Common update

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maintenance team 2007-11-07 09:40:09 +00:00
parent 4f65b594f7
commit 9d182ff3a7
18 changed files with 97 additions and 48 deletions

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@ -15,7 +15,7 @@ The topology of a mesh is described by the relationships between its
entities including:
<ul>
<li>\b Node &mdash; 0D element of a mesh presented by a point with coordinates (x, y, z).</li>
<li>\b Node &mdash; 0D object of a mesh presented by a point with coordinates (x, y, z).</li>
<li>\b Edge &mdash; 1D element of a mesh defined by two nodes.</li>
<li>\b Face &mdash; 2D element of a mesh defined by three or four edges (closed contour).</li>
<li>\b Volume &mdash; 3D element of a mesh defined by several faces.</li>
@ -83,4 +83,4 @@ The connections are not only restricted to entities of one dimension
higher or lower. For example some algorithms may be interested to
retrieve all the faces surrounding a node.
*/
*/

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@ -4,7 +4,7 @@
\n MESH modules allows you to work with <b>Quadratic Elements</b>.
Quadratic Edge in not a straight but a broken line and can be defined
Quadratic Edge is not a straight but a broken line and can be defined
by three points: first, middle and last. All more complex \b Quadratic
\b Elements differ from ordinary ones in that they consist of Quadratic
Edges.
@ -38,4 +38,4 @@ nodes. For all other elements it reverses the element.
*/
*/

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@ -4,10 +4,9 @@
\n The <b>Aspect Ratio</b> quality criterion for mesh elements reveals
the degree of conformity of a mesh element to the regular element of
its type (with all edges having the same length). The criterion can
be defined as:
its type (with all edges having the same length).
\image html formula3.png
- The <b>Aspect Ratio</b> of a \b triangle 2D element consisting of 3
nodes is calculated by the formula:

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@ -12,7 +12,7 @@ by the formula:
\image html formula1.png
- Other element types like quadrangle, pentahedron and hexahedron use
- Other element types like polyhedron, pentahedron and hexahedron use
the following formula:
\image html formula2.png
@ -37,4 +37,4 @@ according to the applied mesh quality control criterion:
<br><b>See Also</b> a sample TUI Script of a
\ref tui_aspect_ratio_3d "Aspect Ratio 3D quality control" operation.
*/
*/

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@ -14,15 +14,15 @@ Now you can define the parameters of your cross-section: \b Orientation
object, if it is set to 0.5 the object is split in two halves; and
\b Rotation (in angle degrees) <b>around X</b> (Y to Z) and <b>around Y</b> (X to
Z). If the <b>Show preview</b> button is on, you can see the clipping plane
in the <b>Object window</b>.
in the <b>3D Viewer</b>.
\image html image79.jpg
If the <b>Auto Apply</b> button is on, you can preview the
cross-section in the <b>Object window</b>.
cross-section in the <b>3D Viewer</b>.
\image html image99.gif
To get a new object from \b Clipping, click \b Ok.
*/
*/

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@ -6,7 +6,7 @@
<ul>
<li>Selecting a mesh which will encapsulate your submesh</li>
<li>Selecting a geometrical object for meshing</li>
<li>Applying one or several previously
<li>Applying one or several previously described
\ref about_hypo_page "hypotheses" and
\ref basic_meshing_algos_page "meshing algorithms" which will be used
at computation of this submesh</li>
@ -50,4 +50,4 @@ algorithms applied to the construction of the submesh.</li>
<br><b>See Also</b> a sample TUI Script of a
\ref tui_construction_submesh "Construct Submesh" operation.
*/
*/

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@ -2,11 +2,11 @@
\page extrusion_page Extrusion
\n Extrusion is a type of surface meshing by generation from
discretized lines. It is used to build mesh elements of plus one
dimension than the swept ones. Each swept 1D element produces one or
more quadrangles (or triangles if one node of a rotated element lays
on the revolution axis).
\n Extrusion is used to build mesh elements of plus one
dimension than the input ones. Any line or planar element can be
extruded. Line elements will extrude into quadrilateral plane elements.
Triangular and Quadrilateral plane elements extrude into Pentahedron
and Hexahedron solids respectively.
<em>To use extrusion:</em>
<ol>
@ -44,4 +44,4 @@ submesh,</li>
<br><b>See Also</b> a sample TUI Script of an
\ref tui_extrusion "Extrusion" operation.
*/
*/

