mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-26 17:30:35 +05:00
PAL7451. Now RotationSweep() and ExtrusionSweep() call makeWalls()
This commit is contained in:
parent
a35771f3a5
commit
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@ -50,9 +50,12 @@
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using namespace std;
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typedef map<const SMDS_MeshNode*, const SMDS_MeshNode*> TNodeNodeMap;
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typedef map<const SMDS_MeshNode*, list<const SMDS_MeshNode*> > TNodeOfNodeListMap;
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typedef map<const SMDS_MeshElement*, list<const SMDS_MeshNode*> > TElemOfNodeListMap;
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typedef map<const SMDS_MeshNode*, const SMDS_MeshNode*> TNodeNodeMap;
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typedef map<const SMDS_MeshElement*, list<const SMDS_MeshNode*> > TElemOfNodeListMap;
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typedef map<const SMDS_MeshElement*, list<const SMDS_MeshElement*> > TElemOfElemListMap;
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typedef map<const SMDS_MeshNode*, list<const SMDS_MeshNode*> > TNodeOfNodeListMap;
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typedef TNodeOfNodeListMap::iterator TNodeOfNodeListMapItr;
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typedef map<const SMDS_MeshElement*, vector<TNodeOfNodeListMapItr> > TElemOfVecOfNnlmiMap;
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//=======================================================================
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//function : SMESH_MeshEditor
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@ -1472,7 +1475,9 @@ void SMESH_MeshEditor::Smooth (set<const SMDS_MeshElement*> & theElems,
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//=======================================================================
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//function : isReverse
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//purpose :
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//purpose : Return true if normal of prevNodes is not co-directied with
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// gp_Vec(prevNodes[iNotSame],nextNodes[iNotSame]).
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// iNotSame is where prevNodes and nextNodes are different
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//=======================================================================
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static bool isReverse(const SMDS_MeshNode* prevNodes[],
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@ -1503,39 +1508,36 @@ static bool isReverse(const SMDS_MeshNode* prevNodes[],
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//purpose :
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//=======================================================================
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static void sweepElement(SMESHDS_Mesh* aMesh,
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const SMDS_MeshElement* elem,
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const TNodeOfNodeListMap& mapNewNodes )
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static void sweepElement(SMESHDS_Mesh* aMesh,
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const SMDS_MeshElement* elem,
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const vector<TNodeOfNodeListMapItr> & newNodesItVec,
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list<const SMDS_MeshElement*>& newElems)
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{
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// Loop on elem nodes:
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// find new nodes and detect same nodes indices
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list<const SMDS_MeshNode*>::const_iterator itNN[ 4 ];
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const SMDS_MeshNode* prevNod[ 4 ], *nextNod[ 4 ];
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int nbSame = 0, iNotSameNode = 0, iSameNode = 0;
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int nbNodes = elem->NbNodes();
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list<const SMDS_MeshNode*>::const_iterator itNN[ nbNodes ];
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const SMDS_MeshNode* prevNod[ nbNodes ], *nextNod[ nbNodes ];
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int iNode, nbSame = 0, iNotSameNode = 0, iSameNode = 0;
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TNodeOfNodeListMap::const_iterator mapIt;
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int iNode = 0;
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SMDS_ElemIteratorPtr itN = elem->nodesIterator();
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while ( itN->more() )
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for ( iNode = 0; iNode < nbNodes; iNode++ )
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{
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const SMDS_MeshNode* node =
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static_cast<const SMDS_MeshNode*>( itN->next() );
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mapIt = mapNewNodes.find( node );
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if ( mapIt == mapNewNodes.end() )
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return; // not duplicated node
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TNodeOfNodeListMapItr nnIt = newNodesItVec[ iNode ];
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const SMDS_MeshNode* node = nnIt->first;
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const list< const SMDS_MeshNode* > & listNewNodes = nnIt->second;
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if ( listNewNodes.empty() )
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return;
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itNN[ iNode ] = (*mapIt).second.begin();
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itNN[ iNode ] = listNewNodes.begin();
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prevNod[ iNode ] = node;
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nextNod[ iNode ] = (*mapIt).second.front();
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nextNod[ iNode ] = listNewNodes.front();
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if ( prevNod[ iNode ] != nextNod [ iNode ])
