mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-15 15:10:32 +05:00
SMESH_Swig::EraseActor() method added to erase VTK actors for deleted PPGP meshes automatically.
This commit is contained in:
parent
25a1a467fe
commit
93dd4f94d8
@ -37,6 +37,9 @@
|
|||||||
|
|
||||||
// SALOME GUI includes
|
// SALOME GUI includes
|
||||||
#include <SUIT_Session.h>
|
#include <SUIT_Session.h>
|
||||||
|
#include <SUIT_ViewManager.h>
|
||||||
|
#include <SALOME_Prs.h>
|
||||||
|
#include <SUIT_ViewWindow.h>
|
||||||
#include <VTKViewer_ViewModel.h>
|
#include <VTKViewer_ViewModel.h>
|
||||||
#include <SALOME_Event.h>
|
#include <SALOME_Event.h>
|
||||||
#include <SalomeApp_Application.h>
|
#include <SalomeApp_Application.h>
|
||||||
@ -575,6 +578,36 @@ void SMESH_Swig::CreateAndDisplayActor( const char* Mesh_Entry )
|
|||||||
ProcessVoidEvent(new TEvent(Mesh_Entry));
|
ProcessVoidEvent(new TEvent(Mesh_Entry));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SMESH_Swig::EraseActor( const char* Mesh_Entry )
|
||||||
|
{
|
||||||
|
class TEvent: public SALOME_Event
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
const char* _entry;
|
||||||
|
public:
|
||||||
|
TEvent(const char* Mesh_Entry) {
|
||||||
|
_entry = Mesh_Entry;
|
||||||
|
}
|
||||||
|
virtual void Execute() {
|
||||||
|
SUIT_Session* aSession = SUIT_Session::session();
|
||||||
|
SUIT_Application* anApplication = aSession->activeApplication();
|
||||||
|
SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>(anApplication);
|
||||||
|
SMESHGUI_Displayer* aDisp = new SMESHGUI_Displayer(anApp);
|
||||||
|
ViewManagerList aManagers = anApp->viewManagers();
|
||||||
|
foreach(SUIT_ViewManager* aMgr, aManagers) {
|
||||||
|
if (aMgr->getType() == VTKViewer_Viewer::Type()) {
|
||||||
|
SALOME_View* aSalomeView = dynamic_cast<SALOME_View*>(aMgr->getViewModel());
|
||||||
|
if (aSalomeView) {
|
||||||
|
aDisp->Erase(_entry,true, true, aSalomeView);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ProcessVoidEvent(new TEvent(Mesh_Entry));
|
||||||
|
}
|
||||||
|
|
||||||
void SMESH_Swig::SetName(const char* theEntry,
|
void SMESH_Swig::SetName(const char* theEntry,
|
||||||
const char* theName)
|
const char* theName)
|
||||||
{
|
{
|
||||||
|
@ -65,6 +65,8 @@ public:
|
|||||||
|
|
||||||
void SetName( const char*, const char* );
|
void SetName( const char*, const char* );
|
||||||
|
|
||||||
|
void EraseActor( const char* );
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* \brief Set mesh icon according to compute status
|
* \brief Set mesh icon according to compute status
|
||||||
* \param Mesh_Entry - entry of a mesh
|
* \param Mesh_Entry - entry of a mesh
|
||||||
|
@ -75,4 +75,5 @@ class SMESH_Swig
|
|||||||
void SetMeshIcon(const char* Mesh_Entry, const bool isComputed, const bool isEmpty);
|
void SetMeshIcon(const char* Mesh_Entry, const bool isComputed, const bool isEmpty);
|
||||||
|
|
||||||
void CreateAndDisplayActor( const char* Mesh_Entry );
|
void CreateAndDisplayActor( const char* Mesh_Entry );
|
||||||
|
void EraseActor( const char* Mesh_Entry );
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user