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improve comment
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@ -9059,8 +9059,9 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d)
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ReplaceElemInGroups(volume, NewVolume, meshDS);
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}
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}
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if ( !theForce3d && !getenv("NO_FixQuadraticElements")) {
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aHelper.SetSubShape(0); // apply to the whole mesh
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if ( !theForce3d && !getenv("NO_FixQuadraticElements"))
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{ // setenv NO_FixQuadraticElements to know if FixQuadraticElements() is guilty of bad conversion
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aHelper.SetSubShape(0); // apply FixQuadraticElements() to the whole mesh
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aHelper.FixQuadraticElements();
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}
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}
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