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22536: EDF 2876 SMESH : Problem with BodyFitting
care of handedness of primitive shapes
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@ -87,7 +87,7 @@
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#include <limits>
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#undef WITH_TBB
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//#undef WITH_TBB
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#ifdef WITH_TBB
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#include <tbb/parallel_for.h>
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//#include <tbb/enumerable_thread_specific.h>
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@ -228,7 +228,7 @@ namespace
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*/
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struct GridPlanes
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{
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gp_XYZ _uNorm, _vNorm, _zNorm;
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gp_XYZ _zNorm;
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vector< gp_XYZ > _origins; // origin points of all planes in one direction
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vector< double > _zProjs; // projections of origins to _zNorm
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};
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@ -285,7 +285,6 @@ namespace
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double _tol, _minCellSize;
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gp_XYZ _origin;
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gp_Mat _invB; // inverted basis of _axes
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//bool _isOrthogonalAxes;
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vector< const SMDS_MeshNode* > _nodes; // mesh nodes at grid nodes
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vector< const F_IntersectPoint* > _gridIntP; // grid node intersection with geometry
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@ -367,7 +366,6 @@ namespace
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FaceGridIntersector(): _grid(0), _surfaceInt(0) {}
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void Intersect();
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bool IsInGrid(const Bnd_Box& gridBox);
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void StoreIntersections()
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{
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@ -871,10 +869,6 @@ namespace
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_invB.SetCols( _axes[0], _axes[1], _axes[2] );
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_invB.Invert();
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// _isOrthogonalAxes = ( Abs( _axes[0] * _axes[1] ) < 1e-20 &&
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// Abs( _axes[1] * _axes[2] ) < 1e-20 &&
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// Abs( _axes[2] * _axes[0] ) < 1e-20 );
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// compute tolerance
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_minCellSize = Precision::Infinite();
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for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
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@ -943,13 +937,6 @@ namespace
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*/
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void Grid::ComputeUVW(const gp_XYZ& P, double UVW[3])
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{
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// gp_XYZ p = P - _origin;
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// UVW[ 0 ] = p.X() * _invB( 1, 1 ) + p.Y() * _invB( 1, 2 ) + p.Z() * _invB( 1, 3 );
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// UVW[ 1 ] = p.X() * _invB( 2, 1 ) + p.Y() * _invB( 2, 2 ) + p.Z() * _invB( 2, 3 );
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// UVW[ 2 ] = p.X() * _invB( 3, 1 ) + p.Y() * _invB( 3, 2 ) + p.Z() * _invB( 3, 3 );
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// UVW[ 0 ] += _coords[0][0];
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// UVW[ 1 ] += _coords[1][0];
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// UVW[ 2 ] += _coords[2][0];
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gp_XYZ p = P * _invB;
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p.Coord( UVW[0], UVW[1], UVW[2] );
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}
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@ -985,7 +972,7 @@ namespace
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const gp_XYZ lineLoc = line._line.Location().XYZ();
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const gp_XYZ lineDir = line._line.Direction().XYZ();
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line.RemoveExcessIntPoints( _tol );
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multiset< F_IntersectPoint >& intPnts = _lines[ iDir ][ li.LineIndex() ]._intPoints;
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multiset< F_IntersectPoint >& intPnts = line._intPoints;
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multiset< F_IntersectPoint >::iterator ip = intPnts.begin();
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bool isOut = true;
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@ -1106,80 +1093,6 @@ namespace
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#endif
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}
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//=============================================================================
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/*
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* Checks if the face is encosed by the grid
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*/
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bool FaceGridIntersector::IsInGrid(const Bnd_Box& gridBox)
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{
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// double x0,y0,z0, x1,y1,z1;
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// const Bnd_Box& faceBox = GetFaceBndBox();
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// faceBox.Get(x0,y0,z0, x1,y1,z1);
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// if ( !gridBox.IsOut( gp_Pnt( x0,y0,z0 )) &&
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// !gridBox.IsOut( gp_Pnt( x1,y1,z1 )))
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// return true;
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// double X0,Y0,Z0, X1,Y1,Z1;
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// gridBox.Get(X0,Y0,Z0, X1,Y1,Z1);
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// double faceP[6] = { x0,y0,z0, x1,y1,z1 };
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// double gridP[6] = { X0,Y0,Z0, X1,Y1,Z1 };
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// gp_Dir axes[3] = { gp::DX(), gp::DY(), gp::DZ() };
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// for ( int iDir = 0; iDir < 6; ++iDir )
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// {
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// if ( iDir < 3 && gridP[ iDir ] <= faceP[ iDir ] ) continue;
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// if ( iDir >= 3 && gridP[ iDir ] >= faceP[ iDir ] ) continue;
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// // check if the face intersects a side of a gridBox
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// gp_Pnt p = iDir < 3 ? gp_Pnt( X0,Y0,Z0 ) : gp_Pnt( X1,Y1,Z1 );
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// gp_Ax1 norm( p, axes[ iDir % 3 ] );
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// if ( iDir < 3 ) norm.Reverse();
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// gp_XYZ O = norm.Location().XYZ(), N = norm.Direction().XYZ();
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// TopLoc_Location loc = _face.Location();
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// Handle(Poly_Triangulation) aPoly = BRep_Tool::Triangulation(_face,loc);
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// if ( !aPoly.IsNull() )
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// {
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// if ( !loc.IsIdentity() )
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// {
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// norm.Transform( loc.Transformation().Inverted() );
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// O = norm.Location().XYZ(), N = norm.Direction().XYZ();
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// }
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// const double deflection = aPoly->Deflection();
