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0021330: EDF 1919 SMESH: Convert to quadratic gives wrong elements
fix convertElemToQuadratic()
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@ -9032,13 +9032,14 @@ int SMESH_MeshEditor::convertElemToQuadratic(SMESHDS_SubMesh * theSm,
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// get elem data needed to re-create it
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//
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int id = elem->GetID();
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int nbNodes = elem->NbNodes();
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SMDSAbs_ElementType aType = elem->GetType();
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const int id = elem->GetID();
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const int nbNodes = elem->NbNodes();
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const SMDSAbs_ElementType aType = elem->GetType();
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const SMDSAbs_EntityType aGeomType = elem->GetEntityType();
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nodes.assign(elem->begin_nodes(), elem->end_nodes());
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if ( elem->GetEntityType() == SMDSEntity_Polyhedra )
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if ( aGeomType == SMDSEntity_Polyhedra )
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nbNodeInFaces = static_cast<const SMDS_VtkVolume* >( elem )->GetQuantities();
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else if ( elem->GetEntityType() == SMDSEntity_Hexagonal_Prism )
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else if ( aGeomType == SMDSEntity_Hexagonal_Prism )
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volumeToPolyhedron( elem, nodes, nbNodeInFaces );
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// remove a linear element
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@ -9071,7 +9072,7 @@ int SMESH_MeshEditor::convertElemToQuadratic(SMESHDS_SubMesh * theSm,
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}
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case SMDSAbs_Volume :
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{
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switch( elem->GetEntityType() )
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switch( aGeomType )
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{
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case SMDSEntity_Tetra:
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NewElem = theHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
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@ -9099,8 +9100,6 @@ int SMESH_MeshEditor::convertElemToQuadratic(SMESHDS_SubMesh * theSm,
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if( NewElem )
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theSm->AddElement( NewElem );
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}
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// if (!GetMeshDS()->isCompacted())
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// GetMeshDS()->compactMesh();
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return nbElem;
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}
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@ -9199,8 +9198,7 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d)
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switch ( type )
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{
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case SMDSEntity_Tetra:
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NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2],
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nodes[3], id, theForce3d );
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NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d );
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break;
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case SMDSEntity_Hexa:
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NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
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@ -9243,7 +9241,7 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d,
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if ( theElements.empty() ) return;
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// we believe that all theElements are of the same type
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SMDSAbs_ElementType elemType = (*theElements.begin())->GetType();
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const SMDSAbs_ElementType elemType = (*theElements.begin())->GetType();
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// get all nodes shared by theElements
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TIDSortedNodeSet allNodes;
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@ -9320,8 +9318,8 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d,
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if( elem->IsQuadratic() || elem->NbNodes() < 2 || elem->IsPoly() )
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continue;
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int id = elem->GetID();
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SMDSAbs_ElementType type = elem->GetType();
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const int id = elem->GetID();
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const SMDSAbs_ElementType type = elem->GetType();
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vector<const SMDS_MeshNode *> nodes ( elem->begin_nodes(), elem->end_nodes());
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if ( !smDS || !smDS->Contains( elem ))
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@ -9331,7 +9329,7 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d,
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SMDS_MeshElement * newElem = 0;
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switch( nodes.size() )
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{
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case 4: // cases for most multiple element types go first (for optimization)
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case 4: // cases for most frequently used element types go first (for optimization)
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if ( type == SMDSAbs_Volume )
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newElem = helper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
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else
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