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0052610: Inactive "eye" icon after mesh compound creation
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@ -333,8 +333,10 @@ bool SMESHGUI_BuildCompoundDlg::ClickOnApply()
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SMESH::UpdateView();
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SMESH::UpdateView();
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_PTR(SObject) aSO = SMESH::FindSObject(aCompoundMesh.in());
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_PTR(SObject) aSO = SMESH::FindSObject(aCompoundMesh.in());
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if ( SMESH_Actor* anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str()) )
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if ( SMESH_Actor* anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str()) ) {
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SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
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SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
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SMESH::UpdateView();
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}
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}// end IPAL21468
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}// end IPAL21468
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if( LightApp_Application* anApp =
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if( LightApp_Application* anApp =
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