use again latest code from master but with fix to use the point with the maximum shift as pyramid apex

This commit is contained in:
mbs 2024-10-21 21:42:37 +01:00
parent 34a6e0e20f
commit 89ce13b860

View File

@ -60,22 +60,22 @@ enum EQuadNature { NOT_QUAD, QUAD, DEGEN_QUAD, PYRAM_APEX = 4, TRIA_APEX = 0 };
// std-like iterator used to get coordinates of nodes of mesh element // std-like iterator used to get coordinates of nodes of mesh element
typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator; typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
// //================================================================================ //================================================================================
// /*! /*!
// * \brief Return ID of pyramid base face, for debug * \brief Return ID of pyramid base face, for debug
// */ */
// //================================================================================ //================================================================================
//
// int getFaceID(const SMDS_MeshElement* pyram) int getFaceID(const SMDS_MeshElement* pyram)
// { {
// if ( pyram ) if ( pyram )
// if ( const SMDS_MeshElement* f = SMDS_Mesh::FindFace( pyram->GetNode(0), if ( const SMDS_MeshElement* f = SMDS_Mesh::FindFace( pyram->GetNode(0),
// pyram->GetNode(1), pyram->GetNode(1),
// pyram->GetNode(2), pyram->GetNode(2),
// pyram->GetNode(3))) pyram->GetNode(3)))
// return f->GetID(); return f->GetID();
// return -1; return -1;
// } }
namespace namespace
{ {
@ -537,49 +537,49 @@ void StdMeshers_QuadToTriaAdaptor::MergeAdjacent(const SMDS_MeshElement* PrmI
*/ */
//================================================================================ //================================================================================
// bool StdMeshers_QuadToTriaAdaptor::DecreaseHeightDifference( const SMDS_MeshElement* thePyram, bool StdMeshers_QuadToTriaAdaptor::DecreaseHeightDifference( const SMDS_MeshElement* thePyram,
// const double theH2 ) const double theH2 )
// { {
// const double allowedFactor2 = 2. * 2.; const double allowedFactor2 = 2. * 2.;
//
// bool modif = false; bool modif = false;
// myNodes[0] = thePyram->GetNode( 3 ); myNodes[0] = thePyram->GetNode( 3 );
// for ( int i = 0; i < 4; ++i ) for ( int i = 0; i < 4; ++i )
// { {
// myNodes[1] = thePyram->GetNode( i ); myNodes[1] = thePyram->GetNode( i );
// SMDS_Mesh::GetElementsByNodes( myNodes, myAdjPyrams, SMDSAbs_Volume ); SMDS_Mesh::GetElementsByNodes( myNodes, myAdjPyrams, SMDSAbs_Volume );
// myNodes[0] = myNodes[1]; myNodes[0] = myNodes[1];
//
// for ( const SMDS_MeshElement* pyramAdj : myAdjPyrams ) for ( const SMDS_MeshElement* pyramAdj : myAdjPyrams )
// { {
// if ( pyramAdj == thePyram ) if ( pyramAdj == thePyram )
// continue; continue;
// if ( !myPyramHeight2.IsBound( pyramAdj )) if ( !myPyramHeight2.IsBound( pyramAdj ))
// continue; continue;
// double h2Adj = Abs( myPyramHeight2( pyramAdj )); double h2Adj = Abs( myPyramHeight2( pyramAdj ));
// double h2 = Abs( theH2 ); double h2 = Abs( theH2 );
// if ( h2Adj > h2 ) if ( h2Adj > h2 )
// { {
// if ( h2 * allowedFactor2 < h2Adj ) if ( h2 * allowedFactor2 < h2Adj )
// { {
// // bind negative value to allow finding pyramids whose height must change // bind negative value to allow finding pyramids whose height must change
// myPyramHeight2.Bind( pyramAdj, - h2 * allowedFactor2 ); myPyramHeight2.Bind( pyramAdj, - h2 * allowedFactor2 );
// modif = true; modif = true;
// } }
// } }
// else else
// { {
// if ( h2Adj * allowedFactor2 < h2 ) if ( h2Adj * allowedFactor2 < h2 )
// { {
// // bind negative value to allow finding pyramids whose height must change // bind negative value to allow finding pyramids whose height must change
