0023580: [EDF] AsterStudy: more distinct display of selected items in 3D view

This commit is contained in:
vsr 2018-09-11 14:51:38 +03:00
parent 9374764094
commit 98e8c17721
12 changed files with 184 additions and 52 deletions

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@ -115,6 +115,8 @@
<parameter name="parametric_precision" value="-6" />
<parameter name="area_precision" value="-6" />
<parameter name="vol_precision" value="-6" />
<parameter name="selection_increment" value="0" />
<parameter name="controls_increment" value="2" />
</section>
<section name="smesh_help" >
<parameter name="User's Guide/Mesh module/User's Guide" value="%SMESH_ROOT_DIR%/share/doc/salome/gui/SMESH/index.html"/>

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@ -79,6 +79,7 @@ SET(SMESHObject_HEADERS
SMESH_Actor.h
SMESH_Object.h
SMESH_ObjectDef.h
SMESH_ActorProps.h
SMESH_ActorUtils.h
SMESH_ActorDef.h
SMESH_DeviceActor.h
@ -98,6 +99,7 @@ SET(SMESHObject_SOURCES
SMESH_Object.cxx
SMESH_DeviceActor.cxx
SMESH_Actor.cxx
SMESH_ActorProps.cxx
SMESH_PreviewActorsCollection.cxx
SMESH_ExtractGeometry.cxx
SMESH_ActorUtils.cxx

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@ -28,6 +28,7 @@
#include "SMESH_ActorDef.h"
#include "SMDS_UnstructuredGrid.hxx"
#include "SMESH_ActorProps.h"
#include "SMESH_ActorUtils.h"
#include "SMESH_CellLabelActor.h"
#include "SMESH_ControlsDef.hxx"
@ -87,9 +88,6 @@ static int MYDEBUG = 0;
static int MYDEBUG = 0;
#endif
static int aLineWidthInc = 2;
SMESH_ActorDef* SMESH_ActorDef::New(){
return new SMESH_ActorDef();
}
@ -141,6 +139,9 @@ SMESH_ActorDef::SMESH_ActorDef()
myIsFacesOriented = false;
int controlsIncrement = SMESH_ActorProps::props()->controlsIncrement();
int selectionIncrement = SMESH_ActorProps::props()->selectionIncrement();
myControlsPrecision = -1;
SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
@ -240,6 +241,7 @@ SMESH_ActorDef::SMESH_ActorDef()
anRGB[0] = 1 - anRGB[0];
anRGB[1] = 1 - anRGB[1];
anRGB[2] = 1 - anRGB[2];
my2DExtProp->SetLineWidth(aLineWidth + controlsIncrement);
my2DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
my2DExtActor = SMESH_DeviceActor::New();
@ -290,6 +292,7 @@ SMESH_ActorDef::SMESH_ActorDef()
anRGB[0] = 1 - anRGB[0];
anRGB[1] = 1 - anRGB[1];
anRGB[2] = 1 - anRGB[2];
my3DExtProp->SetLineWidth(aLineWidth + controlsIncrement);
my3DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
my3DExtActor = SMESH_DeviceActor::New();
@ -345,7 +348,7 @@ SMESH_ActorDef::SMESH_ActorDef()
my1DProp = vtkProperty::New();
my1DProp->DeepCopy(myEdgeProp);
my1DProp->SetLineWidth(aLineWidth + aLineWidthInc);
my1DProp->SetLineWidth(aLineWidth + controlsIncrement);
my1DProp->SetPointSize(aElem0DSize);
my1DExtProp = vtkProperty::New();
@ -354,7 +357,7 @@ SMESH_ActorDef::SMESH_ActorDef()
anRGB[1] = 1 - anRGB[1];
anRGB[2] = 1 - anRGB[2];
my1DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
my1DExtProp->SetLineWidth(aLineWidth + aLineWidthInc);
my1DExtProp->SetLineWidth(aLineWidth + controlsIncrement);
my1DExtProp->SetPointSize(aElem0DSize);
// my1DExtActor is used to show filtered edges or links between nodes
@ -485,7 +488,7 @@ SMESH_ActorDef::SMESH_ActorDef()
SMESH::GetColor( "SMESH", "selection_object_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
myHighlightProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myHighlightProp->SetPointSize(aElem0DSize); // ??
myHighlightProp->SetLineWidth(aLineWidth);
myHighlightProp->SetLineWidth(aLineWidth + selectionIncrement);
myHighlightProp->SetRepresentation(1);
myOutLineProp = vtkProperty::New();
@ -504,7 +507,7 @@ SMESH_ActorDef::SMESH_ActorDef()
SMESH::GetColor( "SMESH", "highlight_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 255 ) );
myPreselectProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myPreselectProp->SetPointSize(aElem0DSize); // ??
myPreselectProp->SetLineWidth(aLineWidth);
myPreselectProp->SetLineWidth(aLineWidth + selectionIncrement);
myPreselectProp->SetRepresentation(1);
myHighlitableActor = SMESH_DeviceActor::New();
@ -2197,29 +2200,19 @@ void SMESH_ActorDef::GetBallColor(double& r,double& g,double& b)
::GetColor(myBallProp,r,g,b);
}
void SMESH_ActorDef::SetHighlightColor(double r,double g,double b)
void SMESH_ActorDef::UpdateSelectionProps()
{
myHighlightProp->SetColor(r,g,b);
QColor selectionColor = SMESH_ActorProps::props()->selectionColor();
QColor highlightColor = SMESH_ActorProps::props()->highlightColor();
int selectionIncrement = SMESH_ActorProps::props()->selectionIncrement();
double width = GetLineWidth();
myHighlightProp->SetColor(selectionColor.redF(), selectionColor.greenF(), selectionColor.blueF());
myHighlightProp->SetLineWidth(width + selectionIncrement);
myPreselectProp->SetColor(highlightColor.redF(), highlightColor.greenF(), highlightColor.blueF());
myPreselectProp->SetLineWidth(width + selectionIncrement);
Modified();
}
void SMESH_ActorDef::GetHighlightColor(double& r,double& g,double& b)
{
::GetColor(myHighlightProp,r,g,b);
}
void SMESH_ActorDef::SetPreHighlightColor(double r,double g,double b)
{
myPreselectProp->SetColor(r,g,b);
Modified();
}
void SMESH_ActorDef::GetPreHighlightColor(double& r,double& g,double& b)
{
::GetColor(myPreselectProp,r,g,b);
}
double SMESH_ActorDef::GetLineWidth()
{
return myEdgeProp->GetLineWidth();
@ -2228,15 +2221,17 @@ double SMESH_ActorDef::GetLineWidth()
void SMESH_ActorDef::SetLineWidth(double theVal)
{
int controlsIncrement = SMESH_ActorProps::props()->controlsIncrement();
int selectionIncrement = SMESH_ActorProps::props()->selectionIncrement();
myEdgeProp->SetLineWidth(theVal);
my1DProp->SetLineWidth(theVal + aLineWidthInc);
my1DExtProp->SetLineWidth(theVal + aLineWidthInc);
my2DExtProp->SetLineWidth(theVal + aLineWidthInc);
my3DExtProp->SetLineWidth(theVal + aLineWidthInc);
myOutLineProp->SetLineWidth(theVal);
myHighlightProp->SetLineWidth(theVal);
myPreselectProp->SetLineWidth(theVal);
my1DProp->SetLineWidth(theVal + controlsIncrement);
my1DExtProp->SetLineWidth(theVal + controlsIncrement);
my2DExtProp->SetLineWidth(theVal + controlsIncrement);
my3DExtProp->SetLineWidth(theVal + controlsIncrement);
myHighlightProp->SetLineWidth(theVal + selectionIncrement);
myPreselectProp->SetLineWidth(theVal + selectionIncrement);
Modified();
}

