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remove commented code
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@ -379,7 +379,6 @@ void SMESHGUI_MakeNodeAtPointOp::startOperation()
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onSelectionDone(); // init myMeshActor
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if ( myMeshActor ) {
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// myMeshOldDisplayMode = myMeshActor->GetRepresentation();
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// myMeshActor->SetRepresentation( VTK_WIREFRAME );
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myMeshActor->SetPointRepresentation(true);
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SMESH::RepaintCurrentView();
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@ -398,7 +397,6 @@ void SMESHGUI_MakeNodeAtPointOp::stopOperation()
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myNoPreview = true;
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mySimulation->SetVisibility(false);
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if ( myMeshActor ) {
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// myMeshActor->SetRepresentation( myMeshOldDisplayMode );
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myMeshActor->SetPointRepresentation(false);
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SMESH::RepaintCurrentView();
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myMeshActor = 0;
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