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iNotSameNode = iNode;
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else {
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iSameNode = iNode;
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nbSame++;
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}
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iNode++;
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}
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int nbNodes = iNode;
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if ( nbSame == nbNodes || nbSame > 2) {
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MESSAGE( " Too many same nodes of element " << elem->GetID() );
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return;
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@ -1550,8 +1552,8 @@ static void sweepElement(SMESHDS_Mesh* aMesh,
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// check element orientation
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int i0 = 0, i2 = 2;
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if ( nbNodes > 2 && isReverse( prevNod, nextNod, nbNodes, iNotSameNode )) {
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// MESSAGE("Reversed elem " << elem->GetID() );
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if ( nbNodes > 2 && !isReverse( prevNod, nextNod, nbNodes, iNotSameNode )) {
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//MESSAGE("Reversed elem " << elem );
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i0 = 2;
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i2 = 0;
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if ( nbSame > 0 ) {
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@ -1562,7 +1564,7 @@ static void sweepElement(SMESHDS_Mesh* aMesh,
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}
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// make new elements
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int iStep, nbSteps = (*mapIt).second.size();
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int iStep, nbSteps = newNodesItVec[ 0 ]->second.size();
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for (iStep = 0; iStep < nbSteps; iStep++ )
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{
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// get next nodes
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@ -1570,69 +1572,76 @@ static void sweepElement(SMESHDS_Mesh* aMesh,
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nextNod[ iNode ] = *itNN[ iNode ];
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itNN[ iNode ]++;
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}
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SMDS_MeshElement* aNewElem = 0;
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switch ( nbNodes )
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{
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case 1: { // NODE
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if ( nbSame == 0 )
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aNewElem = aMesh->AddEdge( prevNod[ 0 ], nextNod[ 0 ] );
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break;
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}
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case 2: { // EDGE
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if ( nbSame == 0 )
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aMesh->AddFace( prevNod[ 0 ], prevNod[ 1 ], nextNod[ 1 ], nextNod[ 0 ] );
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aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
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nextNod[ 1 ], nextNod[ 0 ] );
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else
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aMesh->AddFace( prevNod[ 0 ], prevNod[ 1 ], nextNod[ iNotSameNode ] );
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aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
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nextNod[ iNotSameNode ] );
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break;
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}
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case 3: { // TRIANGLE
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if ( nbSame == 0 ) // --- 1 pentahedron
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{
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aMesh->AddVolume (prevNod[ i2 ], prevNod[ 1 ], prevNod[ i0 ],
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nextNod[ i2 ], nextNod[ 1 ], nextNod[ i0 ] );
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}
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else if ( nbSame == 1 ) // --- 2 tetrahedrons
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{
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aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ],
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nextNod[ iBeforeSame ]);
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aMesh->AddVolume (nextNod[ i2 ], nextNod[ 1 ], nextNod[ i0 ],
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prevNod[ iAfterSame ]);
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}
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else // 2 same nodes: --- 1 tetrahedron
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{
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aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ],
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nextNod[ iNotSameNode ]);
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}
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if ( nbSame == 0 ) // --- pentahedron
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aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ],
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nextNod[ i0 ], nextNod[ 1 ], nextNod[ i2 ] );
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else if ( nbSame == 1 ) // --- pyramid
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aNewElem = aMesh->AddVolume (prevNod[ iAfterSame ], prevNod[ iBeforeSame ],
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nextNod[ iBeforeSame ], nextNod[ iAfterSame ],
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nextNod[ iSameNode ]);
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else // 2 same nodes: --- tetrahedron
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aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ],
