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0020128: EDF SMESH 926 : Quadratic conversion of BLSURF mesh
/*! + * \brief Move medium nodes of faces and volumes to fix distorted elements + * \param volumeOnly - fix nodes on faces or not if the shape is solid + */ + void FixQuadraticElements(bool volumeOnly=true);
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@ -32,15 +32,15 @@
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#include <SMDS_MeshNode.hxx>
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#include <SMDS_QuadraticEdge.hxx>
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#include <Geom_Surface.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS_Shape.hxx>
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#include <gp_Pnt2d.hxx>
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#include <map>
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typedef std::pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
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typedef std::map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
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typedef std::map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
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typedef std::map<SMESH_TLink, const SMDS_MeshNode*> TLinkNodeMap;
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typedef std::map<SMESH_TLink, const SMDS_MeshNode*>::iterator ItTLinkNode;
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/*!
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* \brief It helps meshers to add elements
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@ -91,9 +91,8 @@ public:
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* \param meshDS - mesh DS
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* \retval TopoDS_Shape - found support shape
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*/
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static const TopoDS_Shape& GetSubShapeByNode(const SMDS_MeshNode* node,
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SMESHDS_Mesh* meshDS)
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{ return meshDS->IndexToShape( node->GetPosition()->GetShapeId() ); }
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static TopoDS_Shape GetSubShapeByNode(const SMDS_MeshNode* node,
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SMESHDS_Mesh* meshDS);
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/*!
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* \brief Return a valid node index, fixing the given one if necessary
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@ -126,7 +125,7 @@ public:
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/*!
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* Check submesh for given shape: if all elements on this shape are quadratic,
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* quadratic elements will be created. Also fill myNLinkNodeMap
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* quadratic elements will be created. Also fill myTLinkNodeMap
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*/
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bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
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/*!
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@ -139,6 +138,12 @@ public:
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*/
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bool GetIsQuadratic() const { return myCreateQuadratic; }
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/*!
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* \brief Move medium nodes of faces and volumes to fix distorted elements
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* \param volumeOnly - fix nodes on geom faces or not if the shape is solid
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*/
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void FixQuadraticElements(bool volumeOnly=true);
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/*!
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* \brief To set created elements on the shape set by IsQuadraticSubMesh()
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* or the next methods. By defaul elements are set on the shape if
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@ -146,6 +151,15 @@ public:
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*/
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void SetElementsOnShape(bool toSet) { mySetElemOnShape = toSet; }
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/*!
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* \brief Enable/disable checking of node parameters on shapes while adding elements.
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* In case of incorrect parameters mudium node place is computed as the middle
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* of two nodes. Default is false.
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* NOTE that this flag is reset to "not to check" if check with non-default partameter
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* is successful
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*/
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void SetCheckNodePosition(bool toCheck) { myCheckNodePos = toCheck; }
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/*!
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* \brief Set shape to make elements on without calling IsQuadraticSubMesh()
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*/
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@ -236,14 +250,22 @@ public:
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* \brief Return U of the given node on the edge
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*/
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double GetNodeU(const TopoDS_Edge& theEdge,
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const SMDS_MeshNode* theNode);
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const SMDS_MeshNode* theNode,
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bool* check=0);
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/*!
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* \brief Return node UV on face
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* \param inFaceNode - a node of element being created located inside a face
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* \param inFaceNode - a node of element being created located inside a face
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*/
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gp_XY GetNodeUV(const TopoDS_Face& F,
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const SMDS_MeshNode* n,
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const SMDS_MeshNode* inFaceNode=0) const;
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const SMDS_MeshNode* inFaceNode=0,
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bool* check=0) const;
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/*!
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* \brief Return middle UV taking in account surface period
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*/
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static gp_XY GetMiddleUV(const Handle(Geom_Surface)& surface,
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const gp_XY& uv1,
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const gp_XY& uv2);
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/*!
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* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
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* \retval bool - return true if the face is periodic
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@ -317,21 +339,21 @@ public:
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const SMDS_MeshNode* n2,
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const bool force3d);
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/*!
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* Auxilary function for filling myNLinkNodeMap
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* Auxilary function for filling myTLinkNodeMap
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*/
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void AddNLinkNode(const SMDS_MeshNode* n1,
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void AddTLinkNode(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n12);
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/**
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* Auxilary function for filling myNLinkNodeMap
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* Auxilary function for filling myTLinkNodeMap
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*/
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void AddNLinkNodeMap(const NLinkNodeMap& aMap)
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{ myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
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void AddTLinkNodeMap(const TLinkNodeMap& aMap)
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{ myTLinkNodeMap.insert(aMap.begin(), aMap.end()); }
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/**
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* Returns myNLinkNodeMap
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* Returns myTLinkNodeMap
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*/
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const NLinkNodeMap& GetNLinkNodeMap() const { return myNLinkNodeMap; }
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const TLinkNodeMap& GetTLinkNodeMap() const { return myTLinkNodeMap; }
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/**
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* Check mesh without geometry for: if all elements on this shape are quadratic,
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@ -357,7 +379,7 @@ protected:
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SMESH_MesherHelper (const SMESH_MesherHelper& theOther) {};
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// special map for using during creation of quadratic elements
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NLinkNodeMap myNLinkNodeMap;
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TLinkNodeMap myTLinkNodeMap;
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std::set< int > myDegenShapeIds;
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std::set< int > mySeamShapeIds;
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@ -371,6 +393,7 @@ protected:
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// to create quadratic elements
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bool myCreateQuadratic;
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bool mySetElemOnShape;
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bool myCheckNodePos;
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};
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