// myPyramHeight2.Bind( thePyram, - h2Adj * allowedFactor2 ); myPyramHeight2.Bind( thePyram, - h2Adj * allowedFactor2 );
// modif = true; modif = true;
// } }
// } }
// } }
// } }
// return modif; return modif;
// } }
//================================================================================ //================================================================================
@ -614,11 +614,11 @@ StdMeshers_QuadToTriaAdaptor::~StdMeshers_QuadToTriaAdaptor()
//======================================================================= //=======================================================================
static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2, static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
const gp_Pnt& PC, const gp_Vec& V/*, const gp_Pnt& PC, const gp_Vec& V,
double & shift*/) double & shift)
{ {
gp_Pnt Pbest = PC; gp_Pnt Pbest = PC;
//shift = 0; shift = 0;
const double a2 = P1.SquareDistance(P2); const double a2 = P1.SquareDistance(P2);
const double b2 = P1.SquareDistance(PC); const double b2 = P1.SquareDistance(PC);
const double c2 = P2.SquareDistance(PC); const double c2 = P2.SquareDistance(PC);
@ -629,7 +629,7 @@ static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
const double Vsize = V.Magnitude(); const double Vsize = V.Magnitude();
if ( fabs( Vsize ) > std::numeric_limits<double>::min() ) if ( fabs( Vsize ) > std::numeric_limits<double>::min() )
{ {
const double shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 ); shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
Pbest.ChangeCoord() += shift * V.XYZ() / Vsize; Pbest.ChangeCoord() += shift * V.XYZ() / Vsize;
} }
} }
@ -1103,9 +1103,8 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
case QUAD: case QUAD:
{ {
if(!isRev) VNorm.Reverse(); if(!isRev) VNorm.Reverse();
#if 0 // Find the point with the maximum shift
//double xc = 0., yc = 0., zc = 0.; double h, hMax = 0.;
double h, hMin = Precision::Infinite();
gp_Pnt PCbest = PC; gp_Pnt PCbest = PC;
int i = 1; int i = 1;
for(; i<=4; i++) { for(; i<=4; i++) {
@ -1114,28 +1113,12 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i).Reversed(), h); Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i).Reversed(), h);
else else
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i), h); Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i), h);
if ( 0 < h && h < hMin ) if ( h > hMax )
{ {
PCbest = Pbest; PCbest = Pbest;
hMin = h; hMax = h;
} }
} }
//gp_Pnt PCbest(xc/4., yc/4., zc/4.);
#else
double xc = 0., yc = 0., zc = 0.;
int i = 1;
for(; i<=4; i++) {
gp_Pnt Pbest;
if(!isRev)
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i).Reversed());
else
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
xc += Pbest.X();
yc += Pbest.Y();
zc += Pbest.Z();
}
gp_Pnt PCbest(xc/4., yc/4., zc/4.);
#endif
// check PCbest // check PCbest
double height = PCbest.Distance(PC); double height = PCbest.Distance(PC);
@ -1161,7 +1144,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
myPyramids.push_back(aPyram); myPyramids.push_back(aPyram);
//cout << "F" << face->GetID() << " - V" << aPyram->GetID() << endl; //cout << "F" << face->GetID() << " - V" << aPyram->GetID() << endl;
// myPyramHeight2.Bind( aPyram, PCbest.SquareDistance( PC )); myPyramHeight2.Bind( aPyram, PCbest.SquareDistance( PC ));
// add triangles to result map // add triangles to result map
helper->SetElementsOnShape( false ); helper->SetElementsOnShape( false );
@ -1370,29 +1353,19 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
// ----------------------------------- // -----------------------------------
// Find pyramid peak // Find pyramid peak
#if 0
gp_XYZ PCbest = PC.XYZ();//(0., 0., 0.); // pyramid peak // Find the point with the maximum shift
double h, hMin = Precision::Infinite(); double h, hMax = 0.;
gp_Pnt PCbest = PC;
int i = 1; int i = 1;