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nextNod[ iNotSameNode ]);
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break;
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}
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case 4: { // QUADRANGLE
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if ( nbSame == 0 ) // --- 1 hexahedron
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if ( nbSame == 0 ) // --- hexahedron
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aNewElem = aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ], prevNod[ 3 ],
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nextNod[ i0 ], nextNod[ 1 ], nextNod[ i2 ], nextNod[ 3 ]);
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else if ( nbSame == 1 ) // --- pyramid + pentahedron
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{
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aMesh->AddVolume (prevNod[ i0 ], prevNod[ 1 ], prevNod[ i2 ], prevNod[ 3 ],
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nextNod[ i0 ], nextNod[ 1 ], nextNod[ i2 ], nextNod[ 3 ]);
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aNewElem = aMesh->AddVolume (prevNod[ iAfterSame ], prevNod[ iBeforeSame ],
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nextNod[ iBeforeSame ], nextNod[ iAfterSame ],
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nextNod[ iSameNode ]);
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newElems.push_back( aNewElem );
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aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iOpposSame ],
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prevNod[ iAfterSame ], nextNod[ iBeforeSame ],
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nextNod[ iOpposSame ], nextNod[ iAfterSame ] );
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}
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else if ( nbSame == 1 ) // --- 2 tetrahedrons + 1 pentahedron
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{
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aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iSameNode ],
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prevNod[ iAfterSame ], nextNod[ iBeforeSame ]);
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aMesh->AddVolume (nextNod[ iAfterSame ], nextNod[ iSameNode ],
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nextNod[ iBeforeSame ], prevNod[ iAfterSame ]);
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aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iOpposSame ], prevNod[ iAfterSame ],
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nextNod[ iBeforeSame ], nextNod[ iOpposSame ], nextNod[ iAfterSame ] );
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}
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else if ( nbSame == 2 ) // 1 pentahedron
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else if ( nbSame == 2 ) // pentahedron
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{
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if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] )
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// iBeforeSame is same too
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aMesh->AddVolume (prevNod[ iOpposSame ], prevNod[ iBeforeSame ], nextNod[ iOpposSame ],
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prevNod[ iAfterSame ], prevNod[ iSameNode ], nextNod[ iAfterSame ]);
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aNewElem = aMesh->AddVolume (prevNod[ iOpposSame ], prevNod[ iBeforeSame ],
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nextNod[ iOpposSame ], prevNod[ iAfterSame ],
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prevNod[ iSameNode ], nextNod[ iAfterSame ]);
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else
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// iAfterSame is same too
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aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iSameNode ], nextNod[ iBeforeSame ],
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prevNod[ iOpposSame ], prevNod[ iAfterSame ], nextNod[ iOpposSame ]);
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aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iSameNode ],
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nextNod[ iBeforeSame ], prevNod[ iOpposSame ],
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prevNod[ iAfterSame ], nextNod[ iOpposSame ]);
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}
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break;
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}
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default:
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return;
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}
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if ( aNewElem )
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newElems.push_back( aNewElem );
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// set new prev nodes
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for ( iNode = 0; iNode < nbNodes; iNode++ )
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@ -1641,6 +1650,156 @@ static void sweepElement(SMESHDS_Mesh* aMesh,
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} // for steps
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}
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//=======================================================================
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//function : makeWalls
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//purpose : create 1D and 2D elements around swept elements
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//=======================================================================
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static void makeWalls (SMESHDS_Mesh* aMesh,
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TNodeOfNodeListMap& mapNewNodes,
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TElemOfElemListMap& newElemsMap,
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TElemOfVecOfNnlmiMap& elemNewNodesMap,
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set<const SMDS_MeshElement*>& elemSet)
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{
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ASSERT( newElemsMap.size() == elemNewNodesMap.size() );
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// Find nodes belonging to only one initial element - sweep them to get edges.
