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22525: EDF 2863 SMESH : problem between BLSurf with viscous layer and projection
Always check zero UV
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@ -478,7 +478,10 @@ bool SMESH_MesherHelper::toCheckPosOnShape(int shapeID ) const
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void SMESH_MesherHelper::setPosOnShapeValidity(int shapeID, bool ok ) const
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{
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((SMESH_MesherHelper*)this)->myNodePosShapesValidity.insert( make_pair( shapeID, ok));
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std::map< int,bool >::iterator sh_ok =
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((SMESH_MesherHelper*)this)->myNodePosShapesValidity.insert( make_pair( shapeID, ok)).first;
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if ( !ok )
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sh_ok->second = ok;
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}
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//=======================================================================
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@ -663,7 +666,8 @@ bool SMESH_MesherHelper::CheckNodeUV(const TopoDS_Face& F,
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{
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int shapeID = n->getshapeId();
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bool infinit = ( Precision::IsInfinite( uv.X() ) || Precision::IsInfinite( uv.Y() ));
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if ( force || toCheckPosOnShape( shapeID ) || infinit )
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bool zero = ( uv.X() == 0. && uv.Y() == 0. );
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if ( force || toCheckPosOnShape( shapeID ) || infinit || zero )
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{
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// check that uv is correct
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TopLoc_Location loc;
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@ -898,7 +902,8 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
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{
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int shapeID = n->getshapeId();
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bool infinit = Precision::IsInfinite( u );
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if ( force || toCheckPosOnShape( shapeID ) || infinit )
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bool zero = ( u == 0. );
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if ( force || toCheckPosOnShape( shapeID ) || infinit || zero )
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{
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TopLoc_Location loc; double f,l;
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Handle(Geom_Curve) curve = BRep_Tool::Curve( E,loc,f,l );
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@ -21,8 +21,8 @@
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// Created : Wed Mar 10 11:23:25 2010
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// Author : Edward AGAPOV (eap)
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//
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#include "SMESH_File.hxx"
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#include "utilities.h"
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#include <fcntl.h>
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#include <sys/stat.h>
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