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IPAL52915: TC7.7.0:Preview is disappears in OB
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@ -38,8 +38,9 @@ creation and specify the meshing parameters on sub-meshes only; then
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only the sub-shapes, for which an algorithm and a hypothesis (if any)
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only the sub-shapes, for which an algorithm and a hypothesis (if any)
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have been defined will be discretized.
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have been defined will be discretized.
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\n Construction of a mesh on a geometry includes at least two (mesh
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\n Construction of a mesh on a geometry includes at least two
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creation and computing) of the following steps:
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(\ref create_mesh_anchor "mesh creation" and
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\ref compute_anchor "computing") of the following steps:
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<ul>
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<ul>
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<li> \ref create_mesh_anchor "Creation of a mesh object", where you
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<li> \ref create_mesh_anchor "Creation of a mesh object", where you
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can specify meshing parameters to apply to all sub-shapes of the
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can specify meshing parameters to apply to all sub-shapes of the
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@ -262,7 +263,9 @@ information box:
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<h2>Previewing the mesh</h2>
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<h2>Previewing the mesh</h2>
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Before \ref compute_anchor "the mesh computation", it is also possible
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Before \ref compute_anchor "the mesh computation", it is also possible
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to see the mesh preview.
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to see the mesh preview. This operation allows to incrementally
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compute the mesh, dimension by dimension, and to discard an
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unsatisfactory mesh.
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For this, select the mesh in the Object Browser. From the \b Mesh menu
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For this, select the mesh in the Object Browser. From the \b Mesh menu
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select \b Preview or click "Preview" button in the toolbar or activate
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select \b Preview or click "Preview" button in the toolbar or activate
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@ -380,8 +383,8 @@ will see the following information.
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It is equally possible to skip \ref evaluate_anchor "the Evaluation"
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It is equally possible to skip \ref evaluate_anchor "the Evaluation"
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and \ref preview_anchor "the Preview" and to \b Compute the mesh after
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and \ref preview_anchor "the Preview" and to \b Compute the mesh after
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the hypotheses are assigned. For this, select your mesh in
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the hypotheses are assigned. For this, select your mesh in
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the <b>Object Browser</b>. From the \b Mesh menu select \b Compute or
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the <b>Object Browser</b>. From the \b Mesh menu or the context menu
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click "Compute" button of the toolbar.
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select \b Compute or click \a "Compute" button of the toolbar.
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<center>
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<center>
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\image html image28.png
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\image html image28.png
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@ -406,8 +409,9 @@ failure is provided in \b Errors table.
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\image html meshcomputationfail.png
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\image html meshcomputationfail.png
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After you select an error, <b>Show Sub-shape</b> button allows
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After you select an error in \b Errors table, <b>Show Sub-shape</b> button allows
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visualizing in magenta the geometrical entity that causes the error.
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visualizing in magenta the geometrical entity meshing of which failed
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(Name of this entity or its ID and type is shown in \a Sub-shape column).
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<center>
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<center>
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\image html failed_computation.png
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\image html failed_computation.png
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@ -1546,11 +1546,11 @@ LightApp_Dialog* SMESHGUI_ComputeOp::dlg() const
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//================================================================================
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//================================================================================
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SMESHGUI_PrecomputeOp::SMESHGUI_PrecomputeOp()
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SMESHGUI_PrecomputeOp::SMESHGUI_PrecomputeOp()
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: SMESHGUI_BaseComputeOp(),
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: SMESHGUI_BaseComputeOp(),
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myDlg( 0 ),
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myDlg( 0 ),
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myOrderMgr( 0 ),
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myOrderMgr( 0 ),
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myActiveDlg( 0 ),
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myActiveDlg( 0 ),
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myPreviewDisplayer( 0 )
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myPreviewDisplayer( 0 )
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{
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{
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}
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}
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@ -1861,7 +1861,7 @@ void SMESHGUI_PrecomputeOp::onCancel()
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// remove all submeshes for collected shapes
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// remove all submeshes for collected shapes
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QMap<int,int>::const_iterator it = myMapShapeId.constBegin();
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QMap<int,int>::const_iterator it = myMapShapeId.constBegin();
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for ( ; it != myMapShapeId.constEnd(); ++it )
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for ( ; it != myMapShapeId.constEnd(); ++it )
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myMesh->ClearSubMesh( *it );
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myMesh->ClearSubMesh( it.key() );
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isRestoreOrder = true;
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isRestoreOrder = true;
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}
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}
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}
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}
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@ -2015,6 +2015,7 @@ SMESHGUI_PrecomputeDlg::SMESHGUI_PrecomputeDlg( QWidget* parent )
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setButtonText( OK, tr( "COMPUTE" ) );
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setButtonText( OK, tr( "COMPUTE" ) );
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QFrame* main = mainFrame();
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QFrame* main = mainFrame();
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main->setMinimumWidth( 300 );
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QVBoxLayout* layout = new QVBoxLayout( main );
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QVBoxLayout* layout = new QVBoxLayout( main );
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