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TNodeOfNodeListMapItr nList = mapNewNodes.begin();
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for ( ; nList != mapNewNodes.end(); nList++ )
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{
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const SMDS_MeshNode* node =
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static_cast<const SMDS_MeshNode*>( nList->first );
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SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
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int nbInitElems = 0;
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while ( eIt->more() && nbInitElems < 2 )
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if ( elemSet.find( eIt->next() ) != elemSet.end() )
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nbInitElems++;
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if ( nbInitElems < 2 ) {
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vector<TNodeOfNodeListMapItr> newNodesItVec( 1, nList );
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list<const SMDS_MeshElement*> newEdges;
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sweepElement( aMesh, node, newNodesItVec, newEdges );
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}
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}
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// Make a ceiling for each element ie an equal element of last new nodes.
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// Find free links of faces - make edges and sweep them into faces.
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TElemOfElemListMap::iterator itElem = newElemsMap.begin();
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TElemOfVecOfNnlmiMap::iterator itElemNodes = elemNewNodesMap.begin();
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for ( ; itElem != newElemsMap.end(); itElem++, itElemNodes++ )
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{
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const SMDS_MeshElement* elem = itElem->first;
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vector<TNodeOfNodeListMapItr>& vecNewNodes = itElemNodes->second;
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bool hasFreeLinks = false;
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set<const SMDS_MeshElement*> avoidSet;
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avoidSet.insert( elem );
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// loop on element nodes
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int iNode, nbNodes = vecNewNodes.size();
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vector<const SMDS_MeshNode*> lastNewNode( nbNodes ); // to make ceiling
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for ( iNode = 0; iNode < nbNodes; iNode++ )
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{
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lastNewNode[ iNode ] = vecNewNodes[ iNode ]->second.back();
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// look for free links of a face
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if ( elem->GetType() == SMDSAbs_Face )
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{
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// get 2 nodes
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int iNext = ( iNode + 1 == nbNodes ) ? 0 : iNode + 1;
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const SMDS_MeshNode* n1 = vecNewNodes[ iNode ]->first;
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const SMDS_MeshNode* n2 = vecNewNodes[ iNext ]->first;
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// check if a link is free
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if ( ! SMESH_MeshEditor::FindFaceInSet ( n1, n2, elemSet, avoidSet ))
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{
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hasFreeLinks = true;
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// make an edge and a ceiling for a new edge
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if ( !aMesh->FindEdge( n1, n2 ))
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aMesh->AddEdge( n1, n2 );
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n1 = vecNewNodes[ iNode ]->second.back();
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n2 = vecNewNodes[ iNext ]->second.back();
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if ( !aMesh->FindEdge( n1, n2 ))
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aMesh->AddEdge( n1, n2 );
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}
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}
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}
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// sweep free links into faces
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if ( hasFreeLinks )
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{
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list<const SMDS_MeshElement*> & newVolumes = itElem->second;
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int iStep, nbSteps = vecNewNodes[0]->second.size();
