0020128: EDF SMESH 926 : Quadratic conversion of BLSURF mesh

/*!
+   * \brief Move medium nodes of faces and volumes to fix distorted elements
+   * \param volumeOnly - fix nodes on faces or not if the shape is solid
+   */
+  void FixQuadraticElements(bool volumeOnly=true);
This commit is contained in:
eap 2009-06-18 12:44:50 +00:00
parent 3232c8723f
commit 8735b17bdc
2 changed files with 1463 additions and 179 deletions

File diff suppressed because it is too large Load Diff

View File

@ -32,15 +32,15 @@
#include <SMDS_MeshNode.hxx> #include <SMDS_MeshNode.hxx>
#include <SMDS_QuadraticEdge.hxx> #include <SMDS_QuadraticEdge.hxx>
#include <Geom_Surface.hxx>
#include <TopoDS_Face.hxx> #include <TopoDS_Face.hxx>
#include <TopoDS_Shape.hxx> #include <TopoDS_Shape.hxx>
#include <gp_Pnt2d.hxx> #include <gp_Pnt2d.hxx>
#include <map> #include <map>
typedef std::pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink; typedef std::map<SMESH_TLink, const SMDS_MeshNode*> TLinkNodeMap;
typedef std::map<NLink, const SMDS_MeshNode*> NLinkNodeMap; typedef std::map<SMESH_TLink, const SMDS_MeshNode*>::iterator ItTLinkNode;
typedef std::map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
/*! /*!
* \brief It helps meshers to add elements * \brief It helps meshers to add elements
@ -91,9 +91,8 @@ public:
* \param meshDS - mesh DS * \param meshDS - mesh DS
* \retval TopoDS_Shape - found support shape * \retval TopoDS_Shape - found support shape
*/ */
static const TopoDS_Shape& GetSubShapeByNode(const SMDS_MeshNode* node, static TopoDS_Shape GetSubShapeByNode(const SMDS_MeshNode* node,
SMESHDS_Mesh* meshDS) SMESHDS_Mesh* meshDS);
{ return meshDS->IndexToShape( node->GetPosition()->GetShapeId() ); }
/*! /*!
* \brief Return a valid node index, fixing the given one if necessary * \brief Return a valid node index, fixing the given one if necessary
@ -126,7 +125,7 @@ public:
/*! /*!
* Check submesh for given shape: if all elements on this shape are quadratic, * Check submesh for given shape: if all elements on this shape are quadratic,
* quadratic elements will be created. Also fill myNLinkNodeMap * quadratic elements will be created. Also fill myTLinkNodeMap
*/ */
bool IsQuadraticSubMesh(const TopoDS_Shape& theShape); bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
/*! /*!
@ -139,6 +138,12 @@ public:
*/ */
bool GetIsQuadratic() const { return myCreateQuadratic; } bool GetIsQuadratic() const { return myCreateQuadratic; }
/*!
* \brief Move medium nodes of faces and volumes to fix distorted elements
* \param volumeOnly - fix nodes on geom faces or not if the shape is solid
*/
void FixQuadraticElements(bool volumeOnly=true);
/*! /*!
* \brief To set created elements on the shape set by IsQuadraticSubMesh() * \brief To set created elements on the shape set by IsQuadraticSubMesh()
* or the next methods. By defaul elements are set on the shape if * or the next methods. By defaul elements are set on the shape if
@ -146,6 +151,15 @@ public:
*/ */
void SetElementsOnShape(bool toSet) { mySetElemOnShape = toSet; } void SetElementsOnShape(bool toSet) { mySetElemOnShape = toSet; }
/*!
* \brief Enable/disable checking of node parameters on shapes while adding elements.
* In case of incorrect parameters mudium node place is computed as the middle
* of two nodes. Default is false.
* NOTE that this flag is reset to "not to check" if check with non-default partameter
* is successful
*/
void SetCheckNodePosition(bool toCheck) { myCheckNodePos = toCheck; }
/*! /*!
* \brief Set shape to make elements on without calling IsQuadraticSubMesh() * \brief Set shape to make elements on without calling IsQuadraticSubMesh()
*/ */
@ -236,14 +250,22 @@ public:
* \brief Return U of the given node on the edge * \brief Return U of the given node on the edge
*/ */
double GetNodeU(const TopoDS_Edge& theEdge, double GetNodeU(const TopoDS_Edge& theEdge,
const SMDS_MeshNode* theNode); const SMDS_MeshNode* theNode,
bool* check=0);
/*! /*!
* \brief Return node UV on face * \brief Return node UV on face
* \param inFaceNode - a node of element being created located inside a face * \param inFaceNode - a node of element being created located inside a face
*/ */
gp_XY GetNodeUV(const TopoDS_Face& F, gp_XY GetNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n, const SMDS_MeshNode* n,
const SMDS_MeshNode* inFaceNode=0) const; const SMDS_MeshNode* inFaceNode=0,
bool* check=0) const;
/*!
* \brief Return middle UV taking in account surface period
*/
static gp_XY GetMiddleUV(const Handle(Geom_Surface)& surface,
const gp_XY& uv1,
const gp_XY& uv2);
/*! /*!
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..) * \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
* \retval bool - return true if the face is periodic * \retval bool - return true if the face is periodic
@ -317,21 +339,21 @@ public:
const SMDS_MeshNode* n2, const SMDS_MeshNode* n2,
const bool force3d); const bool force3d);
/*! /*!
* Auxilary function for filling myNLinkNodeMap * Auxilary function for filling myTLinkNodeMap
*/ */
void AddNLinkNode(const SMDS_MeshNode* n1, void AddTLinkNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2, const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12); const SMDS_MeshNode* n12);
/** /**
* Auxilary function for filling myNLinkNodeMap * Auxilary function for filling myTLinkNodeMap
*/ */
void AddNLinkNodeMap(const NLinkNodeMap& aMap) void AddTLinkNodeMap(const TLinkNodeMap& aMap)
{ myNLinkNodeMap.insert(aMap.begin(), aMap.end()); } { myTLinkNodeMap.insert(aMap.begin(), aMap.end()); }
/** /**
* Returns myNLinkNodeMap * Returns myTLinkNodeMap
*/ */
const NLinkNodeMap& GetNLinkNodeMap() const { return myNLinkNodeMap; } const TLinkNodeMap& GetTLinkNodeMap() const { return myTLinkNodeMap; }
/** /**
* Check mesh without geometry for: if all elements on this shape are quadratic, * Check mesh without geometry for: if all elements on this shape are quadratic,
@ -357,7 +379,7 @@ protected:
SMESH_MesherHelper (const SMESH_MesherHelper& theOther) {}; SMESH_MesherHelper (const SMESH_MesherHelper& theOther) {};
// special map for using during creation of quadratic elements // special map for using during creation of quadratic elements
NLinkNodeMap myNLinkNodeMap; TLinkNodeMap myTLinkNodeMap;
std::set< int > myDegenShapeIds; std::set< int > myDegenShapeIds;
std::set< int > mySeamShapeIds; std::set< int > mySeamShapeIds;
@ -371,6 +393,7 @@ protected:
// to create quadratic elements // to create quadratic elements
bool myCreateQuadratic; bool myCreateQuadratic;
bool mySetElemOnShape; bool mySetElemOnShape;
bool myCheckNodePos;
}; };