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@ -3,13 +3,13 @@
\page importing_exporting_meshes_page Importing and exporting meshes
\n In MESH there is a functionality allowing importation/exportation
of meshes from \b MED and \b UNV (I-DEAS 10) format files.
of meshes from \b MED, \b UNV (I-DEAS 10), \b DAT (Nastran) and STL format files.
<em>To import a mesh:</em>
<ol>
<li>From the \b File menu choose the \b Import item, from its sub-menu
select the corresponding format (MED, UNV) of the file containing
select the corresponding format (MED, UNV and DAT) of the file containing
your mesh.</li>
<li>In the standard <b>Search File</b> dialog box find the file for
importation.</li>
@ -23,7 +23,7 @@ importation.</li>
<ol>
<li>Select the object you wish to export.</li>
<li>From the \b File menu choose the \b Export item, from its sub-menu
select the format (MED, UNV) of the file which will contain your
select the format (MED, UNV, DAT and STL) of the file which will contain your
exported mesh.</li>
<li>In the standard <b>Search File</b> select a location for the
exported file and enter its name.</li>
@ -34,4 +34,4 @@ exported file and enter its name.</li>
<br><b>See Also</b> a sample TUI Script of an \ref tui_export_mesh "Export Mesh" operation.
*/
*/

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@ -2,7 +2,7 @@
\page max_element_volume_hypo_page Max Element Volume hypothesis
\n <b>Max Element Area</b> hypothesis is applied for meshing of 3D objects
\n <b>Max Element Volume </b> hypothesis is applied for meshing of 3D objects
composing your geometrical object. Definition of this hypothesis
consists of setting the <b>maximum volume</b> of 3D meshing elements
(depending on the chosen meshing algorithm it can be \b hexahedrons or
@ -13,4 +13,4 @@ consists of setting the <b>maximum volume</b> of 3D meshing elements
<br><b>See Also</b> a sample TUI Script of a
\ref tui_max_element_volume "Maximum Element Volume hypothesis" operation.
*/
*/

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@ -7,6 +7,43 @@ selectable in the dialog box.
\image html mergeelems.png
<ul>
<li>\b Name is the name of the mesh whose elements will be merged.</li>
<li>\b Tolerance is a maximum distance between elements sufficient for
merging.
<ul>
<li>\b Detect button generates the list of coincident elements for the given
\b Tolerance.</li>
</ul>
</li>
<li><b>Coincident elements</b> is a list of groupes of elements for
merging. All elements of each group will form one after the operation.
<ul>
<li>\b Remove button deletes the selected group from the list.</li>
<li>\b Add button adds to the list a group of elements selected in the
viewer with pressed "Shift" key.</li>
<li><b>Select all</b> checkbox selects all groups.</li>
</ul>
</li>
<li><b>Edit selected group</b> list allows editing the selected
group:
<br><br>
\image html add.gif
<center>adds to the group the element selected in the viewer.</center>
<br>
\image html remove.gif
<center>removes from the group the selected element.</center>
<br>
\image html sort.gif
<center>moves the selected element to the first position in the
group. This means that all other elements will be merged into this
one.</center><br>
</li>
</ul>
</li>
<li>To confirm your choice click \b OK or \b Apply button.</li>
</ol>
In this picture you see a triangle which coincides with one of the
elements of the mesh. After we apply <b>Merge Elements</b> functionality, the
triangle will be completely merged with the mesh.
@ -16,4 +53,4 @@ triangle will be completely merged with the mesh.
<br><b>See Also</b> a sample TUI Script of a
\ref tui_merging_elements "Merge Elements" operation.
*/
*/

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@ -3,9 +3,10 @@
\page skew_page Skew
\n \b Skew mesh quality criterion reflects the angle between the lines
that join opposite sides of the element. SKEW is a maximum value of
all skew angles. This mesh quality criterion can be applied to
elements composed of 4 and 3 nodes (quadrangles and triangles).
that join opposite sides of a quadrangle element or the greatesr angle
between three medians in triangle elements. This mesh quality
criterion can be applied to elements composed of 4 and 3 nodes
(quadrangles and triangles).
\image html image27.jpg
@ -28,4 +29,4 @@ according to the applied mesh quality control criterion:
<br><b>See Also</b> a sample TUI Script of a
\ref tui_skew "Skew quality control" operation.
*/
*/

