diff --git a/src/SMESH/SMESH_MeshEditor.cxx b/src/SMESH/SMESH_MeshEditor.cxx index 01e5f628a..0673fc64e 100644 --- a/src/SMESH/SMESH_MeshEditor.cxx +++ b/src/SMESH/SMESH_MeshEditor.cxx @@ -7478,6 +7478,8 @@ void SMESH_MeshEditor::FindEqualElements( TIDSortedElemSet & theElements, while ( elemIt->more() ) { const SMDS_MeshElement* curElem = elemIt->next(); + if ( curElem->IsNull() ) + continue; ComparableElement compElem = curElem; // check uniqueness const ComparableElement& elemInSet = mapOfElements.Added( compElem );