0021859: SMESH : Add conversion from QUAD8 to QUAD9 and from HEXA20 to HEXA27

-      editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces);
+      editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces, false);
This commit is contained in:
eap 2013-03-06 08:33:31 +00:00
parent db7638e9f9
commit 9be2d55b4b

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@ -1144,7 +1144,7 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
while ( faceIt->more() ) while ( faceIt->more() )
tgtFaces.insert( tgtFaces.end(), faceIt->next() ); tgtFaces.insert( tgtFaces.end(), faceIt->next() );
editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces); editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces, false);
} }
cleaner.Release(); // not to remove mesh cleaner.Release(); // not to remove mesh