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@ -32,8 +32,16 @@ of a mesh then the boundary nodes of an elements set are also
fixed. Any other nodes may be additionally fixed.</li>
<li><b>Smoothing Method:</b>
<ul>
<li>\b Laplacian smoothing pulls a node toward the center of surrounding nodes directly connected to that node along an element edge. Centroidal smoothing pulls a node toward the element-area-weighted centroid of the surrounding elements. Typically, the Laplacian method will produce the mesh with the least element distortion. It is also the faster method.</li>
<li>\b Centroidal smoothing usually produces a mesh that has more uniform element sizes. Both methods produce good results with "free" meshes.</li>
<li>\b Laplacian smoothing pulls a node toward the center of
surrounding nodes directly connected to that node along an element
edge.
<li>\b Centroidal smoothing pulls a node toward the
element-area-weighted centroid of the surrounding elements. </li>
Typically, the Laplacian method will produce the mesh with the least element
distortion. It is also the faster method.Centroidal smoothing usually
produces a mesh that has more uniform element sizes. Both methods
produce good results with "free" meshes.</li>
</ul>
\image html image83.gif
@ -46,7 +54,13 @@ smoothing is reevaluated with the updated nodal locations. This
process continues until the maximum number of iterations has been
exceeded, or all elements has aspect ratio less or equal than the
specified one.</li>
<li><b>Max. aspect ratio</b>.</li>
<li><b>Max. aspect ratio</b> allows to define the quality at which the
smoothing algorithm should stop the iterations as the target of the
operation has been reached.</li>
<li>When <b>in parametric space</b> radio button is checked, the
algorithm tries to improve the shape of faces in the parametric space
of geometrical surfaces on which they are generated, else the shape of
faces in the 3D space is improved. </li>
</ul>
</li>
@ -60,4 +74,4 @@ specified one.</li>
<br><b>See Also</b> a sample TUI Script of a
\ref tui_smoothing "Smoothing" operation.
*/
*/

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@ -4,8 +4,6 @@
\n First of all see \ref tui_creating_meshes_page "Example of 3d mesh generation",
which is an example of good python script style for Mesh module.
\n Other examples of python scripts will be also updated soon to use
smesh package instead of direct usage of idl interface.
<br>
<h2>Construction of a Mesh</h2>
@ -174,4 +172,4 @@ tetra.Compute()
tetra.ExportMED("/tmp/meshMED.med", 0)
\endcode
*/
*/

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@ -26,8 +26,8 @@ triangle will be added to the list. To remove a selected element or
elements from the list click the \b Remove button. The \b Sort button allows
to sort the list of IDs. The <b>Set filter</b> button allows to apply a
definite filter to selection of triangles.</li>
<li><b>Apply to all</b> radio button allows to modify the orientation of all
triangles of the currently displayed mesh or submesh.</li>
<li><b>Apply to all</b> radio button allows to modify connectivity and
type of all triangles of the currently displayed mesh or submesh.</li>
<li>\b Criterion menu allows to apply the operation only to those
object which meet the chosen criterion (from the list of Quality
Controls, i.e. Skew, Warping, Minimum Angle, etc.)</li>
@ -50,4 +50,4 @@ the others, the operation on these elements shall take no effect.
<br><b>See Also</b> a sample TUI Script of a
\ref tui_uniting_set_of_triangles "Uniting a Set of Triangles" operation.
*/
*/

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@ -14,10 +14,10 @@ left mouse click and get information about it, change its
presentation parameters and access to other useful options by
right-clicking on the selected mesh.
\image html image15.jpg
\image html dialog.png
<ul>
<li><b>Erase all</b> - allows to hide all objects in the viewer.</li>
<li><b>Hide all</b> - allows to hide all objects in the viewer.</li>
<li><b>Update</b> - refreshes the presentation of your mesh in the
Object Browser, applying all recent changes. </li>
<li>\ref advanced_mesh_infos_anchor "Advanced Mesh Infos" - provides
@ -38,7 +38,7 @@ transparency of mesh elements.</li>
<li>\ref clipping_page "Clipping" - allows to create cross-sections of the selected objects.</li>
<li>\ref about_quality_controls_page "Quality Controls" - graphically
presents various information about meshes.</li>
<li><b>Erase</b> - allows to hide the selected mesh from the viewer.</li>
<li><b>Hide</b> - allows to hide the selected mesh from the viewer.</li>
<li><b>Display Only</b> -allows to display only the selected mesh, hiding all other from the viewer.</li>
<li><b>Dump view</b> - exports an object from the viewer in bmp, png, jpg or jpeg image format.</li>
<li><b>Change background</b> - allows to redefine the background color. By default it is black.</li>

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@ -2,6 +2,8 @@
\page warping_page Warping
\image html image24.gif
\n \b Warping indicates that a face is not planar and is applied only to
2D elements with 4 nodes. This quality control criterion is based on a
projection plane created by:
@ -18,13 +20,11 @@ length of each half edge is measured and the shortest length is
assigned ?l?. The warp angle is the arcsine of the ratio of the
projection height ?h? to the half edge length ?l?.
\image html image24.gif
<em>To apply the Warping quality criterion to your mesh:</em>
<ol>
<li>Display your mesh in the viewer.</li>
<li>Choose <b>Controls > Warp</b> or click <em>"Warping angle"</em>
<li>Choose <b>Controls > Warping Angle</b> or click <em>"Warping angle"</em>
button of the toolbar.
\image html image39.gif
@ -40,4 +40,4 @@ according to the applied mesh quality control criterion:
<br><b>See Also</b> a sample TUI Script of a
\ref tui_warping "Warping quality control" operation.
*/
*/

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