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// const TColgp_Array1OfPnt& nodes = aPoly->Nodes();
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// for ( int i = nodes.Lower(); i <= nodes.Upper(); ++i )
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// if (( nodes( i ).XYZ() - O ) * N > _grid->_tol + deflection )
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// return false;
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// }
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// else
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// {
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// BRepAdaptor_Surface surf( _face );
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// double u0, u1, v0, v1, du, dv, u, v;
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// BRepTools::UVBounds( _face, u0, u1, v0, v1);
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// if ( surf.GetType() == GeomAbs_Plane ) {
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// du = u1 - u0, dv = v1 - v0;
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// }
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// else {
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// du = surf.UResolution( _grid->_minCellSize / 10. );
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// dv = surf.VResolution( _grid->_minCellSize / 10. );
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// }
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// for ( u = u0, v = v0; u <= u1 && v <= v1; u += du, v += dv )
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// {
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// gp_Pnt p = surf.Value( u, v );
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// if (( p.XYZ() - O ) * N > _grid->_tol )
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// {
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// TopAbs_State state = GetCurveFaceIntersector()->ClassifyUVPoint(gp_Pnt2d( u, v ));
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// if ( state == TopAbs_IN || state == TopAbs_ON )
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// return false;
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// }
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// }
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// }
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// }
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return true;
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}
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//=============================================================================
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/*
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* Intersects TopoDS_Face with all GridLine's
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@ -1195,31 +1108,39 @@ namespace
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typedef void (FaceLineIntersector::* PIntFun )(const GridLine& gridLine);
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PIntFun interFunction;
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bool isDirect = true;
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BRepAdaptor_Surface surf( _face );
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switch ( surf.GetType() ) {
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case GeomAbs_Plane:
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intersector._plane = surf.Plane();
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interFunction = &FaceLineIntersector::IntersectWithPlane;
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isDirect = intersector._plane.Direct();
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break;
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case GeomAbs_Cylinder:
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intersector._cylinder = surf.Cylinder();
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interFunction = &FaceLineIntersector::IntersectWithCylinder;
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isDirect = intersector._cylinder.Direct();
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break;
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case GeomAbs_Cone:
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intersector._cone = surf.Cone();
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interFunction = &FaceLineIntersector::IntersectWithCone;
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//isDirect = intersector._cone.Direct();
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break;
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case GeomAbs_Sphere:
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intersector._sphere = surf.Sphere();
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interFunction = &FaceLineIntersector::IntersectWithSphere;
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isDirect = intersector._sphere.Direct();
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break;
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case GeomAbs_Torus:
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intersector._torus = surf.Torus();
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interFunction = &FaceLineIntersector::IntersectWithTorus;
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//isDirect = intersector._torus.Direct();
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break;
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default:
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interFunction = &FaceLineIntersector::IntersectWithSurface;
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}
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if ( !isDirect )
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std::swap( intersector._transOut, intersector._transIn );
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_intersections.clear();
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for ( int iDir = 0; iDir < 3; ++iDir ) // loop on 3 line directions
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@ -2399,7 +2320,6 @@ namespace
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}
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const int iLink = iL + iDir * 4;
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hex->_hexLinks[iLink]._fIntPoints.push_back( &(*ip) );
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//hex->_hexLinks[iLink]._fIntNodes.push_back( _Node( 0, &(*ip) ));
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hex->_nbFaceIntNodes += bool( ip->_node );
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}
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}
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@ -2449,7 +2369,6 @@ namespace
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{
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// all intersection of hex with geometry are at grid nodes
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hex = new Hexahedron( *this );
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//hex->init( i );
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hex->_i = _i;
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hex->_j = _j;
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hex->_k = _k;
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@ -2501,8 +2420,6 @@ namespace
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GridPlanes& planes = pln[ iDirZ ];
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int iDirX = ( iDirZ + 1 ) % 3;
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int iDirY = ( iDirZ + 2 ) % 3;
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// planes._uNorm = ( _grid->_axes[ iDirY ] ^ _grid->_axes[ iDirZ ] ).Normalized();
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// planes._vNorm = ( _grid->_axes[ iDirZ ] ^ _grid->_axes[ iDirX ] ).Normalized();
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planes._zNorm = ( _grid->_axes[ iDirX ] ^ _grid->_axes[ iDirY ] ).Normalized();
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planes._zProjs.resize ( _grid->_coords[ iDirZ ].size() );
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planes._zProjs [0] = 0;
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@ -2545,7 +2462,6 @@ namespace
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double xLen = _grid->_coords[ iDirX ].back() - _grid->_coords[ iDirX ][0];
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double yLen = _grid->_coords[ iDirY ].back() - _grid->_coords[ iDirY ][0];
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double zLen = _grid->_coords[ iDirZ ].back() - _grid->_coords[ iDirZ ][0];
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//double zFactor = _grid->_axes[ iDirZ ] * planes._zNorm;
