0021765: EDF 2334 SMESH: ConvertToQuadratic with medium node on geometry generates bad elements

Enables fixing node parameters by helper

+        helper.ToFixNodeParameters( true );
This commit is contained in:
eap 2012-08-07 09:18:15 +00:00
parent 6056cf7472
commit 9eedde53dd
3 changed files with 8 additions and 2 deletions

View File

@ -263,7 +263,9 @@ const vector<UVPtStruct>& StdMeshers_FaceSide::GetUVPtStruct(bool isXConst,
u2nodeVec.reserve( sm->NbNodes() );
SMDS_NodeIteratorPtr nItr = sm->GetNodes();
double paramSize = myLast[i] - myFirst[i];
double r = myNormPar[i] - prevNormPar;
double r = myNormPar[i] - prevNormPar;
helper.SetSubShape( myEdge[i] );
helper.ToFixNodeParameters( true );
if ( !myIsUniform[i] )
while ( nItr->more() )
{
@ -455,7 +457,9 @@ std::vector<const SMDS_MeshNode*> StdMeshers_FaceSide::GetOrderedNodes() const
{
SMDS_NodeIteratorPtr nItr = sm->GetNodes();
double paramSize = myLast[i] - myFirst[i];
double r = myNormPar[i] - prevNormPar;
double r = myNormPar[i] - prevNormPar;
helper.SetSubShape( myEdge[i] );
helper.ToFixNodeParameters( true );
while ( nItr->more() )
{
const SMDS_MeshNode* node = nItr->next();

View File

@ -404,6 +404,7 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
// assure correctness of node positions on baseE:
// helper.GetNodeU() will fix positions if they are wrong
helper.ToFixNodeParameters( true );
for ( int iE = 0; iE < baseQuadSide->NbEdges(); ++iE )
{
const TopoDS_Edge& baseE = baseQuadSide->Edge( iE );

View File

@ -3460,6 +3460,7 @@ bool _ViscousBuilder::shrink()
}
SMESH_MesherHelper helper( *_mesh );
helper.ToFixNodeParameters( true );
// EDGE's to shrink
map< int, _Shrinker1D > e2shrMap;