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@ -83,11 +83,7 @@ class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor
virtual void SetBallColor(double r,double g,double b) = 0;
virtual void GetBallColor(double& r,double& g,double& b) = 0;
virtual void SetHighlightColor(double r,double g,double b) = 0;
virtual void GetHighlightColor(double& r,double& g,double& b) = 0;
virtual void SetPreHighlightColor(double r,double g,double b) = 0;
virtual void GetPreHighlightColor(double& r,double& g,double& b) = 0;
virtual void UpdateSelectionProps() = 0;
virtual double GetLineWidth() = 0;
virtual void SetLineWidth(double theVal) = 0;

View File

@ -127,11 +127,7 @@ class SMESH_ActorDef : public SMESH_Actor
virtual void SetBallColor(double r,double g,double b);
virtual void GetBallColor(double& r,double& g,double& b);
virtual void SetHighlightColor(double r,double g,double b);
virtual void GetHighlightColor(double& r,double& g,double& b);
virtual void SetPreHighlightColor(double r,double g,double b);
virtual void GetPreHighlightColor(double& r,double& g,double& b);
virtual void UpdateSelectionProps();
virtual double GetLineWidth();
virtual void SetLineWidth(double theVal);

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@ -0,0 +1,73 @@
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
#include "SMESH_ActorProps.h"
#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
SMESH_ActorProps* SMESH_ActorProps::props()
{
static SMESH_ActorProps* g_props = 0;
if (!g_props)
g_props = new SMESH_ActorProps();
return g_props;
}
void SMESH_ActorProps::reset()
{
props()->initialize();
}
SMESH_ActorProps::SMESH_ActorProps()
{
initialize();
}
void SMESH_ActorProps::initialize()
{
SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
m_selection_color = mgr->colorValue("SMESH", "selection_object_color", Qt::white);
m_highlight_color = mgr->colorValue("SMESH", "highlight_color", Qt::cyan);
m_selection_increment = qBound(0, mgr->integerValue("SMESH", "selection_increment", 0), 5);
m_controls_increment = qBound(0, mgr->integerValue("SMESH", "controls_increment", 2), 5);
}
QColor SMESH_ActorProps::selectionColor() const
{
return m_selection_color;
}
QColor SMESH_ActorProps::highlightColor() const
{
return m_highlight_color;
}
int SMESH_ActorProps::selectionIncrement() const
{
return m_selection_increment;
}
int SMESH_ActorProps::controlsIncrement() const
{
return m_controls_increment;
}

