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untabify
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@ -252,7 +252,7 @@ SMDS_MeshElement* SMESH_MeshEditor::AddElement(const vector<int> & nodeIDs
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//=======================================================================
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//=======================================================================
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int SMESH_MeshEditor::Remove (const list< int >& theIDs,
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int SMESH_MeshEditor::Remove (const list< int >& theIDs,
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const bool isNodes )
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const bool isNodes )
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{
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{
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myLastCreatedElems.Clear();
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myLastCreatedElems.Clear();
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myLastCreatedNodes.Clear();
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myLastCreatedNodes.Clear();
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