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int iVol, volNb, nbVolumesByStep = newVolumes.size() / nbSteps;
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set<const SMDS_MeshNode*> initNodeSet, faceNodeSet;
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for ( iNode = 0; iNode < nbNodes; iNode++ )
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initNodeSet.insert( vecNewNodes[ iNode ]->first );
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for ( volNb = 0; volNb < nbVolumesByStep; volNb++ )
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{
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list<const SMDS_MeshElement*>::iterator v = newVolumes.begin();
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iVol = 0;
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while ( iVol++ < volNb ) v++;
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// find indices of free faces of a volume
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list< int > fInd;
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SMDS_VolumeTool vTool( *v );
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int iF, nbF = vTool.NbFaces();
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for ( iF = 0; iF < nbF; iF ++ )
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if (vTool.IsFreeFace( iF ) &&
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vTool.GetFaceNodes( iF, faceNodeSet ) &&
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initNodeSet != faceNodeSet) // except an initial face
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fInd.push_back( iF );
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if ( fInd.empty() )
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continue;
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// create faces for all steps
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for ( iStep = 0; iStep < nbSteps; iStep++ )
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{
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vTool.Set( *v );
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vTool.SetExternalNormal();
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list< int >::iterator ind = fInd.begin();
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for ( ; ind != fInd.end(); ind++ )
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{
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const SMDS_MeshNode** nodes = vTool.GetFaceNodes( *ind );
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switch ( vTool.NbFaceNodes( *ind ) ) {
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case 3:
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aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ); break;
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case 4:
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aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ] ); break;
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}
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}
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// go to the next volume
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iVol = 0;
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while ( iVol++ < nbVolumesByStep ) v++;
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}
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}
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} // sweep free links into faces
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// create a ceiling element, faces will be reversed
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switch ( nbNodes ) {
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case 2:
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aMesh->AddEdge(lastNewNode[ 0 ], lastNewNode[ 1 ]);
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break;
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case 3:
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if (!hasFreeLinks ||
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!aMesh->FindFace( lastNewNode[ 0 ], lastNewNode[ 2 ], lastNewNode[ 1 ]))
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aMesh->AddFace (lastNewNode[ 0 ], lastNewNode[ 2 ], lastNewNode[ 1 ]);
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break;
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case 4:
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if (!hasFreeLinks ||
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!aMesh->FindFace (lastNewNode[ 0 ], lastNewNode[ 3 ],
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lastNewNode[ 2 ], lastNewNode[ 1 ]))
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aMesh->AddFace (lastNewNode[ 0 ], lastNewNode[ 3 ],
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lastNewNode[ 2 ], lastNewNode[ 1 ]);
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break;
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}
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} // loop on elements
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}
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//=======================================================================
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//function : RotationSweep