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@ -0,0 +1,48 @@
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
#ifndef SMESH_ACTORPROPS_H
#define SMESH_ACTORPROPS_H
#include "SMESH_Object.h"
#include <QColor>
class SMESHOBJECT_EXPORT SMESH_ActorProps
{
public:
static SMESH_ActorProps* props();
static void reset();
QColor selectionColor() const;
QColor highlightColor() const;
int selectionIncrement() const;
int controlsIncrement() const;
private:
SMESH_ActorProps();
void initialize();
QColor m_selection_color, m_highlight_color;
int m_selection_increment, m_controls_increment;
};
#endif //SMESH_ACTORPROPS_H

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@ -5137,6 +5137,11 @@ void SMESHGUI::createPreferences()
setPreferenceProperty( doubleNodesTol, "max", 1000000.0 );
setPreferenceProperty( doubleNodesTol, "step", 0.0000001 );
/*
int cinc = addPreference(tr("PREF_CONTROLS_INCREMENT"), qaGroup, LightApp_Preferences::IntSpin, "SMESH", "controls_increment");
setPreferenceProperty( cinc, "min", 0 );
setPreferenceProperty( cinc, "max", 5 );
*/
int exportgroup = addPreference( tr( "PREF_GROUP_EXPORT" ), genTab );
setPreferenceProperty( exportgroup, "columns", 2 );
@ -5370,6 +5375,10 @@ void SMESHGUI::createPreferences()
addPreference( tr( "PREF_ELEMENTS" ), precSelGroup, LightApp_Preferences::Double, "SMESH", "selection_precision_element" );
addPreference( tr( "PREF_OBJECTS" ), precSelGroup, LightApp_Preferences::Double, "SMESH", "selection_precision_object" );
int sinc = addPreference(tr("PREF_SELECTION_INCREMENT"), selTab, LightApp_Preferences::IntSpin, "SMESH", "selection_increment");
setPreferenceProperty( sinc, "min", 0 );
setPreferenceProperty( sinc, "max", 5 );
// Scalar Bar tab ------------------------------------------------------------------------
int sbarTab = addPreference( tr( "SMESH_SCALARBAR" ) );
int fontGr = addPreference( tr( "SMESH_FONT_SCALARBAR" ), sbarTab );
@ -5469,7 +5478,8 @@ void SMESHGUI::preferencesChanged( const QString& sect, const QString& name )
name== "highlight_color" ||
name=="selection_precision_node" ||
name=="selection_precision_element" ||
name=="selection_precision_object" )
name=="selection_precision_object" ||
name=="selection_increment")
{
SMESH::UpdateSelectionProp( this );
}

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@ -32,6 +32,7 @@
#include "SMESHGUI_Utils.h"
#include "SMDS_Mesh.hxx"
#include "SMESH_Actor.h"
#include "SMESH_ActorProps.h"
#include "SMESH_ActorUtils.h"
#include "SMESH_CellLabelActor.h"
#include "SMESH_ControlsDef.hxx"
@ -903,6 +904,8 @@ namespace SMESH
return;
}
SMESH_ActorProps::props()->reset();
QColor
aHiColor = mgr->colorValue( "SMESH", "selection_object_color", Qt::white ),
aSelColor = mgr->colorValue( "SMESH", "selection_element_color", Qt::yellow ),
@ -944,12 +947,7 @@ namespace SMESH
aCollection->InitTraversal();
while ( vtkActor *anAct = aCollection->GetNextActor() ) {
if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct) ) {
anActor->SetHighlightColor(aHiColor.red()/255.,
aHiColor.green()/255.,
aHiColor.blue()/255.);
anActor->SetPreHighlightColor(aPreColor.red()/255.,
aPreColor.green()/255.,
aPreColor.blue()/255.);
anActor->UpdateSelectionProps();
}
}
}

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@ -4830,6 +4830,10 @@ Please, create VTK viewer and try again</translation>
<source>PREF_OBJECTS</source>
<translation>Objects</translation>
</message>
<message>
<source>PREF_SELECTION_INCREMENT</source>
<translation>Elements width increment</translation>
</message>
<message>
<source>PREF_OBJECT_COLOR</source>
<translation>Object color</translation>

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@ -4780,6 +4780,10 @@ Ouvrez une fenêtre VTK et essayez de nouveau</translation>
<source>PREF_OBJECTS</source>
<translation>Objets</translation>
</message>
<message>
<source>PREF_SELECTION_INCREMENT</source>
<translation type="unfinished">Elements width increment</translation>
</message>
<message>
<source>PREF_OBJECT_COLOR</source>
<translation>Couleur d&apos;objet</translation>

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@ -4731,6 +4731,10 @@
<source>PREF_OBJECTS</source>
<translation></translation>
</message>
<message>
<source>PREF_SELECTION_INCREMENT</source>
<translation type="unfinished">Elements width increment</translation>
</message>
<message>
<source>PREF_OBJECT_COLOR</source>
<translation></translation>