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Issue 0019818: EDF 703 SMESH VISU : Display Mesh Groups names in viewer (as a caption)
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@ -1458,6 +1458,9 @@ vtkFloatingPointType SMESH_ActorDef::GetOpacity(){
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void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
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void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
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mySurfaceProp->SetColor(r,g,b);
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mySurfaceProp->SetColor(r,g,b);
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if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
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if( aGroupObj->GetElementType() == SMDSAbs_Face ||
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aGroupObj->GetElementType() == SMDSAbs_Volume )
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myNameActor->SetBackgroundColor(r,g,b);
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myNameActor->SetBackgroundColor(r,g,b);
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Modified();
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Modified();
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}
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}
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@ -1480,6 +1483,9 @@ void SMESH_ActorDef::SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,
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myEdgeProp->SetColor(r,g,b);
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myEdgeProp->SetColor(r,g,b);
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my1DProp->SetColor(r,g,b);
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my1DProp->SetColor(r,g,b);
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my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
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my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
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if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
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if( aGroupObj->GetElementType() == SMDSAbs_Edge )
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myNameActor->SetBackgroundColor(r,g,b);
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Modified();
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Modified();
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}
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}
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@ -1490,6 +1496,9 @@ void SMESH_ActorDef::GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType&
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void SMESH_ActorDef::SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
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void SMESH_ActorDef::SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
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myNodeProp->SetColor(r,g,b);
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myNodeProp->SetColor(r,g,b);
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myNodeExtProp->SetColor(1.0-r,1.0-g,1.0-b);
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myNodeExtProp->SetColor(1.0-r,1.0-g,1.0-b);
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if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
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if( aGroupObj->GetElementType() == SMDSAbs_Node )
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myNameActor->SetBackgroundColor(r,g,b);
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Modified();
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Modified();
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}
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}
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@ -748,6 +748,15 @@ bool SMESH_GroupObj::IsNodePrs() const
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return myGroupServer->GetType() == SMESH::NODE;
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return myGroupServer->GetType() == SMESH::NODE;
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}
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}
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//=================================================================================
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// function : GetElementType
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// purpose : Return type of elements of group
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//=================================================================================
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SMDSAbs_ElementType SMESH_GroupObj::GetElementType() const
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{
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return SMDSAbs_ElementType(myGroupServer->GetType());
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}
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//=================================================================================
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//=================================================================================
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// function : getNodesFromElems
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// function : getNodesFromElems
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// purpose : Retrieve nodes from elements
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// purpose : Retrieve nodes from elements
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@ -168,6 +168,8 @@ public:
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virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
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virtual int GetEntities( const SMDSAbs_ElementType, TEntityList& ) const;
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virtual bool IsNodePrs() const;
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virtual bool IsNodePrs() const;
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virtual SMDSAbs_ElementType GetElementType() const;
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private:
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private:
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SMESH::SMESH_GroupBase_var myGroupServer;
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SMESH::SMESH_GroupBase_var myGroupServer;
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@ -727,11 +727,20 @@
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SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
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SMESH::SMESH_GroupBase_var aGroupObject = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IObject);
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if( !aGroupObject->_is_nil() )
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if( !aGroupObject->_is_nil() )
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{
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{
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SALOMEDS::Color aColor;
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SMESH::ElementType anElementType = aGroupObject->GetType();
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aColor.R = (float)color.red() / 255.0;
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QColor aColor;
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aColor.G = (float)color.green() / 255.0;
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switch( anElementType )
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aColor.B = (float)color.blue() / 255.0;
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{
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aGroupObject->SetColor( aColor );
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case SMESH::NODE: aColor = nodecolor; break;
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case SMESH::EDGE: aColor = edgecolor; break;
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default: aColor = color; break;
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}
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SALOMEDS::Color aGroupColor;
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aGroupColor.R = (float)aColor.red() / 255.0;
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aGroupColor.G = (float)aColor.green() / 255.0;
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aGroupColor.B = (float)aColor.blue() / 255.0;
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aGroupObject->SetColor( aGroupColor );
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}
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}
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delete aDlg;
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delete aDlg;
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