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//purpose :
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@ -1652,6 +1811,7 @@ void SMESH_MeshEditor::RotationSweep(set<const SMDS_MeshElement*> & theElems,
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const int theNbSteps,
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const double theTol)
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{
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MESSAGE( "RotationSweep()");
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gp_Trsf aTrsf;
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aTrsf.SetRotation( theAxis, theAngle );
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@ -1661,17 +1821,18 @@ void SMESH_MeshEditor::RotationSweep(set<const SMDS_MeshElement*> & theElems,
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SMESHDS_Mesh* aMesh = GetMeshDS();
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TNodeOfNodeListMap mapNewNodes;
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TElemOfVecOfNnlmiMap mapElemNewNodes;
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TElemOfElemListMap newElemsMap;
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// loop on theElems
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set< const SMDS_MeshElement* >::iterator itElem;
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for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
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{
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// check element type
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const SMDS_MeshElement* elem = (*itElem);
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if ( !elem ||
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(elem->GetType() != SMDSAbs_Face &&
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elem->GetType() != SMDSAbs_Edge ))
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if ( !elem )
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continue;
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vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
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newNodesItVec.reserve( elem->NbNodes() );
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// loop on elem nodes
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SMDS_ElemIteratorPtr itN = elem->nodesIterator();
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@ -1680,28 +1841,34 @@ void SMESH_MeshEditor::RotationSweep(set<const SMDS_MeshElement*> & theElems,
|
||||
// check if a node has been already sweeped
|
||||
const SMDS_MeshNode* node =
|
||||
static_cast<const SMDS_MeshNode*>( itN->next() );
|
||||
if (mapNewNodes.find( node ) != mapNewNodes.end() )
|
||||
continue;
|
||||
TNodeOfNodeListMapItr nIt = mapNewNodes.find( node );
|
||||
if ( nIt == mapNewNodes.end() )
|
||||
{
|
||||
nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
|
||||
list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
|
||||
|
||||
list<const SMDS_MeshNode*>& listNewNodes = mapNewNodes[ node ];
|
||||
|
||||
// make new nodes
|
||||
gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
|
||||
double coord[3];
|
||||
aXYZ.Coord( coord[0], coord[1], coord[2] );
|
||||
bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
|
||||
const SMDS_MeshNode * newNode = node;
|
||||
for ( int i = 0; i < theNbSteps; i++ ) {
|
||||
if ( !isOnAxis ) {
|
||||
aTrsf.Transforms( coord[0], coord[1], coord[2] );
|
||||
newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
|
||||
// make new nodes
|
||||
gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
|
||||
double coord[3];
|
||||
aXYZ.Coord( coord[0], coord[1], coord[2] );
|
||||
bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
|
||||
const SMDS_MeshNode * newNode = node;
|
||||
for ( int i = 0; i < theNbSteps; i++ ) {
|
||||
if ( !isOnAxis ) {
|
||||
aTrsf.Transforms( coord[0], coord[1], coord[2] );
|
||||
newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
|
||||
}
|
||||
listNewNodes.push_back( newNode );
|
||||
}
|
||||
listNewNodes.push_back( newNode );
|
||||
}
|
||||
newNodesItVec.push_back( nIt );
|
||||
}
|
||||
// make new elements
|
||||
sweepElement( aMesh, elem, mapNewNodes );
|
||||
sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem] );
|
||||
}
|
||||
|
||||
makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems );
|
||||
|
||||
}
|
||||
//=======================================================================
|
||||
//function : ExtrusionSweep
|
||||
@ -1718,6 +1885,8 @@ void SMESH_MeshEditor::ExtrusionSweep(set<const SMDS_MeshElement*> & theElems,
|
||||
SMESHDS_Mesh* aMesh = GetMeshDS();
|
||||
|
||||
TNodeOfNodeListMap mapNewNodes;
|
||||
TElemOfVecOfNnlmiMap mapElemNewNodes;
|
||||
TElemOfElemListMap newElemsMap;
|
||||
|
||||
// loop on theElems
|
||||
set< const SMDS_MeshElement* >::iterator itElem;
|
||||
@ -1725,11 +1894,12 @@ void SMESH_MeshEditor::ExtrusionSweep(set<const SMDS_MeshElement*> & theElems,
|
||||
{
|
||||
// check element type
|
||||
const SMDS_MeshElement* elem = (*itElem);
|
||||
if ( !elem ||
|
||||
(elem->GetType() != SMDSAbs_Face &&
|
||||
elem->GetType() != SMDSAbs_Edge))
|
||||
if ( !elem )
|
