From 9be2d55b4b8fce77762c2e47fa3668e9832d7bb3 Mon Sep 17 00:00:00 2001 From: eap Date: Wed, 6 Mar 2013 08:33:31 +0000 Subject: [PATCH] 0021859: SMESH : Add conversion from QUAD8 to QUAD9 and from HEXA20 to HEXA27 - editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces); + editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces, false); --- src/StdMeshers/StdMeshers_Projection_2D.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/StdMeshers/StdMeshers_Projection_2D.cxx b/src/StdMeshers/StdMeshers_Projection_2D.cxx index 9f1c2fcf6..67f5c770d 100644 --- a/src/StdMeshers/StdMeshers_Projection_2D.cxx +++ b/src/StdMeshers/StdMeshers_Projection_2D.cxx @@ -1144,7 +1144,7 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& while ( faceIt->more() ) tgtFaces.insert( tgtFaces.end(), faceIt->next() ); - editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces); + editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces, false); } cleaner.Release(); // not to remove mesh