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progress bar: fix for viscous layers
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@ -1486,12 +1486,16 @@ double SMESH_Mesh::GetComputeProgress() const
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currentSubIds.Add( smToCompute[i]->GetId() );
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}
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double rate = algo->GetProgress();
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if ( !( 0. < rate && rate < 1.001 ))
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if ( 0. < rate && rate < 1.001 )
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{
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computedCost += rate * ( algoDoneCost + algoNotDoneCost );
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}
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else
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{
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rate = algo->GetProgressByTic();
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computedCost += algoDoneCost + rate * algoNotDoneCost;
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}
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// cout << "rate: "<<rate << " algoNotDoneCost: " << algoNotDoneCost << endl;
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computedCost += algoDoneCost + rate * algoNotDoneCost;
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}
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// get cost of already treated sub-meshes
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@ -600,10 +600,8 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
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for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !uvOK && vert.More(); vert.Next() )
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uvOK = ( V == vert.Current() );
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if ( !uvOK ) {
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#ifdef _DEBUG_
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MESSAGE ( "SMESH_MesherHelper::GetNodeUV(); Vertex " << vertexID
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<< " not in face " << GetMeshDS()->ShapeToIndex( F ) );
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#endif
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<< " not in face " << GetMeshDS()->ShapeToIndex( F ) );
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// get UV of a vertex closest to the node
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double dist = 1e100;
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gp_Pnt pn = XYZ( n );
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@ -909,7 +907,6 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
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{
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double r = Max( 0.5, 1 - tol*n->GetID()); // to get a unique u on edge
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u = f*r + l*(1-r);
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MESSAGE("curve.IsNull: " << u);
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}
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}
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else
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@ -966,7 +963,6 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
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}
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else if ( fabs( u ) > numeric_limits<double>::min() )
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{
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MESSAGE("fabs( u ) > numeric_limits<double>::min() ; u " << u << " f " << f << " l " << l);
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setPosOnShapeValidity( shapeID, true );
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}
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if (( u < f-tol || u > l+tol ) && force )
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@ -4677,4 +4673,3 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
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}
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}
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}
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