||||
continue;
|
||||
|
||||
vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
|
||||
newNodesItVec.reserve( elem->NbNodes() );
|
||||
|
||||
// loop on elem nodes
|
||||
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
||||
while ( itN->more() ) {
|
||||
@ -1737,25 +1907,28 @@ void SMESH_MeshEditor::ExtrusionSweep(set<const SMDS_MeshElement*> & theElems,
|
||||
// check if a node has been already sweeped
|
||||
const SMDS_MeshNode* node =
|
||||
static_cast<const SMDS_MeshNode*>( itN->next() );
|
||||
if (mapNewNodes.find( node ) != mapNewNodes.end() )
|
||||
continue;
|
||||
TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node );
|
||||
if ( nIt == mapNewNodes.end() )
|
||||
{
|
||||
nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
|
||||
list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
|
||||
|
||||
list<const SMDS_MeshNode*>& listNewNodes = mapNewNodes[ node ];
|
||||
|
||||
// make new nodes
|
||||
double coord[3];
|
||||
coord[0] = node->X();
|
||||
coord[1] = node->Y();
|
||||
coord[2] = node->Z();
|
||||
for ( int i = 0; i < theNbSteps; i++ ) {
|
||||
aTrsf.Transforms( coord[0], coord[1], coord[2] );
|
||||
const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
|
||||
listNewNodes.push_back( newNode );
|
||||
// make new nodes
|
||||
double coord[] = { node->X(), node->Y(), node->Z() };
|
||||
for ( int i = 0; i < theNbSteps; i++ ) {
|
||||
aTrsf.Transforms( coord[0], coord[1], coord[2] );
|
||||
const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
|
||||
listNewNodes.push_back( newNode );
|
||||
}
|
||||
}
|
||||
newNodesItVec.push_back( nIt );
|
||||
}
|
||||
// make new elements
|
||||
sweepElement( aMesh, elem, mapNewNodes );
|
||||
sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem] );
|
||||
}
|
||||
|
||||
makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems );
|
||||
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
@ -2352,41 +2525,63 @@ void SMESH_MeshEditor::MergeEqualElements()
|
||||
Remove( rmElemIds, false );
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : FindFaceInSet
|
||||
//purpose : Return a face having linked nodes n1 and n2 and which is
|
||||
// - not in avoidSet,
|
||||
// - in elemSet provided that !elemSet.empty()
|
||||
//=======================================================================
|
||||
|
||||
const SMDS_MeshElement*
|
||||
SMESH_MeshEditor::FindFaceInSet(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const set<const SMDS_MeshElement*>& elemSet,
|
||||
const set<const SMDS_MeshElement*>& avoidSet)
|
||||
|
||||
{
|
||||
SMDS_ElemIteratorPtr invElemIt = n1->GetInverseElementIterator();
|
||||
while ( invElemIt->more() ) { // loop on inverse elements of n1
|
||||
const SMDS_MeshElement* elem = invElemIt->next();
|
||||
if (elem->GetType() != SMDSAbs_Face ||
|
||||
avoidSet.find( elem ) != avoidSet.end() )
|
||||
continue;
|
||||
if ( !elemSet.empty() && elemSet.find( elem ) == elemSet.end())
|
||||
continue;
|
||||
// get face nodes and find index of n1
|
||||
int i1, nbN = elem->NbNodes(), iNode = 0;
|
||||
const SMDS_MeshNode* faceNodes[ nbN ], *n;
|
||||
SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
|
||||
while ( nIt->more() ) {
|
||||
faceNodes[ iNode ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
|
||||
if ( faceNodes[ iNode++ ] == n1 )
|
||||
i1 = iNode - 1;
|
||||
}
|
||||
// find a n2 linked to n1
|
||||
for ( iNode = 0; iNode < 2; iNode++ ) {
|
||||
if ( iNode ) // node before n1
|
||||
n = faceNodes[ i1 == 0 ? nbN - 1 : i1 - 1 ];
|
||||
else // node after n1
|
||||
n = faceNodes[ i1 + 1 == nbN ? 0 : i1 + 1 ];
|
||||
if ( n == n2 )
|
||||
return elem;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : findAdjacentFace
|
||||
//purpose :
|
||||
//=======================================================================
|
||||
#define CHECKIND(max,val) {if ( (val) >= (max) ) \
|
||||
|
||||
static const SMDS_MeshElement* findAdjacentFace(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const SMDS_MeshElement* elem)
|
||||
{
|
||||
SMDS_ElemIteratorPtr invElemIt = n1->facesIterator();
|
||||
while ( invElemIt->more() ) { // loop on inverse elements of n1
|
||||
const SMDS_MeshElement* adjElem = invElemIt->next();
|
||||
if ( elem != adjElem ) {
|
||||
// get face nodes and find index of n1
|
||||
int i1, nbN = adjElem->NbNodes(), iNode = 0;
|
||||
const SMDS_MeshNode* faceNodes[ nbN ], *n;
|
||||
SMDS_ElemIteratorPtr nIt = adjElem->nodesIterator();
|
||||
while ( nIt->more() ) {
|
||||
faceNodes[ iNode ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
|
||||
if ( faceNodes[ iNode++ ] == n1 )
|
||||
i1 = iNode - 1;
|
||||
}
|
||||
// find a n2 linked to n1
|
||||
for ( iNode = 0; iNode < 2; iNode++ ) {
|
||||
if ( iNode ) // node before n1
|
||||
n = faceNodes[ i1 == 0 ? nbN - 1 : i1 - 1 ];
|
||||
else // node after n1
|
||||
n = faceNodes[ i1 + 1 == nbN ? 0 : i1 + 1 ];
|
||||
if ( n == n2 )
|
||||
return adjElem;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
set<const SMDS_MeshElement*> elemSet, avoidSet;
|
||||
if ( elem )
|
||||
avoidSet.insert ( elem );
|
||||
SMESH_MeshEditor::FindFaceInSet( n1, n2, elemSet, avoidSet );
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
|
Loading…
Reference in New Issue
Block a user