ( uvOK[0] && uvOK[1] )
{
if ( IsDegenShape( Pos1->GetShapeId() ))
p1.SetCoord( myParIndex, p2.Coord( myParIndex ));
uv[0].SetCoord( myParIndex, uv[1].Coord( myParIndex ));
else if ( IsDegenShape( Pos2->GetShapeId() ))
p2.SetCoord( myParIndex, p1.Coord( myParIndex ));
uv[1].SetCoord( myParIndex, uv[0].Coord( myParIndex ));
TopLoc_Location loc;
Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc);
gp_XY uv = GetMiddleUV( S, p1, p2 );
gp_Pnt P = S->Value( uv.X(), uv.Y() ).Transformed(loc);
gp_XY UV = GetMiddleUV( S, uv[0], uv[1] );
gp_Pnt P = S->Value( UV.X(), UV.Y() ).Transformed(loc);
n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(n12, faceID, uv.X(), uv.Y());
meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y());
myTLinkNodeMap.insert(make_pair(link,n12));
return n12;
}
}
if (edgeID>0 || shapeType == TopAbs_EDGE) {
TopoDS_Edge E;
if( myShape.IsNull() )
E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
else {
E = TopoDS::Edge(myShape);
edgeID = myShapeID;
}
double p1 = GetNodeU(E,n1);
double p2 = GetNodeU(E,n2);
else if ( !E.IsNull() )
{
double f,l;
Handle(Geom_Curve) C = BRep_Tool::Curve(E, f, l);
if(!C.IsNull()) {
if(!C.IsNull())
{
Standard_Boolean isPeriodic = C->IsPeriodic();
double u;
double U;
if(isPeriodic) {
Standard_Real Period = C->Period();
Standard_Real p = p2+ShapeAnalysis::AdjustByPeriod(p2,p1,Period);
Standard_Real pmid = (p1+p)/2.;
u = pmid+ShapeAnalysis::AdjustToPeriod(pmid,C->FirstParameter(),C->LastParameter());
Standard_Real p = u[1]+ShapeAnalysis::AdjustByPeriod(u[1],u[0],Period);
Standard_Real pmid = (u[0]+p)/2.;
U = pmid+ShapeAnalysis::AdjustToPeriod(pmid,C->FirstParameter(),C->LastParameter());
}
else
u = (p1+p2)/2.;
U = (u[0]+u[1])/2.;
gp_Pnt P = C->Value( u );
gp_Pnt P = C->Value( U );
n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnEdge(n12, edgeID, u);
meshDS->SetNodeOnEdge(n12, edgeID, U);
myTLinkNodeMap.insert(make_pair(link,n12));
return n12;
}
@ -677,20 +718,29 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
double y = ( n1->Y() + n2->Y() )/2.;
double z = ( n1->Z() + n2->Z() )/2.;
n12 = meshDS->AddNode(x,y,z);
if(edgeID>0)
meshDS->SetNodeOnEdge(n12, edgeID);
else if(faceID>0)
meshDS->SetNodeOnFace(n12, faceID);
if ( !F.IsNull() )
{
gp_XY UV = ( uv[0] + uv[1] ) / 2.;
CheckNodeUV( F, n12, UV, BRep_Tool::Tolerance( F ), /*force=*/true);
meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y() );
}
else if ( !E.IsNull() )
{
double U = ( u[0] + u[1] ) / 2.;
CheckNodeU( E, n12, U, BRep_Tool::Tolerance( E ), /*force=*/true);
meshDS->SetNodeOnEdge(n12, edgeID, U);
}
else
{
meshDS->SetNodeInVolume(n12, myShapeID);
}
myTLinkNodeMap.insert( make_pair( link, n12 ));
return n12;
}
//=======================================================================
/*!
* Creates a node
*/
//function : AddNode
//purpose : Creates a node
//=======================================================================
SMDS_MeshNode* SMESH_MesherHelper::AddNode(double x, double y, double z, int ID)
@ -715,15 +765,14 @@ SMDS_MeshNode* SMESH_MesherHelper::AddNode(double x, double y, double z, int ID)
}
//=======================================================================
/*!
* Creates quadratic or linear edge
*/
//function : AddEdge
//purpose : Creates quadratic or linear edge
//=======================================================================
SMDS_MeshEdge* SMESH_MesherHelper::AddEdge(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const int id,
const bool force3d)
const SMDS_MeshNode* n2,
const int id,
const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
@ -749,9 +798,8 @@ SMDS_MeshEdge* SMESH_MesherHelper::AddEdge(const SMDS_MeshNode* n1,
}
//=======================================================================
/*!
* Creates quadratic or linear triangle
*/
//function : AddFace
//purpose : Creates quadratic or linear triangle
//=======================================================================
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
@ -789,17 +837,16 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
}
//=======================================================================
/*!
* Creates quadratic or linear quadrangle
*/
//function : AddFace
//purpose : Creates quadratic or linear quadrangle
//=======================================================================
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const SMDS_MeshNode* n4,
const int id,
const bool force3d)
const int id,
const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshFace* elem = 0;
@ -847,9 +894,8 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
}
//=======================================================================
/*!
* Creates quadratic or linear volume
*/
//function : AddVolume
//purpose : Creates quadratic or linear prism
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
@ -896,9 +942,8 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
}
//=======================================================================
/*!
* Creates quadratic or linear volume
*/
//function : AddVolume
//purpose : Creates quadratic or linear tetrahedron
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
@ -937,9 +982,8 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
}
//=======================================================================
/*!