for ( ; i <= 4; i++ ) { for(; i<=4; i++) {
gp_Pnt Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i), h); gp_Pnt Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i), h);
if ( 0 < h && h < hMin ) if ( h > hMax )
{ {
PCbest = Pbest.XYZ(); PCbest = Pbest;
h = hMin; hMax = h;
} }
//PCbest += Pbest.XYZ();
} }
//PCbest /= 4;
#else
gp_XYZ PCbest(0., 0., 0.); // pyramid peak
int i = 1;
for ( ; i <= 4; i++ ) {
gp_Pnt Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
PCbest += Pbest.XYZ();
}
PCbest /= 4;
#endif
double height = PC.Distance(PCbest); // pyramid height to precise double height = PC.Distance(PCbest); // pyramid height to precise
if ( height < 1.e-6 ) { if ( height < 1.e-6 ) {
@ -1550,13 +1523,6 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
// check adjacent pyramids // check adjacent pyramids
#if 1
for ( i = 0; i < myPyramids.size(); ++i )
{
const SMDS_MeshElement* PrmI = myPyramids[i];
MergeAdjacent( PrmI, nodesToMove );
}
#else
// Fix adjacent pyramids whose heights differ too much // Fix adjacent pyramids whose heights differ too much
myNodes.resize(2); myNodes.resize(2);
@ -1583,7 +1549,6 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
gp_Pnt newApex = gp_Pnt( PC ).Translated( h * V.Normalized() ); gp_Pnt newApex = gp_Pnt( PC ).Translated( h * V.Normalized() );
meshDS->MoveNode( Papex.Node(), newApex.X(), newApex.Y(), newApex.Z() ); meshDS->MoveNode( Papex.Node(), newApex.X(), newApex.Y(), newApex.Z() );
} }
#endif
// iterate on all new pyramids // iterate on all new pyramids
vector< const SMDS_MeshElement* > suspectPyrams; vector< const SMDS_MeshElement* > suspectPyrams;
@ -1671,7 +1636,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
if ( nbc == 4 ) if ( nbc == 4 )
continue; // pyrams have a common base face continue; // pyrams have a common base face
if (nbc > 0) //( nbc > 1 ) if ( nbc > 1 )
{ {
// Merge the two pyramids and others already merged with them // Merge the two pyramids and others already merged with them
MergePiramids( PrmI, PrmJ, nodesToMove ); MergePiramids( PrmI, PrmJ, nodesToMove );
@ -1693,9 +1658,6 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
double ang2 = fabs(VN2.Angle(VI2)); double ang2 = fabs(VN2.Angle(VI2));
double coef1 = 0.5 - (( ang1 < M_PI/3. ) ? cos(ang1)*0.25 : 0 ); double coef1 = 0.5 - (( ang1 < M_PI/3. ) ? cos(ang1)*0.25 : 0 );
double coef2 = 0.5 - (( ang2 < M_PI/3. ) ? cos(ang2)*0.25 : 0 ); // cos(ang2) ? double coef2 = 0.5 - (( ang2 < M_PI/3. ) ? cos(ang2)*0.25 : 0 ); // cos(ang2) ?
// double coef2 = 0.5;
// if(ang2<PI/3)
// coef2 -= cos(ang1)*0.25;
VN1.Scale(coef1); VN1.Scale(coef1);
VN2.Scale(coef2); VN2.Scale(coef2);
@ -1707,11 +1669,6 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
nodesToMove.insert( aNode2 ); nodesToMove.insert( aNode2 );
//cout << "Limit H F" << getFaceID( PrmI ) << " - F" << getFaceID( PrmJ ) << endl; //cout << "Limit H F" << getFaceID( PrmI ) << " - F" << getFaceID( PrmJ ) << endl;
} }
#if 1
// fix intersections that can appear after apex movement
MergeAdjacent( PrmI, nodesToMove );
MergeAdjacent( PrmJ, nodesToMove );
#endif
apexI = PrmI->GetNode( PYRAM_APEX ); // apexI can be removed by merge apexI = PrmI->GetNode( PYRAM_APEX ); // apexI can be removed by merge
@ -1721,14 +1678,12 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
} // loop on all pyramids } // loop on all pyramids
#if 0
//smIdType nbNodes = aMesh.NbNodes(); //smIdType nbNodes = aMesh.NbNodes();
for ( i = 0; i < myPyramids.size(); ++i ) for ( i = 0; i < myPyramids.size(); ++i )
{ {
const SMDS_MeshElement* PrmI = myPyramids[i]; const SMDS_MeshElement* PrmI = myPyramids[i];
MergeAdjacent( PrmI, nodesToMove ); MergeAdjacent( PrmI, nodesToMove );
} }
#endif
if( !nodesToMove.empty() && !meshDS->IsEmbeddedMode() ) if( !nodesToMove.empty() && !meshDS->IsEmbeddedMode() )
{ {