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int dIJK[3], d000[3] = { 0,0,0 };
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double o[3] = { _grid->_coords[0][0],
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_grid->_coords[1][0],
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@ -2636,28 +2552,6 @@ namespace
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} // loop on 3 grid directions
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} // loop on EDGEs
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// Create nodes at found intersections
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// const E_IntersectPoint* eip;
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// for ( size_t i = 0; i < hexes.size(); ++i )
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// {
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// Hexahedron* h = hexes[i];
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// if ( !h ) continue;
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// for ( int iF = 0; iF < 6; ++iF )
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// {
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// _Face& quad = h->_hexQuads[ iF ];
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// for ( size_t iP = 0; iP < quad._eIntNodes.size(); ++iP )
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// if ( !quad._eIntNodes[ iP ]._node )
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// if (( eip = quad._eIntNodes[ iP ].EdgeIntPnt() ))
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// quad._eIntNodes[ iP ]._intPoint->_node = helper.AddNode( eip->_point.X(),
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// eip->_point.Y(),
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// eip->_point.Z() );
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// }
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// for ( size_t iP = 0; iP < hexes[i]->_vIntNodes.size(); ++iP )
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// if (( eip = h->_vIntNodes[ iP ].EdgeIntPnt() ))
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// h->_vIntNodes[ iP ]._intPoint->_node = helper.AddNode( eip->_point.X(),
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// eip->_point.Y(),
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// eip->_point.Z() );
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// }
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}
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//================================================================================
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@ -2929,44 +2823,6 @@ namespace
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return v * normal > 0;
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}
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}
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// if ( !_hexLinks[ iLink ]._nodes[0]->Node() ) // no node
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// return true;
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// if ( !_hexLinks[ iLink ]._nodes[0]->_intPoint ) // no intersection with geometry
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// return false;
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// switch ( _hexLinks[ iLink ]._nodes[0]->FaceIntPnt()->_transition ) {
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// case Trans_OUT: return true;
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// case Trans_IN : return false;
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// default: ; // tangent transition
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// }
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// // ijk of a GridLine corresponding to the link
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// int iDir = iLink / 4;
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// int indSub = iLink % 4;
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// LineIndexer li = _grid->GetLineIndexer( iDir );
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// li.SetIJK( _i,_j,_k );
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// size_t lineIndex[4] = { li.LineIndex (),
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// li.LineIndex10(),
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// li.LineIndex01(),
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// li.LineIndex11() };
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// GridLine& line = _grid->_lines[ iDir ][ lineIndex[ indSub ]];
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// // analyze transition of previous ip
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// bool isOut = true;
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// multiset< F_IntersectPoint >::const_iterator ip = line._intPoints.begin();
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// for ( ; ip != line._intPoints.end(); ++ip )
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// {
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// if ( &(*ip) == _hexLinks[ iLink ]._nodes[0]->_intPoint )
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// break;
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// switch ( ip->_transition ) {
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// case Trans_OUT: isOut = true;
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// case Trans_IN : isOut = false;
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// default:;
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// }
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// }
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// #ifdef _DEBUG_
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// if ( ip == line._intPoints.end() )
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// cout << "BUG: Wrong GridLine. IKJ = ( "<< _i << " " << _j << " " << _k << " )" << endl;
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// #endif
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return isOut;
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}
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//================================================================================
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@ -3121,7 +2977,6 @@ namespace
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// find a top node above the base node
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_Link* link = _polygons[0]._links[iL]._link;
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//ASSERT( link->_faces.size() > 1 );
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if ( !link->_faces[0] || !link->_faces[1] )
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return debugDumpLink( link );
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// a quadrangle sharing <link> with _polygons[0]
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@ -3152,8 +3007,7 @@ namespace
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nodes[2] = _polygons[0]._links[2].FirstNode();
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_Link* link = _polygons[0]._links[0]._link;
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//ASSERT( link->_faces.size() > 1 );
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if ( !link->_faces[0] || !link->_faces[1] )
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if ( !link->_faces[0] || !link->_faces[1] )
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return debugDumpLink( link );
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// a triangle sharing <link> with _polygons[0]
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@ -3192,7 +3046,6 @@ namespace
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// find a top node above the base node
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_Link* link = _polygons[ iTri ]._links[iL]._link;
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//ASSERT( link->_faces.size() > 1 );
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if ( !link->_faces[0] || !link->_faces[1] )
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return debugDumpLink( link );
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// a quadrangle sharing <link> with a base triangle
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@ -3233,7 +3086,6 @@ namespace
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nodes[3] = _polygons[iQuad]._links[3].FirstNode();
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_Link* link = _polygons[iQuad]._links[0]._link;
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//ASSERT( link->_faces.size() > 1 );
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if ( !link->_faces[0] || !link->_faces[1] )
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return debugDumpLink( link );
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