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0021765: EDF 2334 SMESH: ConvertToQuadratic with medium node on geometry generates bad elements
Enables fixing node parameters by helper + helper.ToFixNodeParameters( true );
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@ -263,7 +263,9 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
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u2nodeVec.reserve( sm->NbNodes() );
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SMDS_NodeIteratorPtr nItr = sm->GetNodes();
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double paramSize = myLast[i] - myFirst[i];
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double r = myNormPar[i] - prevNormPar;
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double r = myNormPar[i] - prevNormPar;
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helper.SetSubShape( myEdge[i] );
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helper.ToFixNodeParameters( true );
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if ( !myIsUniform[i] )
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while ( nItr->more() )
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{
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@ -455,7 +457,9 @@ std::vector<const SMDS_MeshNode*> StdMeshers_FaceSide::GetOrderedNodes() const
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{
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SMDS_NodeIteratorPtr nItr = sm->GetNodes();
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double paramSize = myLast[i] - myFirst[i];
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double r = myNormPar[i] - prevNormPar;
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double r = myNormPar[i] - prevNormPar;
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helper.SetSubShape( myEdge[i] );
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helper.ToFixNodeParameters( true );
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while ( nItr->more() )
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{
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const SMDS_MeshNode* node = nItr->next();
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@ -404,6 +404,7 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
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// assure correctness of node positions on baseE:
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// helper.GetNodeU() will fix positions if they are wrong
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helper.ToFixNodeParameters( true );
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for ( int iE = 0; iE < baseQuadSide->NbEdges(); ++iE )
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{
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const TopoDS_Edge& baseE = baseQuadSide->Edge( iE );
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@ -3460,6 +3460,7 @@ bool _ViscousBuilder::shrink()
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}
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SMESH_MesherHelper helper( *_mesh );
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helper.ToFixNodeParameters( true );
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// EDGE's to shrink
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map< int, _Shrinker1D > e2shrMap;
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