* Creates quadratic or linear pyramid
*/
//function : AddVolume
//purpose : Creates quadratic or linear pyramid
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
@ -985,9 +1029,8 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
}
//=======================================================================
/*!
* Creates quadratic or linear hexahedron
*/
//function : AddVolume
//purpose : Creates quadratic or linear hexahedron
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
@ -1041,19 +1084,8 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
}
//=======================================================================
/*!
* \brief Load nodes bound to face into a map of node columns
* \param theParam2ColumnMap - map of node columns to fill
* \param theFace - the face on which nodes are searched for
* \param theBaseEdge - the edge nodes of which are columns' bases
* \param theMesh - the mesh containing nodes
* \retval bool - false if something is wrong
*
* The key of the map is a normalized parameter of each
* base node on theBaseEdge.
* This method works in supposition that nodes on the face
* forms a rectangular grid and elements can be quardrangles or triangles
*/
//function : LoadNodeColumns
//purpose : Load nodes bound to face into a map of node columns
//=======================================================================
bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
@ -1303,9 +1335,8 @@ bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap,
}
//=======================================================================
/*!
* \brief Return number of unique ancestors of the shape
*/
//function : NbAncestors
//purpose : Return number of unique ancestors of the shape
//=======================================================================
int SMESH_MesherHelper::NbAncestors(const TopoDS_Shape& shape,
@ -1322,11 +1353,10 @@ int SMESH_MesherHelper::NbAncestors(const TopoDS_Shape& shape,
}
//=======================================================================
/**
* Check mesh without geometry for: if all elements on this shape are quadratic,
* quadratic elements will be created.
* Used then generated 3D mesh without geometry.
*/
//function : IsQuadraticMesh
//purpose : Check mesh without geometry for: if all elements on this shape are quadratic,
// quadratic elements will be created.
// Used then generated 3D mesh without geometry.
//=======================================================================
SMESH_MesherHelper:: MType SMESH_MesherHelper::IsQuadraticMesh()
@ -1357,9 +1387,8 @@ SMESH_MesherHelper:: MType SMESH_MesherHelper::IsQuadraticMesh()
}
//=======================================================================
/*!
* \brief Return an alternative parameter for a node on seam
*/
//function : GetOtherParam
//purpose : Return an alternative parameter for a node on seam
//=======================================================================
double SMESH_MesherHelper::GetOtherParam(const double param) const
@ -2247,14 +2276,14 @@ void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
for ( TopExp_Explorer f(myShape,TopAbs_FACE,TopAbs_SOLID); f.More(); f.Next() ) {
faces.Add( f.Current() );
}
for ( TopExp_Explorer v(myShape,TopAbs_SOLID); v.More(); v.Next() ) {
if ( myMesh->GetSubMesh( v.Current() )->IsEmpty() ) { // get faces of solid
for ( TopExp_Explorer f( v.Current(), TopAbs_FACE); f.More(); f.Next() )
for ( TopExp_Explorer s(myShape,TopAbs_SOLID); s.More(); s.Next() ) {
if ( myMesh->GetSubMesh( s.Current() )->IsEmpty() ) { // get faces of solid
for ( TopExp_Explorer f( s.Current(), TopAbs_FACE); f.More(); f.Next() )
faces.Add( f.Current() );
}
else { // fix nodes in the solid and its faces
SMESH_MesherHelper h(*myMesh);
h.SetSubShape( v.Current() );
h.SetSubShape( s.Current() );
h.FixQuadraticElements(false);
}
}
@ -2262,7 +2291,7 @@ void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
for ( TopTools_MapIteratorOfMapOfShape fIt( faces ); fIt.More(); fIt.Next() ) {
SMESH_MesherHelper h(*myMesh);
h.SetSubShape( fIt.Key() );
h.FixQuadraticElements();
h.FixQuadraticElements(true);
}
return;
}

View File

@ -253,12 +253,24 @@ public:
bool* check=0) const;
/*!
* \brief Check and fix node UV on a face
* \param force - check even if checks of other nodes on this face passed OK
* \retval bool - false if UV is bad and could not be fixed
*/
bool CheckNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
gp_XY& uv,
const double tol) const;
const double tol,
const bool force=false) const;
/*!
* \brief Check and fix node U on an edge
* \param force - check even if checks of other nodes on this edge passed OK
* \retval bool - false if U is bad and could not be fixed
*/
bool CheckNodeU(const TopoDS_Edge& E,
const SMDS_MeshNode* n,
double& u,
const double tol,
const bool force=false) const;
/*!
* \brief Return middle UV taking in account surface period
*/
@ -269,7 +281,7 @@ public:
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
* \retval bool - return true if the face is periodic
*
* if F is Null, answer about subshape set through IsQuadraticSubMesh() or
* If F is Null, answer about subshape set through IsQuadraticSubMesh() or
* SetSubShape()
*/
bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
@ -338,20 +350,23 @@ public:
*/
double GetOtherParam(const double param) const;
/**
* Special function for search or creation medium node
/*!
* \brief Return existing or create new medium nodes between given ones
* \param force3d - true means node creation at the middle between the
* two given nodes, else node position is found on its
* supporting geometrical shape, if any.
*/
const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const bool force3d);
/*!
* Auxilary function for filling myTLinkNodeMap
* \brief Add a link in my data structure
*/
void AddTLinkNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12);
/**
* Auxilary function for filling myTLinkNodeMap
/*!
* \brief Add many links in my data structure
*/
void AddTLinkNodeMap(const TLinkNodeMap& aMap)
{ myTLinkNodeMap.insert(aMap.begin(), aMap.end()); }